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- Feb 9, 2017
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There is a section for unsubscribed and subscribed. Is this just an area to set different settings or is there some type of restrictions for being unsubscribed?
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Same thing happened to me on a few toons out of 30 after running for four days straight.No rewards are not full. This exact same thing happened on 3 of my 6 toons after I went to bed.
View attachment 46713
NODE.Child('OW_BtnQuestTemplate').LeftMouseUp()
mq.doevents()
mq.delay(250)
questName = NODE.Child('OW_BtnQuestTemplate').Text()
Ahh! You're on the spicy desktop! Now I know everything about you!I think I have the same prob as @B_I_G__D_A_D_D_Y , I just upgraded to 2.1 and instant halt, here is my screenie:
View attachment 42638
It's Microsoft forcing you to use their other products and they get to keep your data in their grubby hands. It's like everything else they do, try deleting Edge from your computer!actually I'm not sure why its like that.... but its been like that since I got the computer. even when I try to find files normally, it always contains onedrive as one of the directories. never had an issue so I never dug into it to fix it.
yeah, I was wondering that myself. I have gold, silver, and free accounts and never noticed a difference. Or is that for the level 2 access?There is a section for unsubscribed and subscribed. Is this just an area to set different settings or is there some type of restrictions for being unsubscribed?
Probably to select different rewards on a free account since you can't actually earn aa exp on a ftp? not really sure. heheyeah, I was wondering that myself. I have gold, silver, and free accounts and never noticed a difference. Or is that for the level 2 access?
So what's the name for the situation where someone asks a question and then finds the answer, then you come across their original question and go and find the answer then come back and scroll one row down to find they found the answer themselves? It happens to me a lot so it feels like déjà vu but is there a name for that silly inception situation?Every time I freaking post asking for help on something that I have been working on for a long time, I seem to find the answer right after I post...
# Exploration - Collection Item Dispenser
# Diplomacy - Collection Item Dispenser
# Trade - Collection Item Dispenser
# Plunder - Mercenary Experience
# Military - Mercenary Experience & Ornamentation Dispenser
# Stealth - Mercenary Experience & Ornamentation Dispenser
# Research - Tradeskill items
# Crafting - Tradeskill items
# Harvesting - Tradeskill items
Answer is in the Types you select.
Priorities=Levels|Durations|Rarities|Types
Durations=6h|12h
Rarities=Elite|Rare|Uncommon|Common|Easy
Types=Exploration|Diplomacy|Trade
Levels=5|4|3|2|1
Sorry to have bothered.
To "Adding Types" - definitely. I was away this week so fell behind, but there are some bugs that many (and especially cannonballdex) are helping identify. As soon as those are sorted out, I'll get these other features added.Will you be adding the "types" to the GUI so you can select what progress bars you need to finish in the Stats tab
Would it be possible to add an achievements option priority? I just had a strange thing happen where it gave me 2 recruitments and one was a 35 hr one that had an agent I needed in the Feydwer Agents overseer achievement. I normally take the short quests but if a guy I don't have popped up in the recruitments, I definitely want that first. I tried to abandon a smaller quest to manually grab the guy I need but I tried clicking abandon on all the quests and it did nothing, is that what happens when the lua is running?
My current quests will be up in 9 hours and the quest says it won't rotate for 10 hours so I'll just change my .ini file to 36-hour recruiting priority and hopefully, it will catch it next round. Edit: it did catch it.
Does anyone know what is more efficient for maxing out the stats tab: doing 2x6 hour quests of that type or one 12-hour or doing 1 recruitment and retiring the agents for exp in that type?
I honestly didn't remember, but going back to the original Macro thread, this was the question/comment that resulted in the feature:yeah, I was wondering that myself. I have gold, silver, and free accounts and never noticed a difference. Or is that for the level 2 access?
Freeferli asked:
I prefer to go on tradeskill quests on my gold accounts, and any quest on my Bronze/Silver accounts.
useQuestPriorityGroups=First|Second|Third[QuestPriority_First]
Durations=12h
Levels=5|4|3|2|1
Priorities=Levels|Durations|Rarities|Types
Types=Any
Rarities=Elite|Rare|Uncommon|Common|Easy
[QuestPriority_Second]
Durations....
...
[QuestPriority_Third]
....
I will admit I have never used recovery a type quest. Seems like it required a much more granular level of monitoring than I cared to do.There is a recovery progress bar but I haven't seen anyone even put it at the end of their list as a just-in-case I get lots of 3-hour elite recovery quests so I put 3hr duration at the front and that helped but I miss a lot of 6-hour recovery quests when I have 9 elites sitting around with 36-hour lockouts so I don't have the right agent when an elite or rare quest that I do want comes along.
Can I throw a "recovery" as a type without it breaking the game?
Don't worry too much about it, I doubt most people will push this hard, and like you said if they do they probably keep more staff on hand. I retired a few elites to finish up a section to get the achievement reward so I was short but I am maxed out now so I will just build up my agent base again and I am at the keyboard all the time so I can turn off the Lua and do a few manual selects to recover my agents if need be.I will admit I have never used recovery a type quest. Seems like it required a much more granular level of monitoring than I cared to do.
With that said, I have built up at least 3 of every type of agent over the years - so I'm never locked out.
If anyone can identify the rules for when/why Recruits could be run, we can add it as an option. I'm just not clear when it is a useful thing to do.
Few different things -Don't worry too much about it, I doubt most people will push this hard, and like you said if they do they probably keep more staff on hand. I retired a few elites to finish up a section to get the achievement reward so I was short but I am maxed out now so I will just build up my agent base again and I am at the keyboard all the time so I can turn off the lua and do a few manual selects to recover my agents if need be.
