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Overseer Automation

Release Overseer Automation (1 Viewer) 1.9

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If I want the macro to claim the first/default reward listed, which for everything I look at is Character Experience, what is the recommended setting in Overseer.ini ? When I selected "2=Character Experience" I saw it toggling between 1 and 2 and ended up c claiming Overseer Tetradrachm instead.
 
What I noticed is that it was only crashing the toons that had over 400+ total agents. I'd gotten lazy and let them build up on several, and those were CTD'ing when running it.

Ah! Actually this MAY have come up a while ago - this rings a bell. "Too many agents causes a problem".

I've never had more than approx. 200 but with this in mind, I'll check and see. The "Wait for agents" sounds like it's going to be unnecessary given the latest Test patch notes, anyway.
 
If I want the macro to claim the first/default reward listed, which for everything I look at is Character Experience, what is the recommended setting in Overseer.ini ? When I selected "2=Character Experience" I saw it toggling between 1 and 2 and ended up c claiming Overseer Tetradrachm instead.

The proper setting is the exact text you want:
INI:
[Rewards]
index=3
1=Character Experience
2=Overseer Tetradrachm
3=Mercenary Experience

The following will choose them in order - though as you said, they all have #1 and #2 so SHOULD always result in Char Experience being selected. You can also delete all but 1 and set index=1 to ensure this.

If you are seeing differently, let me see your config and I'd be curious. Rewards aren't as pliable as we'd like but this part should work.
 
The proper setting is the exact text you want:
INI:
[Rewards]
index=3
1=Character Experience
2=Overseer Tetradrachm
3=Mercenary Experience

The following will choose them in order - though as you said, they all have #1 and #2 so SHOULD always result in Char Experience being selected. You can also delete all but 1 and set index=1 to ensure this.

If you are seeing differently, let me see your config and I'd be curious. Rewards aren't as pliable as we'd like but this part should work.

I ended up just removing everything but Character Experience and setting that to 1, and its working now. Thank you.
 
How would I run this with other macros like kissassist or rgmerc? I have gathered that I would need something like Overseer.inc and to add it to the beginning of those macros. Or is there another way?
 
How would I run this with other macros like kissassist or rgmerc? I have gathered that I would need something like Overseer.inc and to add it to the beginning of those macros. Or is there another way?

I don't know that you want this to fire off in the middle of battles. It only needs to run every 3, 6, 12 hours or so... and when it does it takes over. Keyboard or mouse actions by you could cause problems.

I could see sharing this with the bazaar macro.

As to how to do it - I haven't tried, would need to mess with it a bit if someone hasn't already incorporated such a concept.
 
I don't know that you want this to fire off in the middle of battles. It only needs to run every 3, 6, 12 hours or so... and when it does it takes over. Keyboard or mouse actions by you could cause problems.

I could see sharing this with the bazaar macro.

As to how to do it - I haven't tried, would need to mess with it a bit if someone hasn't already incorporated such a concept.
I am not using the keyboard on the toons I use kissassist and rgmerc on. So I can't just swap the .mac for .inc then?
 
I am not using the keyboard on the toons I use kissassist and rgmerc on. So I can't just swap the .mac for .inc then?
I cant really get a grip on what you are trying to do here? Do you want it to run when you are using other macros fighting ? or something else?
 
I cant really get a grip on what you are trying to do here? Do you want it to run when you are using other macros fighting ? or something else?
Yes run it with other bot macros. If that would be acceptable. I'm not sure what is appropriate with combining other peoples work.
 
Going to speed up the macro /cheer

Patch Notes

First: - You can now start or complete conversion quests when you have hit the active or completed quest caps and they continue to not count towards these caps.
I'm trying to think if this can help... but not sure it does. The only time would be if an incapacitated agent becomes available before the next quest completes. In this case you *might* be able to do conversion with full 5-slots occupied.

INI:
- Modified how Available Agents are sorted in the Quests tab for non-conversion quests. They are now sorted by the total number of matching traits and jobs, then by job ranks, rarity, and finally name. This change will usually result in sorting Agents with the highest potential contribution ahead of the pack.
- - Conversion Quests now sort by the total number of idle duplicates in descending order, then by name.
- Optional quest party slots now display their required job rank.
- Agents who offer no benefit to a quest no longer appear in the Available Agents list in the Quests tab.
- Unavailable Agents are now sorted to the end of the Available Agents list.

As you said, these. First by default, "Agents who offer no benefit..." will probably cut the list immediately by a ton.

Does the first line mean that the FIRST agent offered is always the best % success? I'm curious to test this and see. If THAT is the case...
 
