Np taldor, have a good oneThanks! Sorry about that, I will in the future.
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Np taldor, have a good oneThanks! Sorry about that, I will in the future.
I'm pretty new to CWTN Cleric so I'm not sure how to solve this.
I've got two clerics in my group, one at 73 and the other is 76.
The 73 keeps chain casting tenacity until oom even though all the members of the group have Hand of Tenacity from the 76.
Any ideas why or how I can stop them doing it?
The why: these are out-of-the-box plugins which are pretty robust and adaptable but don't handle every situation in the world. Having two clerics in one group is perhaps a bit of an edge case.I'm pretty new to CWTN Cleric so I'm not sure how to solve this.
I've got two clerics in my group, one at 73 and the other is 76.
The 73 keeps chain casting tenacity until oom even though all the members of the group have Hand of Tenacity from the 76.
Any ideas why or how I can stop them doing it?
I'm pretty new to CWTN Cleric so I'm not sure how to solve this.
I've got two clerics in my group, one at 73 and the other is 76.
The 73 keeps chain casting tenacity until oom even though all the members of the group have Hand of Tenacity from the 76.
Any ideas why or how I can stop them doing it?
this is not why, it is not an edge case because of two clerics- this is a case where a buff says it stacks and says you are missing it, which could happen with all sorts of classes/toonsThe why: these are out-of-the-box plugins which are pretty robust and adaptable but don't handle every situation in the world. Having two clerics in one group is perhaps a bit of an edge case.
Elbrin mentioned one option which is blocking the ID for one buff.
Another option is BYOS the lower level cleric and just take Tenacity off of his spell lineup. This option is good because a lot of other spells will not stack either: HoT (Elixir line), Promised Renewal, Vie, cleric spell haste, your aura, etc... and you can take those off your spell lineup as well.
It is a giant sticky post that says click here firstGood idea Sashimie, I'm doing lotsa undeads in LDoN using the macro and loading up with undead nukes on the lower cleric sounds good, I'll give it a go.
Thanks for the link Sic, it'd probably be handy to have that sent to anyone who buys the plugins, there is just SOOO much reference material on this site it can be a bit overwhelming trying to find stuff on your own when you're pretty new to all this.

In current game, imo no you shouldn't. You should byos or byos custom and mem it either outside of very niche needs, and I don't think "initial hit" fits that, but try it and see if it helps, that is what it is there forJust curious. Does anyone use the option KeepHoTUp? Was just pondering if that plus my damage absorbers would help lessen the blow of the initial hit on my poor little (he is a gnome) SK tank.
Thanks for the feedback.
What era are you playing? Live, no. Older versions then yeah. Keep Vie and HoT up on your tank if you think they might get popped before you can get a Light off. Throw a DI and Promised on them too. Won’t help with getting truly one-rounded but if they die over 3 rounds while your Light is casting and before slow lands then those things are useful. Edit: if you’re playing at that era and are worried about your tank getting popped anyways then I usually pause the cleric plug-in or BYOS anyways, because it will attempt to chain cast Remedy, which you definitely don’t want if your tank is in danger of getting popped. It’s a half heal and locks you out of casting, so I unload that from my gems.Just curious. Does anyone use the option KeepHoTUp? Was just pondering if that plus my damage absorbers would help lessen the blow of the initial hit on my poor little (he is a gnome) SK tank.
Thanks for the feedback.
no, but you can byos or custom byos if you wanted to use damage shieldI must have missed it somewhere but does the Mq2cleric plug in have a setting for casting the mark line of spells? I thought it did but could not find it and can’t seem to find it while using it. Thanks.
that is not mark or blood line, that is the retort line, useretort does not do mark or blood lineView attachment 41453 if you mean the RDS
I get ya. Was just curious as I am just use to using it in my old ini. I will take the splash line over that any day, man that’s nice, for the shaman as well. Thanks againno, but you can byos or custom byos if you wanted to use damage shield
that is not mark or blood line, that is the retort line, useretort does not do mark or blood line
make sure to be dpsing (probably meleeing) if you want it to use the thing, since we have to be targeting long enough for the mob to actually populate buffs on it, and you wouldn't be targeting the mob otherwise you were already in battlmode, or have some nukes memorized etc.
Your best bet is to turn on melee so you target the mob to check for the damage shield, otherwise if you're not otherwise bring targeting the mob we won't see if they have the buff or not. Non-cleric classes we will stay targeting the mob, for clerics we do not intentionally unless we're trying to do something else like nuking or melee combat.
