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    Frostreaver

Tip - Plat from Furniture

Joined
Sep 12, 2004
RedCents
123¢
Current bug in game - most of the new house furniture costs around 2-5p to make with tradeskills, and sells for 95p.

Example:
Deluxe Stone Chiseled Podium (trivial 168 JC) - sells for 95plat

To make:
Create a Stone Furniture Frame (trivial 162 JC):
Stone Block + Sand Paper + Metal Banding + Metal Rods
Cost about 1.5plat

Combine
Frame + Decorations + Polish to make the Podium. (decorations and polish are like another 5 gold)

2plat cost = 95 plat sale price.

Most of the furniture sells back like this - this is just one example.

Redcents appreciated. I assume this will be fixed in the first patch, so good luck while it lasts.
 
Current bug in game - most of the new house furniture costs around 2-5p to make with tradeskills, and sells for 95p.

Example:
Deluxe Stone Chiseled Podium (trivial 168 JC) - sells for 95plat

To make:
Create a Stone Furniture Frame (trivial 162 JC):
Stone Block + Sand Paper + Metal Banding + Metal Rods
Cost about 1.5plat

Combine
Frame + Decorations + Polish to make the Podium. (decorations and polish are like another 5 gold)

2plat cost = 95 plat sale price.

Most of the furniture sells back like this - this is just one example.

Redcents appreciated. I assume this will be fixed in the first patch, so good luck while it lasts.

Confirmed
Red cents given
Awesome thank you for sharing
 
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easy way to get up your JC also :D lol

already got it macroed :D lol i'm way too lazy.. i know.... but this seems to make me money quicker
 
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To the origonal poster ... thank you .

Dencelle ... any how are you selecting the item to sell ...

I am in a half manual process ... combine macro and a dirty macro that just notifys the sell button on the merchant every second and I manually select click the item. This saves a lot of mouse back an forth but not as good as fully automated thing.

The finditem and finditemcount CTD every time for me.
 
To the origonal poster ... thank you .

Dencelle ... any how are you selecting the item to sell ...

I am in a half manual process ... combine macro and a dirty macro that just notifys the sell button on the merchant every second and I manually select click the item. This saves a lot of mouse back an forth but not as good as fully automated thing.

The finditem and finditemcount CTD every time for me.

The new vanilla compile should fix these finditem and finditemcount CTD every time.

http://forums.notaddicted.com/showthread.php?t=23086
 
well the big problem is selecting the items in a bag to sell :(
 
Which is good.

p.s. This gets fixed in the 21 Oct patch. Exploit up.
 
haha nice find! Gratz to all the exploiters. Don't go buy a mac for $200 for this. I'm sure soon someone will post one for free! I would if i had more info on where to buy the stuff and compiles didn't have such problems with inventory stuff.
 
*EDIT*

Removed some stuff by request... I will say, take a long, hard look at what you do with your money in EQ. Thanks.

Anyway, this plat thing is fixed in a day and a half. Grats those who have been using it.
 
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From the upcoming patch notes http://eqplayers.station.sony.com/game_updates.vm?date=10/21/2010

* Corrected several typographical errors in item names.
* Corrected several typographical errors in the new housing items.
* Changed the name of several stone housing items to reflect what they actually look like.
* The Sword of Truth is now placeable in real estates.

*** Tradeskills ***

* Tradeskill crafted furniture had incorrect sellback values. They have been corrected.

*** Quests & Events ***

* The Research Assistant quest will now accept all custodians.
* Blood Mad The task should now require two Fetid Blood to be turned in, instead of four. The listless madwoman should also no longer be referenced as a "he" in the quest text.
* Corrected text errors in The Last One, It Only Gets Worse, and A Tearable Fear.
* The Gardener Fixed an instance where Deceiver Aeriht could depop and not allow the mission to be completed.
* By the Stones! Fixed several issues with t
 
I will be posting my afk macro tomorrow evening. It averages about 40 k an hour I think. So you will have a little time to make some plat get banned or whatever.

