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MQ2Cleric

Plugin - MQ2Cleric (1 Viewer) 3.1.52471.11

how do i fix mq2cleric.dll -- it is out of date with respect to mq2main
run your launcher. make sure the file downloaded on the plugin tab.

also, please post mq2cleric questions to the mq2cleric thread.

edit: your license is expired. so you're not going to be able to donwload it until you renew your license...
1630281247835.png
 
Anyone able to help me with a problem I have noticed my clr at lvl 60 is now spamming Ethereal remedy constantly even when the tank still has 90%+ health to the point where I can only pull a few before needing to med and wont cast anything else.
 
Anyone able to help me with a problem I have noticed my clr at lvl 60 is now spamming Ethereal remedy constantly even when the tank still has 90%+ health to the point where I can only pull a few before needing to med and wont cast anything else.
hi frickn,

adjust your QuickHealMa and QuickHealNotMa values to what you would like them to be. they are defaulted very high

by doing these commands

/clr MaQuickHeal # - Sets your MA Quick Heal threshold
/clr NonMaQuickHeal # - Sets your Non-MA Quick Heal threshold

later on you end up healing right away, but at your level you can definitely get a way with a much, much lower, heal value
 
hi frickn,

adjust your QuickHealMa and QuickHealNotMa values to what you would like them to be. they are defaulted very high

by doing these commands

/clr MaQuickHeal # - Sets your MA Quick Heal threshold
/clr NonMaQuickHeal # - Sets your Non-MA Quick Heal threshold

later on you end up healing right away, but at your level you can definitely get a way with a much, much lower, heal value

Thanks for the tip. Keep up the great work

That made all the difference.
 
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Which setting makes my cleric cast Sincere Intervention? I have intervention off and its still doing it. Cannot figure out how to shut it off... I need no damage on these adds for an achievement and she keeps killing them.

Running MQNext and NextCleric
 
Which setting makes my cleric cast Sincere Intervention? I have intervention off and its still doing it. Cannot figure out how to shut it off... I need no damage on these adds for an achievement and she keeps killing them.

Running MQNext and NextCleric
howdy Myysterio,

usedivineintervention is not intervention heals - it is divine intervention, the DI line - you probably want that on. turning this off is not related the the intervertion line of healing.

contravention heals get used with you have battlemode on (it damages your target and heals the target of your target), or intervention heals used when not in battle mode (heals your target, and damages the target of your target).

you can either byos and unmemorize them for something else - or you can adjust your interventionMA and interventionNotMA heal values to something like 1 for 1% health, and it would only use them on the respective MA/NonMA person at that health threshold

MQ2Cleric Commands
/clr MAIntervention # - Sets your MA Intervention heal threshold
example: /clr MAIntervention 1
/clr NonMaIntervention # - Sets your Non-MA Intervention heal threshold
example: /clr NonMAIntervention 1
 
Love the plugin. One question for both the cleric and shaman - how do I get them to sit more often? I get sitting agro is no bueno, but a toggle would be helpful if it's possible. TEhanks!
 
nah, automatically we will return to camp and sit in assist mode - vorpal and chase we mimic your MA's sit/stand state

there's no additional setting to try and handling sitting in combat outside that
 
Both NextCleric and MQ2Cleric has stopped buffing any buffs Aego, Symbol, or vie. It will buff self with Armor of the Zealot. All other Chars are buffing as expected and tested unload/load of mq2cwtnbuffs. Also deleted MQ2cleric.ini to reinstall. Seems to have started after the latest update but cant confirm because it took me a while to notice. Anything else I can try to troubleshoot?
 
Both NextCleric and MQ2Cleric has stopped buffing any buffs Aego, Symbol, or vie. It will buff self with Armor of the Zealot. All other Chars are buffing as expected and tested unload/load of mq2cwtnbuffs. Also deleted MQ2cleric.ini to reinstall. Seems to have started after the latest update but cant confirm because it took me a while to notice. Anything else I can try to troubleshoot?
this shows you downloaded mq2cleric for live
but you downloaded 242 cleric after downloading 246?

you should always let the launcher handle downloading files and not manually download or move files around.

I would start there

1632015387103.png

Everything appears to be functioning as it should.

1632015911738.png

if you're casting self buffs but not group buffs it is likely something related to what you thought.

I would #100 make sure you're running the version that matches the build you're running. mq "next" allows you to run a build previous to the version that matches - but it doesn't mean you should, and if something else changed, it can cause issues. so if you're on build 246, you should run build 246 of cleric

as far as the buffing goes - exactly how you think is what it does - it checks the people are on mq2cwtnbuffs on your local pc writing to their buff file, and then we check stacking and blocked buffs and all that jazz on that toon. its not possible you'r running your cleric from a different install than the rest of your team? like you're running next on your team, but just mq2 on your cleric or similar? that would cause issue
 
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this shows you downloaded mq2cleric for live
but you downloaded 242 cleric after downloading 246?

you should always let the launcher handle downloading files and not manually download or move files around.

