- Joined
- Oct 18, 2013
- RedCents
- 2,776¢
I've always dreaded finishing Dragons of Norrath because Vishimtar and the stupid burden mechanic. I wrote this into my event ini and it worked, though I'm sure not perfectly:
[Vishimtar]
trigger=#*#You sense your doom approaching#*#
command=/multiline ; /${Me.Class.ShortName} pause on ; /target "mournful spirit" ; /nav target ; /timed 150 ; /say shoulder my burden ; /${Me.Class.ShortName} pause off
So the way you wrote this, it will perform the following actions:
At 0 seconds:
- Pause plugin
- /target mournful spirit
- /nav to a target (hoping it has one here, otherwise the nav just dies)
- randomly pause 150 for no reason
- /say shoulder my burden
- unpause the plugin
It does all of those immediately without any pauses whatsoever. This is guaranteed to get your character deathtouched. It's likely some of these don't even process correctly and you don't even nav to the target, or if you do it navs for about 2 inches and then goes right back on fighting Vish.
You need to put /timed as part of an action string.
- Pause plugin
- /timed 10 /target mournful spirit
- /timed 15 /nav to a target
- Preferably, we just target and nav to the spirit simultaneously -- /tar mournful spirit, and /nav mournful spirit as separate lines, so that we aren't waiting on a valid target to be able to nav to it
- /timed 100 /if (!${Me.Moving}) /say Shoulder my burden (Maybe do a few of these at 50, 100, 150?)
- And then put in one or more longer checks to ensure the debuff is off before resuming the plugin, such as:
- /timed 150 /if !{Me.Buff[Creeping Doom].ID} /${Me.Class.ShortName} pause off (again, can do these at 100, 150, 200, etc)
Sorry, it's been over a year since I've written anything in MQ land, for all the reasons which many of you are aware of.


