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/caption pet
to restore mq2 pet caption
INI:/caption pet ${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Master.Type.Equal[PC]},\n(${NamingSpawn.Master}),]}
[spawn]
Member1=ID
Member2=Name
Member3=Level
Member4=X
Member5=Y
Member6=Z
Member7=DistanceX
Member8=DistanceY
Member9=DistanceZ
Member10=Distance
Member11=Distance3D
Member12=DistancePredict
Member13=Next
Member14=Prev
Member15=Heading
Member16=Speed
Member17=Levitating
Member18=Sneaking
Member19=HeadingTo
Member20=Light
Member21=Body
Member22=State
Member23=CurrentHPs
Member24=MaxHPs
Member25=PctHPs
Member26=Deity
Member28=Type
Member29=CleanName
Member30=Surname
Member31=Guild
Member32=GuildStatus
Member33=Master
Member34=Pet
Member35=Race
Member36=Class
Member38=Gender
Member39=GM
Member40=Height
Member41=MaxRange
Member42=AARank
Member43=Casting
Member44=Mount
Member45=FeetWet
Member46=Underwater
Member48=Animation
Member49=Holding
Member50=Look
Member51=N
Member52=W
Member53=U
Member54=S
Member55=E
Member56=D
Member57=DistanceN
Member58=DistanceW
Member59=DistanceU
Member60=Invis
Member61=Linkdead
Member62=LFG
Member63=Trader
Member64=AFK
Member65=ConColor
Member67=Standing
Member68=Sitting
Member69=Ducking
Member70=Feigning
Member71=Binding
Member72=Invited
Member73=NearestSpawn
Member74=MaxRangeTo
Member75=DisplayName
Member76=AATitle
Member77=GroupLeader
Member78=Mark
Member79=Assist
Member80=Anonymous
Member81=Roleplaying
Member82=LineOfSight
Member83=HeadingToLoc
Member84=Title
Member85=Suffix
Member86=Fleeing
Member87=Named
Member88=Buyer
Member89=Moving
Member90=StandState
Member91=Dead
Member92=Stunned
Member93=Hovering
Member94=CurrentMana
Member95=MaxMana
Member96=CurrentEndurance
Member97=PctEndurance
Member98=MaxEndurance
Member99=Loc
Member100=LocYX
Member101=LocYXZ
Member102=Owner
Member103=Following
Member104=Address
Member105=Inviter
Member106=MercID
Member107=ContractorID
Member108=PctMana
Member109=Primary
Member110=Secondary
Member111=Equipment
Member112=Targetable
Member113=PlayerState
Member114=Stuck
Member115=Aggressive
Member116=CanSplashLand
Member117=IsBerserk
Member118=pTouchingSwitch
Member119=bShowHelm
Member120=CorpseDragCount
Member121=bBetaBuffed
Member122=CombatSkillTicks
Member123=FD
Member124=InPvPArea
Member125=bAlwaysShowAura
Member126=GMRank
Member127=WarCry
Member128=IsPassenger
Member129=LastCastTime
Member130=DragNames
Member131=DraggingPlayer
Member132=bStationary
Member133=BearingToTarget
Member134=bTempPet
Member135=HoldingAnimation
Member136=Blind
Member137=LastCastNum
Member138=CollisionCounter
Member139=CeilingHeightAtCurrLocation
Member140=AssistName
Member141=SeeInvis
Member142=SpawnStatus
Member143=bWaitingForPort
Member144=EQLoc
Member145=MQLoc
Member146=TimeBeenDead
Member147=FloorZ
Member148=IsSummoned
Member149=TargetOfTarget
Member150=ActorDef
Hopefully necroing this thread isn't an issue, but I'm having some trouble figuring out exactly where these lines of code go to hide pet names.
Any assistance would be appreciated please.
[Captions]
AnonymizeFlag=0
MQCaptions=1
Update=35
Player1=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player2=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player3=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
Player4=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.AARank},${NamingSpawn.AATitle} ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.Suffix.Length}~${If[${NamingSpawn.Suffix.Left[1].Equal[,]}~${NamingSpawn.Suffix}~ ${NamingSpawn.Suffix}]}~]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
// TYPE </caption reload> if changing to full display name
// EXAMPLE a blob of goo
/NPC=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Surname.Length},\n(${NamingSpawn.Surname}),]}
// EXAMPLE a_blob_of_goo_05
NPC=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.Name}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Surname.Length},\n(${NamingSpawn.Surname}),]}
Corpse=${NamingSpawn.DisplayName}'s corpse
Pet=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Master.Type.Equal[PC]},\n(${NamingSpawn.Master}),]}
AnonCaption=[${NamingSpawn.Level}] ${NamingSpawn.Race} ${NamingSpawn.Class} ${NamingSpawn.Type}
I always forget about that.