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MQ2Monk

Plugin - MQ2Monk 3.1.52471.11

@rpg12
do you have a cfg that does stuff when you log in? or eqbc doing something when you join or pressing a social, or dong some other stuff?

looking at your screen shot that isn't something that mq2monk is doing

I guess the only thing i could think of would be that the other chars are not yet online.
I dont seen anything in the EQBC folder and have no known config for start up other than the auto login.

Is there a specific command for parse to see it within MQ2Monk?
 
I guess the only thing i could think of would be that the other chars are not yet online.
I dont seen anything in the EQBC folder and have no known config for start up other than the auto login.

Is there a specific command for parse to see it within MQ2Monk?
"is there a specific command for parse to see it within mq2monk" - I'm sorry I don't understand what you're asking.

it sounds like you have mq2posse, or eqbc, or a .cfg or something else trying to issue a docommand when you log in and in this instance, it sounds like the camp is missing the /

mq2monk doesn't issue any docommands for camp that i can think of at all
 
"is there a specific command for parse to see it within mq2monk" - I'm sorry I don't understand what you're asking.

it sounds like you have mq2posse, or eqbc, or a .cfg or something else trying to issue a docommand when you log in and in this instance, it sounds like the camp is missing the /

mq2monk doesn't issue any docommands for camp that i can think of at all

not sure either, i do not have auto grouping turned on or any docommand to my knowledge.
Just not getting the DPS readings after each fight at all on MQ2Monk
So I am attempting to get the DPS meter to show after each fight and thought that could have been the culprit.
 
not sure either, i do not have auto grouping turned on or any docommand to my knowledge.
Just not getting the DPS readings after each fight at all on MQ2Monk
So I am attempting to get the DPS meter to show after each fight and thought that could have been the culprit.
mq2monk doesn't have any dps meter or readings.

mq2dpsadv is the plugin that shows dps. /plugin mq2dpsadv load

but we're trying to figure out your docommand issue - which I'm pretty confident is not mq2monk related, but i'm happy to help try and track it down - but we can't shift gears to something else
 
mq2dpsadv is the plugin that shows dps. /plugin mq2dpsadv load

This crashes my client (without an error message) every time there's a pet involved, something about the " Soandso`s pet " apostrophe I think.
It would be cool for the CWTN plugins to have built-in DPS, but I totally understand that it's out of scope, may slow the plugin down, and there's several other utilities/programs which can handle parsing.
 
This crashes my client (without an error message) every time there's a pet involved, something about the " Soandso`s pet " apostrophe I think.
It would be cool for the CWTN plugins to have built-in DPS, but I totally understand that it's out of scope, may slow the plugin down, and there's several other utilities/programs which can handle parsing.
sorry. no.
 
@BlankStare I revived DPSAdv from the dead a year or more ago to get it to work when DBG changes all the text outputs so that DPSAdv would actually parse the DPS. So in a way it is a CWTN plugin. With that said, without a dump of the crash I wouldn't be able to track down your issue that causes the crash. You need to crash again to get a updated dmp file that you can send me so I can look at what is causing it and implement a fix for it. But the conversation for that should be moved to the DPSAdv discussion thread.

Personally I don't crash running DPSAdv and I run it 100% of the time on all characters. Not to say you don't crash, just that I've not experienced it when I played. Can't fix something if I don't know it's not working correctly.
 
I have a question for you? I love eq2monk and bst etc , is there away to stick without running to the back of the mob, I would like to stick to the mob and not always move to the back of the mob once combat starts. I would love to control where fight from.
 
adjust your stick settings in your mq2monk_name.ini ( no way to do that in game atm)
 
The plugin keeps trying to use Doomwalkers Precision, which is blocked by the higher level Firewalkers Precision being up already. Also, it's using Torrent of Fists instead of Barrage of Fists at level 115.
 
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The plugin keeps trying to use Doomwalkers Precision, which is blocked by the higher level Firewalkers Precision being up already. Also, it's using Torrent of Fists instead of Barrage of Fists at level 115.
the
The plugin keeps trying to use Doomwalkers Precision, which is blocked by the higher level Firewalkers Precision being up already. Also, it's using Torrent of Fists instead of Barrage of Fists at level 115.
From the FAQ:
Q. Why is it using Torrent of Fists/Firestorm of Fists over Barrage of Fists?
A. We have logic in mq2berzerker to handle what rank of your synergy AA line you have. If you don't have high enough Synergy it is going to use the lower ability to get that sweet sweet synergy proc.

well they put the two precisions on different timers - so you can use both - but if you're saying you're not getting the buff before the first buff is still up I can delay it until you don't have the buff.
 
