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MQ2Necro

Plugin - MQ2Necro 3.1.52471.11

If you're raiding with your necro, you def want to be cross-dotting as many mobs as you can. The plugin isn't going to do that so do yourself a favor and play manually. Your guildmates will thank you.
or drive with the toon you want to be swapping with - (like be the ma) like mentioned in the vid/faq. not that complicated how to manage it, and crazy to imagine why we're not going to be dotting everything --- but imagine if automation just started randomly doing stuff because it didn't know what it wanted to target, and was just swapping around
 
RedMan updated MQ2Necro with a new update entry:

9/27/2022

- Added FD usage
-- lol that no one has noticed, ever
- same basic rules apply as shd/bst
-- we won't fd in tank modes
-- we won't fd in manual mode
-- etc
- We will only use Death's Effigy if you have a camp or usemelee turned on.
-- this is so you will break invis when you would normally do so

Read the rest of this update entry...
 
or drive with the toon you want to be swapping with - (like be the ma) like mentioned in the vid/faq. not that complicated how to manage it, and crazy to imagine why we're not going to be dotting everything --- but imagine if automation just started randomly doing stuff because it didn't know what it wanted to target, and was just swapping around
Just mostly curious I guess, because like with berserker, I could play it in manual mode, and switch mobs and it wouldn't hard target my MA's mob. It would allow me to switch targets and start DPSing on something else. For necro, in manual mode, it hardlocks whatever target the MA is on. I would expect that from assist mode, not manual I guess.

I did rewatch the video though. I tend to play videos to listen to while driving, so must of missed that part. Lol
 
Just mostly curious I guess, because like with berserker, I could play it in manual mode, and switch mobs and it wouldn't hard target my MA's mob. It would allow me to switch targets and start DPSing on something else. For necro, in manual mode, it hardlocks whatever target the MA is on. I would expect that from assist mode, not manual I guess.

I did rewatch the video though. I tend to play videos to listen to while driving, so must of missed that part. Lol
yes, on berzerker or rogue or monk, yup

not on the caster classes as mentioned in the places and for the reasons I mentioned and explained when you asked :p

I said said:
yes, all the caster classes will do that, and that is how we intend that to be - that is why switchwithma is not available on caster/healers. manual/switchwithma is mainly for melee engagement.
(Cleric, Druid, Enchanter, Mage, Necromancer, Shaman, Wizard)

i go over in the necro video - if you want to swap targets, have your MA swap targets.

if you want it to do stuff solo or with you as the tank, then be the tank, or engage a mob (within your camp) and have a target and engaged (on xtarget), and you will do the things - same as the other caster classes
 
OK, been using the plugin a few days and some minor things that you might consider:

1. We mem assert for blood line in slot 6 - this can be annoying if you're trying to rebuff and you get into combat since slot 6 is your flex slot, might consider moving less critical spell here.
2. Any options for swift dots when grinding? Necro is new to me so not sure if this is even worth it. I could probably BYOS here, but it would be nice to have a clicky box.
3. Do we get the benefits of rogue pet if he's in front of the mob? Any way to cast companion's discipline to move him behind the mob (assuming you're standing in front) - again new to necro so not sure if rogue pet is the best to use for DPS in group
4. Mind Erosion tends to cast when mob has very little HP left, and when group's mana is okay - I would like to see some intelligence here, i.e. group member's mana <60%, casts at beginning of combat, mob HP > 80% etc etc. So we're not wasting precious DPS producing opportunities when we don't need to.

As always, thanks for all you do!
 
rog pets used to BS no matter where they stand...not sure if they still do but I dont THINK it changed.
 
