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MQ2Ranger

Plugin - MQ2Ranger (1 Viewer) 3.1.52471.11

Hello Team CWTN Ranger,

Issue: Ranger stops casting Inevitable Shots when mana is below the NukeManaMin value.

Expected behavior: Inevitable shots would be treated like a crucial debuff to keep up on target at all times, not a nuke.

Not a critical issue, more of a class optimization/feature request.
 
This is basically it. The truth is most MQ players are awful at playing classes if MQ isn't doing it for them. The plugins do a fine job of filling in gaps, but the stuff that some of them use ability/spell wise is really off, but like I said they do their job in the group game and if you get enough bots together with how easy the raids are, they do okay there also. If you raid in an end game guild on live that is competent and races, etc, you can always tell the applicants who have leveled their toons through MQ because they play the class all wrong the majority of the time.

I'm not trying to disparage the plugins or the community, they are all pretty great, just not as good as a person pushing the right buttons, ever. It's great to have the option of all the class plugins.
if you dont like it then dont use it? whats your issue on this post as if your not satisfied while most are. if you have issues cause its not doing what u expect it to do then ask questions instead of having to respond just how u just did. CWTN plugns are a great source. plain and simple, if you dont like it then dont use it!
 
Hello Team CWTN Ranger,

Issue: Ranger stops casting Inevitable Shots when mana is below the NukeManaMin value.

Expected behavior: Inevitable shots would be treated like a crucial debuff to keep up on target at all times, not a nuke.

Not a critical issue, more of a class optimization/feature request.
yeah I can see that side of it.

We'll give this some thought - my initial reaction is a "no" because all the things about it reflect intention of nukemanamin usage - it is a nuke, it costs mana in line with many other nukes etc

i'm concerned about it causing confusion.

but the point is valid - lemme think about it (might do something like ignore nukemanamin during burn if not altogether)
 
Love the plugin - Cannot imagine the work that went into these and all the possibilities these cover. Is it possible to have a tick box for ConeAOE (Hail of Arrows) that adds it to the DPS rotation? TLP Rangers would love you forever and ever! Bonus points if it checks the mesh against "other" shit that is gonna get hit thru walls and train me for the 15th time ;)
 
Love the plugin - Cannot imagine the work that went into these and all the possibilities these cover. Is it possible to have a tick box for ConeAOE (Hail of Arrows) that adds it to the DPS rotation? TLP Rangers would love you forever and ever! Bonus points if it checks the mesh against "other" shit that is gonna get hit thru walls and train me for the 15th time ;)
we use cone arrow, click UseAoE and we memorize it in your gem 2 slot. (if you have AEArrow instead of AEConeArrow, we'll memorize that - either way you could still byos, but you need UseAoE on
 
Clicking UseAoE will make my TLP ranger mem Hail of Arrows properly, but I have never gotten him to actually shoot it. AoE count set to 1, set to 2, pulling tons, etc. He will nuke just fine but never fire Hail of Arrows.
 
Clicking UseAoE will make my TLP ranger mem Hail of Arrows properly, but I have never gotten him to actually shoot it. AoE count set to 1, set to 2, pulling tons, etc. He will nuke just fine but never fire Hail of Arrows.
odd, there shouldn't be anything special about it, i'll take a look tomorrow
 
Clicking UseAoE will make my TLP ranger mem Hail of Arrows properly, but I have never gotten him to actually shoot it. AoE count set to 1, set to 2, pulling tons, etc. He will nuke just fine but never fire Hail of Arrows.
Do you have any spells that are "always ready" that are firing? Because it's in the code to use it after DDSummer.
 
Do you have any spells that are "always ready" that are firing? Because it's in the code to use it after DDSummer.

The ranger (70) has nukemana set to 60%, has his 4 quicknuke DDs loaded (It also loads a level 50ish stun nuke that he never casts). The 4 quick nukes fire as expected, and then fire again when they come off their 30s cooldown. I'll take a closer look when I get home from work since I'm just working from memory here.
 
