OK, been using the plugin a few days and some minor things that you might consider:
1. We mem assert for blood line in slot 6 - this can be annoying if you're trying to rebuff and you get into combat since slot 6 is your flex slot, might consider moving less critical spell here.
2. Any options for swift dots when grinding? Necro is new to me so not sure if this is even worth it. I could probably BYOS here, but it would be nice to have a clicky box.
3. Do we get the benefits of rogue pet if he's in front of the mob? Any way to cast companion's discipline to move him behind the mob (assuming you're standing in front) - again new to necro so not sure if rogue pet is the best to use for DPS in group
4. Mind Erosion tends to cast when mob has very little HP left, and when group's mana is okay - I would like to see some intelligence here, i.e. group member's mana <60%, casts at beginning of combat, mob HP > 80% etc etc. So we're not wasting precious DPS producing opportunities when we don't need to.
As always, thanks for all you do!
thanks for your kind words and suggestions.
1. meh, would rather not have of blood synergy spell than a missing dot - I considered switching with venin dd but there are reasons why it is still the best in the current spot, it is uncommon that you should be rebuffing as you're not a buffing class, and dont have many things to rebuff, or frequently. - get your unity AA. the only stuff we memorize for are things like pet, pet haste (which can swap in combat back to what needs to be), shielding, rune. if you have combatsummonpet enabled, we always put synergy back in that slot if you dont need pet/pet haste. so turn it on i f you want to make sure synergy goes back and that you summon pet/pet haste in combat
2. swift dots are crap - even in group content - they just are. if you want to use them byos. there will not be an option to memorize them. the changes they made to dots over the past several years make them unusable. this is a super-no.
3. pet is fine. as is, we use summon companion to place it because pets can and often get stuck under the friggen ground, cause dbg is awesome. We do the same here as we do for mage/enchanter/shm/sk - anything that has a pet. unfortunately discipline *can* cause issues, infrequent, but enough that it is less reliable than not doing it. I'll probably revisit at some point, but not a "wow we didn't know about that ability, or desire to do that thing"
4. we do. we check several places for it. the "casting at the end" is likely when you already have dots and are no longer putting new ones, and you dont have the buff from it. it is also used earlier in combat as a priority if mana is missing. we actually already do that. It is a long cast, unless you need the mana for priority, then we're not going to "waste precious dps producing opportunities" casting this long and non-dps producing spell

- see how it is always a "pick one" sitiuation - What would be cool, is interrupting spells if the mob is dead, but that's not something we do currently in the plugins. But to answer your "i would like to see some intelligence", it may not be perfect, but there is a lot going on here for this, and im pretty happy with where it is at considering it is all choices for making the best we can off of the information we have available.