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MQ2Necro

Plugin - MQ2Necro 3.1.52471.11

I got the necro plugin on Nov 16th and have been using it since great plugin but ive noticed both in and out of instances the useAAsnare and usedotsnare function are not working for me. I dont know if others have had this issue or if its just me that has had the issue. i have unchecked both and then checked 1 at a time and nothing have used both checked and nothing. I know most groups can kill stuff before it gets away. but im worried for those that dont have as much dps as some of us do. i am on discord message me if u want to screen share and we can go over this in greater detail if more info is needed.
 
yep

as mentioned on discord i'll take care of it.

there is no greater detail needed. appreciate the information

as mentioned - usedotsnare is not for the aa, that is unrelated.

useaasnare is the correct toggle, but the usage of the aa is just straight missing

I'll correct and update likely tomorrow

thx and happy new year
 
The recent update that added Encroaching Darkness AA causes an endless loop of it using the Encroaching Darkness AA on my pet. I have not tested if it does it to regular mobs.

Thank you.
 
Is there a way or would it be possible to have an option to turn Wake the Dead casting off. Swarm pets are perfectly fine due to the skeleton model.

The reason I ask is because in the raiding environment its not really a good thing if WTD picks a mob corpse. Pickup tanks tend to get upset at you. :)
 
Is there a way or would it be possible to have an option to turn Wake the Dead casting off. Swarm pets are perfectly fine due to the skeleton model.

The reason I ask is because in the raiding environment its not really a good thing if WTD picks a mob corpse. Pickup tanks tend to get upset at you. :)
I'm not really inclined to do have an additional toggle just because someone in your group doesn't want you to use your abilities.
I was a necro main for a very long time, so i understand that some people are like "zomg the dragon we just killed is somehow alive" but it is unreasonable to make you not use your abilities because of it.

I hear your point, I get it.

I'll think about it - but my *feeling* is a hard "tell the tanks to #HandleIt" (doesn't mean i'm right, but choices to get made with intent)
 
Thanks for the consideration Sic.

Without getting into "tanks", I feel its more or less an anti-drama option. NoS brings swarm raids to the table this round where they just throw 10 mobs at you at a time while working on the objective.
 
Thanks for the consideration Sic.

Without getting into "tanks", I feel its more or less an anti-drama option. NoS brings swarm raids to the table this round where they just throw 10 mobs at you at a time while working on the objective.
Um, no offense to you but shouldn't tanks be looking at the extended targets window anyway b4 they react emotionally? Are they Beta-Tanks hehehehe
 
Thanks for the consideration Sic.

Without getting into "tanks", I feel its more or less an anti-drama option. NoS brings swarm raids to the table this round where they just throw 10 mobs at you at a time while working on the objective.
Um, no offense to you but shouldn't tanks be looking at the extended targets window anyway b4 they react emotionally? Are they Beta-Tanks hehehehe
yeah and that was my point

but from an "anti-drama" point, that is definitely something that i get. it is one thing if i personally want to say "no l2p", but it doesn't feel good forcing sellme to either a: give up other swarms or b: have a conversation they don't want to have
 
Feature Requests:
1. When my Necro is set as the Main Tank (pet), Main Assist, and puller, when 2+ mobs are auto-pulled the Pet is not told to agro all mobs. The healer is allowed to die from an add whacking them. When I play my necro, my 1st objective is gaining agro on all adds and keeping pet Aegis/Cascading Shadeshield up. After agro, then the Pain begins. (If I am not paying attention, it is a wipe every time)

2. FD Single Pulling. I have perfected this technique over the 20 years I have played a Necro, my main btw. Pull the mobs and when they get far enough away from their original spot, AA Snare and Death's Effigy to wipe agro and send the adds back to their spots. Then I pop up and AA Scent my snared mob to complete the single pull.

Thank you for your consideration and dedication Sic.
 
Um, no offense to you but shouldn't tanks be looking at the extended targets window anyway b4 they react emotionally? Are they Beta-Tanks hehehehe
NoS also brings raid mobs/events which are not on Xtar. Mechanically I'm not a fan of the design this round.

Also dealing with raging ego in a non-family guild is a rabbit hole you don't want to go down when the simplest answer to quell the drama is "don't cast it". It doesn't matter whos right or wrong but what the simple answer is to shut down the conversation.
 
I'm not really inclined to do have an additional toggle just because someone in your group doesn't want you to use your abilities.
I was a necro main for a very long time, so i understand that some people are like "zomg the dragon we just killed is somehow alive" but it is unreasonable to make you not use your abilities because of it.