Just a thought, is it possible (possible to code) a way to in-game have it ignore .ini rules and automatically try to take the next quest you click when there is a quest slot open? Like if a special quest pops up, or seasonal quests start, or you need a few trade skill items and usually just farm collection gems and you don't want to change your normal .ini rules for this 1 temporary instance?
[SpecificQuests]
index=6
1=A True Friend
2=Snug in Their Beds
3=Avarice Never Ends
4=Silent Night
5=A Wonderful Awful Idea
6=Return of the Music
Yes for the manual run, the dropdown leave 1 or x slots open idea is perfect.Few different things -
Seasonal Quest Starts: That is actually in the script but I haven't put in the UI yet. You can specify a list of quests that will be run *If they are available*. These are from the most recent seasonal (I forget which).
INI:[SpecificQuests] index=6 1=A True Friend 2=Snug in Their Beds 3=Avarice Never Ends 4=Silent Night 5=A Wonderful Awful Idea 6=Return of the Music
Manual Run: Not sure exactly how that would work. There was logic and a button to "Run Selected Quest" but with [Auto Fill] it's just as quick to do yourself outside the script.
Trying to understand your thinking there, would a hypothetical button/drop-down that said: "On Next Run Leave One Slot Open" type of thing?
I realized my mistake so I don't think there is a need to worry about this one. I have 1 account that is old so is all maxed out and has tons of agents, I didn't prioritize recruiting over farming other things and accidentally copied that .ini for a smaller account that wasn't done with the achievements so it kept skipping recruiting agents all together so that was me dropping the ball when juggling several accounts at different stages of overseer maturity.To "Adding Types" - definitely. I was away this week so fell behind, but there are some bugs that many (and especially cannonballdex) are helping identify. As soon as those are sorted out, I'll get these other features added.
Your last question, I don't actually know. Sorry there but hopefully someone else will.
I'm not sure I fully understand your "Achievements Option Priority". Are you looking for an option to say "Don't normally do recruitments as a priority, unless an agent I need to finish achievements comes up?"
That actually sounds kind of cool - though involves a few different things, and definitely achievable.
- Several minor stability improvements
- Added [Actions] tab and moved some from [Test] tab
- Added some command-line commands
- /mqoverseer [command]
- Assists in setting multiple character settings at once
Actions
These will run focused functionalities on-demand:
- Claim Completed Missions: Claim quest (but not reward) for any completed active quests
- Run Conversion Quests: Attempt to run all conversion quests
- Run...
- SpecificQuests may now be edited in the UI
"Specific Quests" allows identifying one or more quests to explicitly run whenever they are available, in the order specified.
The primary use case is for seasonal quest lines and achievements.
TODO: Allow bulk adding/removing of items
Currently the script does nothing with Recovery missions.Just an idea (question) about an uncommon use case: when completing missions, and there is a recovery mission to be claimed, it should claim this one LAST to allow for incapacitated agents from the other missions to be recovered. Is this already considered in the code?
I'm a severe completionist and achievement-a-holic.Yes I was doing some manual intervention and kicked off recovery missions. Gotta max them all!
The elite dupes, which you have a goldmine of, are can be converted to other useful items and rewards... go to agents, click a duplicate, and retire it to see what options are available.Curious about anyone else having a lot of duplicates. Is it normal? Is there something you should do with them all?
Wow nice, just retired three and claimed the rewards, first one took recovery exp from nothing to level 3 second one level 4 and 3rd one maxed itThe elite dupes, which you have a goldmine of, are can be converted to other useful items and rewards... go to agents, click a duplicate, and retire it to see what options are available.

It has been on the TODO/wish list since day 1 to add this to the script.The elite dupes, which you have a goldmine of, are can be converted to other useful items and rewards... go to agents, click a duplicate, and retire it to see what options are available.
Awesome work on the script. As I mentioned before, with all the variables and things that can go wrong in the Overseer window, for the most part you definitely nailed it. Just a couple issues I had were mostly due to other scripts running. Can't wait to see the next update.It has been on the TODO/wish list since day 1 to add this to the script.
Got delayed 'cuz always have to be careful with things that are destructive and nuke things.
However, there is something mostly done for it but waiting until this next wave of UI functionality and script refactoring is done before pushing it.
I have a few duplicates on my main account...Curious about anyone else having a lot of duplicates. Is it normal? Is there something you should do with them all?
That's actually the approach I took as well. At one point, I think I had maybe 6 of every type. At some point, it seemed to dramatically slow down the overseer experience but that appears to have settled down.I have a few duplicates on my main account...
I am saving some so if they add new features to overseers in a new expansion I will have a lot of options stored to quickly max out the new features.


[Overseer.lua] >>> Not enough duplicate agents for Common Conversion
...VeryVanilla\MacroQuest\Release\lua\overseer\overseer.lua:1094: attempt to call field 'Child' (a nil value)
stack traceback:
...VeryVanilla\MacroQuest\Release\lua\overseer\overseer.lua: in function 'SelectNextDuplicateAgent'
...VeryVanilla\MacroQuest\Release\lua\overseer\overseer.lua:1045: in function 'ProcessConversionQuest'
...VeryVanilla\MacroQuest\Release\lua\overseer\overseer.lua:1128: in function 'ProcessConversion'
...VeryVanilla\MacroQuest\Release\lua\overseer\overseer.lua:676: in function 'RunConversions'
...VeryVanilla\MacroQuest\Release\lua\overseer\overseer.lua:232: in function 'RunCompleteCycle'
...VeryVanilla\MacroQuest\Release\lua\overseer\overseer.lua:50: in function 'Main'
...cal\VeryVanilla\MacroQuest\Release\lua\overseer\init.lua:17: in main chunk
Ending lua script 'overseer' with PID 1 and status -1
