• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - Please help, my cleric is getting progressively stupider

Joined
Sep 25, 2017
RedCents
3,230¢
I have made ZERO changes to this INI and am using the same KA version, 10.2.5. But for some reason my cleric is becoming an idiot. He just does not heal the tank and I frequently have to jump in and do it manually. Please help.

Code:
[General]KissAssistVer=10.0.6.4
Role=Healer
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=20
MedOn=1
MedStart=70
MedStop=100
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=0
GroupWatchOn=1
CastingInterruptOn=0
EQBCOn=0
IRCOn=0
MiscGem=12
HoTTOn=1
CampfireOn=0
CharInfo=Cleric|110|GOLD
MiscGemLW=0
MiscGemRemem=1
DefaultUI=TRUE
DPSMeter=0
ScatterOn=0
ConditionsOn=0
KissAssistVer=10.2.5
[SpellSet]
LoadSpellSet=0
SpellSetName=110 Cleric
[Buffs]
BuffsOn=1
Buffs1=Quiet Prayer|Mana|65
Buffs2=Summoned: Glowing Modulation Shard|mana|80
Buffs3=Unified Hand of Assurance|Dual|Assurance
Buffs4=NULL
Buffs5=Aura of the Reverent|Aura
Buffs6=Aura of Divinity|Aura
Buffs7=Anticipated Intercession|MA
Buffs8=Veturika's Perseverance|Mana|65
Buffs9=Rallied Greater Guard of Vie|MA
Buffs10=Divine Imposition|MA
Buffs11=Shining Fortress|MA
BuffsSize=11
RebuffOn=1
ChecKBuffsTimer=20
PowerSource=NULL
BuffsCOn=0
[Melee]
AssistAt=98
MeleeOn=0
FaceMobOn=0
MeleeDistance=100
StickHow=snaproll
AutoFireOn=1
UseMQ2Melee=1
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=Syllable of Mending|MA
GoMCOn=0
GoMSize=1
[AE]
AEOn=0
AERadius=50
AE1=NULL
AESize=1
AECOn=0
[DPS]
DPSOn=0
DPSSkip=1
DPSInterval=0
DebuffAllOn=0
DPSCOn=0
DPSSize=1
DPS1=NULL
[Aggro]
AggroOn=1
Aggro1=Divine Peace|99|>
Aggro2=Sanctuary|55|>
Aggro3=Blessing of Sanctuary|45|>|Me
AggroSize=3
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsCOn=1
HealsSize=18
XTarHeal=1
Heals1=Merciful Remedy|95|MA
Heals2=Spiritual Remedy|95|MA
Heals3=Merciful Intervention|85
Heals4=Mystical Intervention|85
Heals5=Sixteenth Serenity|45
Heals6=Fervid Renewal|75
Heals7= Syllable of Mending|65
Heals8= Ward of Assurance|70|MA
Heals9=Burst of Life|30|MA
Heals10=Divine Arbitration|35
Heals11=Harmony of the Soul|30
Heals12=Word of Greater Restoration|70
Heals13=Beacon of Life|55
AutoRezOn=1
AutoRezWith=Blessing of Resurrection
HealGroupPetsOn=1
HealsCOn=0
HealsSize=15
Heals14=NULL
Heals15=NULL
Heals16=NULL
Heals17=NULL
Heals18=NULL
XTarHeal2=0
[Cures]
CuresOn=0
Cures1=Radiant Cure
Cures2=Aegis of Superior Divinity
Cures3=Group Purify Soul
Cures4=Word of Greater Restoration
CuresSize=4
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=1
Burn1=Fundament: Third Spire of Divinity
Burn2=Divine Guardian|MA
Burn3=Channeling the Divine
Burn4=Celestial Rapidity
Burn5=Healing Frenzy
Burn6=Velazul's Illuminator Breastplate 
UseTribute=0
BurnCOn=0
BurnSize=6
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=5
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
PullPath=NULL
PullMeleeStick=0
UseWayPointZ=0
PullRadiusToUse=90
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=2
AFKPCRadius=400
CampOnDeath=0
ClickBacktoCamp=1
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[GMail]
GMailHelp=Events
GMailOn=0
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
GMailSize=5


