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    Frostreaver

NEW Tradeskill Macros

i will post all my Tradeskill guides i wrote for my guild site

Smithing you can do veliumbits till 222

then shadowscream or mistletoe... but other than that cultural is the only way for smithing i have seen

ARMY
 
JakeSpeed said:
Any plan to go above 210 Alchemy?

if you read the mac ....


in the notes section i tell you how to max it out .. but you need a forage bot or buy the foraged item in the bazaar

ARMY
 
i will post all my Tradeskill guides i wrote for my guild site

Smithing you can do veliumbits till 222

then shadowscream or mistletoe... but other than that cultural is the only way for smithing i have seen

ARMY

That would be great Army! Thanks!
 
hi i am havine some trouble with the alchemy macro it did fine up to 135 now it wqill not buy the supplies from any merchant it walkes over to jensine trys to buy supplies then stopts with comfrey not found and the macro ends
 
hopefully someone has some advice i have the alchemy macro working for me ok however i have to manually close the first window for it to open the second any ideas?

thanks all just wanted to let ya know that i got it working i found the line of code I needing in the sell.inc file
 
Last edited:
| Alchemy.mac version 2.0
|
| Written by Armysoldier
|
| March 5 2006
|
| Modifications:
|
| 26 APR 06: Call to read locs was missing... added it
|
| 2 APR 06: REworked to new recipies
|
| THIS MACRO DOES NOT DESTROY OR SELL OFF YOU End result potions
|
| I suggest to reduce cost of ALCHEMY
| 1. FARM or buy DEEP ORC meat - and make Deep Orc Essence - 195 TRIV - cost 1G 2S 5C per combine
| 2. to go from 210 - 300 - FORAGE RED CUPS and COLLECT DEEP WATER INK
| DISTILATE of _______ VIII - 255 TRIV - Cost 14p 1G 5S 1C per combine w/ RED CUPS
| DISTILATE of _______ IX - 302 TRIV - COST From under 1PP - 2PP per combine w/ DEEP WATER INK
|
|
| 26 MAR 2006: moved 2 subs and event declarations to CommonSubs.inc
|
| This new line of tradeskill macros uses the NEW UI and the OLD UI for TS containers
|
| The Macro will attempt to find the recipe using the NEW UI first
| If no recipe is found it will go Old school and do a set of combines
| these macros take into account the SALVAGE function and react accordingly
|
|
| A special thanks to A_Druid_00 for advising on some streamlining modifications
| and to Override for his Tradeskill Code that has been around for so long
| and is the inspiration for this code
|
| Some of the code was pulled from other macros and modified and manipulated
| to do the tasks set forth.
|
| This code is designed for Abysmal Sea
|
| *** FOR THIS CODE TO WORK ***
| You need to Stand BETWEEN Lita Hegeway @ loc 122,-50
| AND Jorlan Hegeway in Abysmal Sea
| You need to be in the first person view
| You need to ensure that when you click the tradeskill container the NEW UI comes up first
| the 5 FILES need to be in the macro\common folder (see includes below)
| A Medicine Bag needs to be in slot 8 of your packs
|
|
|
|Inventory
| _______
|| 1 | 5 |
||___|___|
|| 2 | 6 |
||___|___|
|| 3 | 7 |
||___|___|
|| 4 | 8 |
||___|___|
|


#include common/sell.inc
#include common/buy.inc
#include common/packs.inc
#include common/cleanpacks.inc
#include common/CommonSubs.inc


Sub Main
/declare OldSkill int outer ${Me.Skill[Alchemy]}
/declare SkillMaxWanted int outer
/declare PackCode string outer
/declare Component[10] string outer
/declare i int outer
/declare MerchantNameA string Outer
/declare MerchantNameB string Outer
/declare MerchantNameC string Outer
/declare CombItemName string outer
/declare ItemTo string outer
/declare EndingVar int outer
/declare DelayMult int outer
/declare Container string outer
/declare Checkrecipe string outer
/declare NewUI int outer

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Customize these settings if you want
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/varset SkillMaxWanted 210
/varset DelayMult 1
/declare Filename string outer Alchemy.ini

