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    Frostreaver

Guide - NOS - Under Siege

On this mission you spawn at the bridge, say "they come" to Sergeant Hujiid to start the event. There are 2 shield mobs with two akhevans behind them at the start. The easiest way to beat this event for most is to move up to about the midbridge position, when the shield guys get close but not to you, broadcast for your entire group to leap past them. The alt act # for each classes leap abilities are as follows:


War: 3899
Shd: 824
Pal: 741
Ber: 3899
Bst: 240
Mnk: 1011
Rog: 1135
Brd: 8202
Rng: 616
Mag: 3841
Nec: 901
Enc: 1024
Wiz: 9701
Shm: 949
Clr: 1023
Dru: 813


After that beat down the first pair of adds, the next two then the next pair that spawns and then the named. Enjoy your chests :)
 
How do you have time to achieve this before the golems with the aura get to the guards? Are you jousting to the other side of the bridge at some point to get the golems to travel back?

A lot depends on your DPS. My normal group has the DPS to sit on guard side, kill the 2, then kill boss before golems get to the guards.

However, if things are close for you, do the "Jump across" and kill the 4 on the other side then jump back. This should give PLENTY of breathing room.

My groups DPS has been high enough, we jump when the Golems are 1 stop before half-way. This gives us enough time to get two Dot firings (while working the achievement).
 
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Can the tank get the dot while FD? or just FD to clear agro?

No idea but FD at 1:28, let the Berz tank, stand up and sit there and got it on the 8th try. Funny enough the Berz got it twice while tanking

I want to pull logs to get statistics. I have run some 20 missions.
  • In several I've had time for the dot to fire twice.
  • In most of the last ~13, 1-4 other chars have zoned out to increase odds on others.

In all that time, my tank has never once earned the dot. Everyone else has seen it multiple times each.

I'd planned to try one where even the healer zones out to leave tank alone while Deflection is up to 100% see what happens. We'll see. I'll either try it or get bored and just FD things.
 
How do you have time to achieve this before the golems with the aura get to the guards? Are you jousting to the other side of the bridge at some point to get the golems to travel back?
yah I've had a couple people writing me telling me they don't have enough DPS to do it this way, Id say do it how Goldenfrog describes above if you have that problem. my group has ~5.5m dps and end up standing there from 45-90 secs till the dot lands.

I did end up doing this with a pickup group and full burn the auras still got to us, we got thrown in the air a couple times before getting the boss down.
 
Do what you will...

Code:
local mq = require('mq')
local function Event_Dimming()
    mq.cmd('/attack off')
    mq.delay(1)
    print(mq.TLO.Me.Name() .. " will get the cure")
    --  mq.cmd('/melee off')
    mq.cmd('/mqp on')
    if mq.TLO.Me.Class.ShortName() == "BRD" then mq.cmd('/twist stop') end
    mq.delay(500)
    mq.cmd('/nav spawn spirit')
    while mq.TLO.Nav.Active() do mq.delay(1) end
   mq.cmd('/tar spirit')
    mq.delay(300)
     mq.cmd('/say help')
    mq.delay(2000)
    mq.cmd('/tar Vius Vex')
    mq.cmd('/mqp off')
end
mq.event('dimming', "#*#The darkness inside you begins to grow#*#",
         Event_Dimming)
while true do
    mq.doevents()
    mq.delay(1)
end
 
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Should not nav target. Should nav spawn and target when you are close.
 
I was having trouble getting Dimming Heart on my War. What I did that worked was initially a pain to get setup.

1. killed the initial adds on the side with the named.
2. Ran back to the other side of the bridge.
3. Set my Bst as Tank and switched my War to DPS weapon.
4. When named hit 50%, I had my bard and 2 zerkers port to POK.
5. I waited until the war got the dot and cured it.
6. Switched war back to Tank and burned on the Bst.

I managed to finish without the Aura Killing any of the good guys because I jumped over early. When the named went active the stone grabber was all the way on the other side by the named.

I sent the bard and zerkers to PoK because it was the fastest port clicky and it made less targets for the DoT to hit.

I am so glad I can just do this mission and the door mission as burns now. Now I just need Thick Skin and Cut off the head. I have a plan to test for Cut off the Head, i have no clue if it will work, but if it does i will post its crazyness on that thread. =)
 
I modified it a bit with my limit knowledge of Lua. Do you think this will do the trick for CWTN plugins and macros?

