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MQ2Necro

Plugin - MQ2Necro (1 Viewer) 3.1.52471.11

Gotcha. Higher level, not higher rank (which is the way I interpreted what you said). Thanks for fixing that.
 
pet mending is not targeting the pet and healing it, not sure if that's just for the low level spell lines or what buts it not functioning
 
pet mending is not targeting the pet and healing it, not sure if that's just for the low level spell lines or what buts it not functioning
please make sure to check the sticky, it has a thing about "how to ask for help" so you can provide information to be able to answer and assist you.

what level are you?
what specific pet heal spell?

our pet heal doesn't require targetting our pet, and i have that in the comments "// We don't need to target our pet"

You can see here where it says "Target:Pet" things that are target pet don't require you to target the pet.
this is the 118 "pet heal"
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you can also check things like Aegis

so there may be a certain spell or level that does require, so if you let me know i can take a look

edit: doesn't look like the super low level ones are target: pet - so i can check and adjust that, if you can still confirm that'd be nice
 
looks like this last patch they did fix the "confirmed" 115 limitation on fp, but doesn't really help the issue we're talking about - if it didn't lower duration/increase manacost (without providing benefit) it wouldn't be a big deal.

but like i said, i'll give this some thoughts
Heyo - Any chance you've thought about this some more? The mana issue is pretty severe on the silver necros. The 2 minute duration has it active 10% of the time costing an extra 35% mana for zero benefit.
 
Heyo - Any chance you've thought about this some more? The mana issue is pretty severe on the silver necros. The 2 minute duration has it active 10% of the time costing an extra 35% mana for zero benefit.
I have, but was really hoping dbg would actually do something about it :(

what often happens in this circumstance is i'll spend time coming up with a solution, and then they'll just fix it =p

I can understand your frustration, lemme see if i can think about this this morning

FP did have some updates to max levels happen in late february

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and the bug report shows "resolved" by dbg (at least the 2022 one)

are you sure you're issue is currently that you're "f2p and you don't like being out of mana due increased usage by this ability" and not "i don't like being out of mana for no benefit". i'm more inclined to make one change versus another depending on how that experience presents itself.

> feb 15 patch notes <
dbg patch notes said:
- Removed the max spell level limiter from the following Class AAs:
- - Necromaner - Funeral Pyre


The simplest thing is just to allow a toggle to turn it off (altho, you could just block the buff it provides and we wouldn't try and use it).

Before I made changes, do you want to see if just blocking Funeral Pyre III resolves your issue - because this is something we check that buff isn't blocked, you don't already have the buff, and you have enough buff slots for it to take hold
 
The free to play necros definitely suffer more - but my gold necros also struggle with it in a fast kill environment. It's just more noticable on the F2P ones.

If there was simply no benefit and no detriment, I wouldn't be asking.... but there's several harsh detriments to using it, with a literal zero benefit if there's a bard in your group: Increased mana usage and shorter dot durations, for a double whammy of increased mana expenditure.

With Pyre of Va Xakra's mana cost on Silver Necro #1 - Cost is 9411 - 12293, and lasts 6 ticks. (average 10,852, 6 ticks)
With Pyre of Va Xakra's mana cost on Silver Necro #1 and FP running - Cost is 15715 - 18597, and lasts between 4-6 ticks. (average 17,156, 5 ticks)

Funeral Pyre also blocks you from being able to utilize Gift of Mana - which is another hit of an effective 10% mana preservation.
Funeral Pyre also blocks all of your mana preservation abilities from working - so while the spell effect says it is a 35% mana addition, it actually ends up being a 58% mana addition. (35%(FP) +15% (Spell Casting mastery) + 9% (ring focus, average))

A toggle is ideal - because even if the bard were to die, I would not want the necros to cast funeral pyre.

I would love to block the funeral pyre buff - but it is not a blockable spell.
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The free to play necros definitely suffer more - but my gold necros also struggle with it in a fast kill environment. It's just more noticable on the F2P ones.

If there was simply no benefit and no detriment, I wouldn't be asking.... but there's several harsh detriments to using it, with a literal zero benefit if there's a bard in your group: Increased mana usage and shorter dot durations, for a double whammy of increased mana expenditure.

