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I am totally confused with this macro. I downloaded the folder after paying for my access and the only file in the folder was a .dll file in the folder. Am I missing something?ChatWithThisName submitted a new resource:
MQ2War - Tank'n n Spank'n your way through content has never been easier
Read more about this resource...
all of the cwtn class plugins are pluginds, which are in .dll formatI am totally confused with this macro. I downloaded the folder after paying for my access and the only file in the folder was a .dll file in the folder. Am I missing something?
once purchased you will download via your RedGuides Launcher app
then in game you will /plugin mq2war load
Yes sir!! Thank you again for helping a brother out. Actually a Grand Father buts who's counting.@Medicman please watch/review the following resources
1. CWTN Class UI Window
2. MQ2War video
3. Moving your toons around with CWTN and kissassist
other important resources:
MQ2War Commands
MQWar FAQ
Watch this video MQ2War This should or hopefully answer your questionsIve come to bitch.... Is there something literally anything that can be done to deal with the retarded size of dracoliches hit boxes ? no matter waht camp settin i put into the program the draco is always just outside of it so my warrior and berzerker will not attack and my whole party dies can we just make massive camps like 200m ? cause the 100 is ok for my warrior but he charges way out to the edge of the camp but the zerker just sits and sits I think if I could make one a camp of 100 and the ber 150 that might solve the issue.
I just disable the pull ability and my warrior runs right up to it and that works fineIve come to bitch.... Is there something literally anything that can be done to deal with the retarded size of dracoliches hit boxes ? no matter waht camp settin i put into the program the draco is always just outside of it so my warrior and berzerker will not attack and my whole party dies can we just make massive camps like 200m ? cause the 100 is ok for my warrior but he charges way out to the edge of the camp but the zerker just sits and sits I think if I could make one a camp of 100 and the ber 150 that might solve the issue.
I would suggest using huntertank mode and let your warrior run to the mobs - keep 80-100 camp radius with your boxes on like 80. absolute zero issues doing it that way.Ive come to bitch.... Is there something literally anything that can be done to deal with the retarded size of dracoliches hit boxes ? no matter waht camp settin i put into the program the draco is always just outside of it so my warrior and berzerker will not attack and my whole party dies can we just make massive camps like 200m ? cause the 100 is ok for my warrior but he charges way out to the edge of the camp but the zerker just sits and sits I think if I could make one a camp of 100 and the ber 150 that might solve the issue.
you should adjust your settings to be set how you want them to be set at. addiding addition options that you may or may not set isn't going to help you in this case.I've been thinking about another solution. What if there was a configurable 'social' that could happen after the warrior gets its first hit in. There are a number of cases I would like for it to call a manual assist. This solves two problems. One you don't get toons sitting doing nothing when fight is 1 foot out of radius. And two you can get an assist at > 99 but somewhat less than 100. These may be a little edge casey, but I would certainly use the feature. Been thinking I could make a set of reacts to achieve the same thing....
you called it a manual edge case - so yeah weirdI wouldn't call it weird. Its making it more like how I manually pull which seems like it would be a good thing. /shrug
Like i said, if you set up your toon appropriately they already engage when theyre supposed to.I just meant the solution would handle the normal case as well as the cases that are regularly getting me killed. I am just trying to have fewer deaths. So I thought having the MA call out /bcga //come kill the fugger after it engages the mob in puller tank mode seemed like an interesting option.
this is my point tho - I've said how to address what you think is broken several times.I don't want to argue. I run this group 10 hours+ a day (i am sure you do more), it mostly works. I think I have it setup right. I think it just doesn't handle some edge conditions well and I was looking for a way to address that and wanted to share an idea. You don't like, didn't really think you would. I think the pullertank role of the cwtn plugins are the weakest point (though still good) in a stellar product.
yesYes I have. And I said it works most of the time. Doesn't matter I just wanted to have a solution that might help others.
Can you make campradius > 100? My rogue won't let me, wanted to watch his behavior a little more closely with respect to assisting pullertank.
/rog campradius 101yeah, its more likely that someone would accidentally type extra in the window (like cursor stuck there and they typed extra 0 or w/e) - so we limit it to 100 in the window.Intentional you can't do it in the UI?
- UseDicho is now a toggle.
-- this is useful if you wanted to save dicho to manually use for things like special events, or achievements.
- Dicho now also only gets used if you are in a tanking mode or assigned as tank in your group window.

if you have a mage you can tell him to coth you. Thats what I do with mq2eventsAny tips on dealing with Chilling Touch and similar effects. I'm pulling in ToV with my war and occasionally I get snared and end up eat a death. So far I have just been rezing, recovering and then running up to the offending mob and killing it with my group.
Just to clarify chilling touch is a snare cast by some mobs in tov. It says no cure/dispel. Thanks in advance
Love this Plugin if your on the fence and have a war just get it.
[GD snare]
trigger=#*#Your body begins to shake with cold#*#
command=/multiline ; /bct NameOfMage //mqp on ; /bct NameOfMage //target ${Me.Name} ; /bct NameOfMage //alt act 7050 ; /bct NameOfMage //mqp off
if you're auto pulling in an area that does stuff like stun/snare you on the pull - I would recommend using huntertank mode instead and have your team in chasemode following you.Any tips on dealing with Chilling Touch and similar effects. I'm pulling in ToV with my war and occasionally I get snared and end up eat a death. So far I have just been rezing, recovering and then running up to the offending mob and killing it with my group.
Just to clarify chilling touch is a snare cast by some mobs in tov. It says no cure/dispel. Thanks in advance
Love this Plugin if your on the fence and have a war just get it.
I just went through a bunch of debugging to try and figure out what the issue is - it appears either eq changed something and mq2 didn't catch it - or mq2 has some data incorrect about some Spell Data information (or the cwtn active disc check has been wrong - but working - this whole time --- i dunno)Seems they changed something in the patch - MQ isn't or can't stop discs to start others anymore (appears to be happening with RGMercs too).
So when burn routine should happen, Courageous Defense isn't getting stopped to put Ultimate Stand up (if I /stopdisc manually then Ultimate Stand immediately starts)
for mq2war - we are always trying to keep a disc up while we're fighting, you would normally have defense or armor of, and if for some reason those aren't available you use fortitude --- which has nothing to do with burning.Ever since i started all my plugins (war, monk, rogue), it seems on teh first mob pulled, and whenever available, the war uses Fortitude, monk uses Voidance, and Rogue uses a disc (can't remember name). then, nothing more unless I turn on "BurnAllNamed" or "BurnAlways".
but, not matter what i set, they always use those discs.
What setting do I need to turn off?
there is no such thing as "don't ever use any discs"thank you, is this listed somewhere on the FAQ's? It seems there is a lot of info in the ini file that i can't find info on, like this. yes, this is a war thread, but i can tell it is a commonality between all teh mq2's, so i figured i'd ask on one. I turned off monk, trying to figure out what to turn on on war / rogue now. Basically, i don't want any disciplines ot fire, on any plugin, unless i fire it.
