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MQ2Grind

Release MQ2Grind (4 Viewers) 3.1.52471.11

Just throwing out an idea for a possible tweak -- running some groups, they end up low on mana far before they are done with the session.

Would an option be available to pause if you are not in combat to regen mana? I know there is an option to pause at the end of a Grind, but maybe have a setting that if 2/3/... toons are below xx% mana -- have them sit down and regen? I would think the efficiency would be better than running everyone at ~1% mana?

Just a thought.
 
Just throwing out an idea for a possible tweak -- running some groups, they end up low on mana far before they are done with the session.

Would an option be available to pause if you are not in combat to regen mana? I know there is an option to pause at the end of a Grind, but maybe have a setting that if 2/3/... toons are below xx% mana -- have them sit down and regen? I would think the efficiency would be better than running everyone at ~1% mana?

Just a thought.

Workaround in the meantime:

 
Hi guys - Running this on Goblins and Fools at the moment but hitting issues with the different versions of the instance. For example, there's one variant that has mobs that aggro as soon as you zone in - If the healer goes in first, with the tank last of course, it's usually a wipe. Would be cool if healers were 2nd to last or shorten the delay between 'ready''s. I don't see anything in the options to account for this use case, and the group zones in on pause - Any kind of workaround? Also, step 5 in the same grind is typically an 8-NPC pull. Not sure there's anything that can be done but I occasionally lose my bard there. Any ideas welcome. Group geared only.
 
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This is so annoying.. I sat and watched this Grind all the way up to step 38, and figured nothing would happen on this run. I walked away to take the dog out, and was outside for a few mins. Come back, and Tank is dead, sitting in Lobby, rest of the group once again survived and sitting outside the door. This time, it happened on step 41/55.

I have no idea why this now happens every time I run Grind UI, but it's unusable right now for LS content, at least for me. The fact that I appear to be the only one with this issue is mind boggling, considering I've been Grinding for months and months, without any issue, all in the Final Fugue. Now, all of a sudden I cannot run it without tank getting dead, likely because its out of range of heals, and I get the following:

[MQ2Grind] Error [GET2LOC] Early exit due to a problem. Standby, recycling instance.
[MQ2Grind] -----[Exiting Task]-----------
[MQ2Grind] Dropped task, should zone out in about [60 seconds]
Etc.....

Group makeup, once again, is War/Clr/Shm/Berz/Mag/Rog

The last group makeup was War/Clr/Shm/Berz/Mag/Berz.... (only swapped out the finished Berz for a new Rog).

All speed buff spells are blocked. Tank obviously dies while alone for some reason, goes to Lobby, and then the Grind is aborted due to error.

I've tried switching to Heroes are Forged mission, but it is also unusable, because toons either get stuck in a loop on one of the ledges leading down from the zone in, and/or they get stuck on the exact same tree, literally every time. Again, no one but me has this issue?

I'd really like to start using this again, but not sure what to do.

Anyone else have a suggestion?
 
I have no idea why this now happens every time I run Grind UI, but it's unusable right now for LS content, at least for me. The fact that I appear to be the only one with this issue is mind boggling, considering I've been Grinding for months and months, without any issue, all in the Final Fugue. Now, all of a sudden I cannot run it without tank getting dead, likely because its out of range of heals, and I get the following:

[MQ2Grind] Error [GET2LOC] Early exit due to a problem. Standby, recycling instance.
[MQ2Grind] -----[Exiting Task]-----------
[MQ2Grind] Dropped task, should zone out in about [60 seconds]
Etc.....

Anyone else have a suggestion?

I also get this error, fwiw. I've noticed it when the tank zones in but the rest of the group isn't present yet.
 
