giogibyeie
Member
- Joined
- Jan 24, 2011
- RedCents
- 81¢
This does not work.Code:[psay] trigger="#1# says, in #*# '#2#'" command=/if (!${Spawn[${EventArg1}].ID} || ${Spawn[gm ${EventArg1}].ID} || ${Spawn[pc ${EventArg1}].ID}) /multiline ; /beep; /popup ${EventArg1}:${EventArg2} [gmsay] trigger="#1# says, '#2#'" command=/if (!${Spawn[${EventArg1}].ID} || ${Spawn[gm ${EventArg1}].ID} || ${Spawn[pc ${EventArg1}].ID}) /multiline ; /beep; /popup ${EventArg1}:${EventArg2}
Ignores mob /say spam and alerts you on /say from player or gm.
PS don't use this team discord discovered an error in it.
${Spawn[pc ${EventArg1}].ID} return an ID when command=/echo ${EventArg1}
But put it on a condition like command=/if (!${Spawn[${EventArg1}].ID}) /echo ${EventArg1}. it does not work.
Any idea?


Some folks change the mesh to not path over the hole. So there are a few methods to achieve the same goal.