I hear your point, I get it.

I'll think about it - but my *feeling* is a hard "tell the tanks to #HandleIt" (doesn't mean i'm right, but choices to get made with intent)
lol that brown pants moment from a guildies was always too funny @Sic ... it's back to kill us run!...lol :wtf::woop:
 
Feature Requests:
1. When my Necro is set as the Main Tank (pet), Main Assist, and puller, when 2+ mobs are auto-pulled the Pet is not told to agro all mobs. The healer is allowed to die from an add whacking them. When I play my necro, my 1st objective is gaining agro on all adds and keeping pet Aegis/Cascading Shadeshield up. After agro, then the Pain begins. (If I am not paying attention, it is a wipe every time)

2. FD Single Pulling. I have perfected this technique over the 20 years I have played a Necro, my main btw. Pull the mobs and when they get far enough away from their original spot, AA Snare and Death's Effigy to wipe agro and send the adds back to their spots. Then I pop up and AA Scent my snared mob to complete the single pull.

Thank you for your consideration and dedication Sic.
1. you should/need to rely on your CC to handle crowd control - we won't be swapping around mobs for aggro purposes. (edit: or other things as articulated in the FAQ)
2. yep - I played a necro for infinity years too, unfortunately, no we won't be split pulling in any of the plugins. (edit: added this to FAQ, since it is in the monk FAQ)

those are a 100% definitely "at least at this time those are both an absolute and firm no"
 
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Another great plugin, thank you for this.
I know these are more tuned for end game dps and the such, but could you add something for the solo player for MQ2Necro that is 'Use Snares'?
I know this is a boxing community but every blue moon I like to pull out the old necro and do some soloing. If this is already an option, please let me know what I missed. Thanks again.
 
Another great plugin, thank you for this.
I know these are more tuned for end game dps and the such, but could you add something for the solo player for MQ2Necro that is 'Use Snares'?
I know this is a boxing community but every blue moon I like to pull out the old necro and do some soloing. If this is already an option, please let me know what I missed. Thanks again.
we do already. yep.

useaasnare, uses your... aa snare.
usedotsnare would make you use any (one of the few things we will use *any* level/rank of a spell) dotsnare (but you need to byos/byos custom)
 
we do already. yep.

useaasnare, uses your... aa snare.
usedotsnare would make you use any (one of the few things we will use *any* level/rank of a spell) dotsnare (but you need to byos/byos custom)

I just took the time to read the popup message also which says it doesn't auto mem it. Thank you.
 
I decided to give Necro a go on test. It's awesome in group setting. The only issue that I've experienced is my toon won't summon corpses. He won't summon is own or others in the group that are the same level. He's lvl 108 with all available spells scribed. I can manually use the AA to summon the corpses but won't do it automatically. I used the slash command to turn off then on the setting in an attempt to fix it. Any ideas?
 
I decided to give Necro a go on test. It's awesome in group setting. The only issue that I've experienced is my toon won't summon corpses. He won't summon is own or others in the group that are the same level. He's lvl 108 with all available spells scribed. I can manually use the AA to summon the corpses but won't do it automatically. I used the slash command to turn off then on the setting in an attempt to fix it. Any ideas?
Well,.tombe clear, we can and only will summon corpses that are in the same zone, as there is no real way to see someone has a corpse in another zone. Works the same way as eskay.

I'll take a look later this morning, but pretty sure it works as expected
 
Well,.tombe clear, we can and only will summon corpses that are in the same zone, as there is no real way to see someone has a corpse in another zone. Works the same way as eskay.

I'll take a look later this morning, but pretty sure it works as expected
Corpses and toons are in the same zone as the tooltip says they should be. The only time I've had just a single toon die is in Frontier Mountains (EoK). It didn't summon the group members corpse so I bound the necro to FM and sent him to die as a test. If UseRez is a condition, it was off at the time.
 
Corpses and toons are in the same zone as the tooltip says they should be. The only time I've had just a single toon die is in Frontier Mountains (EoK). It didn't summon the group members corpse so I bound the necro to FM and sent him to die as a test. If UseRez is a condition, it was off at the time.
summoning doesn't have anything to do with rezzing, you do need a camp set tho.

I'll try and duplicate the issue and i'll post up the results and if there needs to be a fix i will
 
summoning doesn't have anything to do with rezzing, you do need a camp set tho.

