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Config - Necromancer 110

Joined
Aug 8, 2015
RedCents
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Marnan submitted a new resource:

Necromancer 110 - An attempt to put out useful DPS in today's fast killing environment

[General]
KissAssistVer=11.001
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=13
Buffs1=Secret Dawn Charm of Security
Buffs2=Shield of Order
Buffs3=Ashen Skin|Cond16
Buffs4=Mortifier's Unity|Dual|Flesh to Venom Rk. II
Buffs5=Gift of the Grave|DUAL|Gift of the Grave III
Buffs6=Bridle of the Cursed Kirin|mount
Buffs7=Blood Magic|Mana|85|50
Buffs8=Death Bloom|Mana|50|50
Buffs9=Terrak-Nar, Emperor's Bulwark|DUAL|Illusionary Spikes XXIII:Permanent
Buffs10=Glowing Modulation...

Read more about this resource...
 
This is a work in progress. It's designed to put out decent DPS. If I was playing the necro by hand, I'd probably configure it differently, but I wanted an .ini configuration that would work decently with fast under twenty-second kills, but scale up with longer kills. In other words, this is my lazy-man's configuration for all group situations with one HUGE CAVEAT.

Remote Blight is probably your best DPS spell in today's game, but it's an AE aura and you'll want to comment (!) it out when your tank can't handle multiple mobs. I usually keep it up when killing blue and yellow trash in Stratos or pulling mobs in Ash, but in Mearatus, I turn it off, because it will get me killed (it works if you camp right in the center and can handle the occasional named popping on you). You definitely won't want Remote Blight operating if you're doing any kind of mezzing.

A few comments on my design theory,

BUFFS

Buffs4=Mortifier's Unity|Dual|Flesh to Venom Rk. II

I do this, because I want Flesh to Venom up.

Buffs13=Flesh to Poison|ME|Cond1

Condition 1 makes sure that you have Flesh to Venom up before you cast Flesh to Poison, since they stack if you cast them in the right order, but if you cast flesh to venom second, it will overwrite flesh to poison.

I had Flesh to Venom and Flesh to Poison memmed at once point for casting as DPS when they went down, but I can't spare the spell slots. Same with convergence; battle rezzes are nice, but can't spare the spell slot.

DPS

I leave a lot of trash in my DPS stack, because in testing, it didn't seem to hurt DPS much, but it didn't do a ton for it either.

Don't save Blightbringer's Tunic of the Grave for named. It's on a five minute timer. I have my 2.5 Epic and maxed crit aas, so I don't want multiple crit enchancements going at once. Condition 7 is my attempt to do this. Same with Embalmer's Carapace. I use it more for the crit enhancement than the rune. With Remote Sphere of Blight, it recasts only when the aura isn't up.

I put my fast dots first, because too often the mob will be dead before I get to them otherwise. In a perfect world, I'd cast the longer dots first if the mob was going to be up for over 30 seconds or so.

Ignite memories does nothing and should be taken out. By this, I mean it never gets cast, because other stuff gets cast. I had it in and just didn't take it out yet.

I've played with casting Refute for Blood at the beginning as an opener, hoping to pop Chaotic Power. It doesn't really matter if you're doing continuous pulls.

Condition 9 was there for those AAs I wanted to save for named, but I'm not using it right now as I wanted to up my sustained DPS.

Results

Using the tank pet, I got 118K DPS over the course of 42 mobs in Stratos. The kill time ranged from 5 seconds to 82 seconds, but average was 25 seconds. This is a work in progress and I'll make more changes. If a DPS can't do 100K average sustained, he's not worth putting in the group. Right now, my necro just qualifies. He's also doing the pulling, keeping at least two mobs in camp at all times. That may impact his DPS some.
 
Marnan updated Necromancer 110 with a new update entry:

Removed ignite memories. Change Heal, Buff and DPS sections to match your gear.

[General]
KissAssistVer=11.001
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=13
Buffs1=Secret Dawn Charm of Security
Buffs2=Shield of Order
Buffs3=Ashen Skin|Cond15
Buffs4=Mortifier's Unity|Dual|Flesh to Venom Rk. II
Buffs5=Gift of the Grave|DUAL|Gift of the Grave III
Buffs6=Bridle of the Cursed Kirin|mount
Buffs7=Blood Magic|Mana|85|50
Buffs8=Death Bloom|Mana|50|50
Buffs9=Terrak-Nar, Emperor's Bulwark|DUAL|Illusionary Spikes XXIII:Permanent
Buffs10=Glowing Modulation...

Read the rest of this update entry...
 
I stopped playing sometime around November and have not gotten the latest expansion. But I've been thinking about coming back and if I do, I'll update and post the MySpells. I don't have that information easily available right now. My apologies.
 
Marnan updated Necromancer 110 with a new update entry:

Changed Spire; Added a [MySpells] Section so it should mem spells properly.

[General]
KissAssistVer=11.001
[Spells]
CastingInterruptOn=0
LoadSpellSet=2
SpellSetName=KissAssist
MiscGem=13
MiscGemLW=0
MiscGemRemem=1
[Buffs]
BuffsOn=1
BuffsSize=13
Buffs1=Secret Dawn Charm of Security
Buffs2=Shield of Order
Buffs3=Ashen Skin|Cond16
Buffs4=Mortifier's Unity|Dual|Flesh to Venom Rk. II
Buffs5=Gift of the Grave|DUAL|Gift of the Grave III
Buffs6=Bridle of the Cursed Kirin|mount
Buffs7=Blood Magic|Mana|85|50
Buffs8=Death Bloom|Mana|50|50
Buffs9=Terrak-Nar, Emperor's...

