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NA Official MQ2-20110317 Compile Release Updated 03.18.2011

Maskoi

old and salty
Joined
Sep 28, 2005
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NA Official MQ2-20110317 Compile Updated 03.18.2011
Current Compile Notes

MQ2Trek - Recent patch broke Mq2Trek use MQ2rwarp & Mq2Piggyzone
MQ2FippyZone - New chain zone plugin for progression servers Info Here

MQ2BagWindow is Here!
MQ2BagWindows is the the current solution for the broken item swapping and items in bags.
MQ2Melee, MQ2Cast, MQ2Exchange, MQ2Cursor, MQ2ThrowIt, MQ2Feedme all of these plugins have been rewritten to support MQ2BagWindow

BEFORE YOU DO ANYTHING ELSE DOWNLOAD THIS FILE and put it in your everquest/uifiles/default folder or custom ui folder
View attachment 4414

A few changes:
MQ2Addicts is required if you're going to run our packet hacks in order to use the following plugins. MQ2AASpend, MQ2Ghost, MQ2IstantMem, MQ2OcFarTrade, MQ2Pax, MQ2Piggyzone, MQ2RWarp, MQ2Supercast, MQ2ZoneLock

It should autoload if you use the Macroquest.ini in the compile. If not, please /plugin MQ2Addicts in game. Packet blocking is no longer part of MQ2Main.


MQ2DoCrack.ini is included. Thanks Czarman!

I'll say it again just in case it was missed: MQ2ADDICTS is REQUIRED if you want to use our packet hacks. Please be sure to load (/plugin MQ2Addicts) it in game if you do not use the Macroquest.ini I provide, which will load it automatically.

SOME PLUGINS STILL MAY NOT WORK INCLUDING

MQ2AutoForage
MQ2CastTimer

Borked plugins were left out of source file. Expect bugs as the new ones are reported everyday.


Recent Updates & Additions:
--03/17/2011--
--Updated for today's patch

--03/09/2011--
--Updated for today's patch

--02/17/2011--
--Updated for today's patch

--02/12/2011--
--Updated for today's patch

--01/27/2011--
--MQ2Supercast fixed.

--01/13/2011--
--Updated for today's patch
--MQ2Speed, MQ2SuperDuperReallyGhettoSpeed, MQ2Setgrav removed from compile all commands rolled into MQ2Pax.

Instructions:

  1. Download the zip at the bottom of this post
  2. Unzip to a folder of your choice
  3. Run MacroQuest2.exe from that folder
  4. Run EverQuest.exe
  5. In-Game, type "/plugin <plugin name>" to add all plugins you wish to use
  6. Refer back to this post for any syntax and plugin descriptions you need

Plugin Commands can found here

Please post any issues below and any broken plugins here.

BEFORE YOU DO ANYTHING ELSE DOWNLOAD THIS FILE
and put it in your everquest/uifiles/default folder or custom ui folder
MQ2Melee, MQ2Cast, MQ2Exchange, MQ2Cursor, MQ2ThrowIt, MQ2Feedme will not work with out it.

For compilers using our source code. MQ2Melee, MQ2Cast, MQ2Exchange, MQ2Cursor, MQ2ThrowIt, MQ2Feedme
The plugins listed above require the file moveitem.h in your root source code folder.
This file is included in our source code zip file. MQ2 VIP Members can view more info here.
.

View attachment 4415
 
Last edited:
Re: NA Official MQ2-20110309 Compile

ATTENTION:

Plugin Authors, if your plugin is included in this compile, and you don't want it to be, send me a PM and I will remove it immediately.

Click Here for Plugin Commands and Info

If there is a * after the plugin name in the list, we consider it to be an active hack and noticeable to others in some circumstances.

