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MySEQ Open (Live server offsets)

💾Software MySEQ Open (Live server offsets) 2026-05-28

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Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

Yup, hit r after everytime i updated the ini file.
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

After you updated the ini, did you save it?

You could also try closing your editor and mySEQ then running it again.
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

Got broken in today's ninja patch. :(

Edit: Thanks guys for the quick update!!
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

Updated for today's patch.
Enjoy & hit thanks so I can continue updating in the future.
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

updated
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Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

updated
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

the Spawn locations are rarely working... is there a known fix or reason for this?
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

updated
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

Hi can Redbot or eqmule or anyone else out there that knows how to find all the offsets please post a guide on how to do it.

I have been personally told you can only do this on a single core 32 bit windows pc is this true?
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

updated!
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

updated
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

In case the test patch is the same one that goes live... here are the offsets for test.

Remember to hit that thank button.

Rich (BB code):
#
#    Copyright (C) 2006 - 2013  All developers at http://sourceforge.net/projects/seq
#
#    This program is free software; you can redistribute it and/or
#    modify it under the terms of the GNU General Public License
#    as published by the Free Software Foundation; either version 2
#    of the License, or (at your option) any later version.
#
#    This program is distributed in the hope that it will be useful,
#    but WITHOUT ANY WARRANTY; without even the implied warranty of
#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#    GNU General Public License for more details.
#
#    You should have received a copy of the GNU General Public License
#    along with this program; if not, write to the Free Software
#    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
#

[File Info]
PatchDate=02/21/2018

[Port]
port=5555

[Memory Offsets]
ZoneAddr=0xf308c8
CharInfo=0xf20f2c
TargetAddr=0xf22f80
ItemsAddr=0xf1f434
WorldAddr=0xf20698

[WorldInfo Offsets]
WorldHourOffset=4
WorldMinuteOffset=5
WorldDayOffset=6
WorldMonthOffset=7
WorldYearOffset=8

[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xa4
TypeOffset=0x125
SpawnIDOffset=0x148
#  pet owner id
OwnerIDOffset=0x474
# dword HideMode
HideOffset=0x33c
# level offset
LevelOffset=0x340
# class offset
ClassOffset=0x0f98
# dword Race = Class-8
RaceOffset=0xF90
# ActorEquipment + 8c
PrimaryOffset=0x10A0
# Offhand Offset DWORD
OffhandOffset=0x10b4

[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x70
YOffset=0x74
ZOffset=0x78
NameOffset=0x1c

# Using the new Debug CLI
# =======================
# To start the server in debug mode, run the server with the 'debug' argument:
#
#   myseqserver debug
#
# You will see the menu, which looks like this:
#
#        Debug Menu
#  =======================
#    d) display current offsets
#    r) reload all offsets from INI file
#  spo) set a primary offset   (index/name) (hex value)
#  sso) set a secondary offset (index/name) (hex value)
#   ez) examine raw data using pZone
#   et) examine raw data using pTarget
#   ew) examine raw data using pWorld
#   fz) find zonename using pZone (zonename)
#   ft) find spawnname using pTarget (spawnname)
#   fs) find spawnname using pSelf (spawnname)
#   ps) process a spawn entity using pSelf
#   pt) process a spawn entity using pTarget
#   sp) scan process names (process name)
#  sft) scan for floating point using pTarget (X,Y,Z)
#  sfa) scan for floating point using Address (X,Y,Z,Address)
#  sfw) scan for world offsets using game date (mm/dd/yyyy)
#   sg) scan for ground items
#   ws) walk the spawnlist (reverse) using pSelf
#   wt) walk the spawnlist (reverse) using pTarget
#   vs) walk the spawnlist (forward) using pSelf
#   vt) walk the spawnlist (forward) using pTarget
#    x) exit
#
# >
#
#
# To select a command, type it in and press Enter. Some commands require
# arguments, which are indicated in parenthesis.
#
# If you are having troubling just accessing the EQ process, first try the 'scan process names' command:
# > sp
#
# You can provide an optional process name to attempt to scan for and access, but if you do not provide
# any arguments, then it will default to 'eqgame'. You will see a list of processes detected on your system
# and if a match is found, it will try and access it, providing feedback on the results. Prior to server v1.19.1,
# this was a case-sensitive match. For server v1.19.1 and higher, the check is case-insensitive. We had some
# problems on a Win2K system regarding this.
# 
# When new offsets are needed, you can start the server in debug mode and it will use the
# old offsets as starting points to locate the new offsets.
#
# The first thing is to locate the zonename. Just enter a zone that you know the name of, like the Bazaar,
# and use the "fz" command along with the appropriate shortname for the zone:
# > fz Bazaar
#
# You should see a list of matches. Anyone of them could potentially be a valid pZone value. Select one and
# place it in the INI file above under ZoneAddr. Now press 'r' to reload the INI file into the debug server.
# Press 'd' to verify your change was actually loaded.
#
# Next we want to locate the pTarget value, stored above as TargetAddr. Inside the game, select any target NPC
# or PC other than yourself. It is best to select a uniquely named NPC, like "Boss Hogg". Do not select an NPC
# with a re-used name, like "a rat". Now you need to determine the hidden name of that NPC. To do this, replace
# any spaces in the name with underscores, and stick a 00 on the end. So "Boss Hogg" becomes "Boss_Hogg00".
# Use this hidden name as the sole argument to the 'ft' command:
# > ft Boss_Hogg00
#
# You should see a list of matches. Anyone of them could potentially be a valid pTarget. Select one and
# place it in the INI file above under TargetAddr. Press 'r' to reload the INI file.
#
# Next we want to locate the pSpawnlist value, stored above as SpawnHeaderAddr. This is very easy once you have
# pTarget done above. Simply select any target in the game and use the 'wt' command:
# > wt
#
# You should see a long list of spawn information dump out. At the end, we do an automatic scan looking for
# where that entry point pointer lives. You should see a list of matches. Anyone of them could potentially be
# a valid pSpawnlist. Select one and place it in the INI file above under SpawnHeaderAddr. Press 'r' to reload
# the INI file.
#
# Next we want to locate the pSelf value, store above as CharInfo. Inside the game, select yourself as the
# target (press F1) and use the 'ft' command along with your characters first name:
# > ft Yourfirstname
#
# You should see a list of matches. Anyone of them could potentially be a valid pSelf. Select one and
# place it in the INI file above under CharInfo. Press 'r' to reload the INI file.
#
# Last we want to locate the pGroundItems value, stored above as ItemsAddr. Just use the 'sg' command and
# look for matched pointers that look like 'ITxxxxx_ACTORDEF', where xxxxx is any 3 or 5 digit number.
# > sg
# Scanning for 'IT' from 0x7d62c4 to 0x9d62c4
# Pointer match found at 0x8d62c4. Full string is IT10805_ACTORDEF
# Pointer match found at 0x9bc648. Full string is ITORTOKEN
#
# Of course the first one here looks good. Put it in the INI file above under ItemsAddr. Press 'r' to
# reload the INI file.
#
# You can now exit the server (press 'x') and restart it in normal mode. Try attaching the client to it.
# As long as none of the secondary offsets have changed, it should work. If it only works for a short time
# and then stops working, repeat the above procedure, but this time make different selections in the match
# lists.
#
# If the secondary offsets have changed, or the basic design of how they obtain spawn information, the server
# may need to be updated. The other debug options can be used to aid in locating secondary offsets, but it
# is so involved that it is probably best to use a full blown RAM editor. Please visit our forums to learn
# how to help ( http://www.showeq.net/ and look for the MySEQ subforums).
#
# Notes:
# - All string searches are case sensitive!
# - As you get matches, write them all down! If a function works for a minute or so and then stops working, try the
#   next match in the list.
# - If you use the spo/sso functions, the changes are NOT made in the INI file. Once you exit, those changes are lost.
# - Only reverse walks (wt/ws) will scan for entry point pointers. Forward walks will just show the spawns and return.
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