[CODE title="Underseige.Lua"]local mq = require('mq')
local function Event_Dimming()
print(mq.TLO.Me.Name() .. " will get the cure")
mq.cmd('/mqp on')
mq.cmd('/mq.TLO.Me.Class.ShortName() pause')
if mq.TLO.Me.Class.ShortName() == "BRD" then mq.cmd('/twist stop') end
mq.delay(500)
mq.cmd('/attack off')
mq.delay(1)
mq.cmd('/nav spawn spirit')
while mq.TLO.Nav.Active() do mq.delay(1) end
mq.cmd('/tar spirit')
mq.delay(300)
mq.cmd('/say help')
mq.delay(2000)
mq.cmd('/tar Vius Vex')
mq.cmd('/mqp off')
end
mq.event('dimming', "#*#The darkness inside you begins to grow#*#",
Event_Dimming)
while true do
mq.doevents()
mq.delay(1)
end[/CODE]
 
If you want to just win, I jump across go to the bottom of the landing, come up, kill 2 mobs , stay away from the other 4 mobs and burn named, loot..
 
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I want to pull logs to get statistics. I have run some 20 missions.
  • In several I've had time for the dot to fire twice.
  • In most of the last ~13, 1-4 other chars have zoned out to increase odds on others.

In all that time, my tank has never once earned the dot. Everyone else has seen it multiple times each.

I'd planned to try one where even the healer zones out to leave tank alone while Deflection is up to 100% see what happens. We'll see. I'll either try it or get bored and just FD things.
I randomly was able to get this on my tank on the second run without having to FD or off tank the boss.
 
From Kaen01!

"Under Siege" LEM Lua

local mq = require('mq')
local function Event_Dimming()
print(mq.TLO.Me.Name() .. " will get the cure")
mq.cmdf('/%s pause on', mq.TLO.Me.Class.ShortName())
mq.cmd('/mqp on')
if mq.TLO.Me.Class.ShortName() == "BRD" then
mq.cmd('/twist stop')
end
mq.cmd('/attack off')
mq.delay(250)
mq.cmd('/nav spawn spirit')
while mq.TLO.Nav.Active() do
mq.delay(150)
end
mq.cmd('/tar spirit')
mq.delay(750)
mq.cmd('/say help')
mq.delay(2000)
mq.cmd('/tar Vius Vex')
mq.cmd('/mqp off')
end
 
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From Kaen01!

"Under Siege" LEM LUA

local mq = require('mq')
local function Event_Dimming()
print(mq.TLO.Me.Name() .. " will get the cure")
mq.cmdf('/%s pause on', mq.TLO.Me.Class.ShortName())
mq.cmd('/mqp on')
if mq.TLO.Me.Class.ShortName() == "BRD" then
mq.cmd('/twist stop')
end
mq.cmd('/attack off')
mq.delay(250)
mq.cmd('/nav spawn spirit')
while mq.TLO.Nav.Active() do
mq.delay(150)
end
mq.cmd('/tar spirit')
mq.delay(750)
mq.cmd('/say help')
mq.delay(2000)
mq.cmd('/tar Vius Vex')
mq.cmd('/mqp off')
end
Does this work with LEM? Getting an event functions not correctly defined error.
 
Does this work with LEM? Getting an event functions not correctly defined error.
looks like its missing the last line, if you click add event and see the default code a new event includes, the last line should be something like
Lua:
return {eventfunc=Event_Dimming}
 
looks like its missing the last line, if you click add event and see the default code a new event includes, the last line should be something like
Lua:
return {eventfunc=Event_Dimming}
Thank you! I didn't have time to attempt yesterday, but will try today.
 
looks like its missing the last line, if you click add event and see the default code a new event includes, the last line should be something like
Lua:
return {eventfunc=Event_Dimming}

Will you be adding a NoS Section to the LEM Library?
 
looks like its missing the last line, if you click add event and see the default code a new event includes, the last line should be something like
Lua:
return {eventfunc=Event_Dimming}
Getting ERROR: failed to invoke condition for event: Dimming attempt to call a nil value
 
Many thanks for the informations provided. I was able to succeed doing the hero on my first attempt. This community is not only the best ressource for boxing tools I use to enjoy everquest but also the best ressource for information about the game itself. Nowhere else I could find such detailed information which helped me to succeed. Without RG for me everquest might wold be part of the history of my gaming career. I am not sure I would still play everquest, if I hadn't found my way to Redguides.
 