I would love to block the funeral pyre buff - but it is not a blockable spell.

thanks, didn't know about the blocked spell - i guess they consider it a detrimental, that's annoying.

yeah, a toggle here makes sense as much as i'd rather just "handle it" internally.
going to leave it defaulted to on, but folks who are raiding should likely consider turning it off outside of things where they're trying to wtf explode stuff to avoid script - like zlandi

thanks for the follow-up and talking it out
 
Sic updated MQ2Necro with a new update entry:

5/30/2023

- UseFuneralPyre is now a toggle
-- defaulted on due to so many single group / mission users who would want to wtf-splode a singular named mob ASAP
-- consider turning off if you have a bard
-- consider turning off if you are not trying to wtf-splode something asap (like a non zlandicar type raid)
-- consider turning off if you're having mana problems during burns (especially if silver, bronze, wood, dirt, or shmegma)

Read the rest of this update entry...
 
I have two necro running this at different level ranges, 103 and 116, neither cast the call skele pets spell until the mob is under 30% life or so but they both basically spam the refute/assert for blood spell after laying down the initial dot load. Any way you/we can bump up the priority on the cast summon pets?
 
I have two necro running this at different level ranges, 103 and 116, neither cast the call skele pets spell until the mob is under 30% life or so but they both basically spam the refute/assert for blood spell after laying down the initial dot load. Any way you/we can bump up the priority on the cast summon pets?
No, do not plan on changing the priority at all.

You can adjust your settings tho, specifically your "keep synergy" because it sounds like you're probably making yourselves fight over it.
 
Any way to feed mana to group members with this plugin?
 
Any way to feed mana to group members with this plugin?
what?

if you mean the "twitch" line - yeah if you hate your necro and the game and you want to do that you can byos it.

Tho if i find out you're current game levels and trying to do this i'm going to find you, and class change you to a magician because that is a crime.

here is my internal comment about the twitch line:
Less:
// Twitch - would rather not use this :( - This is a "send my mana to someone else".
// Some guilds are bad and require necros to do this in lower ERA, because math is hard.
// This sounds like a judgment because it is.
 
what?

if you mean the "twitch" line - yeah if you hate your necro and the game and you want to do that you can byos it.

Tho if i find out you're current game levels and trying to do this i'm going to find you, and class change you to a magician because that is a crime.

here is my internal comment about the twitch line:
Less:
// Twitch - would rather not use this :( - This is a "send my mana to someone else".
// Some guilds are bad and require necros to do this in lower ERA, because math is hard.
// This sounds like a judgment because it is.
Lol thanks Sic. Haven't been this level on a necro before and was previously playing TLP's where necro's were continually used to twitch. My group is all lvl 88 at this point.
 
Lol thanks Sic. Haven't been this level on a necro before and was previously playing TLP's where necro's were continually used to twitch. My group is all lvl 88 at this point.
that is incorrect. :p

you clearly lost a bet for and someone forced to ask you if you can twitch at lvl 88

You do have your group mana tap, and you can turn that on
 
Ok got my necro up to 120 this weekend and have had two 8+hr aa grinding sessions in and all in all the necro is rocking a fairly consistent 350k dps on trash mobs and breaking 1mil dps on named.

That said, why does the necro lead every fight with a cast of "Embalming Venin", it is a DD with a chance to make an essence emerald on kill shot which will never happen on the first cast in a fight.
As far as dps goes it would make more sense to just drop embalming venin for Extinction, which is memed but never cast, it is the 3rd highest parsing necro dot yet is not used in this plugin.
 
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Ok got my necro up to 120 this weekend and have had two 8+hr aa grinding sessions in and all in all the necro is rocking a fairly consistent 350k dps on trash mobs and breaking 1mil dps on named.

That said, why does the necro lead every fight with a cast of "Embalming Venin", it is a DD with a chance to make an essence emerald on kill shot which will never happen on the first cast in a fight.
yep, I def know what venin does =p

definitely doesn't do it first the *only* things checked AFTER veninDD are ignite bones (the non-slow version usage) if you had it mem'd and Orb line.

