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Question - Noparse Question

Joined
Jan 26, 2022
RedCents
481¢
Question: Im trying to make a little macro that i can use to send my toons to their camp spot. Each time i suee the command its always just returning to my camp instead of thiers. My question is what exaclty am i doning wrong here.

/bct ${Group.Member[3]} //if (${Zone.ID}==345) /noparse /nav waypoint Camp:-${Me.CleanName}

Thank you
 
Would check each toon individually first on their screen and ensure they run.
/nav waypoint Camp:-Bob (etc) See if they go where they should.

If not, your mesh waypoints may be dorked and need fixing. I'm partial to XYZ locations over waypoints which might get lost/deleted/overwritten/etc when possible.

Last, and this may be incorrect (corrections welcome), /noparse should be at the front, so //noparse /if (${Zone.ID}==345) /nav waypoint Camp:-${Me.CleanName}

Getting with dannet may help as well, just modernization, but not a root problem.
 
/noparse = everything after this command, will not pass any variables (includes origin data). so it is parsed on that client.
when you writing "${Group.Member[3]}" for example: this variable is different group member ID for each client. third group member for client-1 lets say is ID#3. third group member for client-3 is same as ID#4 on client-1.
this why need /noparse before sending such command.
(am just giving you example, maybe is not how you meaning to use it)
 
Question - Noparse Question

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