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NON-MQ2 Tradeskill guides

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armysoldier

Well-known member
Joined
Jun 26, 2005
RedCents
111¢
Some of these are a little dated.. but they still work pretty good

I attempted to use cheaper routes.. but that did not always happen

Before mq2 I used each and everyone of these to skill up my toons....

the old hard clicky clicky way

Maybe they will help a few of you


Tradeskills

I hope people actually check this out if they want to do trade skills.
Its amazing how many people did not even know this site was there.

This is the must use link for Skilling: EQTC


If you want to know how to work a skill up fast and cheap .. go to this link ... its listed on EQTC
Fasttrack


Here is the kicker... Skill ups need to be close in range.. What i mean is ..
If your baking is 67.. and there is a cheap item that can be made that trivials at 87 then use it. Don't pick something that trivials at 145 to try and skill up from 56.

You have a lot of failed combines and which is wasted PP and time.

Take little steps. And do some Cost comparison First.

Also I look at how hard it is to get the supplies...

Patty melts are a great skill up for baking... Get the meat in Thurg,,, Drop in your bank slots.. Go to Jaggedpine and Skill up right there near the bank ..

Also if your going to skill up .. look into Geerlok Devices.. adds to your skill.. and collapsable combining containers, so you can do combines while waiting for peeps to show up for a raid.. Like for baking and the split..


Ok that’s my 2 cp:





ARMY
 
Baking

GM Baking

In no way shape or form am I claiming this to be the answer to everyones prayers... This has been modified with some input from others... but this is basically the route I took in my tradeskill path.

A Few Comments first:

1. I look for cheapest first .. then the ease of getting supplies next.

So if I gotta pay 1pp or 5pp more to skill up cause all the parts are in same zone a building or so away I do it.

2. Foraging toons.. SAVE EVERYTHING... I am the biggest pack rat around... Out of 4 accounts I own .. at least 3 toons on each are mules.

3. Spend one training point on brewing

4. Portable device is a great tool to have




Now I worked fishing to 200 so i had a whole bunch of fresh fish (packrat) so all i had to do was buy the other component. (Batwings in SH the guy sells to all, in caster area near nexus portal)


Skill 135- fish rolls

Fish and batwing in split or oven

Go west to the Barbarian fisherman and get 30 stacks of fish . This will set you back about 25pp

diagonal across from him is the guy who has batwings
get 30 stacks of those. (like 40pp?)

________________________

*** You Can Skip right to Patty Melts, its up to you***
Skill 142 - batwing pie
bat wing, clump of dough, pie tin, spices in split or oven

________________________

Skill 191 - patty melt
Cheese, meat and bread w/ non stick frying pan in split or oven

Cheese is in Jaggedpine... banker real close.. so buy meat in SH or Thurg and stock up bank. only thing is the non-stick frying pan... but easily buy or make one

________________________

Skill 202 –

storm salmon fillet (sold 1pp each in bazaar)

jug of sauces, storm salmon in split or Tanaan oven(Pok)

Got the Salmon while working up fishing in PoS ..easy and safe fishing spot out on the wrecked boat

pixie powder cinnesticks
for peeps below 202 or don't want to fish

cinnamon sticks, pixie dust(3) in mixing bowl, collapsible mixing bowl

candied cockroach
another alternative... requires foraging from PoJ

cockroach(4), cup of sugar, water flask in split or Tanaan oven(Pok)

________________________

Skill 215 - breaded storm salmon (sold for 5pp in bazaar)
... used more of the PoS salmon and foraged bread crumbs from poj

bread crumbs, garnish, jug of sauces, storm salmon in split or Tanaan oven(Pok)

________________________

Skill 226 - halas 10lb meat pie
A bit of work gathering the mammoth meat and wolf meat .. they are not sold.. BUT the pies sell well in the bazaar so its worth it.

bear fillet in cream, clump of dough(2), lion fillet in cream, mammoth fillet in cream, pie tin, sage leaf, wolf fillet in cream in oven

Meat in cream is a sub combine.. with sub combines in those too. is a rather lengthy series of combines...

________________________

Skill 300 - Misty Thicket Picnic...(Trivial 335)

This one is a bit o work .. but once you learn a system for doing them they are easy. A mule is a good idea to hold sub combines ... or sub combines for sub combines...

MTP made in SH Guide

They sell for 15-25 pp each in bazaar. and each success yields 4 so its easy to makes some pp on this one.