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Call Read INI for locations array
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/call ReadINIA ${Filename} "Abysmal Sea"
/if (!${Defined[LocArray]}) {
/echo No Loc Array Created...
/endmacro
}

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Begin
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

:start

|--- Check Current Skill against Skill wanted
/echo Alchemy is at ${Me.Skill[Alchemy]}

/if (${Me.Skill[Alchemy]}>=${SkillMaxWanted}) {
/echo Alchemy is at ${SkillMaxWanted}. Quiting!
/endmacro
}

/if (${Me.Skill[Alchemy]}<83) {
/varset MerchantNameA Sara Hegeway
/varset MerchantNameB Jensine Hegeway
}
/if (${Me.Skill[Alchemy]}>=84 && ${Me.Skill[Alchemy]}<136) {
/varset MerchantNameA Jensine Hegeway
/varset MerchantNameB Maren Hegeway
}
/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<211) {
/varset MerchantNameA Jorlan Hegeway
/varset MerchantNameB Lita Hegeway
/varset MerchantNameC Oline Hegeway
}

/if (${Me.Skill[Alchemy]}<55) {
/varset CombItemName DI2
/varset ItemTo Distillate of Immunization II
}
/if (${Me.Skill[Alchemy]}>=55 && ${Me.Skill[ALchemy]}<84) {
/varset CombItemName DI3
/varset ItemTo Distillate of Immunization III
}
/if (${Me.Skill[Alchemy]}>=84 && ${Me.Skill[Alchemy]}<101) {
/varset CombItemName WOLF2
/varset ItemTo Philter of the Wolf II
}
/if (${Me.Skill[Alchemy]}>=101 && ${Me.Skill[Alchemy]}<136) {
/varset CombItemName WOLF3
/varset ItemTo Philter of the Wolf III
}
/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<178) {
/varset CombItemName DS6
/varset ItemTo Distillate of Skinspikes VI
}
/if (${Me.Skill[Alchemy]}>=178 && ${Me.Skill[Alchemy]}<211) {
/varset CombItemName WOLF5
/varset ItemTo Philter of the Wolf V
}/nomodkey /click left Item

/call ReadIni ${CombItemName}
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Buy Components
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/varset EndingVar 1
/varset NewUI 1

/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<211) /call Movement 1 1 0

/target ${MerchantNameA}

/nomodkey /click right target

/delay 5s ${Window[MerchantWnd].Open}

/call OpenPacks

/call Buy "${Component[2]}" 20

/if (${Me.Skill[Alchemy]}<136) /call Buy "${Component[1]}" 20

/if (${Me.Skill[Alchemy]}<84) /call Buy "${Component[3]}" 60

/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<211) /call Buy "${Component[3]}" 20

/nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp

/if (${Me.Skill[Alchemy]}<136) /call Movement 2 2 0

/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<211) /call Movement 2 2 0

/target ${MerchantNameB}

/nomodkey /click right target

/delay 5s ${Window[MerchantWnd].Open}

/call Buy "${Component[4]}" 20

/if (${Me.Skill[Alchemy]}>=84 && ${Me.Skill[Alchemy]}<211) /call Buy "${Component[5]}" 40

/if (${Me.Skill[Alchemy]}>=84 && ${Me.Skill[Alchemy]}<136) /call Buy "${Component[3]}" 20

/nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp

/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<211) {

/call Movement 4 4 0

/target ${MerchantNameC}

/nomodkey /click right target

/delay 5s ${Window[MerchantWnd].Open}

/call Buy "${Component[1]}" 20

/call Movement 1 1 0

}

/nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp

/call ClosePacks

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| MAKE Items
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/nomodkey /itemnotify pack8 rightmouseup
/doevents
/delay 3s ${Window[TradeskillWnd].Open}
/if (!${Window[TradeskillWnd].Open}) /nomodkey /click left Item
/delay 3s ${Window[TradeskillWnd].Open}
/call ChooseRecipe
/call ClosePacks

