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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2Monk

Plugin - MQ2Monk 3.1.52471.11

Zradius is for fine tuning for dungeons with multiple floors. Typically zradius in open zones where there are no additional floors can be set to whatever you want so long as its high/low enough to take hills into account. Typically in open zones I just set it to 1000. In dungeons you should use the in game height filter for your map to show you visually the areas any given zradius would cover and ensure its not accidentally picking up a floor above or below you.
 
So I like to manually pull, and want my 2 monks in this particular group to be strictly dps and not pullers. Haven't had a chance to look at this yet but imagine there is a setting for this?
 
So I like to manually pull, and want my 2 monks in this particular group to be strictly dps and not pullers. Haven't had a chance to look at this yet but imagine there is a setting for this?
All of the CWTN plugins have the following modes:

Mode 0 - Manual
Mode 1 - Assist
Mode 2 - ChaseAssist
Mode 3 - Vorpal Mode (Assist but no camp or chase)
Mode 4 - Tank
Mode 5 - PullerTank
Mode 6 -Puller Assist

You would just set your monks in whatever assist mode you want (1 does a camp, 2 chases the MA, 3 assists but doesn't camp or chase)
 
So I like to manually pull, and want my 2 monks in this particular group to be strictly dps and not pullers. Haven't had a chance to look at this yet but imagine there is a setting for this?
Monk mode 1 2 and 3 I think are different assist modes for monks
 
Thanks for this! Timing couldnt be better with the new expansion right around the corner!
 
All of the CWTN plugins have the following modes:

Mode 0 - Manual
Mode 1 - Assist
Mode 2 - ChaseAssist
Mode 3 - Vorpal Mode (Assist but no camp or chase)
Mode 4 - Tank
Mode 5 - PullerTank
Mode 6 -Puller Assist

You would just set your monks in whatever assist mode you want (1 does a camp, 2 chases the MA, 3 assists but doesn't camp or chase)


Imo should be another mode where monks don't sit when return to camp lol
 
CWTN- I am not knocking your product at all . I think your other products I have experience with are very nice . but the parameters in the overview are … interesting on the monk one . and some of the burn routines are also interesting choices , there also appear to be a few other missing things I don't see in the overview. if you'd like to talk sometime about some stuff that might or might not be helpful to integrate I would gladly chat with ya about it and if not I totally understand. I have mained a monk since Ruins of Kunark in 2000.

Grimlock
feel free to msg me here or shoot me a msg on discord. I put this one together and spent quite a bit of research time talking with some end game monks and utilizing the information on the official boards on.

The burn routine is the suggested burn routine from RoI.

I'm happy for the feedback tho, let me know

Have you given it a try? - the overview vid i forgot to mention a few of the regular abilities and such, was just a quick overview vid
 
I know some guys in RoI too , and I write the dps routines for my guilds monks . I am probably going to give it a try and see what's up with it. was just trying to get a little more information on it because I manually play my monk and I wouldn't mind checking it out too see . I tried the SK one on my SK and it doesn't work how I play my SK the routines are very diff from what I use and I just wondered if the monk one would be similar issue for me
 
I know some guys in RoI too , and I write the dps routines for my guilds monks . I am probably going to give it a try and see what's up with it. was just trying to get a little more information on it because I manually play my monk and I wouldn't mind checking it out too see . I tried the SK one on my SK and it doesn't work how I play my SK the routines are very diff from what I use and I just wondered if the monk one would be similar issue for me
feel free to shoot me your monk routine and i'll happily take a look at it - I checked if you had a kissini or something, but didn't see anything posted. Lemme know
 
Will do I have been trying to realign my burns a little because of the spire changes it has changed them I know spires shouldn't make that much a diff but they really did on my end because now instead of a 5 minute spire its about 7 1/2 min which sets diff in the routine ( going from a 4 spire per fight they are down to 2 seeing that most mobs are hard coded to 20 minutes, so maybe 3 spires if you go over ) I had been using the way the timers used to overlap would allow for some extra push in there now it's not there and the diff effects allowed some stacking stuff that you can't pull because the timers don't overlap properly. and the combining of some of the effects kinda makes it a moot point in some of the situations I used to work my burn routines. Currently how I have the Dev's envisioning monks burns is to spire a Heel burn and to hold the second spire for a terror burn at the end on the raid end of things . as for the group game spire changes are not as big a deal in my opinion. can just add it to use at 40% health on the agro side of it for the def. end of the spire . (have mend firing at 50%) and in the the burn section for burn all named.
 