Also keep in mind, damage shield and dps for the cleric is much lower on priority than healing So if you're busy healing you're going to do that first.
by and large if the plugin doesn't say it uses something (when it loads up and says what spells are in what groups) then we don't use them at all, a few exceptions exist like in the instance of these DS's which will either be utilitybeneficial or damageshield category
- We will now check downtime clickies while pulling
- will now also check local toons (cwtnbuffs) for alliance
-- useful if you're doing combat, so you still will alliance the RA/MA
it is possible to have mangled up your own spell slots manually - i'd suggest /clr byos off - pausing the plugin - unmemorizing your gems - unpause letting mq2cleric does the gloriousness of mq2cleric
which means you have usedivineintervention turned off, or you manually memorized it elsewhere.ok I tried this, I have nothing being memorized in the slot #6, (I may have had the wrong slot before). If I turn on battle mode it replaces slot 4 and 5, but still nothing in slot 6.
you can change your non-ma heal value, but no, nothing to say "heal everyone/thing except this". we heal pets at 20% lower than the heal value for a character isIs there a way to prevent my cleric from healing my charm pet?
I’m running the cleric, SK, Monk, mage, and berserker plug-ins and they’re amazing, but the only problem is that my sixth is an enchanter and the cleric is constantly running oom trying to heal his pet. It would be much simpler for the cleric to ignore the charm pet and simply manually Cheal to pay in between pullls. I’m hoping there’s a way to have a cleric ignore a pet or character and I just haven’t seen it.
Thanks
How do I get these plugins to save settings? For example I uncheck autodismount. Next time I login autodismount is turned back on.
Thank you.u have to use the slash command to save it.
unchecking the box only disables the option but wont save the settings.
example:
/clr autodismount off
/clr usenuke off
the slash commands saves the setting
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<How do I get these plugins to save settings? For example I uncheck autodismount. Next time I login autodismount is turned back on.
will now also use Arcane Glyph if useglyph is on if not tanking.
will now also use Arcane Glyph if useglyph is on if not tanking.


this is an eq issue.Question: Invalid Corpse
Although /hide corpse will hide all corpses with the exception of yours; in this question' would there be a way for any of CWTN Plugins with the ability to rez and has an invalid corpse to ignore it? this seldom happens to me when 2 rezes from 2 rezzers happens at the same time. Just asking. atm my shaman at this camp keeps trying to rez the invalid corpse and is at a standstill not doing nothing. Thanks
View attachment 41927
I totally love MQ2 cleric, but have a couple of questions.pets health is 20% less important than their owner.
Owner at 80%? Pet would need to be 60% or lower to get the heal.
1. pet tanking would happen on the mq2mage side - in a tanking mode, does tanking things, including what spells it memorizes and such. on the cleric side, no we're not going to have a "pet it the tank" stuff, or "pet is the MA" stuff. i get your ask - and it makes sense on paper, but we have no intention of making that change any time soon, if ever. there are circumstances that don't seem obvious which doesn't make that an easy choice to make. should consider using a tank :pI totally love MQ2 cleric, but have a couple of questions.
1. I have a group without a tank and use a mage pet to tank. Are there any plans to add a Pet Tank mode? The plugin heals the pet as it is now, however, if won't cast any of the Tank only stuff like retort or shining or vie on the pet. I have to pause the cleric and change over to manually cast them. (I keep the pet on ETW to make it quicker). A pet tank mode would be awesome. My thought was to have the mage assigned as tank and have the plugin do a smart check if a pet class is marked as tank to default all spells to the pet.
2. I raid a lot on my cleric and will not bother stopping the plugin, i usually hit pause and just run him manually. There are a couple of times where something happens, usually i get hit by a trigger that i need to run from the raid, and I run away and when the trigger ends it turns pause off. Nothing that annoying now that I expect it, I could unload the plugin. Just wondering if you all were aware of this or is it possibly some sort of headbutting with MQ2events. It does seem to happen on raid events that are the same as the mq2events I have for the group content.
with the event thing, you could add a condition that you're in a raid or in a dz or something to help separate the event
when you are raiding, you can use /events off to disable your mq2events stuff.I totally love MQ2 cleric, but have a couple of questions.
1. I have a group without a tank and use a mage pet to tank. Are there any plans to add a Pet Tank mode? The plugin heals the pet as it is now, however, if won't cast any of the Tank only stuff like retort or shining or vie on the pet. I have to pause the cleric and change over to manually cast them. (I keep the pet on ETW to make it quicker). A pet tank mode would be awesome. My thought was to have the mage assigned as tank and have the plugin do a smart check if a pet class is marked as tank to default all spells to the pet.
2. I raid a lot on my cleric and will not bother stopping the plugin, i usually hit pause and just run him manually. There are a couple of times where something happens, usually i get hit by a trigger that i need to run from the raid, and I run away and when the trigger ends it turns pause off. Nothing that annoying now that I expect it, I could unload the plugin. Just wondering if you all were aware of this or is it possibly some sort of headbutting with MQ2events. It does seem to happen on raid events that are the same as the mq2events I have for the group content.
howdy ajhram,So I’m not entirely sure it’s the fault of this plugin as opposed to something I don’t have loaded…
With that said, I use to run this plugin with my clear out of group and it would keep the MT healed and buffed. She’ll still heal but recently she stopped buffing and I’ve tried toggling xtarget off and back on but doesn’t seem to do anything.
Is this perhaps a bug or something I’m missing?
Thanks!