Just need to know if after DDSummer fires, if there is any time between casts that it could have casted the AOE or if another spell higher in the priority list is being cast immediately.
 
Nope itll cast the 4 nukes and then nothing until they are back off cooldown.

1705391028313.png

settings look like this

1705391086327.png
 
Last edited by a moderator:
This is more of a general rotation question then a request. It was suggested to me to try removing 2 of the 3 fire nukes so that I'm only using Summer in conjunction with focused and inevitable shots. Their justification was that the mana to DPS, ratio wise its a waste to use anything other then Summer's from the fire line. I ended up setting up a BYOS Custom to test it and was pleasantly surprised as I appeared to have much better mana retention and higher dps. Are any other rangers out there able to give any feedback on this?
1705703817067.png
 
This is more of a general rotation question then a request. It was suggested to me to try removing 2 of the 3 fire nukes so that I'm only using Summer in conjunction with focused and inevitable shots. Their justification was that the mana to DPS, ratio wise its a waste to use anything other then Summer's from the fire line. I ended up setting up a BYOS Custom to test it and was pleasantly surprised as I appeared to have much better mana retention and higher dps. Are any other rangers out there able to give any feedback on this?
View attachment 56257
pretty happy with the loadout and rotation as it currently exists

but that's why byos exists
 
Again, I wasn’t necessarily suggesting a change, but rather asking other Rangers opinions on this. I’m simply trying to optimize things on my end.

I had to reread your post and edit my response. I see your point at a group and even more at a raid level. BYOS might be the best options for this. However, i did some DPS testing when the plugin was first release and it was doing far more than i could by hand, my KISS ini, and my old school macros over there years.

This also brings into question per-swing hit VS casting delay per-nuke discussion. This was discussed at length during ToL EXP with the raiding guild I was in when I was maining my Ranger before my switch to Bard.

You have a valued point and you line-up reflects it, but.... EQparse it out will really be your best options.

If you aren't using your 2HS for the Proc (Lifetap one) I would go ahead and switch to that and run that as well. Duel-wielding Rangers are the thing of the past if you are trying to MAX DPS. Group not so much but raid yes, its a must.
 
Wrong forum
I just started a level 100 ranger that is getting PLed by my 125 team. I don't know squat about rangers, but I assumed they got a lot of DPS from arrows. I got the Ancient Arrow and Endless Quiver going, but I can't figure out which stance to put him in to use arrows. The three 55% StickHow settings seem to be sword DPS. I tried the 35 Moveback, but it just sort of ping-pongs around. Is I have UseRanged toggled, is there something else I need to do to get ranged damage going? Looking forward to the coveted Head Shot moves.
 
Each resource on RG has an Overview / Discussion Thread and either a link to their wiki or tabs with FAQ, Commands, Etc.
Please make sure to post in the respective discussion thread, and check the FAQ/Commands/Wiki for information before posting.

You want use ranged and the correct stickhow selected.

The FAQ and vid explains it if you need more details
 
I just started a level 100 ranger that is getting PLed by my 125 team. I don't know squat about rangers, but I assumed they got a lot of DPS from arrows. I got the Ancient Arrow and Endless Quiver going, but I can't figure out which stance to put him in to use arrows. The three 55% StickHow settings seem to be sword DPS. I tried the 35 Moveback, but it just sort of ping-pongs around. Is I have UseRanged toggled, is there something else I need to do to get ranged damage going? Looking forward to the coveted Head Shot moves.
35 moveback will move to within approximately 35 from the target, and if the target gets closer to the player the player will moveback to avoid getting too close. This allows your to use your bow. If you're "ping ponging around" as you say, then you have something else conflicting with your movement. Like, if you don't have use ranged on, then you're probably trying to melee which is activating nav or you have something else trying to move like follow me button on etc.

As sic mentioned, watch the ranger video where how to use this is explained.
 