I just checked and you don't appear to have purchased or downloaded MQ2Monk, so I'm not sure how you made any of those determinations. If you'd like to try it before judging it I'd be happy to let you give it a spin.
 
Will do I have been trying to realign my burns a little because of the spire changes it has changed them I know spires shouldn't make that much a diff but they really did on my end because now instead of a 5 minute spire its about 7 1/2 min which sets diff in the routine ( going from a 4 spire per fight they are down to 2 seeing that most mobs are hard coded to 20 minutes, so maybe 3 spires if you go over ) I had been using the way the timers used to overlap would allow for some extra push in there now it's not there and the diff effects allowed some stacking stuff that you can't pull because the timers don't overlap properly. and the combining of some of the effects kinda makes it a moot point in some of the situations I used to work my burn routines. Currently how I have the Dev's envisioning monks burns is to spire a Heel burn and to hold the second spire for a terror burn at the end on the raid end of things . as for the group game spire changes are not as big a deal in my opinion. can just add it to use at 40% health on the agro side of it for the def. end of the spire . (have mend firing at 50%) and in the the burn section for burn all named.
that's the thing - you're talking about raid stuff and holding certain abilities for other stuff to happen within the scope of a raid and a raid event. While these plugins have some raid consideration (like raid assist and such), they are designed with boxing in mind, and will perform their functions when the conditions for those functions are met. from a programming point of view, it would be near impossible to hard code every possible scenario with how vastly different people play their toons and when they expect raid members to use certain abilities. If an ability shouldn't be paired with another ability - or should *only* be fired when another one is available - that is something we can definitely look into and adjust. but if it is "perfect storm" situation, it will do that when it can.

I would hate to miss out on a burn because I'm doing a mission and timers didn't line up just right to get that max possible perfect storm burn damage

Again, I certainly welcome feedback, and while i understand what you just posted it would be more helpful for me if you could be objective and articulate specifically what you think isn't working well.

I sincerely appreciate your interest, and I hope you do give it a whirl, and i hope it is something that you enjoy.

Please lemme know <3
 
edit: timmy deleted his post and asked me to remove the quote, because he feels that his post didn't come across as he intended it to
Thanks for the feedback timmy - and not to beat a dead horse, but if you're trying to absolute min-max to the absolute single digit dps number you could possibly ever get - then you probably want to play it manually so you can make those do or die decisions that would impact that. There are considerations for raid events and stuff that you would have to "know" like how long the fight is going to take and such. the plugin has no idea if it is a 3 minute fight or a 20 minute fight. it is just going to use the abilities.

looks like people are pretty passionate about the monk, which actually surprises me a bit, considering there aren't that many kiss monk inis on the board. shoot me your kiss ini, would love to compare how you have things set up.

Thanks for the information on the doomwalker/firewalker - seems silly that you can use both but i'll update that right away lol --- not a single 110 monk kiss ini has them both to be used, and i haven't found a monk guide that shows both - so that's great feedback, thank you.

As far as something is laughable --- EQ is a numbers game, it is all about the inches that make up the miles - if there's nothing to do and we toss a filler ability, then great - posting a meme and laughing about it is pretty weaksauce imo. if you want to be constructive and contribute to the betterment of things then as i've said before, please feel free. (and to be clear - this inches versus my comment about single digit dps min maxing in a raid environment are two different things in this conversation).

As far as the earthforce goes, several monk burn guides that all say "Always Be Discing" and frequently mention to use earthforce as a filler disc. /shrug

Again feel free to post me some resources i can look into so I can make adjustments as needed -


Edited at request of timmy to delete his quoted area
 
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i really, really didn't want to ruffle any feathers. that big lebowski gif was just meant as lulz. deleted, as it wasn't received in the harmless way i intended. i suck at posting.
 
Sic updated MQ2Monk with a new update entry:

MQ2Monk for ToV

Added in the ToV abilities/updates --- its possible they will add more, so i will keep updating it as it goes
Updated MQ2Monk to use both Firewalker's Precision and Doomwalker's Precision Strike (still not sure if this is intended that they are on diff timers, since I haven't seen it mentioned anywhere including the 4 guides i used, and the 6 kiss monk inis we have on the boards) @timmy thanks for that catch, some extra deeps is always nice

Read the rest of this update entry...
 
i really, really didn't want to ruffle any feathers. that big lebowski gif was just meant as lulz. deleted, as it wasn't received in the harmless way i intended. i suck at posting.
<3 all good here. I love the Big Lebowski btw. need to give it a re-watch sometime soon.
Great catch on the doomwalker/firewalker precision strike thing - i have a feeling that comes as a big surprise to many folks
 
Once I saw the post that this could remove snare on pull I immediately had to level a monk. 20hrs later I got to give this a spin overnight and it was awesome. With a Bard in the group this thing pulls like a madman lol.