Also the sub combines yield 10 ... so the parts can add up.



Alternatives to 250-300 using some POP stuff

Skill 295 - Hero Sandwich - needs hero parts from HoH
alternate way also sells well in bazaar

dressing, hero parts, loaf of bread, smoked hero parts, spiced hero parts, vegetables in split or Tanaan oven(Pok)

Skill 282 - Justice Fruit Pie - needs foraged justice fruit from POJ

celestial essence(2), clump of dough, frosting, muffin tin, planar fruit in split or Tanaan oven(Pok)

Skill 276 - Mephit Sandwich - get the meat from PoN

dressing, loaf of bread, mephit meat in split or Tanaan oven(Pok)

And Last but not least

Alternative to 284 Casseroles: veggie, griffon, anaconda needs farming or foraging in Jaggedpine


Good Luck

ARMY
 
Brewing

In no way shape or form am I claiming this to be the answer to everyones prayers... This has been modified with some input from others... but this is basically the route I took in my tradeskill path.

A Few Comments first:

1. I look for cheapest first .. then the ease of getting supplies next.

So if i gotta pay 1pp or 5pp more to skill up cause all the parts are in same zone a building or so away i do it.

2. Foraging toons.. SAVE EVERYTHING... I am the biggest pack rat around... Out of 4 accounts i own .. atleast 3 toons on each are mules.

3. Spend one training point on brewing

4. Portable device is a great tool to have




Skill 102 - vegetable oil

This step is for foragers... usually we have Stacks of veggies in inventories on mules... just waiting to be used

Water and Veggy

Skill 122 - Fetid Essence

1 Flask of water + Fishing grub (sold in PoK near the little bank)

Cheap, easy to get, and best of all.. NO CONTAINER. under 20 pp

Skill 188 - Faydwer Shaker

cask, dwarven ale, elven wine, gnomish spirits, mead in Brew Barrel

Skill 248 - minotaur hero's brew

3 malt, 1 yeast, 2 flasks of water, 2 short beer, 1 cask in brew barrel

all the items can be bought in SH... only 3 vendors.

IF you have Bad faction do this quick and get this amulet

Skill 250 - demi-sec champagne

champagne magnum, grapes(2), soda water, wine yeast

*** Champagne Magnum is made by jewelers ***
sell for 50- 100 pp each


Skill 300 – Kaladim Constitutional (335 Trivial)

a strange dark fungus
underfoot mushroom
(Both Spawns in seven places in the mushroom farm at 655, -120; visible as little red mushrooms in North Kaladim)
bottle,
celestial essence (celestial solvent, the scent of marr)
cork
corking device (Tinker * blue diamond, branch of sylvan oak, cogs, gears, grease, sprockets)
fermented yarrow (water flask, yarrow)
soda water (soda, water flask)

OR

Brut Champagne

champagne magnum (Jeweler * bottle, enchanted gold bar, opal)
grapes(3)
soda water (soda, water flask)
wine yeast

Good Luck

ARMY
 
Fletching

In no way shape or form am I claiming this to be the answer to everyone’s prayers... This has been shamelessly taken from another site and has been modified with some input from others... but this is basically the route I took in my tradeskill path.

A Few Comments first:

1. I look for cheapest first .. then the ease of getting supplies next.

So if I gotta pay 1pp or 5pp more to skill up cause all the parts are in same zone a building or so away I do it.

2. Foraging toons.. SAVE EVERYTHING... I am the biggest pack rat around... Out of 4 accounts I own .. at least 3 toons on each are mules.

3. Spend one training point on Fletching

4. Portable device is a great tool to have

5. I will check each link to make sure it is good .. when I come back and add the ingredients to this post




Skill 0 – 54
Fletching Freebie: Imildu's Tasks

Skill 55 - 68
Class 1 Bone Point Arrow

Skill 69 - 82
Class 3 Wood Point Arrow

Skill 83 - 102
Class 1 Wood Hooked Arrow

Skill 103 - 122
Class 4 Wood Point Arrow

Skill 123 - 135
Class 1 Ceramic Point Arrow

Skill 136 - 162
Class 5 Wood Point Arrow

Skill 163 - 182
Class 1 Wood Silver Tip Arrow

183 - 202
Class 6 Wood Point Arrow

Skill 203 - 227
Class 1 Steel Discord -Serrated Tip Arrow

Skill 228 - 235
Shaped Darkwood Compound Bow

Skill 236 - 268
Flame -Ice -Shadow Tipped Acrylia Arrow

Skill 269 - 282
Rough Shadewood Compound Bow

Skill 283 - ???


