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MQ2Navigation Expansion Mesh Packs

I have a RoF question as well. Anyone know how to "enable" doors. Specifically, when I use the nav mesh for Chapterhouse of the Fallen, there are many hallways that have doors. I have yet to get the mesh files to build with the doors.

Or does anyone know how I would "force" my puller to attempt to "use" or click the door when he comes into one?
 
MQ2nav should try and open a door whenever its near one. Its not doing that?

in EQNavigation click on tools and look under Include Flags and make sure you have doors selected.

also for clicking doors you should be in first person camera not zoomed out or you end up trying to click your back not the door.
 
MQ2nav should try and open a door whenever its near one. Its not doing that?

in EQNavigation click on tools and look under Include Flags and make sure you have doors selected.

also for clicking doors you should be in first person camera not zoomed out or you end up trying to click your back not the door.

Maskoi,

Again, thanks for the quick response. I have used it in various other zones with no issues, but I can't remember doors being opened. I will however have to try the change in first person, as I always run around zoomed out. I did rebuild the mesh and ensured that doors, water, etc were enabled.
 
Mostly unused, but I've been putting together the other zones in mesh files. Not sure if your interested in them Maskoi but if so I'll make an effort to keep the zone files coherent withing expansion pack's as i do them.
 
I have been trying to experiment with building meshpacks for SHIP Workshop. I guess being computer dumb doesnt really help with this, but I cant seem to get it working right no matter what I do. Anyone able to offer some advice?
 
Ive followed the guide maskoi, just for some reason when it renders the zone, it seems to be pulling fortrous mechanotous zone instead. This specialty stuff is not for me!

edited for typo's!
 
Every time i try to use EQnavigation to make mesh files it crashes, i run the Exe, itr asks for EQ folder, then for MQ folder, at this point it crashes. Am running windows 8.1 any ideas?
 
The CoTF mesh pack is missing the tier2 zones Tower of Rot and Argen-Hiz

Zones.ini add these 2 at the bottom you will be able to create the meshes with eqnavigation.exe
Rich (BB code):
Tower of Rot=towerofrot
Argin-Hiz=arginhiz
 
I have provided a single zip file to Maskoi to update on the mesh download site.

This file contains all CoTF zones.
Base files for Tier1 + corrected Neriakd mesh file + meshes for Plane of War, Tower of Rot, Argin-Hiz.
 
Not Found

The requested URL /mq2nav/MQ2Navigation-Antonica.zip was not found on this server.
 
Ferubi I set both in random places and just turn auto forage on and leave them be. As I said I use silver accounts in case any action would be taken against the toons for afk foraging. And I leave them foraging 12 hours+ at a time.

2 best foraging I have found is Tainted West Karana and Tempest Temple + (they get great items you can use or sell in both locations) Tempest gets you Relic Frags and Tainted gets you Planar Energy Shards

- - - Updated - - -

Has anyone tried any of the new meshes, and if so, are they working ok?

Will try morels castle as it is one of my favorite zones and I have never been able to get a mesh that works there....
 
The Faydwer mesh file on the download site is nested inside of two folders named Faydwer. Not a big issue.
The Odus zip has the whole Faydwer folder also in it, which may cause some issues if the current Faydwer meshes are updated and the ones in the Odus zip are not.
Is there a mesh pack available for the 'new world' PoP planes?

EDIT: Oh, and thank you so much for all the effort to put these together in one place. I was searching all over google for something like this and couldn't find them, so I was just making them for myself in each zone and it wasn't going very well.
 
Is there a custom mesh for Chapterhouse of the Fallen? They run into walls all day long and never make it back to camp.
 
MQ2Navigation Expansion Mesh Packs

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