One question though. Is groupwatch working properly? I have it set up to watch healers only but it still seems to take a break when other group members are low, namely my Bard but I think I saw it stop once for my mage too. Group setup if that matters at all - Sk, Shammy (heals - never drops below 80% mana), Mage, Mage, Bard and the Monk.
 
Code:
if (!NumXTargets() && !PullTarget && !bResting) {
        bool dogroupwatch = false;
        bool ineedrest = false;
        bool theyneedrest = false;
        if (PSPAWNINFO me = GetCharInfo()->pSpawn) {
            if (iGroupWatch != Watch_SelfOnly) {
                for (int i = 0; i < GroupSize(); i++) {
                    if (GroupMember(i) && GroupMember(i)->pSpawn) {
                        if (dogroupwatch) dogroupwatch = false;
                        signed int gMemberClass = GroupMember(i)->pSpawn->GetClass();
                        switch (iGroupWatch) {
                            case Watch_All://What it says, lets keep track of everyone.
                                //WriteOut("Watch All-Watching: %s the %s", GroupMember(i)->pSpawn->Name, GetClassDesc(gMemberClass));
                                dogroupwatch = true;
                                break;
                            case Watch_HealerAndCrowdControl://Healer and Crowd Control (Cleric, Druid, Shaman, Bard, Enchanter)
                                switch (gMemberClass) {
                                    case EQData::Cleric:
                                    case EQData::Druid:
                                    case EQData::Shaman:
                                    case EQData::Bard:
                                    case EQData::Enchanter:
                                        //WriteOut("CCHealer-Watching: %s the %s", GroupMember(i)->pSpawn->Name, GetClassDesc(gMemberClass));
                                        dogroupwatch = true;
                                        break;
                                    default:
                                        break;
                                }
                                break;
                            case Watch_HealerOnly://Healer Only. (Cleric, Druid, Shaman)
                                switch (gMemberClass) {
                                    case EQData::Cleric:
                                    case EQData::Druid:
                                    case EQData::Shaman:
                                        //WriteOut("Healer Only-Watching: %s the %s", GroupMember(i)->pSpawn->Name, GetClassDesc(gMemberClass));
                                        dogroupwatch = true;
                                        break;
                                    default:
                                        break;
                                }
                                break;
                            default://GroupWatch is probably off, or SelfOnly or something to that effect.
                                break;
                        }
                        if (dogroupwatch && !bResting) {
                            if (hasMana(GroupMember(i)->pSpawn->GetClass()) ? GroupMember(i)->pSpawn->GetCurrentMana() < 30 : false) {
                                if (bDebugging) WriteOut("%s\ar%s needs mana %i/30.", pluginmsg.c_str(), GetClassDesc(gMemberClass), GroupMember(i)->pSpawn->GetCurrentMana());
                                theyneedrest = true;
                            }
                            if (GroupMember(i)->pSpawn->HPCurrent < 75) {
                                if (bDebugging) WriteOut("%s\ar%s needs health %lli/75.", pluginmsg.c_str(), GetClassDesc(gMemberClass), GroupMember(i)->pSpawn->HPCurrent);
                                theyneedrest = true;
                            }
                            if (hasMana(GroupMember(i)->pSpawn->GetClass()) ? false : GroupMember(i)->pSpawn->GetCurrentEndurance() < 5) {
                                if (bDebugging) WriteOut("%s\ar%s needs endurance %i/5.", pluginmsg.c_str(), GetClassDesc(gMemberClass), GroupMember(i)->pSpawn->GetCurrentEndurance());
                                theyneedrest = true;
                            }
                        }
                    }
                }
            }
            if (!theyneedrest && PercentHealth(me) > 80 && (hasMana(me->GetClass()) ? PercentMana(me) >= 20 : true) && PercentEndurance(me) > 5) {
                PullTarget = SearchSpawns(searchString);
                if (bReturningToCamp) bReturningToCamp = false;
            }
            else if (PercentHealth(me) <= 80 || (hasMana(me->GetClass()) ? PercentMana(me) <= 20 : false) || PercentEndurance(me) <= 5)
                ineedrest = true;

