Poison making
In no way shape or form am I claiming this to be the answer to everyone’s prayers... This has been shamelessly taken from another site and has been modified with some input from others... but this is basically the route I plan to take in my tradeskill path.
Spend one training point on PM
From Blixem's Guide to Making Poison
Poisons are a rogue's toy for death. They come in 16 different flavors.
Berserker Madness - Target bonus STR and AC, does small Direct Damage and good DoT.
Blind - minus to ATK.
Brittle Haste - bonus to ATK Speed, lowers AC and STR.
Contact - Direct Damage.
Dizzy - lowers AGI, lowers AC.
Feeble Mind - Reduces targets Mana.
Flesh Rot - small Direct Damage, Long term DoT (more like a disease).
Injected - small Direct Damage, 30 second DoT.
Liquid Silver - Heavy damage Contact poison for UNDEAD only.
Lower Resist - just what it says, lowers resist except for poison.
Muscle Lock - Slows Movement (snare).
Paralyzing Root - Lowers Attack Speed (like shaman/enchanter slows).
Poison Animal - Heavy damage contact spell, for animal type monsters ONLY.
Poison Summoned - Heavy damage contact spell for summoned ONLY.
System Shock - good Direct Damage, pushes target back, and stuns/interrupts spells.
Weaken - Reduces target strength.
Poisons have an interesting way of deciding how much damage/results you will get with the actual poison you have. First off, is the level of the poison. We will use Contact poisons as an example. Contact Poisons currently have 4 levels of strength. Contact I, II, III, and IV. The amount of damage is decided by the level of player, and the TOP end of that is decided by the poisons level. Below is an example.
Contact I - DD for 5 to 141 damage, Level 35
Contact II - DD for 5 to 177 damage, Level 44
Contact III - DD for 13 to 221 damage, Level 55
Contact IV - DD for 13 to 445 damage, Level 55
The difference? The top end of the poison. Contact one tops out at 141 for a level 35 Rogue. Any level above 35 will still do 141 damage. Now, a Contact II will also do 141 for a level 35 rogue, BUT at level 36 the contact II poison will do more damage. The Contact II poison tops out at level 44, where you will have to use a Contact III to do more damage. Notice that Contact III and IV both top out at level 55. The difference in these two is how much damage they do at what level. At level 35, Contact IV WILL do more damage than Contact II, even though the Rogue has not topped out either poison, this is due to the damage range of the poison.
Tools of the Trade –
To actually make the poison, you will combine 3 (or more) things in a Mortar and Pestle. You can pick one of these up in 3 places. Dagnors Cauldron, Firiona Vie, and West Karanas. You will combine a poison vial (Regular, Lined, or Sealed), a Suspension (Regular, Constrict, Larent, or Ethereal), and finally the actual component that you farmed or bought. The first poison that you should try just to get used to it is known as "Spider Venom" this is a Weaken I type poison, and is fairly useless, but it is cheap to make, easy to farm the items, and helps bring up your apply skill if you haven't used poisons before.
In your Mortar and Pestle, put one suspension, one poison vial, and 2 UNSTACKED spider venom sacs. (gotten off almost any spider larger than a spiderling.) Then press Combine. One of two things will happen. This poison trivials out at 20, so it should be pretty much trivial to you already. If you succeed, then you now have an unstackable poison bottle, if you failed you will be given your vial back, and the rest of the items destroyed.
Applying your poison –
Once you have your poison, to apply your poison to your blade, just right click the poison. Unlike drinking you can also do this from inside bags. You will get either a "you have successfully applied" or "you have failed to apply" message. If you fail, your blade is not poisoned, and your poison is GONE. If you are standing when you try to apply, you will automatically sit down and start applying.
IMPORTANT NOTES –
Once your poison is applied to your weapon, the poison is gone, you can not retrieve it.
Poisoned blades do not last through zoning. (if you zone, the poison on the blade is GONE)
Poisons are uninterruptible, and will fire off on the first successful hit, that is not a backstab.
The way the game works is to apply the poison to your primary hand slot, you can not poison one blade, move it to secondary and then poison another blade. The game is not actually poisoning the weapon, just the weapon slot. You can prove this by poisoning with a contact poison then removing your weapons.
Injected poisons MUST have a piercing weapon to proc.
Poisons CAN be resisted, and the resists are based off of the level you are to the monster, and its resist to POISON, even flesh rot is a POISON.
Links
The Safehouse Lab
Kiky's Poisonous Pages
*** Train one point in PM ***
Skill 0 - 54
Poisonmaking Freebie: Help Uiyaniv
Skill 55 - 98
Atrophic Sap
Combine in a mortar and pestle: alocasia root(2), constrict suspension, lined poison vial
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold
Skill 99 - 172
Calcium Rot
Combine in a mortar and pestle: king’s thorn(2), constrict suspension, sealed poison vial
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold
Skill 173 - 215
Metallic Alkaloid
Combine in a mortar and pestle: larent suspension, lead peroxide, quicksilver, sealed poison vial, white lead
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold
White Lead – no fail combine (Lead sulfide and limestone) Same vendor
Lead peroxide – no fail combine (lead sulfide and tumpy tonic)
*** Tonic is water and kolia nut (purchased in OOT from Cleonae Kalen @ 500, -9250, Sisterhood of Erollisi Island)
Quicksilver poison trivial 15 (cinnabar PoF off of magma-type golems+Gnomish spirits can be purchased in the Abysmal Sea from Skelontorim Orrthemech @ -209, 72, in the hold)
Skill 216 - 258
Cyclic Vertigo
Combine in a mortar and pestle: crystal nightshade, larent suspension, sealed poison vial, snowcap amanita(2)
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold
Skill 258 - 275
Spirit Of Sloth
Combine in a mortar and pestle: creeper ivy(2), ethereal suspension, sealed poison vial
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold
Skill 276 - 300
Scoriae Bite – trivial 322
Combine in a mortar and pestle: advanced poison vial, celestial suspension, drop of mercury, golden ember powder, phosphorous powder
Both powders are dropped
Drop of mercury is dropped or player made, parts can be purchased at Abysmal sea vendors
Advanced poison vial has a long list of recipes or get a tinker with skill above 70 to combine sealed poison vial and peridot
Suspension (celestial essence, ethereal suspension)
Soul Burn – trivial 302
Combine in a mortar and pestle: skorpikis venom (2), ethereal suspension, sealed poison vial
All items can be purchased at Abysmal Sea Uiyvaniv Tu'Vrozix @ -191,229,96, in the hold
Except the venom which drops off of skorpikis in OT
Spine Rend – tivial 322
Combine in a mortar and pestle: advanced poison vial, celestial suspension, crystallized sulfur, drop of mercury, mistletoe
Drop of mercury is dropped or player made, parts can be purchased at Abysmal sea vendors
Advanced poison vial has a long list of recipes or get a tinker with skill above 70 to combine sealed poison vial and peridot
Suspension (celestial essence, ethereal suspension)
Mistletoe has a long list of vendors (PoK, PoT, SH – no abysmal sea)
Sulfur has a long list of mobs that drop it. Some vendor diving will bring up lots of these.
Bite Of The Shissar – trivial 322
Combine in a mortar and pestle: advanced poison vial, celestial suspension, drop of mercury, phosphorous powder, Shissar venom sack or tainted planar essence
Powder, venom sack and essence are dropped
Drop of mercury is dropped or player made, parts can be purchased at Abysmal sea vendors
Advanced poison vial has a long list of recipes or get a tinker with skill above 70 to combine sealed poison vial and peridot
Suspension (celestial essence, ethereal suspension)
Good Luck
ARMY