Alternative path from 202 til 300 for Wood Elves:
Blessed Champion Arrows
Mithril Champion Arrows


Alternative path to 300 for those with Karana diety:
Blessed Guardian Arrows
Steel Guardian Arrows


Good Luck

ARMY
 
Jc

In no way shape or form am I claiming this to be the answer to everyone’s prayers... This has been shamelessly taken from another site and has been modified with some input from others... but this is basically the route I took in my tradeskill path.

A Few Comments first:

1. I look for cheapest first .. then the ease of getting supplies next.

So if I gotta pay 1pp or 5pp more to skill up cause all the parts are in same zone a building or so away I do it.

2. Foraging toons.. SAVE EVERYTHING... I am the biggest pack rat around... Out of 4 accounts I own .. at least 3 toons on each are mules.

3. Spend one training point on Jewelcraft

4. Portable device is a great tool to have

5. I will check each link to make sure it is good .. when I come back and add the ingredients to this post




I enchanted all my metals and made sure I had over 200 CHA when buying the metals and stones. I sold most of the items back to the vendors for either a small profit or at least the cost of the items.

I found non-enchanted metal sold back for a minor loss.

So its up to you 8-)

Skill 0 - 54
Jewelcraft Freebie: Help Glirina

Skill 55 - 74
Electrum Malachite Bracelet

Skill 75 - 79
Electrum Turquoise Engagement Ring

Skill 80 - 84
Electrum Cat Eye Bracelet

Skill 85 - 87
Electrum Bloodstone Necklace

Skill 88 - 92
Electrum Jasper Earring

Skill 93 - 95
Electrum Carnelian Wedding Ring

Skill 96 - 98
Electrum Rose Necklace

Skill 99 - 106
Jaded Electrum Bracelet

Skill 107 - 111
Topaz Electrum Earring

Skill 112 - 114
Electrum Peridot Bracelet

Skill 115 - 119
Electrum Opal Amulet

Skill 120 - 146
Gold Malachite Bracelet

Skill 147 - 151
Gold Turquoise Engagement Ring

Skill 152 - 154
Golden Hematite Choker

Skill 155 - 159
Gold Bloodstone Necklace

Skill 160 - 162
Gold Onyx Pendant

Skill 163 - 167
Gold Carnelian Wedding Ring

Skill 168 - 170
Golden Star Amulet

Skill 171 - 178
Golden Jaded Bracelet

Skill 179 - 183
Golden Topaz Earring

Skill 184 - 186
Golden Peridot Bracelet

Skill 187 - 191
Golden Opal Amulet

Skill 192 - 196
Golden Fire Wedding Ring

Skill 197 - 199
Golden Star Ruby Ring

Skill 200 - 202
Fire Emerald Golden Bracelet

Skill 203 - 218
Platinum Malachite Ring

Skill 219 - 220
Platinum Lapis Lazuli Necklace

Skill 221 - 223
Platinum Turquoise Bracelet

Skill 224 - 226
Platinum Hematite Ring

Skill 227 - 228
Cat Eye Platinum Necklace

Skill 229 - 231
Platinum Bloodstone Earring

Skill 232 - 234
Platinum Onyx Bracelet

Skill 235 - 236
Platinum Jasper Ring

Skill 237 - 239
Platinum Carnelian Wedding Ring

Skill 240 - 242
Rose Platinum Engagement Ring

Skill 243 - 244
Platinum Amber Ring

Skill 244 - 250
Jaded Platinum Ring

Skill 251 - 252
Platinum Pearl Ring

Skill 253 - 255
Platinum Topaz Necklace

Skill 256 - 258
Platinum Peridot Ring

Skill 259 - 260
Platinum Emerald Ring

Skill 261 - 263
Platinum Opal Engagement Ring

Skill 264 - 268
Platinum Fire Wedding Ring

Skill 269 - 271
Platinum Star Ruby Veil

Skill 272 - 274
Fire Emerald Platinum Ring

Skill 275 - 279
Platinum Ruby Veil

Skill 280 - 282
Velium Ruby Veil

Skill 283 - 300
Gem Studded Chain


Good Luck

ARMY
 
Poison making

In no way shape or form am I claiming this to be the answer to everyone’s prayers... This has been shamelessly taken from another site and has been modified with some input from others... but this is basically the route I plan to take in my tradeskill path.