            if (ineedrest || theyneedrest) {
                if (DistanceFromCamp() > 15) {
                    if (!NavActive()) Navigate(Camp.Y, Camp.X, Camp.Z);
                    return;
                }
                else {
                    bResting = true;
                    if (ineedrest) WriteOut("%sI need to rest.", pluginmsg.c_str());
                    if (theyneedrest) WriteOut("%sGroup needs rest.", pluginmsg.c_str());
                }
            }
        }
    }
    else if (bResting) {
        bool needrest = false;
        bool dogroupwatch = false;
        if (PSPAWNINFO me = GetCharInfo()->pSpawn) {
            for (int i = 0; i < GroupSize(); i++) {
                if (GroupMember(i) && GroupMember(i)->pSpawn) {
                    signed int gMemberClass = GroupMember(i)->pSpawn->GetClass();
                    switch (iGroupWatch) {
                    case Watch_All://What it says, lets keep track of everyone.
                        dogroupwatch = true;
                        break;
                    case Watch_HealerAndCrowdControl://Healer and Crowd Control (Cleric, Druid, Shaman, Bard, Enchanter)
                        switch (gMemberClass) {
                        case EQData::Cleric:
                        case EQData::Druid:
                        case EQData::Shaman:
                        case EQData::Bard:
                        case EQData::Enchanter:
                            dogroupwatch = true;
                            break;
                        default:
                            break;
                        }
                    case Watch_HealerOnly://Healer Only. (Cleric, Druid, Shaman)
                        switch (gMemberClass) {
                        case EQData::Cleric:
                        case EQData::Druid:
                        case EQData::Shaman:
                            dogroupwatch = true;
                            break;
                        default:
                            break;
                        }
                        break;
                    default://GroupWatch is probably off, or SelfOnly or something to that effect.
                        break;
                    }
                    if (dogroupwatch) {
                        if (hasMana(GroupMember(i)->pSpawn->GetClass()) ? GroupMember(i)->pSpawn->GetCurrentMana() < 80 : false)
                            needrest = true;
                        if (GroupMember(i)->pSpawn->HPCurrent < 85)
                            needrest = true;
                        if (hasMana(GroupMember(i)->pSpawn->GetClass()) ? false : GroupMember(i)->pSpawn->GetCurrentEndurance() < 20)
                            needrest = true;
                    }
                }
            }
            if (PercentHealth(me) <= 80 || (hasMana(me->GetClass()) ? PercentMana(me) <= 80 : false) || PercentEndurance(me) <= 20)
                needrest = true;
        }
        if (!needrest) {
            bResting = false;
        }
        else if (DistanceFromCamp() > 15) {
            if (!NavActive()) Navigate(Camp.Y, Camp.X, Camp.Z);
            return;
        }
        else if (ImStanding() && !NumXTargets() && !Casting() && WhenLastStood + 1000 < GetTickCount64()) {
            if (PSPAWNINFO me = GetCharInfo()->pSpawn) {
                if (!Moving(me)) {
                    EzCommand("/sit");
                    WriteOut("%sGroup still needs rest, please wait.", pluginmsg.c_str());
                }
            }
        }
    }

This is the code that's used for the group watch.

I've not personally experienced an issue with the way it's working currently, but it's also not setup to let the user know who the offending player is that is causing it to trigger groupwatch.

With that said, if the rest routine it turned on for any reason, then it will wait for all watched members to reach the preset values of 80% mana, 85% health, and 20% endurance.
Reasons to trigger the group watch resting routine is if mana is under 30%, health is under 75%, or endurance is under 5%.

So if the puller is under 80% health, or any other group member is under 75% health, or a watched members mana falls below 30%, or a watched members endurance is under 5%, then it will start the group watch. and wait for all watched members to finish resting.


So let us say we are watching the healer and puller (Self is not optional and is always watched) the puller finishes combat and the group needs a new pull. Puller checks their own health and finds that they are at 70% health. This will trigger the rest routine. The puller will now wait until the healer has 80% mana, 85% health, and 20% endurance, and the puller has those same values. Everyone else is technically ignored but should also rest during that time.

If it doesn't appear to be working based on this explanation, please let me know so I can look more into it.
 
This is the code that's used for the group watch.

I've not personally experienced an issue with the way it's working currently, but it's also not setup to let the user know who the offending player is that is causing it to trigger groupwatch.

With that said, if the rest routine it turned on for any reason, then it will wait for all watched members to reach the preset values of 80% mana, 85% health, and 20% endurance.
Reasons to trigger the group watch resting routine is if mana is under 30%, health is under 75%, or endurance is under 5%.

