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MQ2War

Plugin - MQ2War (7 Viewers) 3.1.52471.11

I will try that next time i see it. It had other targets available, it seemed like it had picked the bunny as next and didn't know what to do since it was already in camp but not aggro'd on anything.
 
I am totally confused with this macro. I downloaded the folder after paying for my access and the only file in the folder was a .dll file in the folder. Am I missing something?
all of the cwtn class plugins are pluginds, which are in .dll format
once you purchase a license you should allow the VV launcher to download it for you. there is no need to move files around or do anything like that - and in doing so you will likely break something or will put it in the wrong location etc.

per the mq2war Intructions tab:
once purchased you will download via your RedGuides Launcher app

then in game you will /plugin mq2war load
 
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Ive come to bitch.... Is there something literally anything that can be done to deal with the retarded size of dracoliches hit boxes ? no matter waht camp settin i put into the program the draco is always just outside of it so my warrior and berzerker will not attack and my whole party dies can we just make massive camps like 200m ? cause the 100 is ok for my warrior but he charges way out to the edge of the camp but the zerker just sits and sits I think if I could make one a camp of 100 and the ber 150 that might solve the issue.
 
Ive come to bitch.... Is there something literally anything that can be done to deal with the retarded size of dracoliches hit boxes ? no matter waht camp settin i put into the program the draco is always just outside of it so my warrior and berzerker will not attack and my whole party dies can we just make massive camps like 200m ? cause the 100 is ok for my warrior but he charges way out to the edge of the camp but the zerker just sits and sits I think if I could make one a camp of 100 and the ber 150 that might solve the issue.
Watch this video MQ2War This should or hopefully answer your questions
 
Ive come to bitch.... Is there something literally anything that can be done to deal with the retarded size of dracoliches hit boxes ? no matter waht camp settin i put into the program the draco is always just outside of it so my warrior and berzerker will not attack and my whole party dies can we just make massive camps like 200m ? cause the 100 is ok for my warrior but he charges way out to the edge of the camp but the zerker just sits and sits I think if I could make one a camp of 100 and the ber 150 that might solve the issue.
I just disable the pull ability and my warrior runs right up to it and that works fine
 
Ive come to bitch.... Is there something literally anything that can be done to deal with the retarded size of dracoliches hit boxes ? no matter waht camp settin i put into the program the draco is always just outside of it so my warrior and berzerker will not attack and my whole party dies can we just make massive camps like 200m ? cause the 100 is ok for my warrior but he charges way out to the edge of the camp but the zerker just sits and sits I think if I could make one a camp of 100 and the ber 150 that might solve the issue.
I would suggest using huntertank mode and let your warrior run to the mobs - keep 80-100 camp radius with your boxes on like 80. absolute zero issues doing it that way.

anything else, just because of how large they are, and often how they are sitting near weird geometry is going to potentially give you a headache.

if you insist on pulling back to a camp, I've had zero issue (outside of geometry where a draco might be behind a wall or other geom hitting me) using a 80 camp on tank, and 100 on boxes.

and you already have the solution in your "bitching". if you know the mob is still able to be outside your camp at x campradius - make your camp radius larger. - you also will want to make the boxes camp radius a little bigger than the tank radius in case the tank engages to mob too quickly (or you can set the tank behind the group, so he runs past the group to engage. - but i strongly recommend using huntertank mode and going to the mob (you don't need to disable pull ability - arrows is fine - but use huntertank with a 80 campradius and you won't have these issues.

and no - there's nothing we can do to make dracoliches smaller =p
 
I've been thinking about another solution. What if there was a configurable 'social' that could happen after the warrior gets its first hit in. There are a number of cases I would like for it to call a manual assist. This solves two problems. One you don't get toons sitting doing nothing when fight is 1 foot out of radius. And two you can get an assist at > 99 but somewhat less than 100. These may be a little edge casey, but I would certainly use the feature. Been thinking I could make a set of reacts to achieve the same thing....
 
I've been thinking about another solution. What if there was a configurable 'social' that could happen after the warrior gets its first hit in. There are a number of cases I would like for it to call a manual assist. This solves two problems. One you don't get toons sitting doing nothing when fight is 1 foot out of radius. And two you can get an assist at > 99 but somewhat less than 100. These may be a little edge casey, but I would certainly use the feature. Been thinking I could make a set of reacts to achieve the same thing....
you should adjust your settings to be set how you want them to be set at. addiding addition options that you may or may not set isn't going to help you in this case.