Spend one training point on PM

From Blixem's Guide to Making Poison

Poisons are a rogue's toy for death. They come in 16 different flavors.

Berserker Madness - Target bonus STR and AC, does small Direct Damage and good DoT.
Blind - minus to ATK.
Brittle Haste - bonus to ATK Speed, lowers AC and STR.
Contact - Direct Damage.
Dizzy - lowers AGI, lowers AC.
Feeble Mind - Reduces targets Mana.
Flesh Rot - small Direct Damage, Long term DoT (more like a disease).
Injected - small Direct Damage, 30 second DoT.
Liquid Silver - Heavy damage Contact poison for UNDEAD only.
Lower Resist - just what it says, lowers resist except for poison.
Muscle Lock - Slows Movement (snare).
Paralyzing Root - Lowers Attack Speed (like shaman/enchanter slows).
Poison Animal - Heavy damage contact spell, for animal type monsters ONLY.
Poison Summoned - Heavy damage contact spell for summoned ONLY.
System Shock - good Direct Damage, pushes target back, and stuns/interrupts spells.
Weaken - Reduces target strength.

Poisons have an interesting way of deciding how much damage/results you will get with the actual poison you have. First off, is the level of the poison. We will use Contact poisons as an example. Contact Poisons currently have 4 levels of strength. Contact I, II, III, and IV. The amount of damage is decided by the level of player, and the TOP end of that is decided by the poisons level. Below is an example.

Contact I - DD for 5 to 141 damage, Level 35
Contact II - DD for 5 to 177 damage, Level 44
Contact III - DD for 13 to 221 damage, Level 55
Contact IV - DD for 13 to 445 damage, Level 55

The difference? The top end of the poison. Contact one tops out at 141 for a level 35 Rogue. Any level above 35 will still do 141 damage. Now, a Contact II will also do 141 for a level 35 rogue, BUT at level 36 the contact II poison will do more damage. The Contact II poison tops out at level 44, where you will have to use a Contact III to do more damage. Notice that Contact III and IV both top out at level 55. The difference in these two is how much damage they do at what level. At level 35, Contact IV WILL do more damage than Contact II, even though the Rogue has not topped out either poison, this is due to the damage range of the poison.




Tools of the Trade –
To actually make the poison, you will combine 3 (or more) things in a Mortar and Pestle. You can pick one of these up in 3 places. Dagnors Cauldron, Firiona Vie, and West Karanas. You will combine a poison vial (Regular, Lined, or Sealed), a Suspension (Regular, Constrict, Larent, or Ethereal), and finally the actual component that you farmed or bought. The first poison that you should try just to get used to it is known as "Spider Venom" this is a Weaken I type poison, and is fairly useless, but it is cheap to make, easy to farm the items, and helps bring up your apply skill if you haven't used poisons before.
In your Mortar and Pestle, put one suspension, one poison vial, and 2 UNSTACKED spider venom sacs. (gotten off almost any spider larger than a spiderling.) Then press Combine. One of two things will happen. This poison trivials out at 20, so it should be pretty much trivial to you already. If you succeed, then you now have an unstackable poison bottle, if you failed you will be given your vial back, and the rest of the items destroyed.

Applying your poison –
Once you have your poison, to apply your poison to your blade, just right click the poison. Unlike drinking you can also do this from inside bags. You will get either a "you have successfully applied" or "you have failed to apply" message. If you fail, your blade is not poisoned, and your poison is GONE. If you are standing when you try to apply, you will automatically sit down and start applying.

IMPORTANT NOTES –
Once your poison is applied to your weapon, the poison is gone, you can not retrieve it.
Poisoned blades do not last through zoning. (if you zone, the poison on the blade is GONE)
Poisons are uninterruptible, and will fire off on the first successful hit, that is not a backstab.
The way the game works is to apply the poison to your primary hand slot, you can not poison one blade, move it to secondary and then poison another blade. The game is not actually poisoning the weapon, just the weapon slot. You can prove this by poisoning with a contact poison then removing your weapons.
Injected poisons MUST have a piercing weapon to proc.
Poisons CAN be resisted, and the resists are based off of the level you are to the monster, and its resist to POISON, even flesh rot is a POISON.