Many Thanks
here is a version for mq2events
be aware (I use gsay here since I always play my own group)

[DimmingHeartOnME]
trigger="#*#The darkness inside you begins to grow#*#"
command=/multiline ; /mqp on; /gsay Got Dimming Heart on ME ; /target spiri ; /timed 10 /nav target ; /timed 20 /say help ;

[DimmingHeartOnMeSuccess]
trigger="#*#The ancestor enters your body and takes the curse into itself#*#"
command=/multiline ; /gsay Curse Removed ; /mqp off
 
I'm late to the party on this mission. Did they "fix" it? I've tried both methods to win and the golems keep kicking my arse. I've waited at the end with the good guys and the golems got there before any of the akheva came down and aggro'd. Then I tried stepping past the golems and just fighting behind the boss mob, but the golems still came that direction and began knocking my group back to the start side. I'm not looking to get the achievements yet, just to win the event. I've got a lot of fire power so should be able to crank it down if I could just stand there and use it.
 
I'm late to the party on this mission. Did they "fix" it? I've tried both methods to win and the golems keep kicking my arse. I've waited at the end with the good guys and the golems got there before any of the akheva came down and aggro'd. Then I tried stepping past the golems and just fighting behind the boss mob, but the golems still came that direction and began knocking my group back to the start side. I'm not looking to get the achievements yet, just to win the event. I've got a lot of fire power so should be able to crank it down if I could just stand there and use it.
I have ran it the lazy way 20+ times in the last day on my groups. Sit in the squad of cats (i set my camp there, with a 100 range), hail Sgt, and wait.. you will have 4? movements of golems to kill everything. 4 mobs pop on X, kill 2... namer pops, kill it. Gives you 2 achv and a win.
 
I have ran it the lazy way 20+ times in the last day on my groups. Sit in the squad of cats (i set my camp there, with a 100 range), hail Sgt, and wait.. you will have 4? movements of golems to kill everything. 4 mobs pop on X, kill 2... namer pops, kill it. Gives you 2 achv and a win.

I won it finally, but by being impatient and using CoH to get group behind the golems for a while. After I engaged and killed the 2 guards I ran the group into the golem aura to get punted, and then let the boss run to me. I think my failure is needing to get down there by the boss to get aggro on the guards sooner.
 
They changed this event slightly during the Feb. '23 patch. If you CoH the group behind the golems, they will rush you when you trigger the event. Then you get caught in a very annoying punt/summons loop. And I was trying to get the Darkened Heart achievement and it seemed to be very hard using this method. A lot of trial and error ensued...

What worked for me to get the achievement was to set up in front of the golems. Upon triggering I would wait for the golems to move twice toward the VahShir. I didn't have the DPS for one movement, and 3 was too much, the golems sometimes would not reverse course and chase me! In order to buy time to get the achievements you absolutely want the golems to move all the way back to where the boss stands.

So once the golems have moved toward the VahShir twice, then I'd click my AA step button and move my group behind the golems. At that point I'd gather up my group and engage the first 2 akhevans. They have a short aggro range and my SK has a huge hate step, so I'd have to run quickly toward the adds to pick them up so that they didn't kill my healers. Something casts a root on the tank so I'd have to cure that periodically to ensure I could keep moving away from the golems.

I'd burn from the start. I would also ensure that I stayed close enough to the golems so that they would reverse their direction and move back toward the boss. As I killed the 4 adds, I'd keep moving back and then engage the boss on his spawn point, and let the golems get close and then I'd move the group into the golem aura so we all got punted to the VahShir end of the bridge. I'd stay down there and let the boss run to that side.

Now my group had a good period to wait for the curses to begin. The golems would need to traverse the entire length of the bridge before I had to kill the boss to clinch the achievements. Previously someone said that you would get it if you waited 30 seconds after getting the cure, but I never saw that happen for me, I had to kill the boss to get the achievement each and every time I tried this.

At the VahShir end of the bridge, I would slow DPS the boss until one or more characters got the dot and asked for the cure. I would switch to adds as they came and burn them down. However, after 2 characters got the cure, I would beat the boss down to "win" the event, but I wouldn't open the chest. I'd drop the mission, replace the characters with mercs or new characters and repeat the mission.

Sometimes I would turn off DPS on the characters that already had the achievement so they would drop down the hate list. Even my tank was able to get it eventually. There is an event message when the boss curses someone, but you can't tell who unless you see them /say help. I would switch to that character and scroll in the MQ status window and double check they got the confirmation message they'd been cured.

Basically, all the information to do this was presented earlier in this thread but it took me a long time to internalize, digest, and apply it. One thing that would be helpful would be for the Lua script author to add a "Success" message in /group chat so the driver can see who got the cure correctly. I didn't feel proficient enough in Lua to do it myself.
 
