• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Request - Pause movement in mac using moveutils

TAR

Active member
Joined
May 2, 2011
RedCents
51¢
I'm trying to create a mac to have my character run around a zone and pause at certain spots. I can get him to run a path using /moveto loc, but he will just run the whole path without stopping. In fact, he does not even run the path at all, he ends up just running to the last loc. I have put in some /pause commands in the mac between each /moveto line and that seems to help some, but I was wondering if there is some sort of command to have my character move to the loc and not process the next line of code until he is at that loc.

Hope that makes sense.

Example:
/moveto loc 1092, 3342
/delay 50
/moveto loc 1240, 3232
/delay 50
/moveto loc 1092, 3342
/delay 50

This somewhat works, but if he gets hit and stunned, then the pause does nothing. I would like him to move to those loc's and pause for 5 seconds, then move to the next loc and pause, etc.

Thanks for any help.
 
After trying that out, it does not seem to resolve the issue. I must be doing something horribly wrong, but it acts the same with /moveto off in there as well. It seems like I would need some sort of /if statements asking if I am near that loc and if so to continue to the next loc after a pause.

/if (${Me.Loc[yyy, xxx]+-5) /delay 50

or something like that. Not sure of what the syntax would be.

I'll play around with it more, but if anyone has any ides, I'm willing to try them out.

Thanks again.
 
Request - Pause movement in mac using moveutils

Users who are viewing this thread

Back
Top
Cart