Links

The Safehouse Lab

Kiky's Poisonous Pages

*** Train one point in PM ***

Skill 0 - 54
Poisonmaking Freebie: Help Uiyaniv

Skill 55 - 98
Atrophic Sap

Combine in a mortar and pestle: alocasia root(2), constrict suspension, lined poison vial
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold

Skill 99 - 172
Calcium Rot

Combine in a mortar and pestle: king’s thorn(2), constrict suspension, sealed poison vial
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold

Skill 173 - 215
Metallic Alkaloid

Combine in a mortar and pestle: larent suspension, lead peroxide, quicksilver, sealed poison vial, white lead
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold
White Lead – no fail combine (Lead sulfide and limestone) Same vendor
Lead peroxide – no fail combine (lead sulfide and tumpy tonic)
*** Tonic is water and kolia nut (purchased in OOT from Cleonae Kalen @ 500, -9250, Sisterhood of Erollisi Island)
Quicksilver poison trivial 15 (cinnabar PoF off of magma-type golems+Gnomish spirits can be purchased in the Abysmal Sea from Skelontorim Orrthemech @ -209, 72, in the hold)

Skill 216 - 258
Cyclic Vertigo

Combine in a mortar and pestle: crystal nightshade, larent suspension, sealed poison vial, snowcap amanita(2)
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold

Skill 258 - 275
Spirit Of Sloth

Combine in a mortar and pestle: creeper ivy(2), ethereal suspension, sealed poison vial
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold

Skill 276 - 300
Scoriae Bite – trivial 322

Combine in a mortar and pestle: advanced poison vial, celestial suspension, drop of mercury, golden ember powder, phosphorous powder
Both powders are dropped
Drop of mercury is dropped or player made, parts can be purchased at Abysmal sea vendors
Advanced poison vial has a long list of recipes or get a tinker with skill above 70 to combine sealed poison vial and peridot
Suspension (celestial essence, ethereal suspension)

Soul Burn – trivial 302

Combine in a mortar and pestle: skorpikis venom (2), ethereal suspension, sealed poison vial
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold
Except the venom which drops off of skorpikis in OT

Spine Rend – tivial 322

Combine in a mortar and pestle: advanced poison vial, celestial suspension, crystallized sulfur, drop of mercury, mistletoe
Drop of mercury is dropped or player made, parts can be purchased at Abysmal sea vendors
Advanced poison vial has a long list of recipes or get a tinker with skill above 70 to combine sealed poison vial and peridot
Suspension (celestial essence, ethereal suspension)
Mistletoe has a long list of vendors (PoK, PoT, SH – no abysmal sea)
Sulfur has a long list of mobs that drop it. Some vendor diving will bring up lots of these.


Bite Of The Shissar – trivial 322

Combine in a mortar and pestle: advanced poison vial, celestial suspension, drop of mercury, phosphorous powder, Shissar venom sack or tainted planar essence
Powder, venom sack and essence are dropped
Drop of mercury is dropped or player made, parts can be purchased at Abysmal sea vendors
Advanced poison vial has a long list of recipes or get a tinker with skill above 70 to combine sealed poison vial and peridot
Suspension (celestial essence, ethereal suspension)




Good Luck

ARMY
 
In no way shape or form am I claiming this to be the answer to everyones prayers... This has been modified with some input from others... but this is basically the route I took in my tradeskill path.

A Few Comments first:

1. I look for cheapest first .. then the ease of getting supplies next.

So if i gotta pay 1pp or 5pp more to skill up cause all the parts are in same zone a building or so away i do it.

2. Foraging toons.. SAVE EVERYTHING... I am the biggest pack rat around... Out of 4 accounts i own .. at least 3 toons on each are mules.

3. Spend one training point on Pottery

4. Portable device is a great tool to have





First I followed this
Skill 122 - 110+ in 30pp or less

Becoming A Master Potter on 30pp Or Less

by Kury (E'Ci)

(DenMother's note: Since this guide was written, the price of firing sheets has dropped drastically, topping out at 4sp 2cp for HQ firing sheets. It may be worth firing items now, if funds are a concern. One of our message board members has written an update to this guide. I will get this guide updated as time permits)

Would you like to become a Master Potter in just over 4 hours, for less than 30 platinum? Here’s how I did it.