/target ${MerchantNameA}

/delay 5s ${Target.ID}==${Spawn[${MerchantNameA}].ID}

/nomodkey /click right target

/delay 5s ${Window[MerchantWnd].Open}

/call OpenPacks

/call Sell "${Component[1]}"

/call Sell "${Component[2]}"

/call Sell "${Component[3]}"

/call Sell "${Component[4]}"

/if (${Me.Skill[Alchemy]}>83) /call Sell "${Component[5]}"

/if (${Me.Skill[Alchemy]}>83) /call Sell "${Component[6]}"

/nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp

/call ClosePacks

/doevents

/goto :start

/return


|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Event Skill up
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Event_Skillup
/if (${Me.Skill[Alchemy]}>${OldSkill}) {
/echo Your Alchemy Went Up!! It's now ${Me.Skill[Alchemy]}!
/varset OldSkill ${Me.Skill[Alchemy]}
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Event No Longer Advance
|used if there are some subcombines that need to be made in some TS
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Event_Advance
/varset EndingVar 2
/return




made some minor changes to close windows etc between merchants and also changed the pathing a bit so it doesn't get stuck at table, also changed some movement calls, so it goes to the proper merchant, also changed some loc's in the ini which i will post
 
[Abysmal Sea]
Value=4
Loc1=134,-50
Loc2=124,-49
Loc3=157,-52
Loc4=108,-36

[DI2]
Cont=Medicine Bag
Comp0=crude potion vial
Comp1=single sage leaf
Comp2=mullein leaf
Comp3=Vox's dust

[DI3]
Cont=Medicine Bag
Comp0=rough potion vial
Comp1=single sage leaf
Comp2=mullein leaf
Comp3=violet tri-tube sap

[WOLF2]
Cont=Medicine Bag
Comp0=sprig of birthwort
Comp1=sprig of fenugreek
Comp2=makeshift potion vial
Comp3=blue vervain bulb
Comp4=a dash of wolf blood


[WOLF3]
Cont=Medicine Bag
Comp0=sprig of birthwort
Comp1=sprig of fenugreek
Comp2=simple potion vial
Comp3=betherium bark
Comp4=a dash of wolf blood


[DS6]
Cont=Medicine Bag
Comp0=acaana
Comp1=bugbane
Comp2=comfrey
Comp3=plain potion vial
Comp4=flamewort


[wolf5]
Cont=Medicine Bag
Comp0=birthwort
Comp1=dragonwart
Comp2=fenugreek
Comp3=smooth potion vial
Comp4=measure of wolf blood
comp6=philter of the wolf V


this is my ini and macro worked without a hitch till i hit 210 which is what the limit is for this macro, if someone can change this so it sells all the combined items as well as any left over components please do
 
ok i am not sure if this will work as i am in agroup and ca't test it on my shaman but this should work

| Alchemy.mac version 2.0
|
| Written by Armysoldier
|
| March 5 2006
|
| Modifications:
|
| 26 APR 06: Call to read locs was missing... added it
|
| 2 APR 06: REworked to new recipies
|
| THIS MACRO DOES NOT DESTROY OR SELL OFF YOU End result potions
|
| I suggest to reduce cost of ALCHEMY
| 1. FARM or buy DEEP ORC meat - and make Deep Orc Essence - 195 TRIV - cost 1G 2S 5C per

combine
| 2. to go from 210 - 300 - FORAGE RED CUPS and COLLECT DEEP WATER INK
| DISTILATE of _______ VIII - 255 TRIV - Cost 14p 1G 5S 1C per combine w/ RED CUPS
| DISTILATE of _______ IX - 302 TRIV - COST From under 1PP - 2PP per combine w/ DEEP WATER