To get you started here is a great mac that's was written by Siddin many moons ago and updated. Combine.mac http://forums.notaddicted.com/showthread.php?t=743&highlight=combine

1. Buy several stacks of the items you need to make the combine.
You will have to have had a least one success to gain the recipe.
2, Open your trade skill container select the recipe and type /mac combine.
It will combine everything until you run out of items.

Rich (BB code):
| - Combine.mac 1.1 by Sidden 03-07-2005
| - Updated by Maskoi 10/19/2010

#event OutOfStuff "Sorry, but you don't have everything you need for this recipe in your general inventory." 
  
Sub Main 
	:Loop 
	 
	:ClearCursor 
	/if (${Cursor.ID}) { 
		/autoinventory 
		/goto :ClearCursor 
	} 
	 
	/notify TradeskillWnd CombineButton leftmouseup 
	/doevents
	/delay 2
	/notify TradeskillWnd AutoInvButton leftmouseup
	/goto :Loop 
	/return 
 
Sub Event_OutOfStuff 
	/endmacro 
/return
 
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in the mean time

here is a quick and dirty mac that I was using to help sell faster

open the vendor
open all bags
select the first thing to sell
run mac
click each item one at a time, if you get a message that he doesn't want the item click it again.

it will end when you have no podiums left.

it sounds cheesy but this can really cut down on mouse movement and make selling much faster
(oh I remember a similar exploit LONG LONG ago where we sat around making cheese for hours :P)

I found that this combined with my auto combine mac ... (very simular to the combine above) I can get close to 40K an hour as well.

Rich (BB code):
Sub Main 
:Loop 
 
:ClearCursor 
      /delay 2 
      
      /nomodkey /shift /notify MerchantWnd MW_Sell_Button leftmouseup 
      
			/if (${FindItemCount["Deluxe Stone Chiseled Podium"]}==0) /endmacro
/goto :ClearCursor 

} 
 
/return
 
I will be posting my afk macro tomorrow evening. It averages about 40 k an hour I think. So you will have a little time to make some plat get banned or whatever.

well sense the all knowing maskoi is saying that it will get you banned now, i guss i'll just post mine up and let everyone get banned... fuck it, its only a few days of work anyways...

Rich (BB code):
#event mr "You are missing a #1#."
#event round "#*#create something new: #1#."

Sub Main
/declare ver outer 0.2
/declare l2 outer int
/declare fru string outer
/declare startplat outer ${Me.Platinum}
:Loop1
/varset fru Frame
/call recipe
/call make
/doevents
/autoinventory  
/if (!${FindItemCount[Frame]}) /goto :loop1
:loop2
/varset fru Podium
/call recipe
/call make
/call sell
/doevents
/if (${FindItemCount[Frame]}) /goto :loop2
/goto :Loop1
/return

sub recipe
/varset l2 ${Window[TradeskillWnd].Child[Combw_Recipelist].List[${fru}]}
/if (!${l2}) { 
/echo uhoh
} else { 
/notify TradeskillWnd Combw_Recipelist listselect ${l2} 
}
/return

sub make
/notify TradeskillWnd COMBW_CombineButton leftmouseup
/autoinventory
/return

sub sell
:reset
/autoinventory
/if (${Cursor.ID}) /goto :reset
:sell
/squelch /nomodkey /itemnotify ${FindItem[Podium].InvSlot} leftmouseup
/delay 10 (${SelectedItem.Name.Equal[$fru]})
/if (${FindItem[${fru}].InvSlot}) /shiftkey /notify merchantwnd MW_Sell_Button leftmouseup
/if (${FindItem[${fru}].InvSlot}) /goto :sell
/if (${Macro.RunTime}) /echo ${Math.Calc[(${Me.Platinum}-${startplat})/${Macro.RunTime}]} / sec
/if (${Macro.RunTime}) /echo ${Math.Calc[(((${Me.Platinum}-${startplat})/${Macro.RunTime})*60)*60]} / hr
/if (${Macro.RunTime}) /echo ${Math.Calc[((((${Me.Platinum}-${startplat})/${Macro.RunTime})*60)*60)*24]} / 24hrs
/return

