Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

StickSelectionis their a CWTN TLO for StickHow? I am getting a null value when i try to query it.
no, but it might be worth turning out the RezCalls and rely on in-combat rezzes including rez sticksIs there a current way, or is it even possible to code it in without presumably severely affecting performance, to only rez corpses of people that aren't already alive during combat? This is specific to when someone gets rezed from something that leaves the corpse, such as the Druid AA Call of the Wild. I specifically just don't want to rez someone that is already alive.
- Previously added: ReportTimestamp option
- - can prepend output with a timestamp
- Added additional conflicting automations to automatically unload
We actually use buff checking, and MQ/EQ reports that you're missing it and it stacks, unfortunately.I'm leveling up a team of six including the following classes:
Shaman
Bard
Beastlord
Rogue
Berserker
Monk
However I also have a team of higher level characters that I'm throwing buffs on with...
Whether a higher level toon's buff or a beastlord/shaman buff conflict with an exiting buff on the target, my beastlord and shaman don't seem to care that their spell won't land and constantly try to buff with a lower level version of the same line. They get stuck in a loop and won't do anything until their buff lands on their target.
The only solution I've found so far is to block the lower level spell on everyone (thanks FAQ!) However, it seems to me like this is an area for improvement.
Is it possible to modify the plugins to be sensitive for "Your <spell name> did not take hold on <target> (Blocked by <higher level spell>.)"?
Thanks for considering and reading!
- corrected issue where we'd try and remove an invul spell while we were dead
- corrected issue with ReportTimestamp not saving
No. Nothing changed with any of thatQuestion: Since last update im having issues on puller/tank mode pulling mobs @ 126 it wont pull. if i pull it then the respawns pops at 123-125 it will pull it. it just wont pull if its a yellow con which is 126+ HOWEVER IF ITS A RED CON NAMED IT WILL PULL IT. ANY IDEAS?
sorry for caps
actually Sic i do not know how to debug the pulls. if you have time if you can let me know how to? thanks againNo. Nothing changed with any of that
You know how to debug pulls, you should do that and it will tell you
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<actually Sic i do not know how to debug the pulls. if you have time if you can let me know how to? thanks again

/shd debugpull on once would make, for example mq2eskay report out all the spawns it didn't pull and why- found/fixed a bug when rewards were claimed that would invalidate data that mq2buffme would use
[Stick]
UseStick=true
StickHow=Do not use percent signs in the stickhow listings, unless you double percent it like: "55%%".
StickSelection=18
StickHow0=!front moveback loose uw
StickHow1=55%% snaproll left moveback loose uw
StickHow2=55%% snaproll right moveback loose uw
StickHow3=55%% snaproll rear moveback loose uw
StickHow4=55%% snaproll front moveback loose uw
StickHow5=55%% snaproll pin loose uw
StickHow6=snaproll behind 10 moveback uw
StickHow7=snaproll behindonce 10 moveback uw
StickHow8=35 moveback front uw
StickHow9=35 moveback behind uw
local function change_stick()
if sticking == 0 then
if mq.TLO.Target.CleanName() == stick_target then
mq.cmdf('/%s StickHow %d nosave', my_class, stick_num)
mq.delay(500)
mq.cmdf('/stick behind moveback 50')
else
mq.cmdf('/%s StickHow 3 nosave', my_class)
mq.delay(500)
--mq.cmdf('/stick behind moveback 15') (no stick command here to let plugin deal with it)
end
if mq.TLO.Target.CleanName() then
me_target = mq.TLO.Target.CleanName()
end
end
end
I find it interesting your StickSelection is 18, but you do not have 18 stick options. Which one are you actually using?TLDR: I am trying to find a better way to go about making melee toons more conistently stick where i want them to Front/Rear/Left/Right and rangers to stick around (8 and 9) when shooting.
This is prob more of a moveutils problem, but I use cwtn plugins, i will be happy to move to another forum if its more appropriate:
I have these settings in StickHow, and i find that melee toons will slowly creep around to the back of the mob and stay there regardless of where they are told.
Code:[Stick] UseStick=true StickHow=Do not use percent signs in the stickhow listings, unless you double percent it like: "55%%". StickSelection=18 StickHow0=!front moveback loose uw StickHow1=55%% snaproll left moveback loose uw StickHow2=55%% snaproll right moveback loose uw StickHow3=55%% snaproll rear moveback loose uw StickHow4=55%% snaproll front moveback loose uw StickHow5=55%% snaproll pin loose uw StickHow6=snaproll behind 10 moveback uw StickHow7=snaproll behindonce 10 moveback uw StickHow8=35 moveback front uw StickHow9=35 moveback behind uw
I have Luas that switch modes when mobs change or events occur and do /stick commands to attempt to move toons back around to the front or sides of mobs. Nothing i seem to be able to find makes bots consistently stay where i tell them to be. they are kinda doing their own thing. I am sure its something wrong with my settings, I just cant figure out what.
Code:local function change_stick() if sticking == 0 then if mq.TLO.Target.CleanName() == stick_target then mq.cmdf('/%s StickHow %d nosave', my_class, stick_num) mq.delay(500) mq.cmdf('/stick behind moveback 50') else mq.cmdf('/%s StickHow 3 nosave', my_class) mq.delay(500) --mq.cmdf('/stick behind moveback 15') (no stick command her to let plugin deal with it) end if mq.TLO.Target.CleanName() then me_target = mq.TLO.Target.CleanName() end end end
Usually use 3 or 4. On ranger use 8 or 9. No idea what that says 18.I find it interesting your StickSelection is 18, but you do not have 18 stick options. Which one are you actually using?
It's worth pointing out that every directional selection you make in MoveUtils has an "arc" that makes it appropriate. So left, is not exactly the left side of the mob, no more than rear is exactly the rear of the mob.Usually use 3 or 4. On ranger use 8 or 9. No idea what that says 18.
edit: use 1 and 2 often as well.
I am very much having a problem. the plugin will be set to go to the front and it will go behind the mob... or the setting changes and the bot just stands there and keeps doing things. Had a wierd issue with a paladin that it was chasing a tank and going behind mobs despite the fact it was neither in chase or in behind.It's worth pointing out that every directional selection you make in MoveUtils has an "arc" that makes it appropriate. So left, is not exactly the left side of the mob, no more than rear is exactly the rear of the mob.
For example
ArcBehind=45.0
ArcNotFront=135.0
This is how these two are explained. So behind is a 45 degree angle, and front is a 135 degree angle. I do not see an option to set the left/right angles, but those are also going to be an arc and not 90 and 270 degrees exactly.
- ArcBehind= - 5.1 to 259.9, user can configure angular distance arc that "stick behind" uses
- ArcNotFront= - 5.1 to 259.9, user can configure angular distance arc that "stick !front" uses
The specifics of MoveUtils functioning is likely best served in the MoveUtils section. While the plugin uses it, it does not manipulate it beyond the plugins capabilities. So there is nothing we can do to change the behavior of how it works.
I have not personally had any issues with directional selections used with the plugin and find it meets my needs.
You issuing stick commands is an effort in futility if the plugins are still running as the plugins will do what they were told, such as issuing their own stick commands, invalidating anything you've issued manually. Instead of manually issuing a stick command, change the method of sticking you want the plugin to use and then stop sticking, the plugin will automatically do whatever the new stick selection.
Edit: I stand corrected. You do have front ones (4 and 8).I am very much having a problem. the plugin will be set to go to the front and it will go behind the mob... or the setting changes and the bot just stands there and keeps doing things. Had a wierd issue with a paladin that it was chasing a tank and going behind mobs despite the fact it was neither in chase or in behind.
Question: StickHow
with some mobs having a larger attack distance then others is there any way i can adjust the stick how to give me the max melee distance ?
StickHow0=55%% !front moveback loose uw
StickHow1=55%% snaproll behind moveback loose uw
StickHow2=snaproll behind 5 moveback uw
StickHow3=snaproll behind 10 moveback uw
StickHow4=55%% snaproll left moveback loose uw
StickHow5=snaproll left 5 moveback uw
StickHow6=snaproll left 10 moveback uw
StickHow7=55%% snaproll right moveback loose uw
StickHow8=snaproll right 5 moveback uw
StickHow9=snaproll right 10 moveback uw
Thanks

