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| tradin.mac, by amml
| thx to zazoot whos done the strucure
| just open all your packs with the stuff in it , stand facing the npc
| target the npc and have fun!
Sub Main
/declare chips int local
:Loop
/if (!${FindItem[=Bone Chips].InvSlot}) {
/echo backpacks empty go get more stuff
/endmacro
}
/for chips 1 to 4
/shift /itemnotify ${FindItem[=Bone Chips].InvSlot} leftmouseup
/if (!${FindItem[=Bone Chips].InvSlot}) /goto :Done
/delay 5
/click left target
/click left target
/delay 5
/next chips
/delay 8
/notify GiveWnd GVW_Give_Button leftmouseup
/delay 2s
:cursorclear
/if (${Cursor.ID} && ${Cursor.ID} != 13073) {
/destroy
|Increase the /delay 1 per one until all items on your cursor get destroyed. For me 1 worked.
/delay 1
/goto :cursorclear
}
/goto :Loop
:Done
/delay 8
/notify GiveWnd GVW_Give_Button leftmouseup
/endmacro
| tradin.mac, by amml
| thx to zazoot whos done the strucure
| just open all your packs with the stuff in it , stand facing the npc
| target the npc and have fun!
Sub Main
/declare chips int local
:Loop
/if (!${FindItem[=Bone Chips].InvSlot}) {
/echo backpacks empty go get more stuff
/endmacro
}
/for chips 1 to 4
:getbones
/shift /itemnotify ${FindItem[=Bone Chips].InvSlot} leftmouseup
/if (!${FindItem[=Bone Chips].InvSlot}) /goto :Done
/delay 10 ${Cursor.Name.Equal[Bone Chips]}
/if (!${Cursor.Name.Equal[Bone Chips]}) {
/destroy
/goto :getbones
}
/click left target
/click left target
/delay 4
/next chips
/delay 4
/notify GiveWnd GVW_Give_Button leftmouseup
/delay 4
:cursorclear
|/delay 4
|/destroy
|/if (${Cursor.ID}) /goto :cursorclear
/goto :Loop
:Done
/delay 4
/notify GiveWnd GVW_Give_Button leftmouseup
/endmacro

Wow...this is pretty awesome/retarded however you want to look at it LOL. 3 characters to 51 and I spent more on the 10 trade satchels than the bone chips it took to level them....
Anyway, awesome info, thanked as many people as I could!
- - - Updated - - -
Is there a way to make it so the items after turning in the bone chips get deleted instead of placed in your bags or left on your cursor? I could personally care less about the couple plat I'm missing out on by selling everything back lol.
Take what dannuic has and clear out the pipes "|" in front of the things under :cursorclear section.
/noparse /bca //if (${Cursor.ID}) /autoinv
/bca //nomodkey /keypress OPEN_INV_BAGS
/noparse /bca //ctrlkey /itemnotify ${FindItem[Control Setting Gears].InvSlot} leftmouseup
/delay 2s
/noparse /bca //if (${Cursor.ID}==79764) /destroy
/delay 2s
/bca //autoinv
/bca //nomodkey //keypress CLOSE_INV_BAGS
In fact, tried to use the tradein mac in Kaladim and it didn't work there either. Also tested the turnin macro. All done the same thing. Picked up one stack of bone chips and then ended.
| tradin.mac, by amml
| thx to zazoot whos done the strucure
| just open all your packs with the stuff in it , stand facing the npc
| target the npc and have fun!
Sub Main
/declare chips int local
:Loop
/if (!${FindItem[=Bone Chips].InvSlot}) {
/echo backpacks empty go get more stuff
/endmacro
}
/for chips 1 to 4
:getbones
/shift /itemnotify "Bone Chips" leftmouseup
| /if (!${FindItem[=Bone Chips].InvSlot}) /goto :Done
/delay 10 ${Cursor.Name.Equal[Bone Chips]}
/if (!${Cursor.Name.Equal[Bone Chips]}) {
/destroy
/goto :getbones
}
/click left target
/click left target
/delay 4
/next chips
/delay 4
/notify GiveWnd GVW_Give_Button leftmouseup
/delay 4
:cursorclear
/delay 4s
/destroy
/if (${Cursor.ID}) /goto :cursorclear
/goto :Loop
:Done
/delay 4
/notify GiveWnd GVW_Give_Button leftmouseup
/endmacro
i no nothing about writing macros but i come across this can it be changed to destroy rusty things?
and on just a /mac command not bca
Rich (BB code):/noparse /bca //if (${Cursor.ID}) /autoinv /bca //nomodkey /keypress OPEN_INV_BAGS /noparse /bca //ctrlkey /itemnotify ${FindItem[Control Setting Gears].InvSlot} leftmouseup /delay 2s /noparse /bca //if (${Cursor.ID}==79764) /destroy /delay 2s /bca //autoinv /bca //nomodkey //keypress CLOSE_INV_BAGS
if it could that would empty most of the bags quicker then /sellstuff
