• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2Grind

Release MQ2Grind (1 Viewer) 3.1.52471.11

Hello, I just got this plugin. But having problems. It will target mobs, but doesn't all the time cast on the mob.
I used default with the ; move up. I tested both lines. Any suggestions?

LTDistPullCmd=/docommand ${If[${Target.Distance} > 50,/ranged,/multiline ; /nav target log=off; /timed 5 /attack on]}
GTDistPullCmd=/multiline ; /cast Protest for Power; /face; /timed 20 /nav target log=off; /timed 25 /attack on
 
First off, let me say, In love with this! its a dream come true! Just an update for some, I was in need for some tissues, for my issues, that a solution was found for! I was taking a lower level char in one of the missions that i was warned not to be in due to death! No one said i was smart. So i did notice that the tank uses Sic Tank mode at the start and did not update the camp as it progressed. Watched one of Sic's videos and found the resetcamp command. I am unsure if i am fully correct and @Sic (if you could let me know?) I thought perhaps not updating the camp had the tank taking different actions as to the aggro. I began manually issuing the reset command for my tank and it seemed to prevent all the deaths. Hytiek helped with adding the command into the .ini file for my tank with each enguage, and since then i have not noticed this behavior. Hopefully if anyone else is seeing similar results the resetcamp command can help! or Sic can tell me its all in my head and im making up the behavior after the camp update and ill learn something too!

Thanks again Hytiek!
 
I am getting an error that syays group must be within 100 units They are all standing right next to me at Sentry Ellison in EW. any ideas?

Hey guys (I see a few saying the same issue) -- I can't replicate this. Can you help me replicate by sharing a repeatable process that you continually run into this problem?

When MQ2Grind loads, it checks for groupGap and if it doesn't exist, it writes it to INI and then reads from INI into memory. When you /grind start theres a function to check your actual distance vs this value (yes I'll fix the typo of 100 (static) and make it equate to what is defined in groupGap =)

Thanks in advance guys!
 
Hello, I just got this plugin. But having problems. It will target mobs, but doesn't all the time cast on the mob.
I used default with the ; move up. I tested both lines. Any suggestions?

LTDistPullCmd=/docommand ${If[${Target.Distance} > 50,/ranged,/multiline ; /nav target log=off; /timed 5 /attack on]}
GTDistPullCmd=/multiline ; /cast Protest for Power; /face; /timed 20 /nav target log=off; /timed 25 /attack on

Do me a favor, reach out to me on Discord (hytiek#2341) and I'll give you a hand, else we can do it in private message here. I assume you are using a SHD? If so, for interest sake try: /grind resettank shd

Let me know if you continue to have a problem, thanks!
 
Hey guys (I see a few saying the same issue) -- I can't replicate this. Can you help me replicate by sharing a repeatable process that you continually run into this problem?

When MQ2Grind loads, it checks for groupGap and if it doesn't exist, it writes it to INI and then reads from INI into memory. When you /grind start theres a function to check your actual distance vs this value (yes I'll fix the typo of 100 (static) and make it equate to what is defined in groupGap =)

Thanks in advance guys!
After I unloaded MQ2 on my toons and reloaded it worked flawlessly. Just a thought When I first tried I did have a group member not close, I realized that and moved him closer and then retried but still got error. I tried /grind end thinking it would erase whatever was telling it that group member was not close enough. Then tried to start again. No bueno! So I unloaded MQ2 on my entire group and started the grind again and t worked. So Is possible that when I first tried and the group member was not close the plugin saved that value and even after moving the toon closer it kept trying to use the initial value?
 
After I unloaded MQ2 on my toons and reloaded it worked flawlessly. Just a thought When I first tried I did have a group member not close, I realized that and moved him closer and then retried but still got error. I tried /grind end thinking it would erase whatever was telling it that group member was not close enough. Then tried to start again. No bueno! So I unloaded MQ2 on my entire group and started the grind again and t worked. So Is possible that when I first tried and the group member was not close the plugin saved that value and even after moving the toon closer it kept trying to use the initial value?


It's something to go on! I'll give it a try!
 
Hey guys (I see a few saying the same issue) -- I can't replicate this. Can you help me replicate by sharing a repeatable process that you continually run into this problem?