35 moveback will move to within approximately 35 from the target, and if the target gets closer to the player the player will moveback to avoid getting too close. This allows your to use your bow. If you're "ping ponging around" as you say, then you have something else conflicting with your movement. Like, if you don't have use ranged on, then you're probably trying to melee which is activating nav or you have something else trying to move like follow me button on etc.

As sic mentioned, watch the ranger video where how to use this is explained.
I noticed a little bit of running in and out from melee range to bow range with the 35 moveback setting. Some of it seems to be zone geometry as its a lot worse in LS zones than NoS or older, although Shar Vahl outside the city would cause it some too. Modifying the ini to 37 moveback "seemed" to help for me in LS zones to prevent the bouncing in and out (which wasn't a common occurrence to begin with).
 
First, let me just start off with the dps coming out of this is insane. I couldn't be more pleased. However, I am having 2 issues.

First, in a raid setting:

raidmode=1
useranged=1
usestick=0
mode=3
campradius=250

He will randomly run into melee range and melee. Most of the time it is on engage (assist threshold met and MA selected a target)., but sometimes it is at some point in the middle of the fight. How do I stop this behaviour? There are certain encounters where I want him to be standing next to me doing his thing (I play a cleric). He won't stay put. Even if I call him back to me, he'll turn around and run back in. I can pause him, clear his target, then turn him back on, and sometimes he'll stay put and just plunk away. He is constantly running into "run away from boss" mechanic and getting obliterated, or a variety of other mechanics he can avoid by just staying put. The only thing I can do to get him to stay put is manual mode, which takes extra action on my part to get him to do anything. What am I missing? Also, mq2melee is unloaded if that was anyone's thought.

The second thing, and this is just annoying, is holy shit his agro... I get it... he is using the Summer line and headshot and all that, but is there a way to get him to tone it down some? It won't let me use Jolting (whatsit) proc buff. He overlays with devastating bloades. I know I can use BYOS, but is there any other option? My SK has to work his ass off to keep agro, which is an odd thing to say an SK is having trouble keeping agro...
 
First, let me just start off with the dps coming out of this is insane. I couldn't be more pleased. However, I am having 2 issues.

First, in a raid setting:

raidmode=1
useranged=1
usestick=0
mode=3
campradius=250

He will randomly run into melee range and melee. Most of the time it is on engage (assist threshold met and MA selected a target)., but sometimes it is at some point in the middle of the fight. How do I stop this behaviour? There are certain encounters where I want him to be standing next to me doing his thing (I play a cleric). He won't stay put. Even if I call him back to me, he'll turn around and run back in. I can pause him, clear his target, then turn him back on, and sometimes he'll stay put and just plunk away. He is constantly running into "run away from boss" mechanic and getting obliterated, or a variety of other mechanics he can avoid by just staying put. The only thing I can do to get him to stay put is manual mode, which takes extra action on my part to get him to do anything. What am I missing? Also, mq2melee is unloaded if that was anyone's thought.

The second thing, and this is just annoying, is holy shit his agro... I get it... he is using the Summer line and headshot and all that, but is there a way to get him to tone it down some? It won't let me use Jolting (whatsit) proc buff. He overlays with devastating bloades. I know I can use BYOS, but is there any other option? My SK has to work his ass off to keep agro, which is an odd thing to say an SK is having trouble keeping agro...
1. Not sure, I don't run into that. I'd double check LEMs and events/scripts

2. We're gonna sling that dick as hard as we can sling that dick
 
First, let me just start off with the dps coming out of this is insane. I couldn't be more pleased. However, I am having 2 issues.

First, in a raid setting:

raidmode=1
useranged=1
usestick=0
mode=3
campradius=250

He will randomly run into melee range and melee. Most of the time it is on engage (assist threshold met and MA selected a target)., but sometimes it is at some point in the middle of the fight. How do I stop this behaviour? There are certain encounters where I want him to be standing next to me doing his thing (I play a cleric). He won't stay put. Even if I call him back to me, he'll turn around and run back in. I can pause him, clear his target, then turn him back on, and sometimes he'll stay put and just plunk away. He is constantly running into "run away from boss" mechanic and getting obliterated, or a variety of other mechanics he can avoid by just staying put. The only thing I can do to get him to stay put is manual mode, which takes extra action on my part to get him to do anything. What am I missing? Also, mq2melee is unloaded if that was anyone's thought.