In the past it was done by tiers of benefit: Elite, Rare, Uncommon, Commons who would benefit the most were listed first, then it would restart Elites/etc who were less of a benefit.
At least, that's how I experienced it when I was running it manually.

Hopefully this reorganizes it a lot more.
 
Oh yeah. Just initial watching shows this has serious potential.

Non-Recruit tasks look to have way fewer available (as those not-helping are hidden)
and it clearly starts with best % and walks down so *most likely* we can add an option (permanent) to just take first available.

I'll keep watching but please feel free to give suggestions or feedback on this.
 
Does the first line mean that the FIRST agent offered is always the best % success? I'm curious to test this and see. If THAT is the case...

Seems to hold true, did it on 2 accounts manually so far and first agent is always the best.

Just look at the order it put them in :D

1600326108428.png
 
I'm trying to disabled Overseer.mac logging. I've tried logLevel=0, logLevel=5, logLevel=6 but it keeps logging. I get error messages randomly that a client can't open the overseer.mac.log file. Of course this is because I have 6 clients attempting to write to a single flat file. Perhaps in a future evolution logging could be disabled entirely? Or done per client? Obviously this is not a big deal! Thanks for all you do on this awesome macro!!!
 
I'm trying to disabled Overseer.mac logging. I've tried logLevel=0, logLevel=5, logLevel=6 but it keeps logging. I get error messages randomly that a client can't open the overseer.mac.log file. Of course this is because I have 6 clients attempting to write to a single flat file. Perhaps in a future evolution logging could be disabled entirely? Or done per client? Obviously this is not a big deal! Thanks for all you do on this awesome macro!!!

I'd completely lost track that "logLevel" was essentially broken. I put a fast fix in - which treated screen and file logging the same and realized... that's not what *I* would want, so probably not others.

I'll split it out later tonight. Good call, BigDaddy....
 
Are we leaving the mercs out for a reason?
Funny you should ask, I happen to noticed something about the reward choice, character experience yesterday. Select the experience (no aa exp )option and look at the description. x% of exp required to go from level # # AND X% of a merc aa point. For some reason I head it in my head that i would get more exp with merc suspended, but i tested it out. I measured it down to the 0.000 and the exp rewarded to my character was the same while having merc up. Be aware that its hard to exact numbers, because everquest seems to round up to the hundredths or some crap. The kicker is the reward choice-merc exp gives a lot less. Choosing this looks like a big rip off, unless you get a butt load of overseer exp.exp.jpg
 
Funny you should ask, I happen to noticed something about the reward choice, character experience yesterday. Select the experience (no aa exp )option and look at the description. x% of exp required to go from level # # AND X% of a merc aa point. For some reason I head it in my head that i would get more exp with merc suspended, but i tested it out. I measured it down to the 0.000 and the exp rewarded to my character was the same while having merc up. Be aware that its hard to exact numbers, because everquest seems to round up to the hundredths or some crap. The kicker is the reward choice-merc exp gives a lot less. Choosing this looks like a big rip off, unless you get a butt load of overseer exp.View attachment 24402
Isn't the benefit of having your Merc up that you also get Merc AA points? That's why I do it.
 
Isn't the benefit of having your Merc up that you also get Merc AA points? That's why I do it.
Specifically for Mercenary AA, the first several months of Overseer it was WAY WAY more beneficial to leave merc out and take regular exp. Thus there is/was macro logic to pop the merc out when collecting regular exp.

This was since changed and now taking Merc AA is better and awards whether merc is out or not.

I have to 100% admit to forgetting the current state of the macro & mercenaries. I'll have to look. What are you seeing it do?
 
Isn't the benefit of having your Merc up that you also get Merc AA points? That's why I do it.
Yes! and make a hot key to put them on passive. I was claiming the reward the say way i do a ha/mission. Before completing i drop merc and pop lesson. I have never claimed the merc reward, so i don't know how much quest type exp they give.
This was since changed and now taking Merc AA is better and awards whether merc is out or not.
Do you mean all merc exp is rewarded weather merc is out or just merc exp from the Mercenary Experience reward? I was thinking there had to be a bugged because the merc reward was like have the exp you would get from an cha reward.
 
Specifically for Mercenary AA, the first several months of Overseer it was WAY WAY more beneficial to leave merc out and take regular exp. Thus there is/was macro logic to pop the merc out when collecting regular exp.

This was since changed and now taking Merc AA is better and awards whether merc is out or not.

I thought I'd been watching this thread (and the DBG change forum thread) quite closely but I don't recall ever seeing any prior communication that this had changed!
 