When MQ2Grind loads, it checks for groupGap and if it doesn't exist, it writes it to INI and then reads from INI into memory. When you /grind start theres a function to check your actual distance vs this value (yes I'll fix the typo of 100 (static) and make it equate to what is defined in groupGap =)

Thanks in advance guys!
Did have this issue one time, took a step forward and issued come to me and all was good from there it was during initial start, have not seen it while running yet
 
with the great divide mission I noticed a few spots where it will run past a bunch of mobs and then get aggro. Step 6 and 17 Usually ends up with 4 to 9 mobs.
 
Last edited:
Yeah, the Great Divide mission is now a bit buggy in it's pulling. I'm getting WAY more mobs that usual at certain points. It has to do when moving from point 16 to point 17. The toons used to go up the eastern tunnel (correctly) as they cleared the mobs. It now runs back all the way up the western tunnel towards where the mission starts and then tries to go down the eastern tunnel to point 17 with about 9 mobs chasing you. It usually ends poorly. I don't know if this is really an MQ2Grind issue or a difference with the pathing on MQ2Nav. I believe it also paths past a mob or two somewhere around steps 6 or 7. It eventually goes back and picks up the missed mob at step 8.
 
Last edited:
Edit someone put an unwalkable barrier in the mesh files. Removed it and it works great now.
 
Last edited:
Yeah, the Great Divide mission is now a bit buggy in it's pulling. I'm getting WAY more mobs that usual at certain points. It has to do when moving from point 16 to point 17. The toons used to go up the eastern tunnel (correctly) as they cleared the mobs. It now runs back all the way up the western tunnel towards where the mission starts and then tries to go down the eastern tunnel to point 17 with about 9 mobs chasing you. It usually ends poorly. I don't know if this is really an MQ2Grind issue or a difference with the pathing on MQ2Nav. I believe it also paths past a mob or two somewhere around steps 6 or 7. It eventually goes back and picks up the missed mob at step 8.
Someone messed with the official mesh files and put a barrier in the way. I was able to edit mine and it works great now.
 
Hello, I just got this plugin. But having problems. It will target mobs, but doesn't all the time cast on the mob.
I used default with the ; move up. I tested both lines. Any suggestions?

LTDistPullCmd=/docommand ${If[${Target.Distance} > 50,/ranged,/multiline ; /nav target log=off; /timed 5 /attack on]}
GTDistPullCmd=/multiline ; /cast Protest for Power; /face; /timed 20 /nav target log=off; /timed 25 /attack on
I personally changed
LTDistPullCmd=/docommand ${If[${Target.Distance} > 50,/ranged,/multiline ; /nav target log=off; /timed 5 /attack on]}

to
LTDistPullCmd=/docommand ${If[${Target.Distance} > 50,/cast Protest for Power,/multiline ; /nav target log=off; /timed 5 /attack on]}

as i dont carry arrows much and was having issues even with arrows of him just standing there
 
I personally changed
LTDistPullCmd=/docommand ${If[${Target.Distance} > 50,/ranged,/multiline ; /nav target log=off; /timed 5 /attack on]}

to
LTDistPullCmd=/docommand ${If[${Target.Distance} > 50,/cast Protest for Power,/multiline ; /nav target log=off; /timed 5 /attack on]}

as i dont carry arrows much and was having issues even with arrows of him just standing there

Running SK or PAL; I wouldn't bother with that example. That was really to show the power you could embrace.

I would recommend running /grind resettank shd or /grind resettank pal
 
Someone messed with the official mesh files and put a barrier in the way. I was able to edit mine and it works great now.

This has been confirmed with wired420 (mesh repo admin). He's reverted the bad mesh. The GD working mesh should be available by the time you read this.

Thank you for reverting this @wired420 - you rock!
 
I personally changed
LTDistPullCmd=/docommand ${If[${Target.Distance} > 50,/ranged,/multiline ; /nav target log=off; /timed 5 /attack on]}

to
LTDistPullCmd=/docommand ${If[${Target.Distance} > 50,/cast Protest for Power,/multiline ; /nav target log=off; /timed 5 /attack on]}

as i dont carry arrows much and was having issues even with arrows of him just standing there
Ty for the reply, I changed the 50, ranged to 99,ranged seems too work. May be getting more adds with it though. Will try your settings. Ty
 
hytiek updated MQ2Grind with a new update entry:

Fixed a crash, bug, added a feature and removed one!

2/23/2021
---
Enhancements
- Added /grind kph (kills per hour) while deprecating /grind score

Resolved defects
- Fixed the "Failed to start, your group must be next to you" error, even when they were close enough
- Fixed a crash (thank you Knightly for your help)

Caveats (known issues)
- /multiline issue with /rgstart in MQ2Grind.ini (work around is to replace /rgstart with /macro rgmercs\RGMERC.mac)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried...