Sub Event_mr(missingtext,missingitem)
/varset l2 ${Window[MerchantWnd].Child[MW_ItemList].List[=${missingitem},2]}
/if (${l2}==${Window[MerchantWnd].Child[MW_ItemList].List[=Frame,2]}) /return
/if (!${l2}) { 
/bc Failed at buying ${missingitem}.
} else { 
/notify MerchantWnd ItemList listselect ${l2} 
/delay 7
/Shiftkey /notify merchantwnd MW_buy_Button leftmouseup
:wait
/if (${FindItem[${missingitem}].ID}) /goto :wait
/return

before anyone asks, NO i will not help you with this... too sick and tired of this macro, so i'm dropping it freely and never touching it again, you got questions? talk to maskoi, he helped me make it and he knows enough about it to help you
 
LMAO DUDE!!

That is a joke about getting banned from EQ not NA. I meant after I release the macro if you afk macro that exploit for 18 hours you run a risk of getting suspended or banned from EVERQUEST.
 
1. You need the House of Thule expansion and our NA Very Vanilla Compile BETA 9 10/17/2010

2. You need to remove all bags from your toon except the Jewelry Kit you are using to make combines. That's 9 empty slots and 1 jewelry kit

3. You have to make successful combines for the 2 recipes below to add them to your recipe list.
  • Stone Furniture Frame (trivial 162 JC): Stone Block + Sand Paper + Metal Banding + Metal Rods
  • Stone Chiseled Podium (trivial 168 JC): Stone Furniture Frame + Decorations + Polish
4. These recipes need to be added to your favorite recipes in your JC kit

5. You need to be in the new housing zone off the guild lobby:
  • Sunrise Hills
6. In sunrise Hills you need to stand next to the vendor
  • Varlad Rahnta - Furniture Crafting Supplies
7. Copy the macro below to your macro folder and name it frames.mac or whatever you want to call it.

8. In the Macro below change Line 4 to the Jewelry kit you are using for combines. It has to be in quotes "My jc kit here"
  • /declare ContainerType string outer "Planar Jeweler's Kit"
8. Type /mac frames or /mac whatthehellinamedit

9. Sit back and watch the fun

Rich (BB code):
#event missing 		"You are missing a #1#."

Sub Main
	/declare ContainerType 	string 	outer "Planar Jeweler's Kit"
	/declare Amount		int 	outer 

	:mainloop
	
		/doevents
		/if (${FindItemCount[Stone Furniture Frame]}==0) /call combine frame 	20
		/if (${FindItemCount[Stone Chiseled Podium]}<=1) /call combine podium 	2
		/if (${FindItemCount[Stone Chiseled Podium]}>=1) /call selltovendor 	"Stone Chiseled Podium"
		
	/goto :mainloop
		
/return

Sub combine(makeitem, int makeamount)
	/declare VRS string local 
	/varset Amount ${makeamount}

	/if (${makeitem.Equal[podium]})     /varset VRS Stone Chiseled Podium
	/if (${makeitem.Equal[frame]})    	/varset VRS Stone Furniture Frame

	/if (${FindItem[${ContainerType}].Name.NotEqual[NULL]}) {
|		/echo Found -- (${FindItem[${ContainerType}].Name}) in slot (${FindItem[${ContainerType}].InvSlot})
	} else {
		/echo Could not find: (${FindItem[${ContainerType}].Name}), ending macro.
		/endmacro
	}
    
	/if (!${Window[TradeskillWnd].Open}) /itemnotify ${FindItem[${ContainerType}].InvSlot} rightmouseup
  
	/delay 1s
	/call SelRecipe "${VRS}"
	/delay 10
 
	:CombineLoop
	/if (${FindItemCount[${VRS}]}==${Amount}) {
|		/notify TradeskillWnd CloseButton Leftmouseup
		/return
	}
  