So if the puller is under 80% health, or any other group member is under 75% health, or a watched members mana falls below 30%, or a watched members endurance is under 5%, then it will start the group watch. and wait for all watched members to finish resting.


So let us say we are watching the healer and puller (Self is not optional and is always watched) the puller finishes combat and the group needs a new pull. Puller checks their own health and finds that they are at 70% health. This will trigger the rest routine. The puller will now wait until the healer has 80% mana, 85% health, and 20% endurance, and the puller has those same values. Everyone else is technically ignored but should also rest during that time.

If it doesn't appear to be working based on this explanation, please let me know so I can look more into it.


Thanks for the explanation, there's definitely a few more variables involved than I expected. It sounds like this is exactly what it was doing.

The plugin is awesome btw, keep up the great work! I may have to try MQ2Berserker soon :)
 
I will be adding the ability to alter these values in the future. But for now they are just preset to values I felt was reasonably safe for all the members of the group to continue successfully engaging in combat without much fear of death.
 
this plugin is amazing.....it does really good sustained dps! yes it is a plugin and you can't always edit the settings but IMO I think it does amazing out of the box! I have been playing a monk since 2000 and I can say without a doubt I love this!
 
I sat with a friend watching him play with the Plugin chats he asked me for opinion on what it was doing and from my observations , I think its a good product like the other stuff you make, I am on the fence with the sk one but I don't play my sk they way that one is envisioned . I watched him use the rog and zerker plugs before and I like how they work, I usually just write my own ini's but your work has me looking at them a little more closely and has made me curious , but we're talking about the monk one so on to that.

I don't think I saw it using both auto attacks , monks can use 2 autoskills the strikes and kicks are on separate timers so /autoskill Flying Kick and /autoskill Tiger Claw both work at the same time there is a 1 secondish delay .
mend- since more often than not exceptional mend fires . you should always fire it off at about 60 % life and since its a 30 second reuse its not a game breaker either way

a few things here let me put up my mash stuff -
I use 1 whole 12 slot bar for my mashes in manual mode

Mash- Zan fi whistle | intimidation | 2 finger wasp | firestorm of fists | firewalker syngergy | hoshkar's fang ( phantom assailant situtational since they share the timer ) | curse of the 14 fingers | Doomwalkers precision strike | Vigorous shuriken | Disarm ( why because its and extra chance to hit for dmg and or a proc and the timer doesn't block anything ) | Drunken monkey style| Fists of wu

pre-burn -

master's aura + Violet conch + Familiar of emperor ganak + blood drinkers + Bp click + epic click + Circle of power click + any other clickies you want to add

Heel burn = Preburn + heel disc +dicho/diss + infusion/vehement rage (**NOTE** can use both here if up if desired and not spacing later burns ) +spire+5 point palm+ crane stance

Terror burn = Preburn +Terror palm + dicho/diss + vehement rage / infusion( see** NOTE** above ) +spire + 5 point + destrcutive force + tiger poise +crane stance

Holy shit burn = Preburn + intensity of the resolute + glyph of destruction + swiftatails chant +Heel of zagil + Terror burn above

I had a few other burns in there I used to use but spire changes kinda ruined them , which sucks because I could basicly run burns for a solid 20 minutes with staggering the timers on everything , but with the spire changes I am re-aligning my stuff but the 3 burn routines above I use on the regular go to

some other notes of interest -
earthforce line of discs not only reduce the dmg you take but increases the dmg you deal 3 1/2 minute recycle is a good filler for added dps

eye of the storm is a long term 2minute ish disc adding extra dps for less lull in sustained ( shares timer with shaded step ) .

ohh i also haven't noticed what but there is some buff that is blocking bp click buff and sometimes something blocks the epic also, there was an issue where dissident +infusion +vehement weren't stacking so i changed my routine to dissident+vehement +infusion and not had that particular stacking issue since.

But Now Grimlock must sleep - if you'd like to chat about stuff sometime let me know
 
Clickies are up to the player, there are BurnClickies the user can add, so all that stuff can be added. There are things you can add to an offensive line, defensive line, summon line, and burn line. There's even one for a targetable shrink clicky that I put in that will shrink the group for you but I never mentioned it.