The plugin keeps trying to use Doomwalkers Precision, which is blocked by the higher level Firewalkers Precision being up already. Also, it's using Torrent of Fists instead of Barrage of Fists at level 115.
Btw, we still get the DAMAGE from doomwalker's even the tho buff doesn't stack, but we're using the first

both firewalker's precision effect and doomwalker's precision effect are 30s reuse with a 30s buff that gives 240 triggers each.

the (rank 1s for simple comparisson) are 355% skill from firewalker and 330% skill from doomwalker - we have firewalker firing first

1596110108252.png
 
**TLP** Been using this during raids last week and noticed my monk will randomly stop using flying kick. Seems to happen on longer fights, like a boss or mini. I tried unloading/reloading the plugin but it didn't help. I raid again on Monday - anything I can do for troubleshooting?
 
**TLP** Been using this during raids last week and noticed my monk will randomly stop using flying kick. Seems to happen on longer fights, like a boss or mini. I tried unloading/reloading the plugin but it didn't help. I raid again on Monday - anything I can do for troubleshooting?
absolutely no reason i can think of for this to happen.

we basically say "am i attacking, if so is my ability "flying kick" ready - if it is use it

I would have it on your hot bar just to make sure that its not firing - if eq says we can use it, we use it

I'll sit my toon on a dummy for a while and see if i can reproduce.
 
Yea, I put the ability on my bar to see what was going on and it wasn't going off. The plugin output looked good and then it was just elbow strikes and tiger claw over and over. It seemed to fix itself after a few mobs though. I'll see if I can get more info on Monday if it happens again.
 
Pretty sure I wasn't. I could click the ability on my hotbar and it would fire. I'll see if I can catch a clip of it on Monday if it happens again.
 
Yea that's it. I'm in Rathe farming for one of the brothers and noticed flying kick won't work at max melee on a hill giant. All good, I thought I was going nuts but now I know what's up. Appreciate the help guys!
 
yeah have had my monk fighting a dummy for like 3 hours now, and he is flying kickin like the plugin was called MQ2FlyingKick
 
I seem to be having an issue with my monk just standing there after hitting a mob to pull, but it only happens sometimes. I'm currently using /monk mode 6 (puller assist). 90% of the time, my monk will pull like normal and just run back to the camp location. But every now and then, he just seems to stand there after using Distant Strike. I haven't really been able to tell what may be causing the issue.

One time I caught it, I got hit by Restless Ice, so I'm not sure if that froze him up somehow. But if I manually move the monk a little, he will walk back to camp like normal. Anyone have any ideas on what may cause this? I don't believe this is specific to the monk. I had the same issue on my warrior when I tried pulling on him a few times (both using mq2 war / monk).
 
I seem to be having an issue with my monk just standing there after hitting a mob to pull, but it only happens sometimes. I'm currently using /monk mode 6 (puller assist). 90% of the time, my monk will pull like normal and just run back to the camp location. But every now and then, he just seems to stand there after using Distant Strike. I haven't really been able to tell what may be causing the issue.

One time I caught it, I got hit by Restless Ice, so I'm not sure if that froze him up somehow. But if I manually move the monk a little, he will walk back to camp like normal. Anyone have any ideas on what may cause this? I don't believe this is specific to the monk. I had the same issue on my warrior when I tried pulling on him a few times (both using mq2 war / monk).
many ToV mobs do root type abilities - are you getting rooted by a detrimental and just coincidentally move and then go back?

We have our cure firing while pulling, but many of the ToV abilities are uncurable or don't have counters so can only get removed by the "has a chance to remove a detrimental" type abilities.

I haven't run into any times where I'm just standing around when i should be pulling, so kind of hard to think what might be causing it.

is it possible you're getting bumped off-mesh? this happened to Rorgo while in a dungeon, he had a bad mesh and would end up sticking or getting bumped into a non-mesh area then would be just chillin there because he was off mesh

btw, the pull routine is part of the cwtn library - so they use the same functions across the full suite of plugins outside of which ability/item they use to pull.

is there anything unusual or unique about the mobs that it happens on? if the mob gets aggro and pops on xtarget, he should be running back to your camp.

it might be possible that he was moving to the pull location, then when he got there what eq/mq2 tells us is line of sight is actually not line of sight (because of a small rock, or something else stupid) and then moving slightly would make it so we actually did have LoS. we have logic in there, that if we get a can't see target or can't hit from here, that we then run and melee pull it to try and counter it

this is a lingering issue with mq2/eq @kaen01 can attest to how annoying that it... literally a rock or a blade of grass can cause it
 
many ToV mobs do root type abilities - are you getting rooted by a detrimental and just coincidentally move and then go back?