I thought I'd been watching this thread (and the DBG change forum thread) quite closely but I don't recall ever seeing any prior communication that this had changed!

Now I am completely questioning this. I am quite possibly wrong. Doesn't help I haven't done 'exp' options in months. I'm trolling past patch notes and ... I think you're right and I need to rescind 'til I do my learning.

 
I thought I'd been watching this thread (and the DBG change forum thread) quite closely but I don't recall ever seeing any prior communication that this had changed!
I was just able to test if a merc would get exp while suspended on one of them. If suspended they will not gain experience from Reward choice>Character experience>Experience (No AA exp) option will. You would think with him supsended you would get more exp, but i don't think so. I only have 3 toons so merc out and passive is the way to go for me.
 
Why doesn't the macro suspend the mercs any more?

You're talking about the feature when claiming "Character Experience". The logic was:
* If merc isn't un-suspended, pop it out.
- If in full group, this won't happen
* After claiming reward, and merc was popped by this macro,
- re-suspend

To make sure I get it - you're saying this has been working for you and recently stopped?
 
Yes, they no longer suspend.

EDIT: After a fresh load of all the toons, if it needed to load the merc then it did. But the merc is still up.
 
Last edited:
I love this mac but recently it started crashing my client. This started after the daybreak patch on 9-16. Even before the 1.28 overseer patch. At first it started on a few clients where the first agent was incapacitated. Now it is happening on more of them and the first agent is ready. Here is a sample of the log. Right after the "ensuring all agents available" message, it crashes.

[09/26/2020 09:33:39] [f] v. \at1.28\ax Configuration: \atOverseer.ini\ax
[09/26/2020 09:33:39] [f] Starting Cycle (09:33:39)
[09/26/2020 09:33:40] [f] Not claiming rewards per configuration
[09/26/2020 09:33:40] [f] Claiming Completed Missions
[09/26/2020 09:33:41] [f] Gathering Ghosts has succeeded. Claiming.
[09/26/2020 09:33:43] [f] Not claiming 'Fab Four' Duration: '3m:58s'
[09/26/2020 09:33:44] [f] Not claiming 'Blind Luck' Duration: '5m:16s'
[09/26/2020 09:33:45] [f] Not claiming 'Dark Deeds' Duration: '4m:31s'
[09/26/2020 09:33:46] [f] Not claiming 'Trade Secrets' Duration: '3m:19s'
[09/26/2020 09:33:46] [f] Not claiming rewards per configuration
[09/26/2020 09:33:46] [f] Ensuring all agents available.
 
This is due to you having too many (more than 390?) agents. I have a test that'll filter it but more likely we should just turn that off. I think it's no longer necessary with recent changes by Daybreak or ...whoever makes this now.

Until then, comment out or remove line 49:
/call ValdiateMinionStatus

This will prevent the crash...
 
GoldenFrog updated Overseer Automation with a new update entry:

1.29 - (Slightly) Improved Logging Management

  • Removed obsolete validating of minions
    • This could crash if too many minions (~390+?)
  • Slightly improved ability to filter logging
    • [General] logLevel
      • -1 = no logging
      • 0 = Only errors
      • 1 = Primary logging (white text)
      • 2 = Secondary logging (orange text)
      • 3 = Debug logging (previously disabled by default)

At this moment, screen and log file logging are the same. Cannot turn one up/down without the same for the...

Read the rest of this update entry...
 
With the latest EQ patch is the check for max quests when looking to run conversions necessary any longer (line 512 in v1.29)? The macro runs fine with it commented out (and the following line checking the result).
 
Don't think this has much to do with your macro but one of my account just starting asking for confirmation to start all missions and I have no idea if the macro accounted for that before and something is up with that ini or if it is new? Out of 5 accounts only one does this and I can't find any kind of setting for it and is making it so the macro will not run correctly.
 
Don't think this has much to do with your macro but one of my account just starting asking for confirmation to start all missions and I have no idea if the macro accounted for that before and something is up with that ini or if it is new? Out of 5 accounts only one does this and I can't find any kind of setting for it and is making it so the macro will not run correctly.

This happens to me sometimes when I start MQ2 after an EQ session is already running. Shut everything down, reboot, start MQ2 first, then load the game and everything will work normally.
 
This is such a beautiful macro, thank you so much for writing it. I could have an issue where I need to RTFM but I've noticed that if I have 3-2-1 instead of 2-2-2 of any conversion tier that it will skip.
No big deal and not even something I would describe as a minor annoyance.
 
Release Overseer Automation

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