I keep my assist toons with a slightly larger campradius than the tank so the tank doesn't engage to the mob too soon and have the mob outside the camp. but their behavior is exactly as I have adjusted my settings to be. (my dps will attack mobs that are inside their camp radius once the ma is in melee range of that mob and its health meets my assist setting --- my tank will engage a mob on xtarget once it enters the campradius or the campradius+campoverlapbuffer if it is attacking a teammate that isn't marked as puller in the group window). you should set these settings appropriately.

with the cwtn plugins you can assist at 100 without having some of the behavior you see in other automation suites. we only assist the ma if all your conditions are met, and the MA is physically in range to the target to do stuff to it.

if you're trying to do some custom 1-off weird stuff - like your "manual assist" then there is nothing stopping you from doing that manual assist.
 
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I wouldn't call it weird. Its making it more like how I manually pull which seems like it would be a good thing. /shrug
 
I wouldn't call it weird. Its making it more like how I manually pull which seems like it would be a good thing. /shrug
you called it a manual edge case - so yeah weird
1610933950647.png

absolutely nothing is stopping you from calling a social macro to have your dudes engage if you're trying to do stuff manually. I even demonstrate that in the kael mission video (and i do the same in the restless assault for the dude who splits).
 
I just meant the solution would handle the normal case as well as the cases that are regularly getting me killed. I am just trying to have fewer deaths. So I thought having the MA call out /bcga //come kill the fugger after it engages the mob in puller tank mode seemed like an interesting option.
 
I just meant the solution would handle the normal case as well as the cases that are regularly getting me killed. I am just trying to have fewer deaths. So I thought having the MA call out /bcga //come kill the fugger after it engages the mob in puller tank mode seemed like an interesting option.
Like i said, if you set up your toon appropriately they already engage when theyre supposed to.

If youre not setting that up correctly why would you want another option that you may or may not set up correctly?
 
and like i said - nothing is stopping you from issuing a manual command, or running a macro or react to tell your dudes to do something.

if the shortcomings are with the cwtn toons - set their settings appropriately
if the shortcomings are not with cwtn toons - there's not much that makes sense to add to mq2war to fix that.
 
I don't want to argue. I run this group 10 hours+ a day (i am sure you do more), it mostly works. I think I have it setup right. I think it just doesn't handle some edge conditions well and I was looking for a way to address that and wanted to share an idea. You don't like, didn't really think you would. I think the pullertank role of the cwtn plugins are the weakest point (though still good) in a stellar product.
 
I don't want to argue. I run this group 10 hours+ a day (i am sure you do more), it mostly works. I think I have it setup right. I think it just doesn't handle some edge conditions well and I was looking for a way to address that and wanted to share an idea. You don't like, didn't really think you would. I think the pullertank role of the cwtn plugins are the weakest point (though still good) in a stellar product.
this is my point tho - I've said how to address what you think is broken several times.
1 hour or 100 hours of incorrectly setup stuff is going to net you the same result.
 
Yes I have. And I said it works most of the time. Doesn't matter I just wanted to have a solution that might help others.

Can you make campradius > 100? My rogue won't let me, wanted to watch his behavior a little more closely with respect to assisting pullertank.
 
Yes I have. And I said it works most of the time. Doesn't matter I just wanted to have a solution that might help others.

Can you make campradius > 100? My rogue won't let me, wanted to watch his behavior a little more closely with respect to assisting pullertank.
yes /rog campradius 101
 
Intentional you can't do it in the UI?
yeah, its more likely that someone would accidentally type extra in the window (like cursor stuck there and they typed extra 0 or w/e) - so we limit it to 100 in the window.

the window are temporary anyhow - as noted in the vids and the faq stuff - but you should be able to slash command as large as you want/need

i suggest/recommend using something like 45-60 on tank, and 60-80 on the rest of the team for most situations
 
Thank you Chat and Sic for the dicho update! You guys are awesome to do that! Purchased shaman just now. Have a good rest of week.
 
Any tips on dealing with Chilling Touch and similar effects. I'm pulling in ToV with my war and occasionally I get snared and end up eat a death. So far I have just been rezing, recovering and then running up to the offending mob and killing it with my group.

Just to clarify chilling touch is a snare cast by some mobs in tov. It says no cure/dispel. Thanks in advance :)
Love this Plugin if your on the fence and have a war just get it.
 
Any tips on dealing with Chilling Touch and similar effects. I'm pulling in ToV with my war and occasionally I get snared and end up eat a death. So far I have just been rezing, recovering and then running up to the offending mob and killing it with my group.