Update: Okay, I set up a Grind, and then recorded the whole thing and something very odd took place, which offers insight into why this is happening. The group moves together to a position, tank pulls, and engages the mob. Then, after the fight has engaged, a blurb appears and says, "Are you sure you want to kick players from the shared task?". The mission is then dropped, and the tank continues to fight alone. None of the other toons do anything. They just stand there. No heals, no spells, no engagement. Then, the entire group sits, including the tank. The tank then dies at this point, and the mob does not aggro anyone else in the group, assuming because none of them engaged, but they are within proximity. Tank goes to GL, and the group is then exited from the dynamic zone.

What would cause this, and how do I fix it?
 
Update: Okay, I set up a Grind, and then recorded the whole thing and something very odd took place, which offers insight into why this is happening. The group moves together to a position, tank pulls, and engages the mob. Then, after the fight has engaged, a blurb appears and says, "Are you sure you want to kick players from the shared task?". The mission is then dropped, and the tank continues to fight alone. None of the other toons do anything. They just stand there. No heals, no spells, no engagement. Then, the entire group sits, including the tank. The tank then dies at this point, and the mob does not aggro anyone else in the group, assuming because none of them engaged, but they are within proximity. Tank goes to GL, and the group is then exited from the dynamic zone.

What would cause this, and how do I fix it?

Since this appears to be something out of my control, and possibly a bug, or a coding issue (honestly, I have no idea), what is the preferred method of reporting this for review? I assume reporting to this thread is the preferred method, and would be seen by those in charge.

To recap, group moves to a step together. Tank engages a mob. Group does not. Upon aggro the tank (group/task leader) kicks the mission for reasons unknown. The entire group tries to sit during combat. Tank dies due to no heals, or help, and goes to GL after timing out. Group does not get aggro and then is exited once the dynamic zone closes and goes to the door outside.

This seems to happen almost every run, and happens at various steps:
  • 41/55
  • 28/55
  • 24/55
  • 15/55
Not sure what this malfunction is. If its me, I'd love to hear how I can resolve this.
 
Since this appears to be something out of my control, and possibly a bug, or a coding issue (honestly, I have no idea), what is the preferred method of reporting this for review? I assume reporting to this thread is the preferred method, and would be seen by those in charge.

To recap, group moves to a step together. Tank engages a mob. Group does not. Upon aggro the tank (group/task leader) kicks the mission for reasons unknown. The entire group tries to sit during combat. Tank dies due to no heals, or help, and goes to GL after timing out. Group does not get aggro and then is exited once the dynamic zone closes and goes to the door outside.

This seems to happen almost every run, and happens at various steps:
  • 41/55
  • 28/55
  • 24/55
  • 15/55
Not sure what this malfunction is. If its me, I'd love to hear how I can resolve this.

Hey lordvegga,

I have just finished reading from pg 49 to the present; sorry for the delay. I believe there are a few things at play here.

Would you please send me your MQ2Grind.ini file privately? I will send you a private message to ensure that you can message me.

Thanks in advance.
 
Shout out to @hytiek for all the fantastic help with getting the issue above ironed out. Just completed the first test run, without any issues. Thank you again, so very much!
 
Shout out to @hytiek for all the fantastic help with getting the issue above ironed out. Just completed the first test run, without any issues. Thank you again, so very much!
For those following veggas issue, it seems that the mesh was the culprit.
 
Not stopping to med issue.

I have read through posts and did some searches. What I have found is that you have said that pausing for healer low mana should be handled by other plugins. CWTN ones for all toons in my case. I can see the call to "Group needs rest..." but I still get moved to the next location and then wipe. I have played with various settings but am not seeing what else I could do. Am I missing something?

Pausing for instance flipping and other items are all calling correctly, just not stopping when healer is low mana.

** Edit, reading through the LEM now. That may be the ticket to this.
 
Not stopping to med issue.

I have read through posts and did some searches. What I have found is that you have said that pausing for healer low mana should be handled by other plugins. CWTN ones for all toons in my case. I can see the call to "Group needs rest..." but I still get moved to the next location and then wipe. I have played with various settings but am not seeing what else I could do. Am I missing something?

