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Tip - Never eat your stat food (1 Viewer)

Joined
Mar 19, 2021
RedCents
6,854Ā¢
Here's a handy way to get all the benefits of stat food without ever worrying about consuming it.

You only need mq2react for this.

Put 1 stat food and 1 stat drink in your top-most left-most slot so it takes effect.
Then load up on a few thousand bread and water (stacks by the 1000, which is nice).

The react code below will tell your toon to eat bread and drink water on a regular basis so you are never hungry or thirsty.
This way you can keep just 1 stat food/drink in your inventory without actually consuming it.


Edit: Updated code will spam eat and drink bread and water when you're hungry or thirsty, and will stop when you're full of both. Works better and is less conspicuous:

YAML:
ToonName:
  Eat: enabled
  EatStart: enabled
  EatStop: enabled
Reacts:
  Eat:
    action: /multiline ; /useitem Water Flask; /useitem Loaf of Bread
    condition: "!${Me.Casting.ID} && !${Me.Dead} && ${Me.State.NotEqual[FEIGN]}"
  EatStart:
    action: >-
      /multiline ; /react enable Eat; /react disable EatStart; /react enable
      EatStop
    condition: "${Me.Hunger} < 3000 || ${Me.Thirst} < 3000"
  EatStop:
    action: >-
      /multiline ; /react disable Eat; /react disable EatStop; /react enable
      EatStart
    condition: "${Me.Hunger} > 6000 && ${Me.Thirst} > 6000"

Cheers! Enjoy your bread and water ;)
 
Last edited:
I think Kasino meant mq2feedme
100 percent

Well, no wonder nobody found this useful šŸ¤£

Then again, if I can avoid loading even more plugins, and since I already use react for everything I might as well keep using it.

Also I realized it's silly to use a timer ā€” hadn't seen the hunger and thirst level TLOs yet.
Also, reading the feedme thread made me realize you gotta watch out for casting, death, etc.
So here's my revised version:

YAML:
Reacts:
    Eat:
        action: /useitem Loaf of Bread
        condition: >-
            ${Me.Hunger} < 3500
            && !${Me.Casting.ID}
            && !${Me.Dead}
            && ${Me.State.NotEqual[FEIGN]}
    
    Drink:
        action: /useitem Water Flask
        condition: >-
            ${Me.Thirst} < 3500
            && !${Me.Casting.ID}
            && !${Me.Dead}
            && ${Me.State.NotEqual[FEIGN]}

I'm wondering how low I can set the levels to minimize the bread/water use. Anyone know how low hunger and thirst levels can be before your toon auto consumes?
 
I believe autofeed/drink kicks in around 2500. I would keep the levels at >3000 to give yourself a bit of a buffer in case you ever get stuck in a situation where you can't forcefeed (something stuck on cursor, etc.). Personally I keep mine at 5000, but I've had a few bad experiences eating my stat food...
 
Yea sorry, I haven't thought about feeding for over a year now. I run macros on my guys to stock up when they zone into certain zones, and feedme just spoils me.

React is by far the better option imo (I'm a huge fan of react) so thank you for this.

Threshold is 2-2.5k. I have mine at 5K and have set to autoignore the spam so it never shows glug glug or chomp chomp on my screen.
 
yeah but it does on everyone elses, so when you haveyour team out and about or resting in pok or what ever hub, and they just standing there afk glugging and chomping away its a dead give away.

if you really want have it a random consume check, have it spam feed until you maxed out, and then if in a hub or somewhere you dont need stat food, switch out your stat food with your trash food and turn of the autofeed.
 
yeah but it does on everyone elses, so when you haveyour team out and about or resting in pok or what ever hub, and they just standing there afk glugging and chomping away its a dead give away.

if you really want have it a random consume check, have it spam feed until you maxed out, and then if in a hub or somewhere you dont need stat food, switch out your stat food with your trash food and turn of the autofeed.

Well then, this should be less conspicuous.

YAML:
ToonName:
  Eat: enabled
  EatStart: enabled
  EatStop: enabled
Reacts:
  Eat:
    action: /multiline ; /useitem Water Flask; /useitem Loaf of Bread
    condition: "!${Me.Casting.ID} && !${Me.Dead} && ${Me.State.NotEqual[FEIGN]}"
  EatStart:
    action: >-
      /multiline ; /react enable Eat; /react disable EatStart; /react enable
      EatStop
    condition: "${Me.Hunger} < 3000 || ${Me.Thirst} < 3000"
  EatStop:
    action: >-
      /multiline ; /react disable Eat; /react disable EatStop; /react enable
      EatStart
    condition: "${Me.Hunger} > 6000 && ${Me.Thirst} > 6000"

Edit: updated code to prevent endless loop =)
 
Last edited:
I just started making my own stat food. I force feed planar donuts and kaladim constitutional - I ended up with lots and lots of these as I was skilling up baking and brewing. Both pretty easy and reasonably cheap to make and they're both miraculous, so I'm only force feeding myself once every few hours I guess. It's a good use for these since the Luclin stat foods are expensive to make and/or ingredients can be a pain to farm.