I'll try and duplicate the issue and i'll post up the results and if there needs to be a fix i will
yep, found the hiccup, will have a fix out for the next build

1674414953461.png

thanks for letting me know

also make sure you have tiny jade inlaids on you
 
Under what conditions will the necros cast funeral pyre? I noticed mine casting it yesterday, but would really prefer they don't. I was in raidmode with swapdots on.

If you have a bard in your group, funeral pyre will lower your DPS because SPA124 doesn't add, so it just makes your dots have a lower duration.

Aria is 47%, I think funeral pyre caps at 41%.
 
Under what conditions will the necros cast funeral pyre? I noticed mine casting it yesterday, but would really prefer they don't. I was in raidmode with swapdots on.

If you have a bard in your group, funeral pyre will lower your DPS because SPA124 doesn't add, so it just makes your dots have a lower duration.

Aria is 47%, I think funeral pyre caps at 41%.
yep, i'm aware of the current class issues - and aware of some of the bugs that exist, I was hoping to watch what fixes they do rather than make some change that i'll need/want to change later on down the road anyhow.

there is currently a "confirmed" bug/issue for pyre as it is, im hoping they address this when that occurs

what I'm inclined to do, is check if we have an aria with a better value than our fp, and then not use it - but i have reasons why that is meh
what i don't really want to do is just add a toggle - most folks don't know how anything works and part of the approach on "can i get a toggle for xyz" that cwtn and i take is "no, until no is a yes".

I'll give this some thoughts
 
yep, i'm aware of the current class issues - and aware of some of the bugs that exist, I was hoping to watch what fixes they do rather than make some change that i'll need/want to change later on down the road anyhow.

there is currently a "confirmed" bug/issue for pyre as it is, im hoping they address this when that occurs

what I'm inclined to do, is check if we have an aria with a better value than our fp, and then not use it - but i have reasons why that is meh
what i don't really want to do is just add a toggle - most folks don't know how anything works and part of the approach on "can i get a toggle for xyz" that cwtn and i take is "no, until no is a yes".

I'll give this some thoughts
what is interesting on top of the current issues with pyre, is the value that you have for spa124 actually goes like this

familiar - 3
Bard aura 33 (rk 3)
bard aria 47 (rk3)
pyre 41 (6/6)

bard aria + pyre returns 219
bard aura + aria + pyre returns 252 (familiar or otherwise)
 
Are those the values that MQ is returning as your spa124 totals?

219-47-41-3=128.
Raid focus is 110-145 (average 127.5)
So that math kinda makes sense. The gear focus stacks with the spell focuses, but the multiple spells focuses don't actually all give benefit.
 
Are those the values that MQ is returning as your spa124 totals?

219-47-41-3=128.
Raid focus is 110-145 (average 127.5)
So that math kinda makes sense. The gear focus stacks with the spell focuses, but the multiple spells focuses don't actually all give benefit.
yep you can see with a ${Me.SPA[124]}

1674488504895.png

however - the 3 and the 33, 41, and 47 were the values just by themselves (wearing focus etc)
so just chillin in my gear and just familiar gave me 3, for example

as soon as i bard + pyre goes through the roof

if i just have aura and pyre 74
1674488726781.png

these are, of course, just what MQ is returning, which doesn't mean that is how they're used internally by dpg --- but having all 3 and it going through the roof makes me question what's actually happening

looks like this last patch they did fix the "confirmed" 115 limitation on fp, but doesn't really help the issue we're talking about - if it didn't lower duration/increase manacost (without providing benefit) it wouldn't be a big deal.

but like i said, i'll give this some thoughts
 
Has anyone else used wake the dead, ive had 1 - 5 + mobs on the ground and it doesnt appear that it cast it ive had to use it manually, ive unchecked the box and rechecked and nothing?
 
Has anyone else used wake the dead, ive had 1 - 5 + mobs on the ground and it doesnt appear that it cast it ive had to use it manually, ive unchecked the box and rechecked and nothing?
@drakinoakleaf SHHH! They're resting...
play dead zombie GIF by JASPER & ERROL'S FIRST TIME
 
Has anyone else used wake the dead, ive had 1 - 5 + mobs on the ground and it doesnt appear that it cast it ive had to use it manually, ive unchecked the box and rechecked and nothing?
yep.

you need useswarm pet and use wake the dead turned on.
it is a burn ability so it needs to be during burns
we use it after swarm of decay, but swarm summon spells are spaced out with a timer due to an eq bug/limit on not being able to summon something right after you already summoned something
 
Plugin - MQ2Necro

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