I would check your assist values and dot manamin values.

We check all of our dots first, all of them =p

it makes me wonder if you're having an issue with that toon's target window populating - i would ensure you're using framelimiter and you are not getting starved for cpu/memory resources - especially with the new eq ui changes

but no, that is not how it works
 
I have max fps set at 45 and background set at 30, this was recommended on the discord some time ago.
Taskmanager says 25-30% cpu usage with 40% memory usage, eq seems to be running smoothly.

Any recommendations?

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Assistat should be 100 imo.

If you're not using framelimiter, you should.

I'd check your pet is what you want.
 
Assistat should be 100 imo.

If you're not using framelimiter, you should.

I'd check your pet is what you want.
Ok assist set at 100.

In game fps stuff set to 60.
MQ framelimiter set per your video posted elsewhere on this site. Nifty, eq is sitting at 2-3% background and 6-7% foreground cpu usage.

Check my pet? I have the 120 unrelenting assassin with golden sage focus earring, it has mage weapons.

I am still seeing embalming venin as being one of the first spells cast in a fight which just seems odd.
 
Ok assist set at 100.

In game fps stuff set to 60.
MQ framelimiter set per your video posted elsewhere on this site. Nifty, eq is sitting at 2-3% background and 6-7% foreground cpu usage.

Check my pet? I have the 120 unrelenting assassin with golden sage focus earring, it has mage weapons.

I am still seeing embalming venin as being one of the first spells cast in a fight which just seems odd.
"check your pet" you just have it set to highest level instead of which one specifically.
 
Just checking if something is intentional. Logic on Scent of Thule AA recast a bunch on targets with Ignite Bones. My best guess is that it is looking for Death's Malaise on the target and reattempting to cast but the Scent AA doesn't add that secondary effect until 95 with Rank 8 of the AA.

This pretty much only matters from 85 to 94 and when Ignite and Scent are both on, but results in ~4-6 extra casts of Scent per mob.
 
Just checking if something is intentional. Logic on Scent of Thule AA recast a bunch on targets with Ignite Bones. My best guess is that it is looking for Death's Malaise on the target and reattempting to cast but the Scent AA doesn't add that secondary effect until 95 with Rank 8 of the AA.

This pretty much only matters from 85 to 94 and when Ignite and Scent are both on, but results in ~4-6 extra casts of Scent per mob.
yep, good catch, it'll still end up casting it twice (as mentioned in the FAQ), but it should only be looking for death's malaise if we have that rank of scent, which is funny because my notes to myself specifies that =p
 
Quick question, anyway to have the necro keep a lifetap up? I can get the DOT heal to stay up, but on raids, no taps and sometimes need them. I know BYOS, but like the raid spell swap option..
 
I literally am running a group with two necros as my DPS doing a PL as I read this. I love this Plugin! I have no questions that was a statement.
 
Quick question, anyway to have the necro keep a lifetap up? I can get the DOT heal to stay up, but on raids, no taps and sometimes need them. I know BYOS, but like the raid spell swap option..
adjust the lifeptap setting to 100, and you'll lifetap at 100

/nec LifeTap ## - Health value to use DD lifetaps.
 
I literally am running a group with two necros as my DPS doing a PL as I read this. I love this Plugin! I have no questions that was a statement.
awesome robren! appreciate the kind words
 
So at 100, will it just spam lifetap? It seems in raids, Necs get slapped with subpar healing, because ' you can lifetap ' hehe. I am loading in to try and check, but hard to do without raid environment, and not sure I want to mess with it while raiding. Want it set be4 I start..
 
I mean there’s so much more than lifetaps nukes on necros. You have the rb aa plus the lifetap dots, plus showers/splashes etc. when I box shei my necros are their groups healers 🤣
 
Grp buff that went on everyone. I mained a ranger in that era and if I had the buff could main raid heal an entire tank grp with no actual healer. Was OP and broken AF
Yah I don't even remember the deets, but was definitely just mad healing
 
Plugin - MQ2Necro

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