Read the rest of this update entry...
 
I don't have my necro any longer (sold him when I quit game a year ago), so I can't easily test this. But I've tried to fix some of the things I know have changed and make it so that it will now mem spells (added a MySpells section).

If this doesn't work, PM me or post what the issue is and I'm game to try and fix this. If I had the necro, there are some changes to the 115 necros now that make them more competitive.

So as to the changes,

Changed Third Spire of Necromance to Spire of Necromancy: e.g.,



DPS13=Spire of Necromancy|99|Cond10


Added a [MYSPELLS] Section: e.g.,

[MySpells]

Gem1=Remote Sphere of Blight
Gem2=Call Skeleton Army
Gem3=Dissident Paroxysm
Gem4=Azeron's Flashblaze
Gem5=Mourgis' Swift Decay
Gem6=Adalora's Swift Lifedraw
Gem7=Pyre of the Shadewarden
Gem8=Pyre of Jorobb
Gem9=Ignite Memories
Gem10=Refute for Blood
Gem11=Soulsiphon
Gem12=Consume Essence
Gem13=Convergence



Added a [Spells] Section: e.g.,



[Spells]

CastingInterruptOn=0
LoadSpellSet=2
MiscGem=13
MiscGemLW=0
MiscGemRemem=1
 
Marnan updated Necromancer 110 with a new update entry:

This still needs testing with respect to burns. I may work them into the DPS routine. During routine DPSing, it appear solid. But I'm not happy with how it deals with named mobs. Some of the stuff that deals with invulnerabilies may need to come out; I'm actively on my necro, so I just click them off as needed.

Complete Rewrite; Fixed Merged AAs; Minimized Annoying Buffs; Disable Remote Sphere if Mez; Mean DPS

INI:
[General]
KissAssistVer=12.001
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=7
Buffs1=Shield of Order|Me
Buffs2=Mortifier's Unity|Dual|Flesh to Poison
Buffs3=Blood Magic|Mana|85|50
Buffs4=Death Bloom|Mana|50|50
Buffs5=Glowing Modulation Shard|MANA|40|60
Buffs6=Radiant Modulation Shard|MANA|40|60
Buffs7=Flesh to Venom|Me
RebuffOn=1
CheckBuffsTimer=10
[DPS]
DPSOn=2
DPSSize=14
DPSSkip=20
DPSInterval=2
DPS1=Scent of Thule|99|Once
DPS2=Call Skeleton Army|99
DPS3=Remote Sphere...

Read the rest of this update entry...
 
Last edited:
Marnan updated Necromancer 110 with a new update entry:

Took out Infuse Ally; casts too often. Worked some more AAs into DPS, staggering between spells.

INI:
[General]
KissAssistVer=12.001
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=7
Buffs1=Shield of Order|Me
Buffs2=Mortifier's Unity|Dual|Flesh to Poison
Buffs3=Blood Magic|Mana|85|50
Buffs4=Death Bloom|Mana|50|50
Buffs5=Glowing Modulation Shard|MANA|40|60
Buffs6=Radiant Modulation Shard|MANA|40|60
Buffs7=Flesh to Poison|Me
RebuffOn=1
CheckBuffsTimer=10
[DPS]
DPSOn=2
DPSSize=16
DPSSkip=20
DPSInterval=2
DPS1=Scent of Thule|99|Once
DPS2=Call Skeleton Army|99
DPS3=Gathering...

Read the rest of this update entry...
 
Marnan updated Necromancer 110 with a new update entry:

Tested. Works. Narrowed it Down. Effectively Burns Continuously. No Wake the Dead (not worth it).

INI:
[General]
KissAssistVer=11.005
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=7
Buffs1=Shield of Order|Me
Buffs2=Mortifier's Unity|Dual|Flesh to Venom
Buffs3=Blood Magic|Mana|85|50
Buffs4=Death Bloom|Mana|50|50
Buffs5=Glowing Modulation Shard|MANA|40|60
Buffs6=Radiant Modulation Shard|MANA|40|60
Buffs7=Flesh to Poison|Me
RebuffOn=1
CheckBuffsTimer=10
[DPS]
DPSOn=2
DPSSize=24
DPSSkip=20
DPSInterval=2
DPS1=Bestow Relife|100|Once|Cond4
DPS2=Scent of Thule|99|Once
DPS3=Call...

Read the rest of this update entry...
 
Last edited:
I am happy with this current version of the KA Ini file. I'm using KA 12. I doubt I'll change this until my Necro Hits 115.

You'll want to input your robe. You can include your clickies and toys, I didn't put them in. You'll note he casts Mortifier's Unity and Flesh to Poison. Flesh to Venom and Flesh to Poison stack as long as you cast (via Mortifier's Unity) flesh to venom first. Below gives you an idea of the kind of DPS I'm getting in a fast killing group.

It's not great, but when the mobs is dying in between 17 and 25 seconds, a necro is not going to shine in terms of DPS. But if they are pulling four or five mobs at once, your remote sphere is going to start to shine (even if it doesn't shop up in formal DPS parses). I understand the 115 necro is doing much, much better.

Below is some of the numbers I got,

Untitled-2.jpg
 
Last edited by a moderator:
Bro, the way you describe your ini and the reasons for using what you do is excellent. I wish more folks wrote descriptions like that. I also appreciate you being so up front about the use of sphere and how to work it in to your ini depending on if you use mezzers or not. Very good job, hope you stick with this.
 
Config - Necromancer 110

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