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Problem - Nav doesn't unpause after getting unstuck

No - the nav line is still displaying, but toon is not moving. and the unstick code seems to run when toon is in wide open areas, with nothing to get stuck on. Can move the toon along the line manually. I see you added a force unpause overnight, will let you know if it happens again.
 
OK, so some clarification. Still happening, on driver - Nav command coming from a different plugin/script - Groupinfo(Run To menu item),mq2map(CtrlShift Left click on map), or mq2Nav(/nav spawn xxxxx). RGMercs detects stuck nav, pauses nav, reports unstuck successful, and then says it is resuming nav, but nav doesn't resume until another /nav pause is issued, or the nav from other is repeated. Does not ever seem to be any reason for the stuck detection to have fired.
 
Seeing this on live as well, just updated to 2.11 Build 2678. Puller gets caught in a trap, trap expires, puller will not resume...anything. Stuck in downtime mode. I turned on debugging, and it looks like he is stuck at the following


RGMercs:VERBOSE <966125.591> (movement.Lua ::
DoNav():58)] >>> Ignoring DoNav (pause) because the
last nav command is the same - let's not spam it.
RGMercs:VERBOSE <966125.601> (move.Lua ::
IAmStuck():832)] >>> IAmStuck(): Stuck: false,
Nav.Active(): true, Nav.Paused(): true, Nav.Velocity(): 0
TimeSinceLastPositionChange(): 10,
AttemptToFixStuckTimer(): 5, LastNavCmdTime: 5s,
LastNavCmd: pause
RGMercs:DEBUG <966125.612> (config.Lua ::
PeerSetSetting():3277)] >>> (Core) LogLevel is now:
I [Range: 1-6 ] | [Default: 3

[RGMercs:DEBUG <966137.661> (casting.Lua ::
SetLastCastResult():2375)] >>> Set Last Cast Result
=>CAST SUCCESS
 
Problem - Nav doesn't unpause after getting unstuck

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