OK, been using the plugin a few days and some minor things that you might consider:

1. We mem assert for blood line in slot 6 - this can be annoying if you're trying to rebuff and you get into combat since slot 6 is your flex slot, might consider moving less critical spell here.
2. Any options for swift dots when grinding? Necro is new to me so not sure if this is even worth it. I could probably BYOS here, but it would be nice to have a clicky box.
3. Do we get the benefits of rogue pet if he's in front of the mob? Any way to cast companion's discipline to move him behind the mob (assuming you're standing in front) - again new to necro so not sure if rogue pet is the best to use for DPS in group
4. Mind Erosion tends to cast when mob has very little HP left, and when group's mana is okay - I would like to see some intelligence here, i.e. group member's mana <60%, casts at beginning of combat, mob HP > 80% etc etc. So we're not wasting precious DPS producing opportunities when we don't need to.

As always, thanks for all you do!
thanks for your kind words and suggestions.



1. meh, would rather not have of blood synergy spell than a missing dot - I considered switching with venin dd but there are reasons why it is still the best in the current spot, it is uncommon that you should be rebuffing as you're not a buffing class, and dont have many things to rebuff, or frequently. - get your unity AA. the only stuff we memorize for are things like pet, pet haste (which can swap in combat back to what needs to be), shielding, rune. if you have combatsummonpet enabled, we always put synergy back in that slot if you dont need pet/pet haste. so turn it on i f you want to make sure synergy goes back and that you summon pet/pet haste in combat

2. swift dots are crap - even in group content - they just are. if you want to use them byos. there will not be an option to memorize them. the changes they made to dots over the past several years make them unusable. this is a super-no.

3. pet is fine. as is, we use summon companion to place it because pets can and often get stuck under the friggen ground, cause dbg is awesome. We do the same here as we do for mage/enchanter/shm/sk - anything that has a pet. unfortunately discipline *can* cause issues, infrequent, but enough that it is less reliable than not doing it. I'll probably revisit at some point, but not a "wow we didn't know about that ability, or desire to do that thing"

4. we do. we check several places for it. the "casting at the end" is likely when you already have dots and are no longer putting new ones, and you dont have the buff from it. it is also used earlier in combat as a priority if mana is missing. we actually already do that. It is a long cast, unless you need the mana for priority, then we're not going to "waste precious dps producing opportunities" casting this long and non-dps producing spell :) - see how it is always a "pick one" sitiuation - What would be cool, is interrupting spells if the mob is dead, but that's not something we do currently in the plugins. But to answer your "i would like to see some intelligence", it may not be perfect, but there is a lot going on here for this, and im pretty happy with where it is at considering it is all choices for making the best we can off of the information we have available.
 
Good morning - today I tried the MQ2Necro free trial. I went into Shei mission in Maiden's eye - with my group - SK, Shaman, Necro, 2 mages and an enchanter. We all started dying after the tank died - first the SK was down and then the shaman - so I thought - well, run the shaman back around and try again. I got back into the instance thinking I'd have 6 bodies to rez. Guess who was standing there alone for the win. Yes, the necro! Great program for my quick test this morning! I was wondering if you could incorporate her using Convergence if one of the party members dies as a back up rezzer during combat? I'll pay more attention next time to what she is doing when just a normal grind going on. Thrilled to have my necro be top damage btw - my husband's mage was usually top damage. Now who has bragging rights? lol that's right, me and my necro! <3
 
Good morning - today I tried the MQ2Necro free trial. I went into Shei mission in Maiden's eye - with my group - SK, Shaman, Necro, 2 mages and an enchanter. We all started dying after the tank died - first the SK was down and then the shaman - so I thought - well, run the shaman back around and try again. I got back into the instance thinking I'd have 6 bodies to rez. Guess who was standing there alone for the win. Yes, the necro! Great program for my quick test this morning! I was wondering if you could incorporate her using Convergence if one of the party members dies as a back up rezzer during combat? I'll pay more attention next time to what she is doing when just a normal grind going on. Thrilled to have my necro be top damage btw - my husband's mage was usually top damage. Now who has bragging rights? lol that's right, me and my necro! <3
Lol thanks!