Read the rest of this update entry...
 
Getting a really annoying " Looks like you died,pausing for safety" even tho i havnt died, have either zoned out and are trying to get the next task or start the next round in the instance

This is on Aary

if i just keep spamming /grind resume after like 5 attempts it finally does something/what its supposed to do
 
Last edited:
Is /grind score no longer working? I tried it while running the GMM mission and got the error text when it doesn't recognize a /grind command.
 
Getting a really annoying " Looks like you died,pausing for safety" even tho i havnt died, have either zoned out and are trying to get the next task or start the next round in the instance

This is on Aary

if i just keep spamming /grind resume after like 5 attempts it finally does something/what its supposed to do

I've fixed this bug, it relates to the fact that you are bound in WW while trying to do a WW based instance. I've fixed this, just haven't pushed it out yet.
 
Redbot updated MQ2Grind with a new update entry:

2/27/2021

Enhancements
- Added TLO's: ${Grind.Active}, ${Grind.Instance}, ${Grind.CurrLoc} (more info on resource FAQ page)

Resolved defects
- Fixed a bug if you were bound in Western Wastes (CoV)

Caveats (known issues)
- /multiline issue with /rgstart in MQ2Grind.ini (work around is to replace /rgstart with /macro rgmercs\RGMERC.mac)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG...

Read the rest of this update entry...
 
I'm good, but I'm not that good....

1614882354243.png

I'm thinking there may be a bug in your logic that calculates this :-)
 
Quick question, is there a way to implement a "Use Glyph when avail" option? I can use MQ2autospend to buy glyphs, But I would gain a lot of time if I had these guys auto glyphing

Also, Is there a reason in "The Call" Why it skips the second Drake in on the left? Think it's called "An Ancient Drakken" It Oddly Skips the last Wyvern on the left in the first room as well "A Scholarly Wyvern"

Bah one more thing. Is there a way to set it to stop "sooner" For instance My team can do the first room of the call. I can do 3 of the mobs in the hallway. Essentially I can do to Location 10. Is there a way to make it so I stop at 10 instead of trying to do the rest?
 
Last edited:
How did you end up getting to this? What instance?

I just checked the variable handling and cannot see how this happened.

I was in the Great Divide - Restless Assault instance. I suspect it was because I had performed a /grind pause and then /grind resume at some point.
 
Quick question, is there a way to implement a "Use Glyph when avail" option? I can use MQ2autospend to buy glyphs, But I would gain a lot of time if I had these guys auto glyphing

Also, Is there a reason in "The Call" Why it skips the second Drake in on the left? Think it's called "An Ancient Drakken" It Oddly Skips the last Wyvern on the left in the first room as well "A Scholarly Wyvern"

Bah one more thing. Is there a way to set it to stop "sooner" For instance My team can do the first room of the call. I can do 3 of the mobs in the hallway. Essentially I can do to Location 10. Is there a way to make it so I stop at 10 instead of trying to do the rest?

Even though I replied in Discord, I felt it might be good to reply here, for others to benefit:

Using a Glyph would be configured in your controller (cwtn, kissassist, rgmercs, etc).

The only reason why the plugin would skip a mob is if it was >200 units away, a rat in GMM, or not Line of Sight, or defined in a bad geo fence area (introduced in Contract of War - available soon!)

You can definitely stop sooner. Enable SafeMode by setting it to 1; then for the Grind / Instance you are doing, change it's value to the location number you wish to stop at. For Restless Assault, I quite like stopping at 25.

I hope this helps you (and others)
 
hytiek updated MQ2Grind with a new update entry:

Added new instance, TLO member, and the ability to run from a non-tank type

3/6/2021
---
Enhancements
- Added TBL Contract of War instance support
- Added additional TLO: ${Grind.Paused} (more info on resource FAQ page)
- Added the ability to run MQ2Grind from a non-tank (/grind waiver)

Resolved defects
- Cancelled the Dancing with Mobs (fixed an issue where facing mob would bounce a bit)

Caveats (known issues)
- /multiline issue with /rgstart in MQ2Grind.ini (work around is to replace /rgstart with /macro rgmercs\RGMERC.mac)
- Plugin is not available for EMU
-...

Read the rest of this update entry...
 
Release MQ2Grind

Users who are viewing this thread

Back
Top
Cart