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- Jun 13, 2016
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LookingI'm getting this after latest update.
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LookingI'm getting this after latest update.
Testing worked for me locally, so obviously I was missing something with the package manager and LFS.
- Revert logic to create directory only on-demand
Will work better on this.
- Corrected issue when managing specific/reward lists that were previously empty
- Removed obsolete list of Specific Holiday Quest categories
- Holiday lists should all exist in the Achievement section above
- Specific list only required for achievements not yet officially added or by the user
- View attachment 53820
Thank you and apologies. Didn't regression test "When lists start out empty".I'm getting this crash/error whenever I try to add a a holiday specific questline or when I try to add the type of auto reward I want. i.e. to make it auto select character exp or collectable shard.

Didn't see this yesterday. Was running on multiple characters and haven't seen this issueI seem to be having an issue with 3.47 today. It's not obtaining any new quests.
It gathered all the quests that were completed, but now it just loops through the script without actually starting any new quests.
So I figured it was something I did. I started by deleting all my character-specific configuration files. But that didn't solve it. Eventually I deleted everything including the main overseer folder under the lua folder and downloaded a fresh copy and extracted it where it belongs.
But the script just keeps looping over and over. I turned on debug logging and can post the files if you want me to.
- Changed dynamic MaxLevel functionality back to a hard-coded '125'
mq.TLO.Me.MaxLevel() appeared to work as expected before release - but is still reporting 120, even if char is 121.
- Additional "MaxLevel" Tweaks To Ensure Exp Reward Selected (if desired)
It looks like with the last update, the Max level to claim exp rewards is showing 125 on TLP server with a max level of 85.If you uncheck the box to claim exp rewards, set the level back to 85, then click the box again to claim exp, it resets back to 125 on the display
Interesting. Not seeing this on multiple characters. Will experiment a bit more on this12/5/2023 10:00 P.M. Getting the following error. The overlay is paused do to a ImGui error. Please fix the error before resuming.
.
Morning! I'm not clear what the -2:00 hour loop is. Does it report -2:00 for "Next Cycle Time" k ind of thing?is there a way to prevent, or a setting to change, to stop the -2:00 hour loop?
I'd say a fourth of my crew gets this when using overseer LUA.
["QuestPriority"] = {
["Durations"] = "36h|24h|12h|6h";
["Levels"] = "1|2|3|4|5";
["Priorities"] = "Levels|Rarities|Durations|Types";
["Rarities"] = "Elite|Rare|Uncommon|Common|Easy";
["Types"] = "Any";
};
["QuestPriority"] = {
["Priorities"] = "Durations|Rarities|Levels|Types";
["Levels"] = "1|2|3|4|5";
["Types"] = "ANY";
["Durations"] = "36h|24h|12h|6h";
["Rarities"] = "Elite|Rare|Uncommon|Common|Easy";
};
I actually had one other person report this just this morning. (Not that I ever doubted you).I continue to have problems getting the script to obtain quests as I previously reported. I figured it had to me my settings because no one else was complaining. After some more experimentation this morning I think I found that certain quest prioritization will cause it to calculate there are no quests that meet the criteria.
Here's what doesn't work for me:
Code:["QuestPriority"] = { ["Durations"] = "36h|24h|12h|6h"; ["Levels"] = "1|2|3|4|5"; ["Priorities"] = "Levels|Rarities|Durations|Types"; ["Rarities"] = "Elite|Rare|Uncommon|Common|Easy"; ["Types"] = "Any"; };
And here's what appears to work normally:
Code:["QuestPriority"] = { ["Priorities"] = "Durations|Rarities|Levels|Types"; ["Levels"] = "1|2|3|4|5"; ["Types"] = "ANY"; ["Durations"] = "36h|24h|12h|6h"; ["Rarities"] = "Elite|Rare|Uncommon|Common|Easy"; };
I don't know if I'm done troubleshooting yet because all my characters keep poofing out of game this morning! /sadface

I actually had one other person report this just this morning. (Not that I ever doubted you).
Thank you for the information above. None of my test characters have seen it.
There are 2 workarounds until resolved.
1. Click the button on the first screen
2. Run command "/mqoverseer runFullCycle" (which you can /bcaa or whatever to everyone)
View attachment 54106