Master's Aura is always on...
It already uses earthforce as a filler

Sic wrote most of the logic for the monk, as I'm not familiar with the class. I mostly just guided him in the right direction and the plugin uses all my library functions for pretty much everything except the downtime logic and combat logic. Certainly we'd want to make improvements, but I'd only want things mentioned that we don't do. If you're mentioning things we do, with things the user must handle, with things that we don't do all mixed together....then it means we have to decipher your message to figure out what you want us to do vs what we are doing vs what the user has to handle.

Limit the requests to only things that are specifically controlled by the plugin's combat or downtime logic that we can adjust that isn't already done so that we can look at that specific thing.

MQ2Eskay isn't even remotely finished and isn't a good plugin to look at.
 
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I sat with a friend watching him play with the Plugin chats he asked me for opinion on what it was doing and from my observations , I think its a good product like the other stuff you make, I am on the fence with the sk one but I don't play my sk they way that one is envisioned . I watched him use the rog and zerker plugs before and I like how they work, I usually just write my own ini's but your work has me looking at them a little more closely and has made me curious , but we're talking about the monk one so on to that.

I don't think I saw it using both auto attacks , monks can use 2 autoskills the strikes and kicks are on separate timers so /autoskill Flying Kick and /autoskill Tiger Claw both work at the same time there is a 1 secondish delay .
mend- since more often than not exceptional mend fires . you should always fire it off at about 60 % life and since its a 30 second reuse its not a game breaker either way

a few things here let me put up my mash stuff -
I use 1 whole 12 slot bar for my mashes in manual mode

Mash- Zan fi whistle | intimidation | 2 finger wasp | firestorm of fists | firewalker syngergy | hoshkar's fang ( phantom assailant situtational since they share the timer ) | curse of the 14 fingers | Doomwalkers precision strike | Vigorous shuriken | Disarm ( why because its and extra chance to hit for dmg and or a proc and the timer doesn't block anything ) | Drunken monkey style| Fists of wu

pre-burn -

master's aura + Violet conch + Familiar of emperor ganak + blood drinkers + Bp click + epic click + Circle of power click + any other clickies you want to add

Heel burn = Preburn + heel disc +dicho/diss + infusion/vehement rage (**NOTE** can use both here if up if desired and not spacing later burns ) +spire+5 point palm+ crane stance

Terror burn = Preburn +Terror palm + dicho/diss + vehement rage / infusion( see** NOTE** above ) +spire + 5 point + destrcutive force + tiger poise +crane stance

Holy shit burn = Preburn + intensity of the resolute + glyph of destruction + swiftatails chant +Heel of zagil + Terror burn above

I had a few other burns in there I used to use but spire changes kinda ruined them , which sucks because I could basicly run burns for a solid 20 minutes with staggering the timers on everything , but with the spire changes I am re-aligning my stuff but the 3 burn routines above I use on the regular go to

some other notes of interest -
earthforce line of discs not only reduce the dmg you take but increases the dmg you deal 3 1/2 minute recycle is a good filler for added dps

eye of the storm is a long term 2minute ish disc adding extra dps for less lull in sustained ( shares timer with shaded step ) .

ohh i also haven't noticed what but there is some buff that is blocking bp click buff and sometimes something blocks the epic also, there was an issue where dissident +infusion +vehement weren't stacking so i changed my routine to dissident+vehement +infusion and not had that particular stacking issue since.

But Now Grimlock must sleep - if you'd like to chat about stuff sometime let me know
yup it is using claw and kick - like i mentioned in both overviews and in the overview video - pretty unmistakable and unbelievable that you missed it lol
1575962917492.png

Some of the way those burns function sound very similar to how these burns function. There were 4 "major" guides (and a couple of people that I spoke with re: those guides and how they do things in group content) that I referenced in putting this together, and I took the major points from them and worked it around what would make the most sense, imo, for a plugin - which coincidentally, ended up being very strongly weighted on the information that matched with some of the endgame theory crafter monks.

Many of the things you're pointing out are already considered in this plugin and the routine it uses - I can't help but *facepalm* because it doesn't look like we're even talking about the same thing.