We have our cure firing while pulling, but many of the ToV abilities are uncurable or don't have counters so can only get removed by the "has a chance to remove a detrimental" type abilities.

I haven't run into any times where I'm just standing around when i should be pulling, so kind of hard to think what might be causing it.

is it possible you're getting bumped off-mesh? this happened to Rorgo while in a dungeon, he had a bad mesh and would end up sticking or getting bumped into a non-mesh area then would be just chillin there because he was off mesh

btw, the pull routine is part of the cwtn library - so they use the same functions across the full suite of plugins outside of which ability/item they use to pull.

is there anything unusual or unique about the mobs that it happens on? if the mob gets aggro and pops on xtarget, he should be running back to your camp.

it might be possible that he was moving to the pull location, then when he got there what eq/mq2 tells us is line of sight is actually not line of sight (because of a small rock, or something else stupid) and then moving slightly would make it so we actually did have LoS. we have logic in there, that if we get a can't see target or can't hit from here, that we then run and melee pull it to try and counter it

this is a lingering issue with mq2/eq @kaen01 can attest to how annoying that it... literally a rock or a blade of grass can cause it

So I don't believe there's anything unique (I'm camping around Margilor) and I don't believe it's related to the line of sight issue because I am always pulling the mob with Distant Strike, but I suppose it is a hilly area.

I haven't been able to figure out what it may be. I don't see any debuffs and I didn't not have Restless Ice the past couple times. I just had it happen where there was 2 mobs. I hit one with Distant Strike, then it switched to the second target, then just stood there. I'm trying to observe more, but I seem to always die when I look away haha.
 
So I don't believe there's anything unique (I'm camping around Margilor) and I don't believe it's related to the line of sight issue because I am always pulling the mob with Distant Strike, but I suppose it is a hilly area.

I haven't been able to figure out what it may be. I don't see any debuffs and I didn't not have Restless Ice the past couple times. I just had it happen where there was 2 mobs. I hit one with Distant Strike, then it switched to the second target, then just stood there. I'm trying to observe more, but I seem to always die when I look away haha.
i'd double-check the mesh where you are at just to be sure

but you actually pull, and they are aggro on you and you're just chillin there getting face punched? but if you manually bump them they run back?
 
but we'll give it some eyeballs and see if there's a hiccup in there somewhere (actually looking at it now, but i'll get with chat tonight)
 
I'm observing some more. I did notice ihc got turned on for the monk, so maybe that was causing the issue. I also reduced my camp radius. I'm not sure if the puller was pulling from within camp range, then just standing there because of that.

But it pulls the mob, aggros it, the mob runs up to me and my guy seemed to want to just fight it there instead of going back to camp. I was able to manually run around, but it did not go back to camp automatically that time (after moving). It happened very inconsistently.

I'll keep watching and update if I'm able to find anything else out - for now, I would not worry about it. I think the camp radius fixed the issue.
 
I'm observing some more. I did notice ihc got turned on for the monk, so maybe that was causing the issue. I also reduced my camp radius. I'm not sure if the puller was pulling from within camp range, then just standing there because of that.

But it pulls the mob, aggros it, the mob runs up to me and my guy seemed to want to just fight it there instead of going back to camp. I was able to manually run around, but it did not go back to camp automatically that time (after moving). It happened very inconsistently.

I'll keep watching and update if I'm able to find anything else out - for now, I would not worry about it. I think the camp radius fixed the issue.
well

you definitely don't want a combat macro running because that sounds like might be causing you issues.


double check you haven't made your camp radius something very large. the camp radius is your red circle i usually keep mine around 60 for my dps (for outside zones). if you made your campradius something very large, then you would be "in camp" when pulling.

we definitely run back to camp after pulling. so dunno.

definitely adjust those items and then see if it still occurs.
 
well

you definitely don't want a combat macro running because that sounds like might be causing you issues.


double check you haven't made your camp radius something very large. the camp radius is your red circle i usually keep mine around 60 for my dps (for outside zones). if you made your campradius something very large, then you would be "in camp" when pulling.

we definitely run back to camp after pulling. so dunno.

definitely adjust those items and then see if it still occurs.
Thanks, it's been smooth so far! I believe it was the camp radius causing the problem. I always thought it pulled back to the exact camp location set when clicking the macro, not just into the camp radius. I appreciate the help!
 
Is there a command to choose what the Monk uses for pulling?

Despite having 300 Throwing Daggers she will use the disc Throw Stone.
The problem with that is, it's on the same timer as the disc Elbow Strike, which is being used in combat.
She runs out to grab a new mob and ends up chasing it until Throw Stone refreshes.
I've been through all the commands and don't see anything that would force her to use the Throwing Daggers.
 
Plugin - MQ2Monk

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