The second thing, and this is just annoying, is holy shit his agro... I get it... he is using the Summer line and headshot and all that, but is there a way to get him to tone it down some? It won't let me use Jolting (whatsit) proc buff. He overlays with devastating bloades. I know I can use BYOS, but is there any other option? My SK has to work his ass off to keep agro, which is an odd thing to say an SK is having trouble keeping agro...
use stick being off with UseRange means nav is the only thing being used, so there is no moveback. I suggest using stick and set the stick to the 35 moveback.
 
Good catch, that is definitely a weird choice of settings
That's on purpose. I don't want him to move unless I move him. Why is that a weird choice? We are doing Xorbb 1 right now. If he is within 35 of Findle, he could get caught in the path of the fireball. If I back him 200 away and park him there, he can still dps as much as he always will and never have to worry about blowing up the raid because he caught the fireball. All of his spells are still in range. This is exactly why I am posting here. There are multiple raid events where being close is a risk. He is a ranger, he doesn't have to take that risk like other classes do. There are times when I turn on chase, and turn stick back on and let him go to town. Shadow phase in Plane of Shadow Luclin event. But then you have Glimpse, where you have to bunch up to absorb his AE. We separate into two bunches... range/healers and melee. He needs to stay by me and range, but instead, he keeps running to Glimpse and getting blown up. If he is on Vorpal, and stick is off, he shouldn't move ever.

You mentioned LEM (I don't even have LEM set up), or other script/events. Any suggestions? I just use whatever is enabled with a basic RG setup. I thought mq2melee was conflicting and taking over, but it doesn't appear to be loaded (maybe CWTN already unloads it?) There is no reason he should be nav'ing at all.
 
That's on purpose. I don't want him to move unless I move him. Why is that a weird choice? We are doing Xorbb 1 right now. If he is within 35 of Findle, he could get caught in the path of the fireball. If I back him 200 away and park him there, he can still dps as much as he always will and never have to worry about blowing up the raid because he caught the fireball. All of his spells are still in range. This is exactly why I am posting here. There are multiple raid events where being close is a risk. He is a ranger, he doesn't have to take that risk like other classes do. There are times when I turn on chase, and turn stick back on and let him go to town. Shadow phase in Plane of Shadow Luclin event. But then you have Glimpse, where you have to bunch up to absorb his AE. We separate into two bunches... range/healers and melee. He needs to stay by me and range, but instead, he keeps running to Glimpse and getting blown up. If he is on Vorpal, and stick is off, he shouldn't move ever.

You mentioned LEM (I don't even have LEM set up), or other script/events. Any suggestions? I just use whatever is enabled with a basic RG setup. I thought mq2melee was conflicting and taking over, but it doesn't appear to be loaded (maybe CWTN already unloads it?) There is no reason he should be nav'ing at all.
You can adjust your stickhow settings (directions in the cwtncommons thread i believe). only the first 4 are defined, the others can be manually set.
 
That's on purpose. I don't want him to move unless I move him. Why is that a weird choice? We are doing Xorbb 1 right now. If he is within 35 of Findle, he could get caught in the path of the fireball. If I back him 200 away and park him there, he can still dps as much as he always will and never have to worry about blowing up the raid because he caught the fireball. All of his spells are still in range. This is exactly why I am posting here. There are multiple raid events where being close is a risk. He is a ranger, he doesn't have to take that risk like other classes do. There are times when I turn on chase, and turn stick back on and let him go to town. Shadow phase in Plane of Shadow Luclin event. But then you have Glimpse, where you have to bunch up to absorb his AE. We separate into two bunches... range/healers and melee. He needs to stay by me and range, but instead, he keeps running to Glimpse and getting blown up. If he is on Vorpal, and stick is off, he shouldn't move ever.

