Warl0ck45
Well-known member
- Joined
- Jan 31, 2014
- RedCents
- 8,554¢
Working on getting better performance out of some of my nav files while I wait for the raid guilds to progress further into TBL expansion, and stop stealing named (sigh)
I discovered a few zone files do not match with the ingame use. By this I mean for instance, Ethernere Tainted West Karana. There are instanced versions of it that have sections walled off. Well apparently the file (only seeing the one) is set up with these blocks... so they exist for MQ2Nav mesh files. Which means the pathing stops when running into this non existent walls... run toon past them, pathing works again.
Is this something that can be fixed using the pruning tool, and if so, how does one use it?
I discovered a few zone files do not match with the ingame use. By this I mean for instance, Ethernere Tainted West Karana. There are instanced versions of it that have sections walled off. Well apparently the file (only seeing the one) is set up with these blocks... so they exist for MQ2Nav mesh files. Which means the pathing stops when running into this non existent walls... run toon past them, pathing works again.
Is this something that can be fixed using the pruning tool, and if so, how does one use it?


