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MQ2Navigation - Zone Mesh Files

Joined
Nov 23, 2006
RedCents
935¢
Couldnt find a repository on the site with these files, so I started creating them, and will upload as I make em for the zones I use.. Please feel free to add your own, but put Tile and Cell size as information when available

Shards Landing
Cell size: 0.50
Tile size: 64
shardslanding.bin

Plane of Knowledge
Cell size: 0.50
Tile size: 64
poknowledge.bin
 
Any zone requests for this? The pathing from the plugin is amazing once you setup some waypoints for corners.

Also some zones I've had trouble creating a mesh for. Mainly the guild hall, and the guild lobby. No matter how high of a resolution I make them, the pathing always sends my toon running back and forth.
 
Nostress i have the same issue. FoS would not load no matter what i did. When creating a mesh i have yet to not have mapnav crash if i go below the .20 by 64 or it just stop's placing/showing the movable area's.

What bug's me is those pesky rock/items they leave about neg. 50000 feet below on the floor of the zone.
 
Yeah. I haven't run into a single issue doing HoT zones, so I just moved on to those.
 
/Cough i can't get it to navigate around all the tree's in damnable Feerrot. and library Stupid Book shelves he likes to get stuck in them. But again i think its a PEBKEC error on my part. I have yet to find much into on how to properly use the tools sadly.

And Currently i prefer playing than looking at eqnav
 
I will be uploading meshes for Hot, VoA and Rof this weekend. Teichou has spent the last few weeks creating them all.
 
I don't have issues with trees in feerot if it's a short distance. My macros like to recall the nav command every few seconds to recalculate it to prevent the weirdness that long paths get.
 
had trouble trying to map the zones. it would get about half way then freeze. but if you disable preview it would work
 
on the right with the options under properties, it has little bubbles next to tools, log, and preview and you just click them before you build
 
nostress can i see how you have it recall the path so it doesnt mess up. i want to convert this mac i have that uses move to commands
 
Rich (BB code):
/declare navtimer timer local 5s
/navigate ${Waypointhere}
:PullLoop
/if (${navtimer}==0) {
        /varset navtimer 5s
       /navigate ${Waypointhere}
}
/delay 1s
/if (!${Me.Moving} || !${Navigation.Active}) {
	/echo Reached Waypoint
	/return
		}
/delay 1s
/goto :PullLoop

Mine is a lot more involved due to it hunting for mobs, but that's the gist of it.

I always render with cell size of .50 and tile size of 64.
 
I've been messing with this today and I was trying to make files for plane of shadows and chelsith but I keep getting no start reference when trying to navigate in game. The build completed and I've tried both .50 and .20 cell sizes with a 64 tile size. Any ideas?
 
Still having this issue, even with other zones. Does anyone have a working mesh for blightfire moors?
 
ok so im curious. can i build/save the mesh for wall of slaughter thats inside the EQNavigation application and have that be sufficient for use or do i have to make my own? been having some issues with my patience level trying to make my own. its mainly just for hunter mode of kiss to stop getting stuck on corners or is there more to it?
 
The one in EQNavigation is not a mesh but the actual zone it pulls in to build the mesh.
 
So is EQNavigation pulling the zone information into it from EQ and then building a mesh off of it?
 
So is EQNavigation pulling the zone information into it from EQ and then building a mesh off of it?

yes exactly then when you hit the save button EQNavigation saves the mesh to the MQ2Navigation folder in your root mq2 folder.
When you are in game you have to invoke mq2nav each time you start eq because it does not save itself in the ini file like other plugins.

My hot key for hunter looks like

/plugin mq2navigation
/mac kissassist hunter
 
ill make one real fast hold on

- - - Updated - - -

this is a very big zone...gonna take a bit haha

- - - Updated - - -

mmm I cant build it right now....try to turn off preview that helps most crashing issues...mine is a heatsink issue....if some one wnats to buy me a new one let me know lol
 
Sym,

Did you ever get this resolved? I to am having "no start reference" showing up. I just made my first navigation mesh for the zone I'm currently fighting in and did not have any issues that I could see when the mesh was built. It appears to load correctly as when I used /plugin mq2navigation it loaded.
 
anyone got a mesh for Shards landing, eastern wastes and Tosk please? links in posts above all say "link expired file does not exist"
 
MQ2Navigation - Zone Mesh Files

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