INK
|
|
| 26 MAR 2006: moved 2 subs and event declarations to CommonSubs.inc
|
| This new line of tradeskill macros uses the NEW UI and the OLD UI for TS containers
|
| The Macro will attempt to find the recipe using the NEW UI first
| If no recipe is found it will go Old school and do a set of combines
| these macros take into account the SALVAGE function and react accordingly
|
|
| A special thanks to A_Druid_00 for advising on some streamlining modifications
| and to Override for his Tradeskill Code that has been around for so long
| and is the inspiration for this code
|
| Some of the code was pulled from other macros and modified and manipulated
| to do the tasks set forth.
|
| This code is designed for Abysmal Sea
|
| *** FOR THIS CODE TO WORK ***
| You need to Stand BETWEEN Lita Hegeway @ loc 122,-50
| AND Jorlan Hegeway in Abysmal Sea
| You need to be in the first person view
| You need to ensure that when you click the tradeskill container the NEW UI comes up first
| the 5 FILES need to be in the macro\common folder (see includes below)
| A Medicine Bag needs to be in slot 8 of your packs
|
|
|
|Inventory
| _______
|| 1 | 5 |
||___|___|
|| 2 | 6 |
||___|___|
|| 3 | 7 |
||___|___|
|| 4 | 8 |
||___|___|
|


#include common/sell.inc
#include common/buy.inc
#include common/packs.inc
#include common/cleanpacks.inc
#include common/CommonSubs.inc


Sub Main
/declare OldSkill int outer ${Me.Skill[Alchemy]}
/declare SkillMaxWanted int outer
/declare PackCode string outer
/declare Component[10] string outer
/declare i int outer
/declare MerchantNameA string Outer
/declare MerchantNameB string Outer
/declare MerchantNameC string Outer
/declare CombItemName string outer
/declare ItemTo string outer
/declare EndingVar int outer
/declare DelayMult int outer
/declare Container string outer
/declare Checkrecipe string outer
/declare NewUI int outer

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Customize these settings if you want
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/varset SkillMaxWanted 210
/varset DelayMult 1
/declare Filename string outer Alchemy.ini

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Call Read INI for locations array
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/call ReadINIA ${Filename} "Abysmal Sea"
/if (!${Defined[LocArray]}) {
/echo No Loc Array Created...
/endmacro
}

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Begin
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

:start

|--- Check Current Skill against Skill wanted
/echo Alchemy is at ${Me.Skill[Alchemy]}

/if (${Me.Skill[Alchemy]}>=${SkillMaxWanted}) {
/echo Alchemy is at ${SkillMaxWanted}. Quiting!
/endmacro
}

/if (${Me.Skill[Alchemy]}<83) {
/varset MerchantNameA Sara Hegeway
/varset MerchantNameB Jensine Hegeway
}
/if (${Me.Skill[Alchemy]}>=84 && ${Me.Skill[Alchemy]}<136) {
/varset MerchantNameA Jensine Hegeway
/varset MerchantNameB Maren Hegeway
}
/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<211) {
/varset MerchantNameA Jorlan Hegeway
/varset MerchantNameB Lita Hegeway
/varset MerchantNameC Oline Hegeway
}

/if (${Me.Skill[Alchemy]}<55) {
/varset CombItemName DI2
/varset ItemTo Distillate of Immunization II
}
/if (${Me.Skill[Alchemy]}>=55 && ${Me.Skill[ALchemy]}<84) {
/varset CombItemName DI3
/varset ItemTo Distillate of Immunization III
}
/if (${Me.Skill[Alchemy]}>=84 && ${Me.Skill[Alchemy]}<101) {
/varset CombItemName WOLF2
/varset ItemTo Philter of the Wolf II
}
/if (${Me.Skill[Alchemy]}>=101 && ${Me.Skill[Alchemy]}<136) {
/varset CombItemName WOLF3
/varset ItemTo Philter of the Wolf III
}
/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<179) {
/varset CombItemName DS6
/varset ItemTo Distillate of Skinspikes VI
}
/if (${Me.Skill[Alchemy]}>=179 && ${Me.Skill[Alchemy]}<211) {
/varset CombItemName WOLF5
/varset ItemTo Philter of the Wolf 5
}

/call ReadIni ${CombItemName}
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Buy Components
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/varset EndingVar 1
/varset NewUI 1