Turn on use rez. It already does (use the aa). It r[BGCOLOR=initial]ezzes with it :) and very speedy. Def make sure you have essence emeralds[/BGCOLOR]

Def watch the vid (it is long), and there are 2

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<
 
Good morning - today I tried the MQ2Necro free trial. I went into Shei mission in Maiden's eye - with my group - SK, Shaman, Necro, 2 mages and an enchanter. We all started dying after the tank died - first the SK was down and then the shaman - so I thought - well, run the shaman back around and try again. I got back into the instance thinking I'd have 6 bodies to rez. Guess who was standing there alone for the win. Yes, the necro! Great program for my quick test this morning! I was wondering if you could incorporate her using Convergence if one of the party members dies as a back up rezzer during combat? I'll pay more attention next time to what she is doing when just a normal grind going on. Thrilled to have my necro be top damage btw - my husband's mage was usually top damage. Now who has bragging rights? lol that's right, me and my necro! <3
1664625323489.png
 
I noticed something this evening - when I had "CombatSummonPet" enabled my Necro would scribe the level 120 version of "for blood" in slot 6. When he entered combat he would open the spell book then scribe the 115 version for combat and continue on. Turning this feature off he no longer tried to scribe the 115 version.

For reference I'm level 120.
 
I noticed something this evening - when I had "CombatSummonPet" enabled my Necro would scribe the level 120 version of "for blood" in slot 6. When he entered combat he would open the spell book then scribe the 115 version for combat and continue on. Turning this feature off he no longer tried to scribe the 115 version.

For reference I'm level 120.
Show me plz, because that isn't possible, screensnip the two different spells being memorized in the mq2necro output

edit: checked the code, as i do - it isn't possible in the code.

what is more likely (which is how combat summon works) - is you are memorizing something to buff with out of combat, get put into combat, and then scribe your correct spell again

combatsummonpet for necro we only do Pet -> pet haste -> put back either byos custom, synergy, or grip if you don't have synergy spell

we only store 1 "For Blood" spell and that is the one the plugin says it uses when you load up - and that is the only "for blood" spell it knows when it is a: going to memorize spells, or b: going to use "Synergy"

1664936059733.png
1664936073278.png
1664936259066.png
 
1664972347097.png
Happened on the first mob I engaged. I am using MQ2Grind in the Shei instance.

1664972424496.png

Here's OOC - memorizing the 120 version, then back in combat again, memorizing the 115 spell.

Here's my setup for reference.

1664972502089.png
 
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View attachment 42558
Happened on the first mob I engaged. I am using MQ2Grind in the Shei instance.

View attachment 42559

Here's OOC - memorizing the 120 version, then back in combat again, memorizing the 115 spell.

Here's my setup for reference.

View attachment 42560
that's wild

can you show me what the plugin says when you load it like i did in the image i shared - if you can snip all your spells plz


also, and VERY important. not that this was changed, but there have been several updates and builds since you last downloaded.

it is very important to always be running the latest version.

Please do that and then report back a: if it is still doing that, and b: the snip of your abilities - because we're not even necessarily talking about the same thing :(
 
OK false alarm - seems to have been something that was updated in the latest version? /shrug

I didn't update because I was on a week-long farming binge to level up!

Thanks for looking into this and sorry for the sunk time!
 

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OK false alarm - seems to have been something that was updated in the latest version? /shrug

I didn't update because I was on a week-long farming binge to level up!

Thanks for looking into this and sorry for the sunk time!
what is weirder is nothing changed and shouldn't have been possible - but yeah always be running the current version of stuff
 
Sic, I blew through about 300 essence emeralds tonight on raids. =( It looks like it chain rezzes on failure, which still eats an emerald. I get failures while zoning, from call of the wild+2nd Death+Hover over other corpse, and from macro's that hate mq2rez (Entropy) -- so it adds up.

