- Joined
- Nov 30, 2016
- RedCents
- 40¢
i keep getting an error and the macro keeps ending, I took a look at where its causing the issue and I'm in sure but if the developers can take a look.
- [2017/04/03 19:18:21] Unparsable in Calculation: '$'
- [2017/04/03 19:18:21] kissassist.mac@4069 (RezCheck): /if (${SpawnCount[corpse ${Me} radius ${RezRadius} zradius 50]}==0 && ${MountOn} && !${Me.Mount.ID} $$ ${Zone.Outdoor} && ${Me.CombatState.NotEqual[COMBAT]}) /call CastMount
- [2017/04/03 19:18:21] kissassist.mac@3828 (CheckHealth): /if (${AutoRezOn}) /call RezCheck
- [2017/04/03 19:18:21] kissassist.mac@7867 (CastMana): /if (${HealsOn}) /call CheckHealth
- [2017/04/03 19:18:21] kissassist.mac@916 (Main): /call CastMana
- [2017/04/03 19:18:21] The current macro has ended.
- [2017/04/03 19:18:21] Failed to parse /if condition '(1==0 && 1 && !NULL $$ FALSE && TRUE)', non-numeric encountered
- [2017/04/03 19:18:23] Accepting Rez (96) now
Under Sub RezCheck reads
/if (${SpawnCount[corpse ${Me} radius ${RezRadius} zradius 50]}==0 && ${MountOn} && !${Me.Mount.ID} $$ ${Zone.Outdoor} && ${Me.CombatState.NotEqual[COMBAT]}) /call CastMount
Not sure if this is causing the problem, it only occurs when I'm rezzing. Thank you
- [2017/04/03 19:18:21] Unparsable in Calculation: '$'
- [2017/04/03 19:18:21] kissassist.mac@4069 (RezCheck): /if (${SpawnCount[corpse ${Me} radius ${RezRadius} zradius 50]}==0 && ${MountOn} && !${Me.Mount.ID} $$ ${Zone.Outdoor} && ${Me.CombatState.NotEqual[COMBAT]}) /call CastMount
- [2017/04/03 19:18:21] kissassist.mac@3828 (CheckHealth): /if (${AutoRezOn}) /call RezCheck
- [2017/04/03 19:18:21] kissassist.mac@7867 (CastMana): /if (${HealsOn}) /call CheckHealth
- [2017/04/03 19:18:21] kissassist.mac@916 (Main): /call CastMana
- [2017/04/03 19:18:21] The current macro has ended.
- [2017/04/03 19:18:21] Failed to parse /if condition '(1==0 && 1 && !NULL $$ FALSE && TRUE)', non-numeric encountered
- [2017/04/03 19:18:23] Accepting Rez (96) now
Under Sub RezCheck reads
/if (${SpawnCount[corpse ${Me} radius ${RezRadius} zradius 50]}==0 && ${MountOn} && !${Me.Mount.ID} $$ ${Zone.Outdoor} && ${Me.CombatState.NotEqual[COMBAT]}) /call CastMount
Not sure if this is causing the problem, it only occurs when I'm rezzing. Thank you

