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A TLP without truebox has thawed (Very Vanilla ready)
When using cwtn plugins in the overthere zone in hunter mode how do I get my group members to stop falling over the edge of the cliffs only to run back to the group and die after training mobs ?
When using cwtn plugins in the overthere zone in hunter mode how do I get my group members to stop falling over the edge of the cliffs only to run back to the group and die after training mobs ?
this *likely* has to do with your navigation mesh - it isn't a "cwtn" plugin issue, we use mq2nav to nav to your ma when it is a certain distance away from you
the other culprits could be:
- poor background performance
- - post effects eq bug
- knockback (rhinos)
if you don't plan on editing your mesh in a way to help prevent that, i'd suggest trying to stay clear of the ledges
Ahhh ok. How do I update the nav mesh because when I click update or open navmesh updater from the redguides launcher the mesh program loads up but stays hidden and minimized so I have no way of seeing it if that makes sense
Ahhh ok. How do I update the nav mesh because when I click update or open navmesh updater from the redguides launcher the mesh program loads up but stays hidden and minimized so I have no way of seeing it if that makes sense
you can check mqmesh.com and just download the individual mesh if you're having problems with the updater --- it is *probably* unlikely there is going to be a different mesh there than what you already have.
if you need to edit or customize a mesh you'd use the meshgenerator and edit it --- I would manually go around the ledge and make a very heavy weighted "avoid" (not a can't walk)
Here are a couple of examples 1 & 2 of me talking about that
i once made a mesh for overthere that would yeet toons over the edge and gave it to e9 cause he didnt have an overthere mesh that was good, and mine was pretty well crafted, except for the little trap i made for him, was hours of fun!
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