1665061029460.png

Could we maybe do a re-try delay on failures based on a corpse timer check?
 
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Sic, I blew through about 300 essence emeralds tonight on raids. =( It looks like it chain rezzes on failure, which still eats an emerald. I get failures while zoning, from call of the wild+2nd Death+Hover over other corpse, and from macro's that hate mq2rez (Entropy) -- so it adds up.

View attachment 42581

Could we maybe do a re-try delay on failures based on a corpse timer check?
That sucks man, sorry that happened.

no, unfortunately, we cant.

you're going to have to turn off userez if you can't trust that rezzes are going to be working due to multiple corpses or people accepting rezzes

we are going to rez the closest corpse that we see if we're trying to rez. we check that very frequently - this is where rez speed happens.

we don't save/track which corpse is a rezzable one - if you have 2 corpses and you try and rez the "wrong one" they can't get rezzed - same happens with a "real rezzer". if you don't rez the right corpse it fails, and other than the fail message after usage, there's no way to know which is rezzable

unfortunately any of the cwtn rezzers are going to get caught on this, nec just had a component.

I'd personally turn off call rezzing - the cwtn rezzers are pretty fast and shouldn't really be any reason to use calls imo

it is a tough task to have speedy responsive rezzes + skip failures or duplicates.

like if someone is in the middle of zoning and get a rez - that rez is no good --- do we want to not rez them again, or wait 10-20 seconds before trying again? no definitely not
 
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This is my first post on here, so please don't be too harsh if I'm incorrect or naive. Let me start by saying that I absolutely love kissassist and now the plugins. I was a boxer for years, doing everything by hand (4 characters and 2 mercs). A coworker, who I found out later we were in the same guild ages ago, mentioned to me about redguides and I absolutely love it. I can't imagine the work that goes into what you do. Going forward, I found an issue (at least for me), when I loaded the MQ2Necro plugin. My necro that is level 113 hasn't stopped memorizing a spell in slot 13 (swapping between Pyre of the Fereth and Flesh to Venom). It hasn't made a difference whether or not I have unchecked the "usefleshtovenom" key. When a hostile NPC gets into camp however, the plugin reacts normally, the pet launches and spells fire as normal, but as soon as the NPC has died, it goes back to swapping spells. I'm not sure if I've done anything wrong (I'm not very computer savvy). I'm looking for some assistance and if there's anything I can add to help this issue, I would be glad to be of service. Thanks again for all the work you do, it's made me start to enjoy EQ again, even after playing since day 1. /cheer
 
This is my first post on here, so please don't be too harsh if I'm incorrect or naive. Let me start by saying that I absolutely love kissassist and now the plugins. I was a boxer for years, doing everything by hand (4 characters and 2 mercs). A coworker, who I found out later we were in the same guild ages ago, mentioned to me about redguides and I absolutely love it. I can't imagine the work that goes into what you do. Going forward, I found an issue (at least for me), when I loaded the MQ2Necro plugin. My necro that is level 113 hasn't stopped memorizing a spell in slot 13 (swapping between Pyre of the Fereth and Flesh to Venom). It hasn't made a difference whether or not I have unchecked the "usefleshtovenom" key. When a hostile NPC gets into camp however, the plugin reacts normally, the pet launches and spells fire as normal, but as soon as the NPC has died, it goes back to swapping spells. I'm not sure if I've done anything wrong (I'm not very computer savvy). I'm looking for some assistance and if there's anything I can add to help this issue, I would be glad to be of service. Thanks again for all the work you do, it's made me start to enjoy EQ again, even after playing since day 1. /cheer
Hi linq,

Glad to have you! And thanks for the kind words.

Thank you. I will take a look later this evening. There might be an issue with the spell version (which would be used if you didn't have the AA), it should still respect the settings.