Pausing for instance flipping and other items are all calling correctly, just not stopping when healer is low mana.

** Edit, reading through the LEM now. That may be the ticket to this.

The LEM which @a_moss_snake wrote, is one option. Another option is to use the following:

1713553513179.png

That option will pause the group at the end of the run to allow them to med full.
 
Hey there! First off, I want to say hats off to @hytiek - this plugin is fantastic and really helping with my life balance. I'm hoping theres an easy fix to my question and, admittedly, I did not read through 49 pages of comments before posting this lol.

I'm on Mischief, running the Mashing Pumpkins instance and occasionally my driver gets off the path around 7/32 and he'll just stand there until I move him forward a little bit, then grind will take back over. Additionally, a few times 5 toons will zone in to the instance and 1 will be left out and they'll just stand there waiting until I take over.

Is there a way to monitor for no movement/actions for like 10 minutes and force a recycle to combat this?
 
Hey there! First off, I want to say hats off to @hytiek - this plugin is fantastic and really helping with my life balance. I'm hoping theres an easy fix to my question and, admittedly, I did not read through 49 pages of comments before posting this lol.

I'm on Mischief, running the Mashing Pumpkins instance and occasionally my driver gets off the path around 7/32 and he'll just stand there until I move him forward a little bit, then grind will take back over. Additionally, a few times 5 toons will zone in to the instance and 1 will be left out and they'll just stand there waiting until I take over.

Is there a way to monitor for no movement/actions for like 10 minutes and force a recycle to combat this?
Most common problem is mesh related and selos. If you run selos or cheetah, don't.

I'll look into the mesh and see if I can make any improvement. Thanks for letting me know!

Three plugin dies attempt to get a lost group member intuitive the instance after 30 seconds. Is this not happening for you?
 
Most common problem is mesh related and selos. If you run selos or cheetah, don't.

I'll look into the mesh and see if I can make any improvement. Thanks for letting me know!

Three plugin dies attempt to get a lost group member intuitive the instance after 30 seconds. Is this not happening for you?
Thanks! I'm not so sure its a mesh problem (but I know nothing about meshes). Its fine when it gets to 6/32 but occasionally you get pushed or CWTN will run towards the mob to fight it... it all depends on your final spot when the mob dies... it seems theres a little dead spot by one of the pumpkins. I'll try to take a picture the next time it happens. I'm also not running selos or cheetah.

No, it does seem like that self-abort sequence is working for me. One time today all my group members zoned it but my tank didnt and he just sat there for 20+ minutes until I checked in. Another time everyone zoned in but my healer and same thing... just sat there.
 
And by coincidence it just happened. Last message from MQ2Grind was "Moving group to location [6/32]". CWTN ended up killing the mob on the pumpkin. The rest of the group went on to 7/32 but the tank got stuck here not doing anything.

Loc is: 979.85, -1612.04, -187.07 if it helps. Once I move off the pumpkin it'll resume... maybe something with the z-axis?
 
And by coincidence it just happened. Last message from MQ2Grind was "Moving group to location [6/32]". CWTN ended up killing the mob on the pumpkin. The rest of the group went on to 7/32 but the tank got stuck here not doing anything.

Loc is: 979.85, -1612.04, -187.07 if it helps. Once I move off the pumpkin it'll resume... maybe something with the z-axis?

I'm guessing the issue is the pumpkin and not being part of the mesh.
1714019279619.png

As you can see, there's no mesh on the pumpkins.
 
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@lolwut450 I've made some initial changes; please try this mesh and let me know how it works for you.

1714020592236.png
 
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Giving it a try now. Thanks for the quick response on this!

Since I am much more awake this morning than I was late last night, I'm working on the mesh even further. The mesh I sent last night was just a quick stab at helping you. Once I'm done with the mesh I will submit it to the mesh repo appropriately.
 
