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MQ2Melee w/ Annihilator's Volley Fix

Jmo

Ex-Admin Dust Bunny
Creator
Joined
Mar 16, 2006
RedCents
794¢
As requested in the help section here is a fixed .dll for Annihilator's Volley.

For the compilers out there, add this to the MQ2Melee.cpp where the other volleys are listed:

Rich (BB code):
volley6 ={11928 ,3},  // disc: annihilator's volley
volley7 ={11929 ,3},  // disc: annihilator's volley rk ii
volley8 ={11930 ,3},  // disc: annihilator's volley rk iii

Replace:
Rich (BB code):
"${If[${Me.CombatAbility[rage volley]} || ${Me.CombatAbility[destroyer's volley]} || ${Me.CombatAbility[giantslayer's volley]} || ${Me.CombatAbility[giantslayer's volley rk. ii]} || ${Me.CombatAbility[giantslayer's volley rk. iii]},60,0]}",
"${If[${meleemvi[plugin]} && (${Me.CombatAbility[rage volley]} || ${Me.CombatAbility[destroyer's volley]} || ${Me.CombatAbility[giantslayer's volley]} || ${Me.CombatAbility[giantslayer's volley rk. ii]} || ${Me.CombatAbility[giantslayer's volley rk. iii]}),1,0]}",

With:
Rich (BB code):
"${If[${Me.CombatAbility[rage volley]} || ${Me.CombatAbility[destroyer's volley]} || ${Me.CombatAbility[giantslayer's volley]} || ${Me.CombatAbility[giantslayer's volley rk. ii]} || ${Me.CombatAbility[giantslayer's volley rk. iii]} || ${Me.CombatAbility[annihilator's volley]} || ${Me.CombatAbility[annihilator's volley rk. ii]} || ${Me.CombatAbility[annihilator's volley rk. iii]},60,0]}",
${If[${meleemvi[plugin]} && (${Me.CombatAbility[rage volley]} || ${Me.CombatAbility[destroyer's volley]} || ${Me.CombatAbility[giantslayer's volley]} || ${Me.CombatAbility[giantslayer's volley rk. ii]} || ${Me.CombatAbility[giantslayer's volley rk. iii]} || ${Me.CombatAbility[annihilator's volley]} || ${Me.CombatAbility[annihilator's volley rk. ii]} || ${Me.CombatAbility[annihilator's volley rk. iii]}),1,0]}",
 };

Replace:
Rich (BB code):
AbilityFind(&idRAGEVOLLEY,&volley5,&volley4,&volley3,&volley2,&volley1,0);

With:
Rich (BB code):
AbilityFind(&idRAGEVOLLEY,&volley8,&volley7,&volley6,&volley5,&volley4,&volley3,&volley2,&volley1,0);

Replace:
Rich (BB code):
// should we use destroyer's/rage volley?

With:
Rich (BB code):
// should we use annihilator's/non-existant giantslayer's/destroyer's/rage volley?

*edit* fixed most of this one myself, had a little help from the MQ2 boards for the last part, don't even know if it's important, but it was on there so I put it in. *edit*
 
Last edited:
MQ2Melee w/ Annihilator's Volley Fix

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