Can you please screensnip the mq2necro window showing it memorizing the two over and over
 
As I mentioned before, I'm not very computer savvy. I will try to remember to bring my laptop to work tomorrow and see if my coworker can help me out. To give you more information, once I got to a campsite, there seemed to be a sequence going on. It cycles the spells in the same order every time: Flesh to Venom, Pyre of the Fereth, Flesh to Venom, Ashen Skin and then back to Pyre of the Fereth. It then stops loading for 30 seconds, and then repeats. When this cycle is ongoing, not once does it cast any spells. And once again, as soon as I engage an NPC, the cycle immediately ceases and starts to cast spells normally.
 
As I mentioned before, I'm not very computer savvy. I will try to remember to bring my laptop to work tomorrow and see if my coworker can help me out. To give you more information, once I got to a campsite, there seemed to be a sequence going on. It cycles the spells in the same order every time: Flesh to Venom, Pyre of the Fereth, Flesh to Venom, Ashen Skin and then back to Pyre of the Fereth. It then stops loading for 30 seconds, and then repeats. When this cycle is ongoing, not once does it cast any spells. And once again, as soon as I engage an NPC, the cycle immediately ceases and starts to cast spells normally.
Sure I understand, you're doing great, shoot me a screensnip of the mq Necro window

Windows button + control + S, then select the area, and then control-v in forum to "paste" the snip
 
New Update (Sorry) : So I misunderstood what you meant about the MQ2 Window. I just looked at it and noticed that it doesn't show that it's loading the other spells...just Pyre of the Fereth. Here is your snip as requested:
 

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New Update (Sorry) : So I misunderstood what you meant about the MQ2 Window. I just looked at it and noticed that it doesn't show that it's loading the other spells...just Pyre of the Fereth. Here is your snip as requested:
This almost certainly means you have something else trying to memorize something.

Can you make sure you do not have kissassist running. /End
 
Okay and now for the final update: Boy do I feel like an idiot :( this was all operator error. I had been running kissassist on my necro for the last month or so, and was told today about the necro plugin being a trial period so I loaded it, without stopping kissassist. KA was trying to reload my 13 spot each time the plugin was working to load Flesh to Venom to buff myself. I am SOOO sorry for the inconvenience.

I have already purchased the Warrior, Cleric and Mage and will most certainly get the Necro as these are all in my main group. In addition I run a bard for pulling, which I play manually and KA on a druid (which I may switch to my enchanter) and add that plugin.

Please keep up the good work on these plugins, they are truly amazing.
 
Okay and now for the final update: Boy do I feel like an idiot :( this was all operator error. I had been running kissassist on my necro for the last month or so, and was told today about the necro plugin being a trial period so I loaded it, without stopping kissassist. KA was trying to reload my 13 spot each time the plugin was working to load Flesh to Venom to buff myself. I am SOOO sorry for the inconvenience.

I have already purchased the Warrior, Cleric and Mage and will most certainly get the Necro as these are all in my main group. In addition I run a bard for pulling, which I play manually and KA on a druid (which I may switch to my enchanter) and add that plugin.

Please keep up the good work on these plugins, they are truly amazing.
Cool linq, all good friend. Glad you're all sorted
 
will most certainly get the Necro as these are all in my main group.
For me this is a no brainer! Whether my necros are in group or assisting outside of group this is a must. I am even sold on the Pally. Hurry up and come the 19th....I need to do my zerker as well! :rock:
 
I could have missed it, is there a recommended setup for raid mode to get the highest dps with alliance. like should I turn off synergy or manatap ect? I've already gone up SO much dps (over 2x) with the program. I feel like I'm learning to necro all over again. haha
 
I could have missed it, is there a recommended setup for raid mode to get the highest dps with alliance. like should I turn off synergy or manatap ect? I've already gone up SO much dps (over 2x) with the program. I feel like I'm learning to necro all over again. haha
Don't turn off synergy unless you don't have necs, or can't keep up mana.

Imo, only thing to adjust is if you want to use swarms or not (depending on if your raid wants them or not).

