//Timer -1 - ThroatJab (Increase Cast time for casters)
strcpy_s(buffer, MAX_STRING, "Throat Jab");
UpdateDiscGroup(&ThroatJab, buffer, "ThroatJab");
//Timer -1 - Lionhearted Rally-Cry (AoE which terrifies or impedes enemies - Probably not going to use)
//Timer 2
strcpy_s(buffer, MAX_STRING, "Culminating Stand Discipline,Last Stand Discipline,Final Stand Discipline,Stonewall Discipline,Defensive Discipline");
UpdateDiscGroup(&Timer2, buffer, "DefensiveDisc");
//Timer 3
strcpy_s(buffer, MAX_STRING, "Fortitude Discipline,Furious Discipline");
UpdateDiscGroup(&Timer3, buffer, "Timer3");
//Timer 4
strcpy_s(buffer, MAX_STRING, "Biting Tongue Discipline,Barbed Tongue Discipline");
UpdateDiscGroup(&Timer4Defense, buffer, "DefenseDisc4");
//Timer 5
strcpy_s(buffer, MAX_STRING, "Armor of Tenacious Runes,Armor of Darkened Runes,Armor of Stalwart Runes,Armor of Mystical Runes,Armor of Phantasmic Runes,Armor of Timeworn Runes,Armor of Draconic Runes,Aura of Draconic Runes,Aura of Runes Discipline");
UpdateDiscGroup(&Timer5, buffer, "ArmorOf");
//Timer 7
strcpy_s(buffer, MAX_STRING, "Stormstrike Defense Discipline,Tempestuous Defense Discipline,Shocking Defense Discipline");
UpdateDiscGroup(&Timer7, buffer, "StunningDefense");
//Timer 8
strcpy_s(buffer, MAX_STRING, "Kluzen's Roar,Cyclone Roar,Krondal's Roar,Grendlaen Roar,Bazu Roar,Bazu Bluster,Bazu Bellow");
UpdateDiscGroup(&Timer8, buffer, "Roar");
//PullAbility - Will be same as timer 8
//strcpy_s(buffer, MAX_STRING, "");
UpdateDiscGroup(&PullAbility, buffer, "PullAbility");
//Timer 9B (Strike)
strcpy_s(buffer, MAX_STRING, "Cunning Strike,Calculated Strike,Vital Strike,Strategic Strike,Opportunistic Strike");
UpdateDiscGroup(&Timer9b, buffer, "Strike");
//Timer 12
strcpy_s(buffer, MAX_STRING, "Strike Through,Jab Through,Punch Through");
UpdateDiscGroup(&Timer12, buffer, "Offensive12");
//Timer 14
strcpy_s(buffer, MAX_STRING, "Roar of Challenge,Rallying Roar");
UpdateDiscGroup(&Timer14, buffer, "RoarChallenge");
//Timer 15
strcpy_s(buffer, MAX_STRING, "Unyielding Attention,Unflinching Attention,Unbroken Attention,Undivided Attention");
UpdateDiscGroup(&Timer15, buffer, "Attention");
//Timer 16
strcpy_s(buffer, MAX_STRING, "Warrior's Bation,Warriors Bulwark,Warrior's Auspice");
UpdateDiscGroup(&Timer16, buffer, "Warrior's");
//Timer 18
strcpy_s(buffer, MAX_STRING, "Pain Doesn't Hurt,No Time to Bleed");
UpdateDiscGroup(&Timer18, buffer, "ToughenSkin");