You mentioned LEM (I don't even have LEM set up), or other script/events. Any suggestions? I just use whatever is enabled with a basic RG setup. I thought mq2melee was conflicting and taking over, but it doesn't appear to be loaded (maybe CWTN already unloads it?) There is no reason he should be nav'ing at all.
Yeah, as mentioned by durango, you can modify the stick distance, including having a few different ones for various situations. Currently you can have a StickHow 0-9 (so 10) options.
But there is no ingame option currently. You'd have to edit the INI manually. Using % signs must be done in duplicate. For example 55%% would be 55%. If you don't, it'll crash.
 
Yeah, as mentioned by durango, you can modify the stick distance, including having a few different ones for various situations. Currently you can have a StickHow 0-9 (so 10) options.
But there is no ingame option currently. You'd have to edit the INI manually. Using % signs must be done in duplicate. For example 55%% would be 55%. If you don't, it'll crash.
I appreciate the information, but it isn't my question. I don't want to stick. I select vorpal and usestick off because I assumed he would stay still. His bow range is 335 and spell range on most spells is 259. There is no reason for him to have to stick to anything. Am I correct when I assume that vorpal and usestick off should not nav anywhere? If I am correct, then any ideas on what is causing him to move?
 
I appreciate the information, but it isn't my question. I don't want to stick. I select vorpal and usestick off because I assumed he would stay still. His bow range is 335 and spell range on most spells is 259. There is no reason for him to have to stick to anything. Am I correct when I assume that vorpal and usestick off should not nav anywhere? If I am correct, then any ideas on what is causing him to move?
Vorpal doesn't return to camp and doesn't chase but will still nav to targets once the MA or RA engages a target. Vorpal is a dungeon crawler mode.
 
Vorpal doesn't return to camp and doesn't chase but will still nav to targets once the MA or RA engages a target. Vorpal is a dungeon crawler mode.
So what is the criteria that tells the toon "I'm not close enough, I need to move"? My mage is also on CWTN, and she won't move. We did Xorbb 3 last night, and she stayed with her nose in the wall dps'ing away. I tried to use /afollow on the ranger to force the ranger to stay put near me, but at some point he got stuck in a loop of "need to nav, need to afollow", and became useless. I had to pause him, clear his target, call him to me then unpause and he returned to ranged duty. Keeping him put ensures he doesn't migrate into the directional nuke which is random.
 
So what is the criteria that tells the toon "I'm not close enough, I need to move"? My mage is also on CWTN, and she won't move. We did Xorbb 3 last night, and she stayed with her nose in the wall dps'ing away. I tried to use /afollow on the ranger to force the ranger to stay put near me, but at some point he got stuck in a loop of "need to nav, need to afollow", and became useless. I had to pause him, clear his target, call him to me then unpause and he returned to ranged duty. Keeping him put ensures he doesn't migrate into the directional nuke which is random.
Its kind of a hack way of doing things, but you could always use /rootme. It works for me on some rare occasions when I don't want to be in manual but also don't want the toon moving.
 
So what is the criteria that tells the toon "I'm not close enough, I need to move"? My mage is also on CWTN, and she won't move. We did Xorbb 3 last night, and she stayed with her nose in the wall dps'ing away. I tried to use /afollow on the ranger to force the ranger to stay put near me, but at some point he got stuck in a loop of "need to nav, need to afollow", and became useless. I had to pause him, clear his target, call him to me then unpause and he returned to ranged duty. Keeping him put ensures he doesn't migrate into the directional nuke which is random.
I mean if you don't want it to move, put it in manual mode. Then when you want it to attack send it a command (or manually turn on) your preferred method of attacking. Or...turn on usestick, with a custom stick setting.
Due to the random nature of encounters for missions and raids, it's not uncommon to simply put the character in manual mode and then have them run by a script, thus allowing CWTN to handle combat routines in general.