Just to clarify chilling touch is a snare cast by some mobs in tov. It says no cure/dispel. Thanks in advance :)
Love this Plugin if your on the fence and have a war just get it.
if you have a mage you can tell him to coth you. Thats what I do with mq2events

INI:
[GD snare]
trigger=#*#Your body begins to shake with cold#*#
command=/multiline ; /bct NameOfMage //mqp on ; /bct NameOfMage //target ${Me.Name} ; /bct NameOfMage //alt act 7050 ; /bct NameOfMage //mqp off
 
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Any tips on dealing with Chilling Touch and similar effects. I'm pulling in ToV with my war and occasionally I get snared and end up eat a death. So far I have just been rezing, recovering and then running up to the offending mob and killing it with my group.

Just to clarify chilling touch is a snare cast by some mobs in tov. It says no cure/dispel. Thanks in advance :)
Love this Plugin if your on the fence and have a war just get it.
if you're auto pulling in an area that does stuff like stun/snare you on the pull - I would recommend using huntertank mode instead and have your team in chasemode following you.

I mean what would you do if you were a manually playing the warrior and getting stunned/snared? you would probably tell your group members they need to come and help you, because otherwise you're likely just going to die and there's not much you can do about it.
 
Seems they changed something in the patch - MQ isn't or can't stop discs to start others anymore (appears to be happening with RGMercs too).

So when burn routine should happen, Courageous Defense isn't getting stopped to put Ultimate Stand up (if I /stopdisc manually then Ultimate Stand immediately starts)
 
Seems they changed something in the patch - MQ isn't or can't stop discs to start others anymore (appears to be happening with RGMercs too).

So when burn routine should happen, Courageous Defense isn't getting stopped to put Ultimate Stand up (if I /stopdisc manually then Ultimate Stand immediately starts)
I just went through a bunch of debugging to try and figure out what the issue is - it appears either eq changed something and mq2 didn't catch it - or mq2 has some data incorrect about some Spell Data information (or the cwtn active disc check has been wrong - but working - this whole time --- i dunno)

I spoke with eqmule and let him know where the issue is - hopefully we can get it fixed up


1611276915197.png
 
Ever since i started all my plugins (war, monk, rogue), it seems on teh first mob pulled, and whenever available, the war uses Fortitude, monk uses Voidance, and Rogue uses a disc (can't remember name). then, nothing more unless I turn on "BurnAllNamed" or "BurnAlways".

but, not matter what i set, they always use those discs.

What setting do I need to turn off?
 
Ever since i started all my plugins (war, monk, rogue), it seems on teh first mob pulled, and whenever available, the war uses Fortitude, monk uses Voidance, and Rogue uses a disc (can't remember name). then, nothing more unless I turn on "BurnAllNamed" or "BurnAlways".

but, not matter what i set, they always use those discs.

What setting do I need to turn off?
for mq2war - we are always trying to keep a disc up while we're fighting, you would normally have defense or armor of, and if for some reason those aren't available you use fortitude --- which has nothing to do with burning.

for mq2monk (which this is the mq2war thread btw) - if you have useearthdisc on and you don't have another disc up (like eye of storm) you will use earthdisc - you can toggle it off if you don't want to.

if you mean they literally do nothing else - sounds like you have a larger problem and likely need to ensure you're adjusting your campradius, and modes and assigning your MA/MT in your group window appropriately. and not paused etc.

none of those items you listed have anything to do with burning
 
thank you, is this listed somewhere on the FAQ's? It seems there is a lot of info in the ini file that i can't find info on, like this. yes, this is a war thread, but i can tell it is a commonality between all teh mq2's, so i figured i'd ask on one. I turned off monk, trying to figure out what to turn on on war / rogue now. Basically, i don't want any disciplines ot fire, on any plugin, unless i fire it.
 
thank you, is this listed somewhere on the FAQ's? It seems there is a lot of info in the ini file that i can't find info on, like this. yes, this is a war thread, but i can tell it is a commonality between all teh mq2's, so i figured i'd ask on one. I turned off monk, trying to figure out what to turn on on war / rogue now. Basically, i don't want any disciplines ot fire, on any plugin, unless i fire it.
there is no such thing as "don't ever use any discs"

you can pause the plugin or unload it if you don't want the cwtn class plugins to do plugin stuff.
 
Gents

I have lost my blue pull radius circle and I can't seem to get it back, any ideas? I have loaded and unloaded the plugin numerous times, the red camp radius and the blue pull radius circles are gone, all I get is arrow range green circle.
 
Gents

I have lost my blue pull radius circle and I can't seem to get it back, any ideas? I have loaded and unloaded the plugin numerous times, the red camp radius and the blue pull radius circles are gone, all I get is arrow range green circle.
sounds like you un-checked your layer 3 on your map
1611863919069.png
 
Plugin - MQ2War

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