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MQ2Melee with Decimator's Volley Fix

Jmo

Ex-Admin Dust Bunny
Creator
Joined
Mar 16, 2006
RedCents
794¢
For all you Berserker's out there. I have edited the MQ2Melee plugin to now include our new Volley. If you're a compiler you can fix the following lines of code to implement the fix to your plugins.

Rich (BB code):
volley9 ={14195 ,3},  // disc: decimator's volley
volley10 ={14196 ,3},  // disc: decimator's volley rk ii
volley11 ={14197 ,3},  // disc: decimator's volley rk iii

Rich (BB code):
  "ragevolley",
  "[#] Endu% Above? 0=0ff",
  "${If[${Me.CombatAbility[rage volley]} || ${Me.CombatAbility[destroyer's volley]} || ${Me.CombatAbility[giantslayer's volley]} || ${Me.CombatAbility[giantslayer's volley rk. ii]} || ${Me.CombatAbility[giantslayer's volley rk. iii]} || ${Me.CombatAbility[annihilator's volley]} || ${Me.CombatAbility[annihilator's volley rk. ii]} || ${Me.CombatAbility[annihilator's volley rk. iii]} || ${Me.CombatAbility[decimator's volley]} || ${Me.CombatAbility[decimator's volley rk. ii]} || ${Me.CombatAbility[decimator's volley rk. iii]},60,0]}",
  "${If[${meleemvi[plugin]} && (${Me.CombatAbility[rage volley]} || ${Me.CombatAbility[destroyer's volley]} || ${Me.CombatAbility[giantslayer's volley]} || ${Me.CombatAbility[giantslayer's volley rk. ii]} || ${Me.CombatAbility[giantslayer's volley rk. iii]} || ${Me.CombatAbility[annihilator's volley]} || ${Me.CombatAbility[annihilator's volley rk. ii]} || ${Me.CombatAbility[annihilator's volley rk. iii]} || ${Me.CombatAbility[decimator's volley]} || ${Me.CombatAbility[decimator's volley rk. ii]} || ${Me.CombatAbility[decimator's volley rk. iii]}),1,0]}",
 };

Rich (BB code):
AbilityFind(&idRAGEVOLLEY,&volley11,&volley10,&volley9,&volley8,&volley7,&volley6,&volley5,&volley4,&volley3,&volley2,&volley1,0);

Rich (BB code):
  // should we use decimator's/annihilator's/non-existant giantslayer's/destroyer's/rage volley? 
  if(doRAGEVOLLEY && MyEndu>doRAGEVOLLEY && MeleeDist<175 && idRAGEVOLLEY.Ready(ifRAGEVOLLEY)) idRAGEVOLLEY.Press();

If someone would like me to implement other upgraded abilities added with the new expansion into MQ2Melee, please list those discs and abilities here, and I will edit the code and recompile. There are currently no fixes posted on the MQ forums or any other site that I have found, so I am doing this myself. The more information you can get me the better, specifically the SpellID (this can be obtained through Lucy, and I'll gladly look it up if you can get me the disc name).

Anyway, hope this helps!

Also, this is not included in my current compile, so just overwrite the .dll in either my compile or Jig's compile with this .dll.
 
Last edited:
MQ2Melee with Decimator's Volley Fix

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