There is no "one size fits all" option for the movement. Also, the cwtn plugins don't use any form of afollow. Only nav and stick. So yes, using afollow will cause it to get stuck due to the conflicting nav and afollow movement commands. Use nav. Then the plugin won't conflict with it directly. If you want a character to stay near you, put them in chase mode, because chase is literally going to cause them to stay near you....chasing you even.

If they are engaged in combat and chase is on, simply have the MA target themselves prior to moving, and with switchwithma on they will stop attacking.
This is discussed by Sic in a few of the videos.

If you need to do movement outside of the scope of the plugins built in movement then you'll have to make your own custom solution while in manual mode to avoid movement conflicts.
 
There is no "one size fits all" option for the movement. Also, the cwtn plugins don't use any form of afollow. Only nav and stick. So yes, using afollow will cause it to get stuck due to the conflicting nav and afollow movement commands. Use nav. Then the plugin won't conflict with it directly. If you want a character to stay near you, put them in chase mode, because chase is literally going to cause them to stay near you....chasing you even.

If they are engaged in combat and chase is on, simply have the MA target themselves prior to moving, and with switchwithma on they will stop attacking.
This is discussed by Sic in a few of the videos.
I main a cleric. Having him on chase mode requires someone as an MA, whether that be the raid assist with raidmode on, or a group MA is raidmode is off. He can't assist me because I'll never be targeting the mob, so that isn't an option. Without understanding why he is moving when he doesn't have to, it looks like manual is my only option. I feel like for a ranger, "come here, stay here, and do your thing" would be a fairly common need and would have it's own mode setting. Actually, I would have thought vorpal would accomplish that, but it appears there is some mechanics that disturbs that. Thanks for your time.

Oh, as a side note, any chance of a 'no fire' option for rangers (like for mages)? He is basically useless on Xorbb 2.
 
First, let me just start off with the dps coming out of this is insane. I couldn't be more pleased. However, I am having 2 issues.

First, in a raid setting:

raidmode=1
useranged=1
usestick=0
mode=3
campradius=250

He will randomly run into melee range and melee. Most of the time it is on engage (assist threshold met and MA selected a target)., but sometimes it is at some point in the middle of the fight. How do I stop this behaviour? There are certain encounters where I want him to be standing next to me doing his thing (I play a cleric). He won't stay put. Even if I call him back to me, he'll turn around and run back in. I can pause him, clear his target, then turn him back on, and sometimes he'll stay put and just plunk away. He is constantly running into "run away from boss" mechanic and getting obliterated, or a variety of other mechanics he can avoid by just staying put. The only thing I can do to get him to stay put is manual mode, which takes extra action on my part to get him to do anything. What am I missing? Also, mq2melee is unloaded if that was anyone's thought.

The second thing, and this is just annoying, is holy shit his agro... I get it... he is using the Summer line and headshot and all that, but is there a way to get him to tone it down some? It won't let me use Jolting (whatsit) proc buff. He overlays with devastating bloades. I know I can use BYOS, but is there any other option? My SK has to work his ass off to keep agro, which is an odd thing to say an SK is having trouble keeping agro...
Regarding aggro, if you haven't figured it out yet, make sure you're using the right unity buff so that you are not buffing your aggro. I had some raid rangers in our group suddenly pulling aggro all the time because they started using the plugin and didn't have beza selected appropriately. Regarding control, just remember the plugin is only one tool in the toolbox. you can setup different KA inis, make luas/reacts whatever to help you find tune but you can't expect the plugins to plan for every single thing to completely automate every possible use. We get these things, with their functionality and support at a steal for $20 annual license. Manual is your best option with your range set to however far you want so you cast as you bow. If you play a cleric I would recommend a driver swap to your ranger and park your cleric to do their thing instead... seems to be more intuitive here.
 
