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MQ2SuperStacker (Five MILLION stackable items in one stack)

server side check for this always has been zone with 100 stacked items or more and you crash and you get logged. maybe its 101 or more I forget
 
I had 10,000 grapes and zoned and didn't crash. Then again, I was able to zone with items banked in a ghetto "bank anywhere" and didn't crash once or twice so it could have been something like that.
 
for tradeskills....

just do it the old fashioned way, without the UI and I'm sure it would work fine.
 
Anyone tried this and updated thier Magelo to see if they update the same number in the stack? Or if anyone has the actual SoE one and dares to check to see if the server catches your numbers? Either way is a quick answer to if the server side catches it.
 
Redcent, very useful for potions, food/drink, and when I am in a zone looting the same shit over again (i.e PoFire & Phosphorous Powder)

Thanks alot Teacher
 
Baad said:
Anyone tried this and updated thier Magelo to see if they update the same number in the stack? Or if anyone has the actual SoE one and dares to check to see if the server catches your numbers? Either way is a quick answer to if the server side catches it.

Ya, EQPlayers showed me with 80 baits in range. I had to log off quick and forgot about them. Turned off auto update now.
 
I thought you could stack 100 items in range? Or is that just for like throwing shit and arrows?
 
Just on line tradeskilling with multiple 1k stacks when I reached 20 ts said n more items. Then tried to unstack back down to 20 so I could see if it would re-start. Instead crash to server select. Now check this all when I relogged in ALL my stacks over 25 disappeared down to 6 items per stack :( . Be very carfull with this one lost a lot of PP seing the combine Im making is not cheap.
 
king007 said:
Just on line tradeskilling with multiple 1k stacks when I reached 20 ts said n more items. Then tried to unstack back down to 20 so I could see if it would re-start. Instead crash to server select. Now check this all when I relogged in ALL my stacks over 25 disappeared down to 6 items per stack :( . Be very carfull with this one lost a lot of PP seing the combine Im making is not cheap.

Yep happened to me too. don't use superstacked items with a tradeskill combining item. Make sure when your doing a recipe your items are in there proper stacks.
 
turning on this plugin to load my bank with +25 hp +25 STA +40 hp lolipops crashed me all the way out.
 
also makes my "forager" crash when i pick up stuff that was previously stacked... something broke with last patch
 
Yeah I've been using it again and I've noticed it has some crash issues so I'm going to be tinkering with it sometime this week.
 
For those doing tradeskills and have crashed with this before (before, during or after combines), try using the old tradeskills, actually putting the items into the container and hitting combine. There are many different customizable macros for this in the mq2 boards, both vip and non-vip sections. Here's the one that I usually use. http://macroquest2.com/phpBB2/viewtopic.php?t=6889
 
I'll work on it some more. I'm using troll's source and I'm having no problem.
 
Everybody thats using RQ's compile might want to make sure you aren't using mq2stackit along with this plugin as that would most likely make it crash.
 
yes and thats why you crash because both plugins are trying to set the # you can stack to different numbers and end up trying to access the same memory at the same time.
 
Thanks Siddin :) I didn't even think about superstacker being loaded at the same time.. guess it doesn't matter which one I use, although I did notice that when I was trying to stack/unstack yesterday, I CTD twice. Using stackit, not superstacker, and yes only one was loaded. Thinking it was either because of an incredible amount of lag on the server, which a lot of folks were having trouble with, or just one of those "Weird Things No One Can Explain"
 
I get the same problem every now and then with stackit and superstacker, i don't think there really is an explanation as it seems to be quite random for when i do go ld working with 1k+ stacks of foraged food/water from potime.
 
you say it is working fine, but when I go to load superstacker it just locks up EQ solid, only way to get out of it at that point is to do a hard shutdown, any thoughts?
 
Warrene said:
Any chance someone can re-compile and post?

Based on the comments as recent as mid-December that this still worked, I got brave and tried to compile this on my own:
1. Downloaded the 12/30/06 source from Macroquest
2. Ran through the vanilla build
3. Downloaded MQ2SuperStacker source from the top of this thread
4. Added it to my project, hit Build and received the following:

C:\mq2-20070104\MQ2SuperStacker\MQ2SuperStacker.cpp(46) : error C2039: 'Stackable' : is not a member of '_ITEMINFO'
C:\mq2-20070104\MQ2SuperStacker\../MQ2Main/EQData.h(412) : see declaration of '_ITEMINFO'

Did I miss something? Or does the code need to be modified to reflect recent updates in MQ (...that 'not a member of' doesn't look promising...)?
 
This change in one function seems to work. I had a crash to server select once but I think it was unrelated.

Rich (BB code):
VOID CursorStackLimits() {
	PCONTENTS pCursor = GetCharInfo2()->Cursor;
	if(pCursor) {
		if((pCursor->Item->SizeCapacity > 0x01) && (pCursor->Item->SizeCapacity != (BYTE)5000000)) {
			pCursor->Item->SizeCapacity = (BYTE)5000000;
		}
	}
}
 
randomguy_01 said:
This change in one function seems to work. I had a crash to server select once but I think it was unrelated.

Rich (BB code):
VOID CursorStackLimits() {
	PCONTENTS pCursor = GetCharInfo2()->Cursor;
	if(pCursor) {
		if((pCursor->Item->SizeCapacity > 0x01) && (pCursor->Item->SizeCapacity != (BYTE)5000000)) {
			pCursor->Item->SizeCapacity = (BYTE)5000000;
		}
	}
}

Shouldn't 0x01 just simply be 1 (an Integer). Try this (I don't play any longer so can't check), but it compiled

Also the version I compiled is from December 5, so maybe StackSize is StackCapacity will update when I get home.....:


Rich (BB code):
VOID CursorStackLimits() {
	PCONTENTS pCursor = GetCharInfo2()->Cursor;
	if(pCursor) {
		if((pCursor->Item->StackSize > 1) && (pCursor->Item->StackSize != 5000000)) {
			pCursor->Item->StackSize = 5000000;
		}
	}
}
 
Is my source not updated? I'll check in a second. Stackable was removed and I remember fixing that.
 
There you go, sorry about that. I always wondered why people had problems with my plugin :/
 
Hmmm....doesn't seem to be working. Made a new stack by transferring items one at a time, wouldn't let me drop another once I hit the normal stack limit.
 
TeachersPet said:
Make sure MQ2Stackit is unloaded.

Not using Stackit. However, I just noticed that some of my items now display a stack count limit of 5000000....attributable to SuperStacker I assume. I only tested a particular item that I was interested in, a Treant Branch.....that still displays a stack count limit of 10, hence the results of my ill-fated experiment.

So, I'm mistaken and the plugin is working as it should. Some items must be immune to overt trickery :)

A big THANK YOU!
 
MQ2SuperStacker (Five MILLION stackable items in one stack)

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