/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<211) /call Movement 2 2 0

/target ${MerchantNameA}

/nomodkey /click right target

/delay 5s ${Window[MerchantWnd].Open}

/call OpenPacks

/call Buy "${Component[2]}" 20

/if (${Me.Skill[Alchemy]}<136) /call Buy "${Component[1]}" 20

/if (${Me.Skill[Alchemy]}<84) /call Buy "${Component[3]}" 60

/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<211) /call Buy "${Component[3]}" 20

/nomodkey /shift /notify MerchantWnd MW_Done_Button leftmouseup

/if (${Me.Skill[Alchemy]}<136) /call Movement 3 3 0

/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<211) /call Movement 1 1 0

/target ${MerchantNameB}

/nomodkey /click right target

/delay 5s ${Window[MerchantWnd].Open}

/call Buy "${Component[4]}" 20

/if (${Me.Skill[Alchemy]}>=84 && ${Me.Skill[Alchemy]}<211) /call Buy "${Component[5]}" 40

/if (${Me.Skill[Alchemy]}>=84 && ${Me.Skill[Alchemy]}<136) /call Buy "${Component[3]}" 20

/call Movement 3 3 0

/if (${Me.Skill[Alchemy]}>=136 && ${Me.Skill[Alchemy]}<211) {

/call Movement 4 4 0

/target ${MerchantNameC}

/nomodkey /click right target

/delay 5s ${Window[MerchantWnd].Open}

/call Buy "${Component[1]}" 20

/call Movement 1 1 0

}

/nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp

/call ClosePacks

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| MAKE Items
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/nomodkey /itemnotify pack8 rightmouseup
/doevents
/delay 3s ${Window[TradeskillWnd].Open}
/if (!${Window[TradeskillWnd].Open}) /nomodkey /click left Item
/delay 3s ${Window[TradeskillWnd].Open}
/call ChooseRecipe
/call ClosePacks

/target ${MerchantNameA}

/delay 5s ${Target.ID}==${Spawn[${MerchantNameA}].ID}

/nomodkey /click right target

/delay 5s ${Window[MerchantWnd].Open}

/call OpenPacks

/call Sell "${Component[1]}"

/call Sell "${Component[2]}"

/call Sell "${Component[3]}"

/call Sell "${Component[4]}"

/call Sell "${CombItemName}"

/if (${Me.Skill[Alchemy]}>83) /call Sell "${Component[5]}"

/nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp

/call ClosePacks

/doevents

/goto :start

/return


|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Event Skill up
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Event_Skillup
/if (${Me.Skill[Alchemy]}>${OldSkill}) {
/echo Your Alchemy Went Up!! It's now ${Me.Skill[Alchemy]}!
/varset OldSkill ${Me.Skill[Alchemy]}
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Event No Longer Advance
|used if there are some subcombines that need to be made in some TS
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Event_Advance
/varset EndingVar 2
/return
 
does anyone else have a crashing issue weith the brewing macro when it trys to click the barrel
 
I do sometimes, I also have that problem while running the Mistletoe.mac file. When doing the combines for the Sickles, it only opens up the forge for the first combine, after it closes it, it won't open it up for any of the other combines and I CTD.
 
yes but is there a way to get it to open period it will not even open it if i don' click the brew barrel then eq crashs
 
i kind of got it to work i changed the macro so that it click whatever is under the pointer so as long as i leave the pointer in the middle of the scrteen it works like a champ
 
not using a macro ..

go to an enviro container

type this

/itemtarget Container

change container to what it is forge , brew barrel, kiln

container targeted should pop in your mq2 window

now type

/click left target

container should open


IF it does not .. then check your compile - changes were made to mq2 a while back to fix enviro containers


if all that works post here and let me know

ARMY
 
ok first do not change the sell area ...

i set it to not sell comp 4 and 5 due to high price...

if you got $$ to burn the go for it

IF you wanna sell the potions to the vendor then add this line before the other sell lines

/call Sell ${ItemTo}

thats all that needed

ARMY

ps if someone would lend me a noob lvl 40ish sham this can be fixed right once and for all
 
Any tips on getting baking to 300? Wish there was a mac for that... also, how would you add into the smith mac a routine that combines spiderling silk together into silk thread then skin and silk thread together to form leather padding thats needed on that mac? Thanks!
 