Regarding aggro, if you haven't figured it out yet, make sure you're using the right unity buff so that you are not buffing your aggro. I had some raid rangers in our group suddenly pulling aggro all the time because they started using the plugin and didn't have beza selected appropriately. Regarding control, just remember the plugin is only one tool in the toolbox. you can setup different KA inis, make luas/reacts whatever to help you find tune but you can't expect the plugins to plan for every single thing to completely automate every possible use. We get these things, with their functionality and support at a steal for $20 annual license. Manual is your best option with your range set to however far you want so you cast as you bow. If you play a cleric I would recommend a driver swap to your ranger and park your cleric to do their thing instead... seems to be more intuitive here.
I main a cleric in my guild. I recently began bringing my mage and ranger to fill in our ranks. Running my ranger in the raid isn't really an option, nor is it what I want to do in a raid.

In my personal group, I drive on an SK, and other than having to work to stay ahead of his agro, the ranger performs near flawlessly in a group setting. The only thing he'll do that is annoying, but totally understandable is when he moves into bow range, he can easily agro extra mobs. But that's why I also run an enchanter.

As far as the buff, CWTN handles all that. Unless I define a BYOS, I assume all the buffs it selects are the best ones. I mean, it uses Jolting Kicks AA. I can't imagine they coded in an agro buff.
 
I main a cleric. Having him on chase mode requires someone as an MA, whether that be the raid assist with raidmode on, or a group MA is raidmode is off. He can't assist me because I'll never be targeting the mob, so that isn't an option. Without understanding why he is moving when he doesn't have to, it looks like manual is my only option. I feel like for a ranger, "come here, stay here, and do your thing" would be a fairly common need and would have it's own mode setting. Actually, I would have thought vorpal would accomplish that, but it appears there is some mechanics that disturbs that. Thanks for your time.

Oh, as a side note, any chance of a 'no fire' option for rangers (like for mages)? He is basically useless on Xorbb 2.
Not sure what you mean by a no fire option. To my knowledge, mages don't have an option called that.
 
I main a cleric in my guild. I recently began bringing my mage and ranger to fill in our ranks. Running my ranger in the raid isn't really an option, nor is it what I want to do in a raid.

In my personal group, I drive on an SK, and other than having to work to stay ahead of his agro, the ranger performs near flawlessly in a group setting. The only thing he'll do that is annoying, but totally understandable is when he moves into bow range, he can easily agro extra mobs. But that's why I also run an enchanter.

As far as the buff, CWTN handles all that. Unless I define a BYOS, I assume all the buffs it selects are the best ones. I mean, it uses Jolting Kicks AA. I can't imagine they coded in an agro buff.
Understand your main is your main, just saying that for ease of control it may be best to drive from one toon or another if you want them on the same raid depending on the raid's mechanics. MQ2Cleric is real nice. Regarding the buff, the default for the plugin is to buff with AA Wildstalker's Unity Azai, which has a buff in its group of buffs it gives called Devastating Spate Strike. This does good dmg, but also incites hatred in them (read the spell description. The plugin has a toggle option to UseBeza, which is the AA Wildstalker's Unity Beza instead of Azai, it gives all the same group of buffs except it doesn't do Devastating Spate Strike (gives you Arcing Blades instead--which doesn't have the hate modifier). If you cannot control your aggro I highly recommend you click that UseBeza instead. Will prevent frustration on yours and your tank's part.
 
Understand your main is your main, just saying that for ease of control it may be best to drive from one toon or another if you want them on the same raid depending on the raid's mechanics. MQ2Cleric is real nice. Regarding the buff, the default for the plugin is to buff with AA Wildstalker's Unity Azai, which has a buff in its group of buffs it gives called Devastating Spate Strike. This does good dmg, but also incites hatred in them (read the spell description. The plugin has a toggle option to UseBeza, which is the AA Wildstalker's Unity Beza instead of Azai, it gives all the same group of buffs except it doesn't do Devastating Spate Strike (gives you Arcing Blades instead--which doesn't have the hate modifier). If you cannot control your aggro I highly recommend you click that UseBeza instead. Will prevent frustration on yours and your tank's part.
UseBeza was already checked by default (if I understand you correctly). I am also on Rizlona TLP, so I don't think we have those buffs yet. I am capped at 100 currently.
 
Plugin - MQ2Ranger

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