Since your Pottery books tell you how to make the items, let's skip to the good stuff. (If you need more information on that, just visit the main Pottery page.) All prices are with apprehensive faction with the merchants and a charisma of 45.

What I Bought
50 Medium JAR sketches
200 Medium BOWL sketches
1 water flask per sketch (summoned and foraged items don't work...grrr)
1 Medium block of clay per sketch
Don't worry about the firing sheets at this time. (Will explain shortly.)

What I Did
Start on the pottery wheel with the med JARS, continue till it becomes a trivial thing for you (You can't make med BOWLS till then). Next move to the med BOWLS and continue till you become a Master Potter. At this point you can move to the more profitable and nifty items.

Why No Firing Sheets?
Sheets are pricey, and you just never fail at the kiln. It’s best to destroy your successes since you’ll loose money if you fire up and sell the med JARS and BOWLS (at least I did).

My cost thus far has been:
50 med JAR sketches at 1s8c each
200 med BOWL sketches at 3s7c each
250 water flasks at 1s5c each
250 med block of clays at 6s each
For a grand total of: 27p5s.

But if I had bought a high quality firing sheet at 5g1c apiece for each success, the price would have shot through the roof.

Just learn the lay of the land, find your supplies and have fun.

________________________

Skill 148 - unfired poison vial

Takes a little pelt or zombie farming ..

skins(follow url for list), small block of clay, vial sketch, water flask

________________________

Skill 168 - unfired lined poison vial

lined vial sketch, small block of clay, water flask, Skins

now comes my PP sinker. Also need a pocket chanter for the vials of mana and a decent Jewelry skill for the lacquered gems.

I destroyed all unfired bands... it was not worth the trouble of firing and selling or just selling back to vendor... But that is me..

Also i was doing bands in sets of 100 .. very time consuming but hey GM potter has some nice stuff to sell

________________________

*** ALTERNATIVES 188-216***

Skill 188 – Unfired Sealed Poison Vials

Crows Special Brew instead of vials

Skill 199 – Unfired Casserole Dish

Skill 216 – Unfired Planar Stein

*** Just something else to try ***

________________________

Skill 202 - unfired blue ceramic band

celestial essence, lacquered pearl, sculpting tools, small block of clay, vial of clear mana, water flask

________________________

Skill 211 - unfired black ceramic band

celestial essence, lacquered peridot, sculpting tools, small block of clay, vial of clear mana, water flask

________________________

Skill 216 - unfired planar steinif ya been saving tainted planar essence... just a change from vials of mana and lacquered gems

block of tanaan clay, ceramic lining sketch, sculpting tools, tainted planar essence, water flask

________________________

Skill 222 - unfired green ceramic band

celestial essence, lacquered emerald, sculpting tools, small block of clay, vial of cloudy mana, water flask

________________________

Skill 242 - unfired red ceramic band

celestial essence, lacquered fire opal, sculpting tools, small block of clay, vial of cloudy mana, water flask

or

unfired idol of tunare<----- at least ya can sell in bazaar and make costs back

celestial essence, gold bar, idol sketch, imbued emerald, large block of magic clay, sculpting tools, vial of distilled mana, water flask

________________________

SKill 335 - Star Ruby Encrusted Stein

celestial essence, ceramic lining sketch, lacquered star ruby, large block of magic clay, sculpting tools, water flask

________________________

Alternatives 255-300

Trivial 271 – Unfired Hand Formed Bottle

Trivial 302 – Unfired Spherical Bottle


Good Luck

ARMY
 
Smithing

In no way shape or form am I claiming this to be the answer to everyones prayers... This has been modified with some input from others... but this is basically the route I took in my tradeskill path.

A Few Comments first:

1. I look for cheapest first .. then the ease of getting supplies next.

So if I got to pay 1pp or 5pp more to skill up cause all the parts are in same zone a building or so away i do it.

2. Foraging toons.. SAVE EVERYTHING... I am the biggest pack rat around... Out of 4 accounts I own .. at least 3 toons on each are mules.

3. Spend one training point on Smithing

4. Portable device is a great tool to have

5. I will check each link to make sure it is good .. when I come back and add the ingredients to this post




Skill 0 - 54
Smithing Freebie: Help Snokin

or

Skill 0 – 74
Dairy Spoons

Skill 55 - 95
Banded Bracer

Skill 96 - 102
Banded Cloak

Skill 103 - 115
Banded Mail

Skill 116 - 122
Embroidering Needle - Save those for the next recipe.