Ive been through all of those, been through a hundred settings, what do you think is best way to get characters to go to where you tell them and stay as closely to there as possible? I been messing with these settings for more than a month and some of them dont even do anything. The character will be in front/left/right and will be fighting me to be in the back of the mob. I issue stick commands and they go right back to where I don't want them. The moveutils settings seem to do nothing.
View attachment 69212
View attachment 69213
![]()
Utility - MQ2MoveUtils
MQ2MoveUtils was created in early 2004 by tonio, giving players a significant improvement over EverQuest's built-in /follow command, as well as a handy way for bards to run "circle" macros. As of 2022, the main features of MQ2MoveUtils are as...www.redguides.com
you would want to create/use a stickhow that fits your needs/wants.
unfortunately there isn't a magic 1-sized fits all for perfect "be at the absolute perfect distance away"
I was talking to KS, you can see I quoted himIve been through all of those, been through a hundred settings, what do you think is best way to get characters to go to where you tell them and stay as closely to there as possible? I been messing with these settings for more than a month and some of them dont even do anything. The character will be in front/left/right and will be fighting me to be in the back of the mob. I issue stick commands and they go right back to where I don't want them. The moveutils settings seem to do nothing.
as you know - cause you cited that you know, we use the slot should you have something in there.Question: Spell Slot 14
Just curious if there will be an update where spell slot 14 will be utilized? Yes, I understand that if i place a spell in slot 14 it will utilize it. just curious if there is a work on the atcual utilization of this slot?
thank you
Nope.Question: Sitting
Is there a way where my assist group those aside from the tank dont always sit? not sure if they are just sitting because of the tank is sitting. even at full endurance they just sit. Thank you

- added named in frostcrypt with specificity
- removed superfluous loadignores call
- added anny type 3
- if you are in a mode with a camp, and then swap to vorpal you will now clear your map circle

Thanks well take a look.Noticed something with the latest update: If any toon in your group is on Vorpal Assist and they happen to go off of the Mesh at any point, the plugin causes a constant Beeping and major lag on the toon it's happening on. Running through Gyrospire Beza tonight and the last two floors don't seem to have a mesh, so I had to change the mode or pause the plugins to get the beeping to stop and actually be able to move my toons (lag was just making them wig out). Have never had that happen before, but am able to recreate it by forcing the toons into an area where there appears to be no Mesh.
Here is the output when this happens (as an example): View attachment 70191
- Fix Vorpal spam updating the map.
All sorted now?Noticed something with the latest update: If any toon in your group is on Vorpal Assist and they happen to go off of the Mesh at any point, the plugin causes a constant Beeping and major lag on the toon it's happening on. Running through Gyrospire Beza tonight and the last two floors don't seem to have a mesh, so I had to change the mode or pause the plugins to get the beeping to stop and actually be able to move my toons (lag was just making them wig out). Have never had that happen before, but am able to recreate it by forcing the toons into an area where there appears to be no Mesh.
Here is the output when this happens (as an example): View attachment 70191
Seems to be. If I notice anything weird with it, I'll let you know. Limited playtime the next few days because of work, but logging in and doing a quick run off the mesh didn't seem to have the same effect as before. So, hopefully optimistic! =)All sorted now?
