and delay dont work in multiline I think, you can test withCan anyone please check the syntax is my MQ2React.yaml file? I cannot figure out why NONE of the reacts trigger for ANY of the characters I have them enabled for, even though the conditions do indeed apply.
By the way, I initiate the plugin by typing: /dgae /plugin mq2react load . I hope that is the correct way.
Anyway, below is my code... thanks in advance!!!
YAML:Server Name: Character1: DA1: disabled DA2: disabled Death Peace: disabled Touch of Mujaki: disabled Meditate in combat: disabled Meditate out of combat: disabled Character2: DA1: enabled DA2: enabled Death Peace: enabled Touch of Mujaki: enabled Meditate in combat: enabled Meditate out of combat: enabled Character3: DA1: enabled DA2: enabled Death Peace: enabled Touch of Mujaki: enabled Meditate in combat: enabled Meditate out of combat: enabled Character4: DA1: enabled DA2: enabled Death Peace: enabled Touch of Mujaki: enabled Meditate in combat: enabled Meditate out of combat: enabled Character5: DA1: enabled DA2: enabled Death Peace: enabled Touch of Mujaki: enabled Meditate in combat: enabled Meditate out of combat: enabled Character6: DA1: enabled DA2: enabled Death Peace: enabled Touch of Mujaki: enabled Meditate in combat: enabled Meditate out of combat: enabled globals: MainAssist: "Character1" Casting: "${Me.Casting.ID}" Invis: "${Me.Invis}" Moving: "${Me.Moving}" Feigning: "${Me.Feigning}" Aggro: "${Me.PctAggro}==100" LowAggro: "${Me.PctAggro}<60" FullHPs: "${Me.PctHPs}==100" FullMana: "${Me.PctMana}>=90" InCombat: "${Me.XTarget}>0" reacts: DA1: action: "/cast Quivering Veil of Xarn" condition: "${React.Global[InCombat]} && !${React.Global[FullHPs]} && ${React.Global[Aggro]} && ${Me.SpellReady[Quivering Veil of Xarn]} && !${React.Global[Casting]} && !${React.Global[Invis]} && !${React.Global[Moving]} && !${React.Global[Feigning]}" DA2: action: "/cast HarmShield" condition: "${React.Global[InCombat]} && !${React.Global[FullHPs]} && ${React.Global[Aggro]} && !${Me.SpellReady[Quivering Veil of Xarn]} && ${Me.SpellReady[HarmShield]} && !${React.Global[Casting]} && !${React.Global[Invis]} && !${React.Global[Moving]} && !${React.Global[Feigning]}" Death Peace: action: "/cast Death Peace" condition: "${React.Global[InCombat]} && !${React.Global[FullHPs]} && ${React.Global[Aggro]} && !${Me.SpellReady[Quivering Veil of Xarn]} && !${Me.SpellReady[HarmShield]} && ${Me.SpellReady[Death Peace]} && !${React.Global[Casting]} && !${React.Global[Invis]} && !${React.Global[Moving]} && !${React.Global[Feigning]}" Touch of Mujaki: action: "/multiline ; /stand ; /delay 1 ; /assist ${React.Global[MainAssist]} ; /delay 1 ; /cast Touch of Mujaki" condition: "${React.Global[InCombat]} && !${React.Global[FullHPs]} && ${React.Global[LowAggro]} && ${Me.SpellReady[Touch of Mujaki]} && !${React.Global[Casting]} && !${React.Global[Invis]} && !${React.Global[Moving]} && !${React.Global[Feigning]}" Meditate in combat: action: "/book" condition: "!${React.Global[FullMana]} && ${React.Global[InCombat]} && ${React.Global[LowAggro]}" Meditate out of combat: action: "/book" condition: "!${React.Global[FullMana]} && !${React.Global[InCombat]}" sleep_frames: 15
/multiline ; /stand ; /delay 10 ; /gsay Hi ; /delay 10 ; /gsay Hi again
needs to be
/multiline ; /stand ; /timed 10 /gsay Hi ; /timed 30 /gsay Hi again
where timed is like a timer starting and the actions are run when the timer reach 10 and 30