For example: The mash stuff is literally the same - it is the stuff you would expect for a monk to do anytime it is available. (at least this means i did do something correct! wahoo)

Yousay
Mash- Zan fi whistle | intimidation | 2 finger wasp | firestorm of fists | firewalker syngergy | hoshkar's fang ( phantom assailant situtational since they share the timer ) | curse of the 14 fingers | Doomwalkers precision strike | Vigorous shuriken | Disarm ( why because its and extra chance to hit for dmg and or a proc and the timer doesn't block anything ) | Drunken monkey style| Fists of wu
This plugin does:
Zan Fi's, Intimidation, 2 Finger, Fists, fk synergy, fang, curse, doomwalkers Precision (and firewalkers Precision, which you are missing from your list (thanks to @timmy for that info) shuriken, drunken, and fists plus the punch and kick and disarm


As far as mend goes, you can change that with the /monk mendat # command so you will mend at whatever value you'd like

As far as the burn logic goes - again this is plugin consideration - not raid mechanics consideration (and by that I mean the plugin can't know ahead of time if you're going to have a 3 minute fight or a 20 minute fight)- We're using a 4-tier burn with this and trying to ensure we have good stacking, and stuff available to fill in the gaps.

Here are some of the guides i referenced - the other ones are not public.

Thrillho's Monk Guide
Adapting's Monk Guide
EQFreeLance Guide
 
Mode 3 - Vorpal Mode (Assist but no camp or chase)

Thank you! Thank you! Thank you! Thank you! Thank you! Thank you!

Is there a reason it uses vigorous shuriken vs the upgrade? My monk friend says vigorous (6s cooldown) only hits for 3k, the current upgrade (30s cooldown) hits for 90k.
 
Mode 3 - Vorpal Mode (Assist but no camp or chase)

Thank you! Thank you! Thank you! Thank you! Thank you! Thank you!

Is there a reason it uses vigorous shuriken vs the upgrade? My monk friend says vigorous (6s cooldown) only hits for 3k, the current upgrade (30s cooldown) hits for 90k.
hrm

What is the upgrade? Vigorous Shuriken is the lvl 83, and doesn't have an upgrade.

If you're talking about Firewalker's Precision Strike AND Doomwalker's Precision (because they are apparently on separate timers from one another, lul), which is the lvl 109 precision strike, and the 106 strike (again, shoutout to timmy for pointing that out since all the major monk guides seem to not list that tidbit --- using *both* of these might not be in the current version, but should be live in the next update i'll have @ChatWithThisName double check it got pushed to RedBot) --- then yup it it definitely uses both of those plus shuriken.

If you look at the multiple monk guides i linked, its something that's mentioned in those to use as well

If I was confusing when I mentioned that it was using shuriken versus something else in the meantime (in the video) i apologize for that confusion. Current it is using vigorous shuriken for its pulling ability, but will be changed to distant strike in the future.
 
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I gotta wait for him to wake up and log in. I thought he did say firewalker's something, but can't recall which. And just tested both on a dummy and one doesn't time out the other (or as you said Doom either)

Haven't watched the video. I'm a reader, so I prefer reading (which also allows me to copy pasta as needed) and every fucking video nowadays people have to put themselves in and it annoys the hell out of me. I don;t know if yours do or not, but at some point some idiot thought Hey I should have myself sitting here on the screen with a big ass mic in front of me! and since then most people do it. So I avoid gaming videos. I bought the plugin on the strength of zerk and rog.

And I'd like to say thank you again for the vorpal assist. I asked a few times for that because the amount of stupid that happens due them returning to camp drives me bonkers and whileit may only be in my own head, the plugins don't seem to function quite as well when using in manual with kiss. Not to mention kiss reliability has been going down hill lately.
 
I gotta wait for him to wake up and log in. I thought he did say firewalker's something, but can't recall which. And just tested both on a dummy and one doesn't time out the other (or as you said Doom either)

Haven't watched the video. I'm a reader, so I prefer reading (which also allows me to copy pasta as needed) and every fucking video nowadays people have to put themselves in and it annoys the hell out of me. I don;t know if yours do or not, but at some point some idiot thought Hey I should have myself sitting here on the screen with a big ass mic in front of me! and since then most people do it. So I avoid gaming videos. I bought the plugin on the strength of zerk and rog.

And I'd like to say thank you again for the vorpal assist. I asked a few times for that because the amount of stupid that happens due them returning to camp drives me bonkers and whileit may only be in my own head, the plugins don't seem to function quite as well when using in manual with kiss. Not to mention kiss reliability has been going down hill lately.
Yeah, vids aren't for everyone - unfortunately I'm definitely an idiot with a camera in my face :( all good tho, that's why we have overview and discussion and such to go with it!

and vorpal bugged chat enough for the mode enough that chat named it after him lol

but yeah Firewalker's Precision Strike and Firewalker's synergy are both used, so we're good to go there.

hope you enjoy the plugin <3
 
I blame the first person to do it. Now it's just the trend so everyone does it. Not to mention society seems to like itself on the webs. All the repair and other vids I've done over the years, i do my best to avoid my mug being on camera. Even self shot pr0n guys think they need to aim the camera at their face (something I have always avoided.) Though that's generally hillarity since they usually make faces like omg I'm getting some! And it completely negates the possibility of saying, that's not me man if the pr0n goes public.