--MQ2AASpend*
--MQ2Addicts*
--MQ2AdvPath
--MQ2Autoforage
--MQ2Autosize
--MQ2AutoSkills
--MQ2BagWindow
--MQ2Bandolier
--MQ2Bardswap
--MQ2Bucles
--MQ2Bufftools
--MQ2Bzrsrch
--MQ2Cast
--MQ2Casttimer
--MQ2Charnotes
--MQ2Chat
--MQ2ChatWnd
--MQ2Combat
--MQ2Cursor
--MQ2CustomBinds
--MQ2Customsound
--MQ2Debuffs
--MQ2DoCrack*
--MQ2Doors
--MQ2DPS
--MQ2EQBC
--MQ2EQBugFix
--MQ2EQIM
--MQ2Events
--MQ2Exchange
--MQ2Faerune*
--MQ2Feedme
--MQ2Fps
--MQ2Ghost*
--MQ2GMCheck
--MQ2HUD
--MQ2Irc
--MQ2ItemDisplay
--MQ2Labels
--MQ2LinkDB
--MQ2Main
--MQ2ManPages
--MQ2Map
--MQ2Melee
--MQ2Missing
--MQ2Moveutils
--MQ2Netbots
--MQ2Netheal
--MQ2OcFarTrade*
--MQ2Otd
--MQ2Pax*
--MQ2Paranoid
--MQ2Piggyzone*
--MQ2Pop
--MQ2Randomstuff
--MQ2Reward
--MQ2Rez
--MQ2RWarp*
--MQ2Slave
--MQ2Supercast V2.0*
--MQ2Spawnmaster
--MQ2Spellhotkeys
--MQ2SuperStacker*
--MQ2Targets
--MQ2Telnet
--MQ2Template
--MQ2Timestamp
--MQ2Tracking
--MQ2TributeManager
--MQ2Twist
--MQ2Vendors
--MQ2WinXP
--MQ2XPTracker
--MQ2ZoneLock*

Click Here for Plugin Commands and Info
 
Re: NA Official MQ2-20110309 Compile

New MQ2DoCrack.ini file uploaded top of 1st post.
 
Re: NA Official MQ2-20110309 Compile

mq2melee keeps trying to cast aura, even when its up-
Says "No such 'string' member 'ID'

downshit1=/if (${Spell[Champion's Aura].Stacks[0]} && !${Me.Aura[Champion's Aura].ID} && !${Me.Moving} && !${Me.Invis}) /doability "Champion's Aura"
 
Re: NA Official MQ2-20110309 Compile

THeres another thing, not something new to this compile, but for awhile now I have CTD when I try to camp to char select.. any ideas on why??
 
Re: NA Official MQ2-20110309 Compile

mq2melee keeps trying to cast aura, even when its up-
Says "No such 'string' member 'ID'

downshit1=/if (${Spell[Champion's Aura].Stacks[0]} && !${Me.Aura[Champion's Aura].ID} && !${Me.Moving} && !${Me.Invis}) /doability "Champion's Aura"

The MQ2 devs have been changing aura a lot lately. Lots of postings on aura weirdness.

Try changing
Rich (BB code):
!${Me.Aura[Champion's Aura].ID}
Rich (BB code):
to 
!${Me.Aura[Champion's Aura].Length}
 
Re: NA Official MQ2-20110309 Compile

THeres another thing, not something new to this compile, but for awhile now I have CTD when I try to camp to char select.. any ideas on why??

PM me your macroquest2.ini file or post what plugins are loading from there.
 
Re: NA Official MQ2-20110309 Compile

Under plugins in the ini I got-

mq2labels=mq2labels
mq2itemdisplay=mq2itemdisplay
mq2custombinds=mq2custombinds
mq2hud=mq2hud
mq2fps=mq2fps
mq2map=mq2map
mq2bzsrch=mq2bzsrch
mq2chatwnd=mq2chatwnd
mq2eqbugfix=mq2eqbugfix
mq2addicts=mq2addicts
mq2rwarp=mq2rwarp
mq2piggyzone=mq2piggyzone
mq2exchange=mq2exchange
mq2pax=mq2pax
mq2supercast=mq2supercast
mq2bagwindow=mq2bagwindow
mq2cast=mq2cast
mq2melee=mq2melee
 
Re: NA Official MQ2-20110309 Compile

I'm getting a CTD whenever using /fippyzone or /fippyfindpath. Using /fippysuccor or /fippygate is fine.
 
Re: NA Official MQ2-20110309 Compile

I'm getting a CTD whenever using /fippyzone or /fippyfindpath. Using /fippysuccor or /fippygate is fine.

I was using /fippyzone a ton earlier testing it for some stuff.
What zone were in?
Where were you trying to to zone to findpath to?

Also make sure you have mq2addicts loaded.

/plugin mq2addicts
 
Re: NA Official MQ2-20110309 Compile

gfay to cb, freeport to ro, I Can test some if you like in ro.
 