	/notify TradeskillWnd CombineButton Leftmouseup  
	/delay 2s
	/doevents
	/delay 1s
	/notify TradeskillWnd AutoInvButton Leftmouseup
	/if (${FindItemCount[Stone Furniture Frame]}==0) /return
	:AutoInvLoop 
	/if (${Cursor.ID}) { 
		/notify TradeskillWnd AutoInvButton Leftmouseup
		/delay 3s !${Cursor.ID}
		/goto :AutoInvLoop 
	} 

	/delay 1m ${Window[TradeskillWnd].Child[COMBW_CombineButton].Enabled}
	/goto :CombineLoop

/return


Sub Event_missing(missingtext, missingitem)
	/if (${missingitem.Equal[Stone Furniture Frame]}) /return
	/call Vendor Varlad
	/delay 1s
	/call buy "${missingitem}" 20
	/delay 1s
|	/nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp
/return

sub selltovendor(itemToSell)
	/call Vendor Varlad
	/if (!${Window[InventoryWindow].Open}) /nomodkey /keypress inventory
	/delay 10s (${Window[InventoryWindow].Open})
	
	/if (${Window[MerchantWnd].Open} && ${FindItem[${itemToSell}].InvSlot}) {
		:sell
			/nomodkey /itemnotify ${FindItem[${itemToSell}].InvSlot} leftmouseup
			/delay 5
			/if (${FindItem[${itemToSell}].InvSlot}) /shiftkey /notify merchantwnd MW_Sell_Button leftmouseup
			/delay 2s
		/if (${FindItem[${itemToSell}].InvSlot}) /goto :sell
	}
|	/nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp
/return

Sub Vendor(vendorName)
	/target npc ${vendorName}
	/delay 1S
	/face nolook
|	/moveto ID 
	/delay 1s
	/nomodkey /click right target
	/delay 1s
/return

Sub Buy(string ItemToBuy, int amount)
	/declare i int local
	/echo Buying ${ItemToBuy}!
	/declare QTY int local
	/declare ListItem int local
	/varset QTY ${Math.Calc[${amount}-${FindItemCount[${ItemToBuy}]}]}
	/delay 1s
	
	/if (${FindItemCount[${ItemToBuy}]}>= ${amount}) {
		/echo Done!
		/return
	}   
	/varset ListItem ${Window[MerchantWnd].Child[ItemList].List[=${ItemToBuy},2]}
	/if (!${ListItem}) {
		/echo couldn't find ${ItemToBuy}
		/return
	} else {
		/notify MerchantWnd ItemList listselect ${ListItem}
		/delay 1s       
	} 
/echo Buying ${ItemToBuy} Till I get ${amount} 
	:Loop
	/if (${QTY}>1) {
		/if (${QTY}>19) {
			/Shiftkey /notify merchantwnd MW_buy_Button leftmouseup
			/delay 30s ${FindItemCount[${ItemToBuy}]}>=${amount}
			/echo ${FindItemCount[${ItemToBuy}]} ${ItemToBuy} in inventory
			/varset QTY ${Math.Calc[${amount}-${FindItemCount[${ItemToBuy}]}]} 
			/delay 3
			/if (${QTY}<=0) /return
			/goto :Loop
		}
		/if (${QTY}>0 && ${QTY}<20) {
		/for i 1 to ${QTY}
		/notify merchantwnd MW_buy_Button leftmouseup
		/echo Buying ${ItemToBuy} ${i} of ${QTY}
		/varcalc QTY ${amount}-${FindItemCount[${ItemToBuy}]}
		/echo ${QTY}
		/if (${QTY}<=0) /return
		/next i
		}
	}
	/return
	
Sub SelRecipe(findRecipe)
	/declare sel2 int local
	/varset sel2 ${Window[TradeskillWnd].Child[Combw_Recipelist].List[${findRecipe}]}
	/if (!${sel2}) { 
		/echo uhoh
	} else { 
		/notify TradeskillWnd Combw_Recipelist listselect ${sel2} 
	}
/return
 
Like you seriously didn't see that coming?
 
LOL it was posted in the patch notes at SOE like 3 days ago.
 
Tip - Plat from Furniture

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