Good to know I just need to be more persistent in my requests in the future. I was trying to be subtle and more casual about it
 
I have a lot of maxed out toons and am a avid lover of dps. I have a ton of knowledge of my sk because I have played him since day 1 but sadly not as much for the dps alts. Bought this plugin and sustained dps has almost doubled and named dps is even better. I have 2 zerkers and 2 rogues along with the monks I am currently playing and it is killing me how much it would boost those also. Will prob grab the zerker and rogue ones after Christmas lol sorry kids first and I am broke. Great plugins. I would like to see the dps comparison with the plugin loaded for rogues, monks, and zerkers all set to burn always to decide what toons I will go with first when expansion launches. Seems like every expansion I start with diff ones. Was rogues a few ago so I could sos to camp to place fire. Then monks for ease of boxing and sustained dps..then zerkers for sheer fun but I hate the lack of self invisi besides potions and the hp losses while using discs since the cleric is automated...soo many choices!
 
I have a lot of maxed out toons and am a avid lover of dps. I have a ton of knowledge of my sk because I have played him since day 1 but sadly not as much for the dps alts. Bought this plugin and sustained dps has almost doubled and named dps is even better. I have 2 zerkers and 2 rogues along with the monks I am currently playing and it is killing me how much it would boost those also. Will prob grab the zerker and rogue ones after Christmas lol sorry kids first and I am broke. Great plugins. I would like to see the dps comparison with the plugin loaded for rogues, monks, and zerkers all set to burn always to decide what toons I will go with first when expansion launches. Seems like every expansion I start with diff ones. Was rogues a few ago so I could sos to camp to place fire. Then monks for ease of boxing and sustained dps..then zerkers for sheer fun but I hate the lack of self invisi besides potions and the hp losses while using discs since the cleric is automated...soo many choices!
hell yeah @Lockney1972 great feedback! thanks for the kind words
 
Um. Is vorpal broken right now or did I misunderstand it. I thought it would be assist mode but it would just sit where ever the fight ended rather than return to camp and sit. What I have happening is the rogue and zerker (I know this is the monk thread but this is where I first learned of the mode) will run to wherever I am in the zone to assist me lol.
 
Um. Is vorpal broken right now or did I misunderstand it. I thought it would be assist mode but it would just sit where ever the fight ended rather than return to camp and sit. What I have happening is the rogue and zerker (I know this is the monk thread but this is where I first learned of the mode) will run to wherever I am in the zone to assist me lol.

Howdy Dozecar,
sounds like some confusion with the modes (you can check overview, commands, other posts in this thread, or the FAQ for more information about different settings as well)
but here is some info on the modes
vorpal mode is assist without the camp - some folks want this for dungeon crawling and such
assist mode is assist mode where you would return to a camp

Code:
Q. What Modes are there?
A.
All of the CWTN plugins have the following modes:

Mode 0 - Manual
Mode 1 - Assist - returns to a camp after combat
Mode 2 - ChaseAssist - chasses your MA
Mode 3 - Vorpal Mode (Assist but no camp or chase)
Mode 4 - Tank
Mode 5 - PullerTank
Mode 6 -Puller Assist
[CODE]
 
Vorpal mode is a mode requested by Vorpal. This allows for dungeon crawlings where it will assist the MA from anywhere, but not return to camp or actually follow the MA. The MA is the "Camp" in regards to selecting a radius to assist, the mob gets under the health threshhold and is within "campradius" of the MA, then the toon in vorpal mode to will go assist them.
 
MQ2Monk has been updated for ToV discs as of today confirming names of new discs and making sure they were updated from their "New XXX Disc" counterparts in preperation for ToV launch.
 
So I like to manually pull, and want my 2 monks in this particular group to be strictly dps and not pullers. Haven't had a chance to look at this yet but imagine there is a setting for this?

look at the modes in the command section.

looks like Mode 1

so type :
/monk Mode 1
I have this hotkey'd named ASSIST
 
Good thing this was made by ChatWithThisName... The last time i tried a monk plugin....... oh 2007 was horrible! But all jokes aside i am really looking forward to getting this plugin. if its anything like mq2berzerker its gonna be sweet!
 
Plugin - MQ2Monk

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