Re: NA Official MQ2-20110309 Compile

gfay to cb, freeport to ro, I Can test some if you like in ro.

Just tested again no crashes.
Is your everquest fully patched?
Delete your current mq2fippyzone.dll. Download current compile and replace it with the new one see if that works.
 
Re: NA Official MQ2-20110309 Compile

The MQ2 devs have been changing aura a lot lately. Lots of postings on aura weirdness.

Try changing
Rich (BB code):
!${Me.Aura[Champion's Aura].ID}
Rich (BB code):
to 
!${Me.Aura[Champion's Aura].Length}

Works now :)
 
Re: NA Official MQ2-20110309 Compile

to upgrade from the last compile is the docrack.ini the only thing I need to replace?
 
Re: NA Official MQ2-20110309 Compile

to upgrade from the last compile is the docrack.ini the only thing I need to replace?

Last compile as in Feb 17th? You need to download the entire new compile because of the March 9 patch. The docrack ini file was delayed so I posted it after I posted the compile. So if you downloaded and are using the 03/09 compile all you need is the docrack.ini.
 
Re: NA Official MQ2-20110309 Compile

MQ2DoCrack ini - Updated file attached in first post 3/10/2011
 
Re: NA Official MQ2-20110317 Compile

Updated early with Abyss's posted patch. Everything seems to be working ok. Report any issues as usual.
 
Re: NA Official MQ2-20110317 Compile

Using /speed appears to cause disconnects. Running across zone after logging in and got kicked. Same plugins loaded as before patch.
 
Re: NA Official MQ2-20110317 Compile

Using /speed appears to cause disconnects. Running across zone after logging in and got kicked. Same plugins loaded as before patch.

Yar thought there might be some weirdness. Should hold us over until official MQ2 source code is released though.
 
Re: NA Official MQ2-20110317 Compile Temp Release

Great job keeping up with the complies lately guys =] Im sure i speak for us all when i say I appreciate the work!

Im kind of new to the whole thing, was wondering if there was a plugin to tell what type of loot is on a mob?

Or perhaps they are all on a random generator and no way to tell?
 
Re: NA Official MQ2-20110317 Compile Temp Release

Ghost seems to be broken.

/ghost on then warp to a target and the mob agros and I actually warp vs ghosting from other clients viewpoint.
 
Re: NA Official MQ2-20110317 Compile Temp Release

/octrade also resulting in crashing.

This is kind of a temp compile still waiting on the mq2 source release. Will see if I can dig up the working values for those in meantime.
 
NA Official MQ2-20110317 Compile Updated 03.18.2011

octrade, ghost and speed fixed
 
eq patched? getting an incorrect client error

edit: yep. source is up at least though!
 
MQ2Trek Broken, as is my heart.

I want MQ2Trek fixed again, I used it for the short time it was up and running and I LOVED IT :) You got me hooked, and I love the "warp i" which isn't usable with rwarp. Oh well, You guys do a great job with everything as it is. Just promise me you're not going to let Trek die a horrible death. :qq: :drink
 
Re: MQ2Trek Broken, as is my heart.

I want MQ2Trek fixed again, I used it for the short time it was up and running and I LOVED IT :) You got me hooked, and I love the "warp i" which isn't usable with rwarp. Oh well, You guys do a great job with everything as it is. Just promise me you're not going to let Trek die a horrible death. :qq: :drink

Yes I love it to. I am trying fix it but haven't had much time to look at it. If I can't fix it I wil try to incorporate the extra warp features into our mq2rwarp.
 
Is superghetto speed a plugin on this? If is so does it auto load or do you have to manually load it?
 
Is superghetto speed a plugin on this? If is so does it auto load or do you have to manually load it?

We had 3 speed plugins including ours so I didn't see a big need for all them since they do the same thing. I dropped mq2speed and MQ2superghettopeed from the compile.

/mq2pax
/speed #
 
Ok. Seems like im running really fast but I havent turned anything on. How would I go about turning it off?
 
then you don't have the speed plugin loaded
/plugin mq2pax
 
I didnt think so Maskoi, but this one toon swore up and down i was running something other than basic rs5. lol
Thank you for the info and help I apreciate it.
 
NA Official MQ2-20110317 Compile Release Updated 03.18.2011

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