i wouldn't do the leather padding in same macro

What i have done is taken a hunter mac. - modded it so that it hunts silks and pelts..

and every so often it stops and turns silks into threads and swatches... then turns skins into LQ ... then makes leather padding...

i have not used it in a patch or two .. but it did work pretty good


AS for baking ... if our unit is not on lock down this weekend - i plan to finish working the MTP macro



8-)

ARMY
 
armysoldier said:
i wouldn't do the leather padding in same macro

What i have done is taken a hunter mac. - modded it so that it hunts silks and pelts..

and every so often it stops and turns silks into threads and swatches... then turns skins into LQ ... then makes leather padding...

i have not used it in a patch or two .. but it did work pretty good


AS for baking ... if our unit is not on lock down this weekend - i plan to finish working the MTP macro



8-)

ARMY

cool... can i get that hunter mac from you? that would work great! Thx for all the great macs army!
 
did you have one in your inventory?

it does a check ... to see if you have a hilt or blade or pommel in inventory and then buys gems to bring the number up to 10

ARMY
 
Army, any eta on the baking or brewing macs to 300? That would be sweet... I noticed some higher baking recipes req drops, but there are some that just req just fishing or foraging?
 
brewing is kaladim const... since items can only be gotten in POK,

and most of us know how easy it is to get reported there....

I have used the combine.mac to get my brewing trophy to LVL 7 .. RAWR

i just empty all my bags .. get 200 of celest, essence, shrooms, fungus, cork, bottle, 200 soda and 40-60 of the yarrow... then i have the soda water and the fermented yarrow saved int he favorites...

I start but making the 200 soda waters... then about 20 min later.. i come back and make a stack or 3 of the yarrow.. then start the Kaladim const.. tilll yarrow stuff runs out


MISTLETOE... is a PITA .. not done yet... no ETA.. the Army is keeping me real real busy

ARMY




IF YOU ALL WANT i can write up a quickie for doing kaladim but you have to have all the items in your inventory
 
Was trying to skill up my shamans alchemy, hes at 21 currently but won't let him combine the items that it's trying to in a Medicine Bag. Anys uggestions?
 
MDARG said:
Was trying to skill up my shamans alchemy, hes at 21 currently but won't let him combine the items that it's trying to in a Medicine Bag. Anys uggestions?



is it opening the medicine bag when you run the mac?

if no

1 does the alchemy ini still say medicine bag or does it say colapsable medicine bag?

2 is medicine bag in slot 8 as stated in notes of macro?

3 is any error message popping up?

ARMY
 
On the Mistletoe mac, i noticed that it will crash to desktop when someone is already using the forge, brew barrel, etc... anyway to prevent this?
 
it has a event in ther for the enviro containers being used ...

maybe increase delay might help

I tried all the macros with one of my other toons using them to ensure the event worked.... not sure why yours is not working right

army
 
Thx for respojnding Army.

Error:
You could not possibly combine these items in this container.
 
Just a note - doing alchemy, I was at 83 skill, and it would buy, then sell the combines to do Distillate of Immunization II. Worked with little error from 21 -> 83 though.
 
Sorry for the weird question but I am new to Redguides. Do you need to have your inventory full of all the regents or does this macro "create" the stuff I need? In other words for a Master smith do I need to buy a ton of stuff. Shawn
 
How much cash(plat) would I need to get skill in smithing from 199-300 using the tradeskills macro approx.?
 
Great job army i went from 148 to 248 brewing in about 2 hrs. I only used like 200 pp to. Just an FYI but when i used Krust UI i CTD. Used the old UI and ran like silk
 
How are you taking smithing that high with this it caps at 180 something doesnt it?

nm: mistletoe.mac...
 
and also is there a better mac for tailoring out there, I only need it for epic 1.5 and getting steam dye is a pain in the ass.
 
Having a problem with the tinkering macro. It starts and buys the water and gnomish spirits but then says Buying not found, coldnt find not found....ending macro.

Any help would be great thanks

BTW Im at 197 Tinkering
 
NEW Tradeskill Macros

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