Trying to pin down durations for how long a food actually lasts before you need to eat again looks to have a bunch of different variables. I've read that force-fed food lasts for half as long as it would if it were not forced. So, it would seem that you'd go through twice as much of your forced food using the plugin. On top of that you eat twice as much if you're on a horse. Three times as much in regions like deserts. They also have variables beyond hearty, enduring, miraculous and so forth... each type of food is assigned a variable (a number) which is multiplied by 144 seconds to determine how long it lasts when taking into account the other factors.

Anyway, make your own food/drink. Force feed the long-duration stuff that's easy/cheap to farm/make if you're shy about pigging out in front of people.
 
Too bad there isn't a food bandolier button where you could easily swap positions of stat food and drink and turn off or on mq2feedme for when you are in pok poor or somewhere else you aren't fighting.
 
I just started making my own stat food. I force feed planar donuts and kaladim constitutional - I ended up with lots and lots of these as I was skilling up baking and brewing. Both pretty easy and reasonably cheap to make and they're both miraculous, so I'm only force feeding myself once every few hours I guess. It's a good use for these since the Luclin stat foods are expensive to make and/or ingredients can be a pain to farm.

Trying to pin down durations for how long a food actually lasts before you need to eat again looks to have a bunch of different variables. I've read that force-fed food lasts for half as long as it would if it were not forced. So, it would seem that you'd go through twice as much of your forced food using the plugin. On top of that you eat twice as much if you're on a horse. Three times as much in regions like deserts. They also have variables beyond hearty, enduring, miraculous and so forth... each type of food is assigned a variable (a number) which is multiplied by 144 seconds to determine how long it lasts when taking into account the other factors.

Anyway, make your own food/drink. Force feed the long-duration stuff that's easy/cheap to farm/make if you're shy about pigging out in front of people.
I've done a good bit of testing on this. I don't believe this is true (about duration on forced vs auto).
 
There was a post years ago on an old eqtraders site that said that the length food or drink will last if you right click it is different than if you do not click it - It lasts twice as long when eaten normally (without clicking it). So maybe it used to be that way but has changed over the years with the game mechanics and new foods.


You also have to factor in that races can have different consumption rates, being on a mount, which zone you are in, and there is an AA that slows it along with Jimothy Junior Familiar and other influences.
 
I've done a good bit of testing on this. I don't believe this is true (about duration on forced vs auto).
I've done zero testing on it, I'm just quoting what I've read. I'll take your word for it. It may be an old school mechanic that was removed.
 
definitely not a "this is the end all be all information of all times" or anything, just in the testing i've done i've not seen that. in the testing i've done the amount you get is based on the food you eat, and you can actually go over the normal "cap"
 
Metabolism is the information relevant here. Large races consume more food over time than smaller races with, I believe, Vah Shir consuming the most. The information from Redmonkey is also relevant.

Outside of that itā€™s mostly just math, thereā€™s a cap on how much you can eat or drink and you will stop eating when you are at or above that cap. The amount that a food or drink gives you is based on the duration and force feeding gives you less than auto.

You can test this by letting your hunger value go to 0 and then auto eating and note the hunger value. Then let it go to 0 again and force feed yourself the same food. The hunger value will be different. To make this a valid test, you have to make sure you immediately force consume the food and donā€™t let it auto eat. The reason a lower number is better to test with is because the hunger value is constantly counting down so you introduce less variation.

Thereā€™s also something about how the food in the top slot also determines the next time you eat based on its duration, but I donā€™t fully remember how that works and itā€™s easier to test the other numbers.
 
Metabolism is the information relevant here. Large races consume more food over time than smaller races with, I believe, Vah Shir consuming the most. The information from Redmonkey is also relevant.

Outside of that itā€™s mostly just math, thereā€™s a cap on how much you can eat or drink and you will stop eating when you are at or above that cap. The amount that a food or drink gives you is based on the duration and force feeding gives you less than auto.

You can test this by letting your hunger value go to 0 and then auto eating and note the hunger value. Then let it go to 0 again and force feed yourself the same food. The hunger value will be different. To make this a valid test, you have to make sure you immediately force consume the food and donā€™t let it auto eat. The reason a lower number is better to test with is because the hunger value is constantly counting down so you introduce less variation.

Thereā€™s also something about how the food in the top slot also determines the next time you eat based on its duration, but I donā€™t fully remember how that works and itā€™s easier to test the other numbers.
definitely sounds more scientific testing and reliable results than what i did :)
 
Thanks. Nice to see React coming in handy.

I just use MQ2Autofeed. It's pretty snazzy.
Highlight your food and type /autofeed add
Highlight your drink and type /autodrink add
Then activate both: /autofeed 5000 /autodrink 5000

Good to go!
Ok, I have been doing this but if my monitor shuts off my character will eat the wrong damn food careful if you AFK for a long time. Or possibly my autofeed isn't loading on login or something? I'm not sure but my characters have ate about 35k in food already lol
 
Tip - Never eat your stat food

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