updated!
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

After today's patch on Live, everything is showing up as level 0 on the Feb 21 edit at 2:37 PM EST version of the offsets.
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

After today's patch on Live, everything is showing up as level 0 on the Feb 21 edit at 2:37 PM EST version of the offsets.

Fixed. Check main post.
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

Still no bueno here. Everything shows as wonky levels with UNKNOWN shown for class/race/equipment

Class/Race/Equipment isn't found yet, still working on that. Level should work fine. Make sure you reload your offsets.

edit: Equipment should be good now. Just need to find class/race. Lots of things got changed in this patch (Daybreak upgraded to vs2013) so they broke everyone's sigs.

edit2: Should be fixed. Make sure you have the below:


LevelOffset=0x3D8
# BYTE Class
ClassOffset=0xF94
# dword Race = Class-8
RaceOffset=0xF8C
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

Class/Race/Equipment isn't found yet, still working on that. Level should work fine. Make sure you reload your offsets.

edit: Equipment should be good now. Just need to find class/race. Lots of things got changed in this patch (Daybreak upgraded to vs2013) so they broke everyone's sigs.

edit2: Should be fixed. Make sure you have the below:


LevelOffset=0x3D8
# BYTE Class
ClassOffset=0xF94
# dword Race = Class-8
RaceOffset=0xF8C

Same as you on everything except,
# DWORD pets has this merc dont MasterID
OwnerIDOffset=0x544
# dword HideMode
HideOffset=0x4b0
# BYTE Level
LevelOffset=0x3d8
# BYTE Class
ClassOffset=0xf94
# dword Race = Class-8
RaceOffset=0xf8c

i've updated the first post.
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

Updated on the 22 and now I have lost most of the respawn data /locations anyone else?

- - - Updated - - -

RESPAWN timers don't reset afterkilling
location of spawn points that blink red 30seconds o so b4 spawn are gone
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Agnarr & Phinigel

Updated for LIVE 3/14/2018
 
Hi all,
I am not sure what i did to the map but it changed and i don't like it!
I used to have an "x" on all spawn points after i killed a mob. When i put my cursor on that X then i could see when it was going to respawn. That is no longer the case. I have no "x" where the spawn point is.
Any clue?
I did not mess with any settings btw.
 
how do i add a spawn entry - or is there an INI i can copy and paste - example... named mobs in Unrest?
 
Re: MySEQ (better than MQ2Map!) for all live servers, including Coirnav & Agnar

Any update to working Test offsets? The ones listed here and on the Redbot linked thread don't seem to be accurate.
 
Anyone having issues with spawn timers showing up on MySEQ map? Not seeing the plus marks at all now for some reason. I have made sure spawn cool-down and spawn points are selected as show on map.
 
Seems like they did a mini patch this morning? I had to patch before logging in but servers didn't go down and Myseq is down
 
💾Software MySEQ Open (Live server offsets)

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