1. Existing rules:
Server starts with only the original EverQuest zones active. Players start at level 1.
When players kill a set of predefined targets, a two-month countdown timer starts. There is a three-month timer before Kunark and Velious can unlock.
When the timer is complete, a two-week vote starts that will enable the next expansion. If the majority chooses 'yes,' the expansion unlocks at the end of the voting period. If the majority chooses 'no,' a new vote begins immediately.
This progression can continue until the server is no longer able to defeat raid targets or until it catches up with live servers.
2. Slower progression
Server starts with only the original EverQuest zones active. Players start at level 1.
When players kill a set of predefined targets, a three-plus month countdown timer starts. When the timer is complete, a two-week vote starts. If the majority chooses 'yes,' the expansion unlocks at the end of the voting period. If the majority chooses 'no,' a new vote begins immediately.
This progression can continue until the server is no longer able to defeat raid targets or until it catches up with live servers.
3. Locked progression
Server starts with only the original EverQuest zones active. Players start at level 1.
When players kill a set of predefined targets, a two-month countdown timer starts. There is a three-month timer before Kunark and Velious can unlock.
OPTION: When the timer is complete, a two-week vote starts that will enable the next expansion. If the majority chooses 'yes,' the expansion unlocks at the end of the voting period. If the majority chooses 'no,' a new vote begins immediately.
OPTION: Dev determines the unlocked progression based on the player completion rates.
At a specific point, determined by Dev, votes are no longer available and progression is complete.
4. Seasonal Challenge Server
The server starts with only original EverQuest zones active, or with content enabled through a later expansion. Players start at level 1.
OPTION: When players kill a set of predefined targets, a vote begins within a week. Each vote lasts two weeks. If the majority chooses 'yes,' the expansion unlocks at the end of the voting period. If the majority chooses 'no,' a new vote begins immediately.
OPTION: Alternatively, Dev may choose to unlock content when progression targets are complete.
Players have a set period of time (one season) to complete as much content as they can. The player(s) who get the farthest will receive recognition and a prize (to be determined later).
Once the season is complete, the server is reset and the challenge begins anew!
I know this is general, but we wanted any players who didn't understand the options to have a place to go for info. And for those who will ask, we don't have any timelines on this. Several factors are at play, like hardware, the option chosen, and other factors. That said, your participation will help us!
Thanks, as always!