[MySpells]
Gem1=Merciful Remedy
Gem2=Spiritual Remedy
Gem3=Merciful Intervention
Gem4=Mystical Intervention
Gem5=Furial Renewal
Gem6=Fervid Renewal
Gem7=Ward of Assurance
Gem8=Unyielding Judgment
Gem9=Syllable of Mending
Gem10=Word of Greater Restoration
Gem11=Divine Imposition
Gem12=Shining Fortress
Gem13=Anticipated Intercession
 
I had a similar experience recently, turned out I had something corrupt in my MQ2 so did a clean reinstall (just backup your ini's etc) and voila! cleric started to heal again.

The other advice I'd offer is try and run ihc385's mercenary macro, I've found on my 110 cleric it is awesome.
 
I too have noticed that clerics are not healing and or rezzing like they used to, it is sad to see dead people and the cleric not casting anything on anyone in the middle of a fight. He has the mana, he just cant be bothered to rez someone till later. Maybe Clerics have joined a union and did not let us know. Sorry Wizard, I am on my coffee break, will rez you when its over..." Also Clerics are not getting on their mounts after a self rez like they used to. The most important part is they are not paying enough attention to the tank as he gets his ass beat.... its like they are off daydreaming....
 
Turn your buffs off , before you load kissassist and see if that makes a difference, sometimes depending on things buffs can be taking precedence over your tank as he is dying lol
 
I noticed if you restart kiss in the middle of combat to get him to heal, he will take his time buffing as rome burns down around him.
 
Two of my 10.2.6 healers will not do any buffs after they've been rezzed. They work fine when you start them, but if they've died one time, they never do anything except the Heal section. If you start KA over, they work fine again. Only thing I've noticed is they have DPSOn=0 in their ini's compared to some other healers I run.
 
Have you tried different variations of the /mac kiss command?
/mac kissassist1004e15

/mac kissassist Healer Bob
/mac kissassist Healer Bob 98
/mac kissassist Healer BobTank
/mac kissassist Healer
/mac kiss11
 
I worked with Maskoi for days on cleric healing and recovery when killed, I feel we had it near perfect, it is not that now.... not sure who changed it but it is not what it was in 9.5ish
 
I noticed if you restart kiss in the middle of combat to get him to heal, he will take his time buffing as rome burns down around him.

I don't see how that's possible. Looking at the main loop Heals are checked before buffs:

Rich (BB code):
| -------------------------------------------------------------------------------------
| Main Loop
| -------------------------------------------------------------------------------------
    /while (1) {
        /doevents
        /if (${ChainPull}!=2) {
            /call CampfireBack
            /if (${AFKToolsOn}) /call AFKTools
            /if (${DPSOn} || ${MeleeOn}) /call CheckForCombat 0 MainLoop1
            /if (${AEOn}) /call AECheck
            /if (${MezOn}) {
                /varset GoMByPass 1
                /call DoMezStuff MainLoop
                /varset GoMByPass 0
            }
            /call WriteDebuffs
           [BGCOLOR=rgb(209, 72, 65)] /if (${HealsOn}) /call CheckHealth[/BGCOLOR]
            /if (${CuresOn}) /call CheckCures
            /if (${Me.CombatState.NotEqual[COMBAT]} && ${ReturnToCamp}) /call DoWeMove 0 mainloop
            /if (${Me.CombatState.NotEqual[COMBAT]} && ${ChaseAssist}) /call DoWeChase
            /if (${AutoRezOn}) /call RezCheck
            /if (${CampfireOn} && ${Me.CombatState.NotEqual[COMBAT]}) /call Campfire
            /if (${Select[${Me},${Group.Leader}]}==1 && !${LooterAssigned}) /call AssignLooter
            /call DoMiscStuff
            /call CanIDoStuff
            /if (${MercOn}) /call MercsDoWhat
            /call CastMana MainLoop
            /if (${PetOn}) /call DoPetStuff
            /if (${PetOn}) /call CheckPetBuffs
            /if (${Me.CombatState.NotEqual[COMBAT]}) {
                /call WriteBuffs
                /call WriteBuffsMerc
                /call WriteBuffsPet
            }
            [BGCOLOR=rgb(243, 121, 52)]/if (${BuffsOn}) /call CheckBuffs 0[/BGCOLOR]
            /if (${IAmABard}) /call DoBardStuff
            /if (${Me.CombatState.NotEqual[COMBAT]}) /if (${MedOn}) /call DoWeMed
            /if (${Me.CombatState.NotEqual[COMBAT]}) /if (${GroupWatchOn}) /call GroupWatch
        } else {
            /call AFKTools
        }
        /if (${Select[${Role},puller,pullertank,pullerpettank,hunter,hunterpettank]}) {
            /if (!${PullMob}) /call FindMobToPull 1
            /call PullCheck
            /varset PullMob 0
        }
        /if (${DPSOn} || ${MeleeOn}) {
            /call CheckForCombat 0 MainLoop2
        } else {
            /call CheckForCombat 1 MainLoop3
        }
        /if (${LootOn}) /call LootStuff
        /if (${DebugHeal}) /delay 5
        /delay 1
    }
    | From here down executed when /endmacro is issued or macro crashes due to error.
:OnExit
    /if (!${MacroQuest.LastCommand.Find[/end]}) {
         /ini "${IniFileName}" "KissError"  "LastCMD:" "${MacroQuest.LastCommand}"
         /ini "${IniFileName}" "KissError"  "ErrorDateTime:" "${Time.Date} ${Time.Time24}"
         /ini "${IniFileName}" "KissError"  "ErrorMsg:" "${MacroQuest.Error}"
         /ini "${IniFileName}" "KissError"  "DataError:" "${MacroQuest.MQ2DataError}"
         /ini "${IniFileName}" "KissError"  "SyntaxError:" "${MacroQuest.SyntaxError}"
         /ini "${IniFileName}" "KissError"  "RunningTime:" "${MacroQuest.Running}"
         /ini "${IniFileName}" "KissError"  "BuildDate:" "${MacroQuest.BuildDate}"
         /ini "${IniFileName}" "KissError"  "CurrentUI:" "${EverQuest.CurrentUI}"
    }
    /endmacro
/return

and even while buffing Heals are continually checked before casting each buff. See below:

Rich (BB code):
        /for i 1 to ${Buffs.Size}
           /doevents
            /if (${Buffs[${i}].Find[|0]}) /continue
            /if (${ChaseAssist} && !${CombatStart}) /call DoWeChase
            [BGCOLOR=rgb(250, 197, 28)]/if (${HealsOn}) /call CheckHealth[/BGCOLOR]
            /if (${AutoRezOn}) /call RezCheck
            | If Buffs=NULL skip to next buff
            /if (${Buffs[${i}].Equal[null]} || ${Buffs[${i}].Arg[3,|].Equal[0]} || ${Buffs[${i}].Arg[2,|].Equal[0]}) /continue
            | Check for combat and skip redundant subs called in combat routines.
            /if (${DebugBuffs}) /echo \atDEBUGBUFFS CheckBuffs Buff${i}: ${Buffs[${i}]} \agLine#: ${Macro.CurLine}
            | Check for spells with 2 parts such as Exigent Focusing Rk. II,Talisman of Soul's Unity Rk. II - Set Buffs to the buff
 
Last edited:
Two of my 10.2.6 healers will not do any buffs after they've been rezzed. They work fine when you start them, but if they've died one time, they never do anything except the Heal section. If you start KA over, they work fine again. Only thing I've noticed is they have DPSOn=0 in their ini's compared to some other healers I run.

Could I get a debuglog, when you healer is doing this please?
 
I found making sure all spells my cleric uses exist on the spell bar and there is no need to mem/swap spells... Most hang ups I found were associated with waiting to cast something. Since I made him only use what's an AA or on spell bar haven't had an issue from him. Has ran for days in t2 eok no deaths, and deaths occur only on rare occasions my enc is stuck being a retard and the tank managed to pull like 10 mobs and no discs
 
At lower levels I'm finding that if my cleric is medding up then he simply does nothing. The whole group can die as far as he's concerned.
 
I found this out today in discord. Wondered why the heck my cleric was being so dumb :)
 
Problem - Please help, my cleric is getting progressively stupider

Users who are viewing this thread

Back
Top
Cart