If you're fight is not going be long enough to cast group mana tap - turn it off (zlandi or other short fights).

If you don't know, just leave it alone :p
 
Hey @Sic,

Just noticed this today, NEC lvl 117 with close to max aa's. However, i do not have Mortifier's Unity Maxed. Currently 9/10 and it is currently spamming this to try an override Shield of Shadows, lvl 116 spell i do have that my necro casts on himself.

Not sure if it needs a check to see the spell is higher than the aa's till the aa is maxed.

Just FYI. Let me know if you need anymore details. Ill take some Screenshots
 
Hey @Sic,

Just noticed this today, NEC lvl 117 with close to max aa's. However, i do not have Mortifier's Unity Maxed. Currently 9/10 and it is currently spamming this to try an override Shield of Shadows, lvl 116 spell i do have that my necro casts on himself.

Not sure if it needs a check to see the spell is higher than the aa's till the aa is maxed.

Just FYI. Let me know if you need anymore details. Ill take some Screenshots
What two spells are you getting red error message about? Because we do check for stacking, so, specifically, what does the red eq error for spell stacking say?

Also, check the FAQ, about what to do if there are spells that spam due to mq/eq stacking issues.

- if it says shield of restless ice and shield of shadow, then you want to block shield of restless ice as the FAQ explains.
 
What two spells are you getting red error message about? Because we do check for stacking, so, specifically, what does the red eq error for spell stacking say?

Also, check the FAQ, about what to do if there are spells that spam due to mq/eq stacking issues.

- if it says shield of restless ice and shield of shadow, then you want to block shield of restless ice as the FAQ explains.
Capture.PNG

Hey sic,

So i dont think this is a stacking issue tho right? The aa is trying to cast the spell because it doesnt have Shield of Restless Ice buffed because that is what it thinks is the highest level it has because the aa is 9/10 for Mortifier's Unity.

But for the necro's self buff-line it does cast the single self buff of Shield of shadow which is the new lvl upgrade at 116 spell from Shield of Restless Ice.

1.PNG
 
View attachment 42782

Hey sic,

So i dont think this is a stacking issue tho right? The aa is trying to cast the spell because it doesnt have Shield of Restless Ice buffed because that is what it thinks is the highest level it has because the aa is 9/10 for Mortifier's Unity.

But for the necro's self buff-line it does cast the single self buff of Shield of shadow which is the new lvl upgrade at 116 spell from Shield of Restless Ice.

View attachment 42783
you need to block the scorched skeletal form if you are removing illusions. otherwise, you're going to recast it because you are missing it. (which is also in the FAQ). you're chasing the wrong part of your issue.

you're saying "cast this ability" then you're "click off this buff" then your dude is like "cool, im missing that buff let me just recast".
 
RedMan updated MQ2Necro with a new update entry:

10/16/2022

- *Reminder* Will go to "paid release" on 10/19/2022, even tho live patch was moved to the 26th.
- Will now output what gem slot you are using when combat memorizing.
- Added CWTN Types "${CWTN.UseRez}" etc
- Will warn you and turn off UseScent if you don't have the spell that the AA casts.

Read the rest of this update entry...
 
you need to block the scorched skeletal form if you are removing illusions. otherwise, you're going to recast it because you are missing it. (which is also in the FAQ). you're chasing the wrong part of your issue.

you're saying "cast this ability" then you're "click off this buff" then your dude is like "cool, im missing that buff let me just recast".
Ok cool. Thanks man, just did that and got the aa and all seems well!
 
If this has been discussed before I missed it in and apologies for the repeat -- BUT -- Should a Necro have Epic 2.0 equipped in today's world (a 120 with a whole support team to build AAs)?

We're ready to add this plugin to our collection for my wife's underused Necro and it isn't clear about whether the Epic 2.0 is still the best weapons to equip.

Thanks much for any help.
 
Plugin - MQ2Necro

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