Skill 123 - 132
Bile Spine

132-168 you can use cultural or keep following this route

Skill 133 - 142
Elm Handled Shears

Skill 143 - 146
Fishbone Dart Tool

Skill 147 - 163
Fine Plate Visor

Skill 164 - 168
Fine Plate Bracer

Skill 169 - 175
Fine Plate Gauntlets

Skill 176 - 179
Fine Plate Helm

Skill 180 - 188
Fine Plate Breastplate

Skill 189 - 210
Enchanted Velium Bits

Skill 210 - 212

Ethereal Metal Rings
- Remember to use: Geerlok Automated Hammer

Skill 213 - 222
Enchanted Velium Bits

Skill 223 - 227
Aid Grimel No. 1 - Blacksmithing – Repeat Cleansed Breastplate over and over.

Skill 228-300 I went right to Mistletoe Cutting Sickle or keep following this route
I found I had a lot of successes and they sold for a profit over costs. (Not sure how the market is now)

Skill 228 - 248
Shadowscream Steel Boots

Skill 248 - 262
Shadowscream Steel Gloves

Skill 263 - 267
Shadowscream Steel Cloak

Skill 268 - 300
Mistletoe Cutting Sickle

Alternative is to use the new cultural or Magnetized armor.

Alternative for those with Karana diety:
Trivial - 188
Steel Arrowheads

Alternative for Wood Elves:
Trivial - 162
Fier'dal Fletching Kit

Alternative for humans:
Trivial - 242
Imbued Field Plate Breastplate


Good Luck

ARMY
 
Tailoring

In no way shape or form am I claiming this to be the answer to everyone’s prayers... This has been modified with some input from others... but this is basically the route I took in my tradeskill path.

A Few Comments first:

1. I look for cheapest first .. then the ease of getting supplies next.

So if i gotta pay 1pp or 5pp more to skill up cause all the parts are in same zone a building or so away I do it.

2. Foraging toons.. SAVE EVERYTHING... I am the biggest pack rat around... Out of 4 accounts I own .. at least 3 toons on each are mules.

3. Spend one training point on tailoring

4. Portable device is a great tool to have





i started a new halfing dru. and this is what i did so far.

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Skill 2- 66 - Woven Mandrake
2 mandrake roots
Plane of Knowledge - Severg ODanos @ -20, 1375, Western trader building 9p 5g

OR

Skill 0-54 – Tailoring Freebie: Tonlyei's Chores

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Skill 67-116 - Silvery White Ribbon

Hickory handled sheers - i bought in bazaar for 200pp

Steam dye Brewing 127
Foraged Steamfont Spring water
Water flask
(also i used this to get brewing up to 127 .. he he)

Silver Ribbon (No Drop)
Gulf of Gunthak - Kwyllon Geerlok @ 1500, -215, in the lighthouse - 15pp 5gp

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Skill 117-166 - Golden White Ribbon

hickory handled shears Bought in baz for 200pp

Steam dye Brewing 127
Foraged Steamfont Spring water
Water flask

Gold Ribbon (No Drop)
Gulf of Gunthak - Kwyllon Geerlok @ 1500, -215, in the lighthouse - 31pp 5gp

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Skill 162-182 - Platinum White Ribbon

elm handled shears Bought in baz for 200pp

Steam dye Brewing 127
Foraged Steamfont Spring water
Water flask

Platinum Ribbon (No Drop)
Gulf of Gunthak - Kwyllon Geerlok @ 1500, -215, in the lighthouse - 105pp

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Skill 183-300 - Ceremonial Solstice Robe Triv 335

If i farm the silks this basically costs me 20pp per attempt

The Gem studded chain is returned on failures 8-)



Some other Recipies to break up 183-300

Trivial 210 Acrylia Reinforced Gorget

Trivial 212 Ethreal Silk Swatch
**Note use TS Mod device to do this before 210 skill

Trivial 262 Othmir Fur Cap

Trivial 268 Holgresh Fur Cap

Trivial 282 Holgresh Fur Moccasins

Trivial 300 Holgresh Fur Cloak


Good Luck

ARMY
 
Othmir fur cloak's will take you to 295 as well save on cost of mana potions by farming the furs.
 
NON-MQ2 Tradeskill guides
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