-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["Display"] = {
["showDetailed"] = true;
};
["AchievementQuests"] = {
["Stone Cold Summer: Quests"] = {
["run"] = true;
["id"] = 45000007;
["name"] = "Stone Cold Summer: Quests";
};
["Frostfell: Quests"] = {
["run"] = true;
["id"] = 44920000;
["name"] = "Frostfell: Quests";
};
["Nights of the Dead: Quests"] = {
["run"] = true;
["id"] = 44820000;
["name"] = "Nights of the Dead: Quests";
};
["Feast of Giving: Quests"] = {
["run"] = true;
["id"] = 45000014;
["name"] = "Feast of Giving: Quests";
};
["Scorched Sky: Quests"] = {
["run"] = true;
["id"] = 44720000;
["name"] = "Scorched Sky: Quests";
};
["Tempest Festival: Quests"] = {
["run"] = true;
["id"] = 45000000;
["name"] = "Tempest Festival: Quests";
};
};
["SpecificQuests"] = {
["index"] = 0;
};
["Debug"] = {
["doNotFindAgents"] = false;
["allowTestMode"] = false;
["doNotRunQuests"] = false;
};
["General"] = {
["agentCountForConversionRare"] = 1;
["convertEliteAgents"] = false;
["pauseOnCharacterChange"] = true;
["version"] = 11;
["claimEliteAgentEchos"] = false;
["showUi"] = true;
["autoRestartEachCycle"] = true;
["agentCountForConversionElite"] = 99;
["runFullCycleOnStartup"] = true;
["ForceCompletedAchievementQuests"] = true;
["claimRewards"] = true;
["minimumSuccessPercent"] = 50;
["logLevel"] = 2;
["ignoreConversionQuests"] = false;
["ignoreRecruitmentQuests"] = true;
["ignoreRecoveryQuests"] = true;
["maxLevelForClaimingExpReward"] = 125;
["maxLevelPctForClaimingExpReward"] = 95;
["useMaxLevelForClaimingExpReward"] = true;
["claimCollectionFragments"] = false;
["claimAgentPacks"] = true;
["claimTetradrachmPacks"] = true;
["claimEliteEchos"] = false;
["agentCountForConversionCommon"] = 3;
["agentCountForConversionUncommon"] = 2;
};
["QuestPriority"] = {
["Durations"] = "36h|24h|12h|6h";
["Priorities"] = "Durations|Rarities|Levels|Types";
["Levels"] = "1|2|3|4|5";
["Rarities"] = "Elite|Rare|Uncommon|Common|Easy";
["Types"] = "Any";
};
["Rewards"] = {
[1] = "Character Experience";
[2] = "Overseer Tetradrachm";
["index"] = 2;
["eliteAgentEchoReward"] = "";
};
}
return obj1
The issue is ["Types"] = "Any".I continue to have problems getting the script to obtain quests as I previously reported. I figured it had to me my settings because no one else was complaining. After some more experimentation this morning I think I found that certain quest prioritization will cause it to calculate there are no quests that meet the criteria.
Here's what doesn't work for me:
Code:["QuestPriority"] = { ["Durations"] = "36h|24h|12h|6h"; ["Levels"] = "1|2|3|4|5"; ["Priorities"] = "Levels|Rarities|Durations|Types"; ["Rarities"] = "Elite|Rare|Uncommon|Common|Easy"; ["Types"] = "Any"; };
And here's what appears to work normally:
Code:["QuestPriority"] = { ["Priorities"] = "Durations|Rarities|Levels|Types"; ["Levels"] = "1|2|3|4|5"; ["Types"] = "ANY"; ["Durations"] = "36h|24h|12h|6h"; ["Rarities"] = "Elite|Rare|Uncommon|Common|Easy"; };
I don't know if I'm done troubleshooting yet because all my characters keep poofing out of game this morning! /sadface

["QuestPriority"] = {
["Priorities"] = "Durations|Rarities|Levels|Types";
["Types"] = "Research|Diplomacy|Plunder|Military|Exploration|Stealth|Crafting|Harvesting";
["Levels"] = "5|4|3|2|1";
["Rarities"] = "Elite|Rare|Uncommon|Common|Easy";
["Durations"] = "24h|12h|6h";
};
The issue is ["Types"] = "Any".
"Any" was deprecated quite some time ago and not sure how this survived in your config.
I will make an update to handle this but until that's live:
- Open the UI > Settings > Quests
- Toggle any one of the types:
Just uncheck/check one of those and it'll correct things to how they should be:
View attachment 54148

(Glad you had it sorted out before I got there. Fun stuff).Isn't the choice for "Any" still in the context help for that field?
- If legacy 'Any' data exists for specifying "All Types" to run, no quests would be found
- Fully removed clean-up of Dynamic Level Cap logic.
- Until Me.MaxLevel() reports correct, cannot use
- Possibly caused some issues not fully cleaned-up
Not totally sure what may have caused that. But cleaned up some (very recent) legacy code that may have played a part.I get this error now on 2 accounts, the second i click the settings tab it closes the overseer tab and opens a window to restart the overlay,
Can you share a screenshot of the messages that are in the MQ window?this keeps crashing every time i open it and it ends the cycle. any fix for this ?
Having issues with the holiday quest lines. Not sure if it's a specific issue or not, but at the very least, the quest for "Snug in Their Beds" wasn't getting started. Seemingly not attempting to assign any agents and just skipping it all together. I'll see after next rotation to see if it will do the other quests automatically, but at least for Snug, I had to manually start it.Thank you and apologies. Didn't regression test "When lists start out empty".
For the holiday-specific quest lines - you shouldn't need to manage those any longer yourself. They are handled by a newer "Achievement-based" system.
This is on the same tab, just above:
View attachment 53821
Huh. Yer right. Digging into that now.Having issues with the holiday quest lines. Not sure if it's a specific issue or not, but at the very least, the quest for "Snug in Their Beds" wasn't getting started. Seemingly not attempting to assign any agents and just skipping it all together. I'll see after next rotation to see if it will do the other quests automatically, but at least for Snug, I had to manually start it.

- Corrected Issue Running Achievement (Holiday) Quests

I'd forgotten about Output Quest Details. It was put in place to track all seen-quests, track patterns and see which quests/types/durations were better for X or Y. I should hide the button - but will see if I can address what's wrong instead.Using the 3.53 update, I was trying out the different buttons and ran into a crash with the "Output Quest Details" button. It seemingly goes through the rewards but it causes a crash of the lua by the end.
Similarly, I was trying out the "Preview General Quest Cycle" button and it doesn't show the generated list of quests to do. In matter of fact, it just seems to stop. On the first run it'll go through the quests like I would expect it stopped when getting to the 21st quest checked. Running again doesn't get past the first quest.
Ah. Good catch and thanks, Joak. Right now it's not dynamic. Let me add that option and update.It seems we can now get TS mats for NoS, not just ToL in Overseer, but not option in the Gui to do so. Did I miss an update, or am I just too quick. I love this thing Golden!
- Added NoS Tradeskill Selection Option
