As requested in the help section here is a fixed .dll for Annihilator's Volley.
For the compilers out there, add this to the MQ2Melee.cpp where the other volleys are listed:
Replace:
With:
Replace:
With:
Replace:
With:
*edit* fixed most of this one myself, had a little help from the MQ2 boards for the last part, don't even know if it's important, but it was on there so I put it in. *edit*
For the compilers out there, add this to the MQ2Melee.cpp where the other volleys are listed:
Rich (BB code):
volley6 ={11928 ,3}, // disc: annihilator's volley
volley7 ={11929 ,3}, // disc: annihilator's volley rk ii
volley8 ={11930 ,3}, // disc: annihilator's volley rk iii
Replace:
Rich (BB code):
"${If[${Me.CombatAbility[rage volley]} || ${Me.CombatAbility[destroyer's volley]} || ${Me.CombatAbility[giantslayer's volley]} || ${Me.CombatAbility[giantslayer's volley rk. ii]} || ${Me.CombatAbility[giantslayer's volley rk. iii]},60,0]}",
"${If[${meleemvi[plugin]} && (${Me.CombatAbility[rage volley]} || ${Me.CombatAbility[destroyer's volley]} || ${Me.CombatAbility[giantslayer's volley]} || ${Me.CombatAbility[giantslayer's volley rk. ii]} || ${Me.CombatAbility[giantslayer's volley rk. iii]}),1,0]}",
With:
Rich (BB code):
"${If[${Me.CombatAbility[rage volley]} || ${Me.CombatAbility[destroyer's volley]} || ${Me.CombatAbility[giantslayer's volley]} || ${Me.CombatAbility[giantslayer's volley rk. ii]} || ${Me.CombatAbility[giantslayer's volley rk. iii]} || ${Me.CombatAbility[annihilator's volley]} || ${Me.CombatAbility[annihilator's volley rk. ii]} || ${Me.CombatAbility[annihilator's volley rk. iii]},60,0]}",
${If[${meleemvi[plugin]} && (${Me.CombatAbility[rage volley]} || ${Me.CombatAbility[destroyer's volley]} || ${Me.CombatAbility[giantslayer's volley]} || ${Me.CombatAbility[giantslayer's volley rk. ii]} || ${Me.CombatAbility[giantslayer's volley rk. iii]} || ${Me.CombatAbility[annihilator's volley]} || ${Me.CombatAbility[annihilator's volley rk. ii]} || ${Me.CombatAbility[annihilator's volley rk. iii]}),1,0]}",
};
Replace:
Rich (BB code):
AbilityFind(&idRAGEVOLLEY,&volley5,&volley4,&volley3,&volley2,&volley1,0);
With:
Rich (BB code):
AbilityFind(&idRAGEVOLLEY,&volley8,&volley7,&volley6,&volley5,&volley4,&volley3,&volley2,&volley1,0);
Replace:
Rich (BB code):
// should we use destroyer's/rage volley?
With:
Rich (BB code):
// should we use annihilator's/non-existant giantslayer's/destroyer's/rage volley?
*edit* fixed most of this one myself, had a little help from the MQ2 boards for the last part, don't even know if it's important, but it was on there so I put it in. *edit*
Last edited:


