many ToV mobs do root type abilities - are you getting rooted by a detrimental and just coincidentally move and then go back?
We have our cure firing while pulling, but many of the ToV abilities are uncurable or don't have counters so can only get removed by the "has a chance to remove a detrimental" type abilities.
I haven't run into any times where I'm just standing around when i should be pulling, so kind of hard to think what might be causing it.
is it possible you're getting bumped off-mesh? this happened to Rorgo while in a dungeon, he had a bad mesh and would end up sticking or getting bumped into a non-mesh area then would be just chillin there because he was off mesh
btw, the pull routine is part of the cwtn library - so they use the same functions across the full suite of plugins outside of which ability/item they use to pull.
is there anything unusual or unique about the mobs that it happens on? if the mob gets aggro and pops on xtarget, he should be running back to your camp.
it might be possible that he was moving to the pull location, then when he got there what eq/mq2 tells us is line of sight is actually not line of sight (because of a small rock, or something else stupid) and then moving slightly would make it so we actually did have LoS. we have logic in there, that if we get a can't see target or can't hit from here, that we then run and melee pull it to try and counter it
this is a lingering issue with mq2/eq
@kaen01 can attest to how annoying that it... literally a rock or a blade of grass can cause it