Since I am much more awake this morning than I was late last night, I'm working on the mesh even further. The mesh I sent last night was just a quick stab at helping you. Once I'm done with the mesh I will submit it to the mesh repo appropriately.
Thank you! Its been running pretty smoothly today so far. Just had the issue where its stuck trying to recycle the instance. The issue (at least today) seems to be that when the group zones out, 5 toons zone out into the main pick and 1 toon zones out into a separate pick. Grind sees someone missing and is stuck on "Waiting for group members to gain control".

Not sure what, if anything, can be done about that.
 
Thank you! Its been running pretty smoothly today so far. Just had the issue where its stuck trying to recycle the instance. The issue (at least today) seems to be that when the group zones out, 5 toons zone out into the main pick and 1 toon zones out into a separate pick. Grind sees someone missing and is stuck on "Waiting for group members to gain control".

Not sure what, if anything, can be done about that.

Now that I'm aware of that problem, I can look into trying to resolve it. I wish DBG would keep their word about not scattering the players of a group across different picks.
 
Now that I'm aware of that problem, I can look into trying to resolve it. I wish DBG would keep their word about not scattering the players of a group across different picks.
Same! I was finally around when it happened and I thought that DBG had already fixed that. We've seen this issue on raids a couple time too though so not totally surprised.
 
This is most exellent!
I have used it alot, and only thing that's hinders me down is that my crew is not that good.
I have to settle for lower level things, but still, it's not macros fault, it ROCKS!
 
Same! I was finally around when it happened and I thought that DBG had already fixed that. We've seen this issue on raids a couple time too though so not totally surprised.

I've changed some logic to accommodate for this pick drop issue. It's going to be in an upcoming release. I'm working on a new feature which is probably a week or so out from being released.
 
Thank you! Its been running pretty smoothly today so far. Just had the issue where its stuck trying to recycle the instance. The issue (at least today) seems to be that when the group zones out, 5 toons zone out into the main pick and 1 toon zones out into a separate pick. Grind sees someone missing and is stuck on "Waiting for group members to gain control".

Not sure what, if anything, can be done about that.

After my testing and yours, I've updated the mesh repo with the updated mesh. I've also linked it in the FAQ of MQ2Grind.

housegarden mesh: https://gitlab.com/wired420/mqmesh-...0a799453b68effe45b920b900/housegarden.navmesh
 
If you need some testing done, have a group of 95’s on mischief I can run it on again for the VoA instance 👌👌

Also, I’ve run into the “one toon gets into a different pick on exit” a couple times the past week that causes the plugin to hang up. Any info I can grab if it happens to try to iron it out? I know before you said you had something in place to take care of this scenario
 
I have the VoA Pups of War instance ready for external testing.

If you are interested in helping test run it; please reach out to me on Discord: hytiek

I feel that you should be at least lvl 90 to run this. It's mostly single pulls. I think there's one spot where 3 are possible. Mobs go up to lvl 96.
 
hytiek updated MQ2Grind with a new update entry:

VoA instance and Discord webhook

5/7/2024
--
Introducing
- VoA: Pups of War (Beasts' Domain) instance (level 90+ recommended)
- Webhook tab under General configuration
- Discord integration so you can keep track of your Grind's progress, per driver
- check Sic's video about it:

Added
- Session-based configuration
- HideDriverName toggle, this is available once you enable the Discord Webhook
- Aggro check during Early Exit routine along with a very special error message. If you see it...


Read the rest of this update entry...
 
Thanks @hytiek for your continued work and improvement on arguably the best utility offered on these forums. Between CWTN plugins and yours...I cannot think of any utility I use more. Thank you!
 
Thanks @hytiek for your continued work and improvement on arguably the best utility offered on these forums. Between CWTN plugins and yours...I cannot think of any utility I use more. Thank you!

Thank you Shadow, you just made my day that much better.

I have really enjoyed making MQ2Grind and enhancing it over the years has been a lot of fun, educational, and frustrating af at times. I'm going to start working on some upcoming era releases for the TLP crowd next.
 
Release MQ2Grind

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