If lower dps, won't get the individual ach bc of location, bit just run everyone across the bridge wall...wait at the pillar in middle til golems are almost to you then run to the end(by mobs not npc) you get more time to kill by not waiting at the other end. You can still skip first 2 mobs this way. You'll have to wait for activation at around 4min into event then kill 2 and burn boss. Stay on the bridge though so you don't get too close to tunnel, boss can knock you down it and then Regen to full if placed wrong. Works if just farming and/or just want the complete for now. Can get 1-2 of the achs this way, stop the advance seems to be intermittently won/failed this method.
 
They changed this event slightly during the Feb. '23 patch. If you CoH the group behind the golems, they will rush you when you trigger the event. Then you get caught in a very annoying punt/summons loop. And I was trying to get the Darkened Heart achievement and it seemed to be very hard using this method. A lot of trial and error ensued...
I just did this last night and did not get rushed by the golems as you describe. It went fine, just like every other time I've done it when starting behind the golems.
 
Also, if I'm doing No Dark Heart, I kill the golems outright once the boss is active. Once the golems are dead, you have as long as you want to wait out getting the achievement no matter how badly RNG tries to make it.
 
Also, if I'm doing No Dark Heart, I kill the golems outright once the boss is active. Once the golems are dead, you have as long as you want to wait out getting the achievement no matter how badly RNG tries to make it.
Tell us more about taking the Golems out. How does that play out?
 
Tell us more about taking the Golems out. How does that play out?
First, you have to take down their shield, so one character has to continually run into it and get punted. I setup casters/pets/ranged dps and chain cast on the golems while a melee continually runs into the aura. It's slow, but they don't have a lot of HP. Once they're dead, and you only have the boss, you are only limited by the maximum duration of the instance itself. You will get Tegi adds that spawn at the south end of the bridge, but they are infrequent and easily killed before the next one spawns. They only ever spawn 1 at a time and have a very long range LOS agro, so they'll come straight for the group. I pull the boss back to the vah shir so that it's easy to be emote compliant.
 
I just did this last night and did not get rushed by the golems as you describe. It went fine, just like every other time I've done it when starting behind the golems.
Confirmed yesterday. I have been experimenting with what JB321 said a few posts up:
If you want to just win, I jump across go to the bottom of the landing, come up, kill 2 mobs , stay away from the other 4 mobs and burn named, loot..
Here is what "bottom of landing" meant to me and worked. I "hide" the group here and the Golems still advance toward the cats. After about 4 advances, I move up to where the boss is standing, which is just inside the leash limit, and start to do stuff. Still experimenting with timing, and what can be attacked that is not on ETW.
1677349174688.png

I want to explore killing the Golems first, for me the tactic that requires the LEAST amount of group positioning and moving around is ideal.
 
I tried killing the golems but the vulnerability doesn't even last til you land muchless start running back. It's barely long enough to get a full cast off(bard dots mostly) Their HP didn't even seem to move after 10or so runs, and that's with dots. Do dots fall off when aura goes back up? I didn't notice while trying to keep running up to it to break aura. If can't use dots, only nukes, theres no way can do it except in caster group.

Another way to get the ACH, very slowly, is to hail NPCs as soon as boss dies and get ported back, but I only get 1 emote the way I farm it, and it's not always still active by bossdeath. Really slow way, bit if farming for visible drops or currency, it can be done. Getting the emote on tank is gonna be hell though. Got it once but not sure how(probably hatepet or Merc sitting too close to boss before I got aggro on tank) but that was very beginning of fight so not still active at end.
Not sure how that happened if dot is only after 90sec, but I wasn't able to get ACH that time anyway. Need to start using timer and try to kill right around 95second mark or so, and just start porting those that already have. Was thinking of casting the GH anchor port and leave pop-up up, then just before emote, take the port on those that don't need(instant gate) and repeat/hope lol
 
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I tried killing the golems but the vulnerability doesn't even last til you land muchless start running back
The character that drops the shield is not going to get in any damage, you're right. You have to be hitting the golem with the rest of the group while the shield dropper runs back in time to drop the shield again. Pets and range dps are especially useful here, since they can be well outside the shield area and still be hitting the golem when he's vulnerable.

As the golems get further across the bridge, the time needed to run back is lessened such that your shield dropper is actually able to get a few hits in before it goes back up.

Or you can do just 1 emote per attempt and hope that it calls the right character eventually.
 
The character that drops the shield is not going to get in any damage, you're right. You have to be hitting the golem with the rest of the group while the shield dropper runs back in time to drop the shield again. Pets and range dps are especially useful here, since they can be well outside the shield area and still be hitting the golem when he's vulnerable.

As the golems get further across the bridge, the time needed to run back is lessened such that your shield dropper is actually able to get a few hits in before it goes back up.

Or you can do just 1 emote per attempt and hope that it calls the right character eventually.
I was referring to getting bard dots cast in the short time, not trying to do anything with the shielddropper itself(was using tank for that). I don't do pet classes(SK pet or misc swarms are about it), Dru can nuke some faster (AA)but suck Mana dry if That's main dps, everything else is bard, bard, bard. If I swapped a bard for a rgr I could bullseye but that'd take total overhaul of my setup for the mission, that's why I was asking about dots staying on when shield goes back up or not, or if the only real options to kill them are pets, nukes, or bullseye. Certainly doesn't seem feasible to kill 2 of them before failing unless start immediately (which is what I was trying) What exactly do you mean by not many hps is what I'm wondering?(fully hybrid group can burn fine, but limited to only range dps lose 1/2-2/3minimum.
 
OK. Not fast, but reliable.

Hang out by the Sergeant. At around 4 minutes the two mobs will run past the golems. Kill them. Quickly if you can.

After they are down, run to the wall north (where Chaille would be in the standard zone). Target the boss mob when you can (or /tar NPC vius to get a head start). When in range get aggro and start killing. Do this amongst the kitties close to the north wall for maximum time (should have 2 golem steps left at this point).

Now, you will need almost exactly 2.5M+ DPS to do finish the named before the Golems get there and end the show. You don't want too much DPS - too fast and you wont get the emote. I don't use burn, but if you are running low then burn AFTER 65 seconds or so. At around 74 seconds into the boss fight, one character (never the main tank) will get the emote and needs to go to spiritist and heal (event below). After that, if you are running below 2.5M DPS then BURN - you don't want the event to end because they achieved their goal. You have around 110 seconds into the boss fight before the event ends, so just need to beat that.

Once the boss is dead, and one of the chars got the emote and said the 'help' message, wait for the achievement to show up (need to wait for the event to proceed before it happens). After that, if more characters need it (or didn't get on the one you wanted) then quit the task and start again.

The event (for MQ2events) (the /nav is not really required if fighting amongst the kitties):
Code:
[DimmingHeartOnME]
trigger="#*#The darkness inside you begins to grow#*#"
command=/multiline ; /docommand /boxr pause; /target spiri ; /nav target ; /say help ; /timed 10 /boxr unpause
 
use a mage run him over there b4 starting the mission ,,, then when the two are half way across the bridge summon your group with the mage thats parked behind the named .. pull farthest mobs in to ya kill fast kill mobs kill name done .. stay away from the golums auras ....
 
What exactly do you mean by not many hps is what I'm wondering?(fully hybrid group can burn fine, but limited to only range dps lose 1/2-2/3minimum.
I mean that once the shield is down, they die pretty fast... faster than regular mobs. My mage can take off like 12-15% every time the shield drops. The shield preventing them from taking damage is the only thing making them cumbersome to kill. If you don't have ranged DPS besides a bard, it sounds like you just don't have the group for it.
 
I mean that once the shield is down, they die pretty fast... faster than regular mobs. My mage can take off like 12-15% every time the shield drops. The shield preventing them from taking damage is the only thing making them cumbersome to kill. If you don't have ranged DPS besides a bard, it sounds like you just don't have the group for it.
Not "a bard", have several bards(or 2 and a rgr) and the druid, and swarm pets. I was hoping for an approximate HP# for them? Do you know the exact time they're active?(3,4,5,6seconds per drop)

Also whether dots fall off between and thus only DD,pets,ranger can do anything, or if dots stay?(bard dotsx12+sticksnstones/insults/3-4millnuke add up exponentially, that's why I stack bards not just use 1) If dots don't stay when guard goes up then rgr bowburn and Dru nukes with 4-5sets of swarmpets are my tools. If they stay then timing the drop and casttimes (2.85sec on all for bards) is key.

I don't play a mage, idk what tools you use for that 12-15% in those few seconds, to extrapolate the overall health from there. I mean Dru has several 50kbase instacastish AA nukes plus burns, if that's just what I need to focus on and ignore the rest I'll do it, but idk what nukes, burns, etc the mage is using or if it's like 50swarmpets lol
 
Guide - NOS - Under Siege

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