I would start there

View attachment 33169
yes that was a feeble attempt at seeing if an older version would work or not. but back to launcher version on both live and next but still not buffing.
 
yes that was a feeble attempt at seeing if an older version would work or not. but back to launcher version on both live and next but still not buffing.

Everything appears to be functioning as it should.

1632016165141.png

if you're casting self buffs but not group buffs it is likely something related to what you thought.

I would #100 make sure you're running the version that matches the build you're running. mq "next" allows you to run a build previous to the version that matches - but it doesn't mean you should, and if something else changed, it can cause issues. so if you're on build 246, you should run build 246 of cleric

as far as the buffing goes - exactly how you think is what it does - it checks the people are on mq2cwtnbuffs on your local pc writing to their buff file, and then we check stacking and blocked buffs and all that jazz on that toon. its not possible you'r running your cleric from a different install than the rest of your team? like you're running next on your team, but just mq2 on your cleric or similar? that would cause issue
 
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doing a sanity check on a lower lvl toon just to make sure. casting aego, vie, and DI as expected

1632016598110.png


do you have any other context that might say why?

obviously we don't break invis to buff unless you have a camp set
we don't memorize and cast stuff if you are byos
we need mq2cwtnbuffs loaded on everyone.


is sounds like your cleric is byos
 
Thanks for your help on this, this plugin has been amazing and worked perfectly for months. MQ2enc,shm,mag,war,rog all work flawless with there respective self and group buffs. somewhere in the last 2-3 days the cleric one stopped working but unable to pin point exactly when as I was just not paying attention to the buffs. but noticed was having a harder time in battles.

lvl 65 cleric, I test in each of the modes 0,1,2,3,4,5. no invis and BYOS is off.

Testing with just one other group member to troubleshoot. I complete exit EQ, MQ and Launcher for each attempt. checked for mq2CWTNbuffs

1632017092420.png

1632017218543.png

buffs file from non-cleric
1632017363258.png

and the plugin output from cleric
1632017442927.png
 
I notice you're using a custom ui, do you have anything unusual happening with your xtarget window?

It wouldn't do buffs if it thinks you have mobs on xtarget


any why is it yaulping - can i have some context to what is happening there?

are you out of mana, is that why you're not buffing and yaulping?
 
Thanks a ton Sic. The instant support to help troubleshoot was extremely unexpected but makes these plugin even more worth it.

That was the one thing I did not try, after reload of UI it functions again as expected.

Knew the issue was somewhere on my end.
 
Request for a ✅ to use the Mark line of reverse ds to be added . Thank you !!
if you byos to "bring your own spells" you will memorize and use it. This is one of the few times that you can memorize a spell that the plugin doesn't say it knows about, and it will use it.

Q. I don't like the spell lineup.
A. You can "Bring your own spells" with /clr byos on
 
Howdy Folks! Love the Plugin, it has been a lifesaver. This is my first post and I reviewed quite a bit of this thread but was unable to find a relevent answer or maybe missed. Sorry if it is the latter.

With the recent release of GoD on Riz pets can now receive group buffs. However my cleric insists on casting single cast Virtue on my pets even when they have group version. Is there a way to tell the program that HoV is Virtue and to not overwrite it?
 
Howdy Folks! Love the Plugin, it has been a lifesaver. This is my first post and I reviewed quite a bit of this thread but was unable to find a relevent answer or maybe missed. Sorry if it is the latter.

With the recent release of GoD on Riz pets can now receive group buffs. However my cleric insists on casting single cast Virtue on my pets even when they have group version. Is there a way to tell the program that HoV is Virtue and to not overwrite it?
howdy CreamyTimes,

since pets can't receive group-only spells without their owner having an AA ability to unlock that, we will only cast single buffs on pets.

they should only cast over them they're missing the buff and it is being reported that it stacks, so this will likely be one of those circumstances mentioned in the FAQ where you will want to add that spell to blocked pet buffs on the owner, and then they won't try and cast the single version.

Q. I don't want the plugin to cast xyz buff on a toon.
A. Any buff you don't want cast upon someone, you would just have that character add it to their blocked buffs.

EQ Menu -> Character -> Blocked Buffs
EQ Menu -> Character -> Blocked Pet Buffs (to add to anyone's pet blocked spells)


hope that helps
 
howdy CreamyTimes,

since pets can't receive group-only spells without their owner having an AA ability to unlock that, we will only cast single buffs on pets.

they should only cast over them they're missing the buff and it is being reported that it stacks, so this will likely be one of those circumstances mentioned in the FAQ where you will want to add that spell to blocked pet buffs on the owner, and then they won't try and cast the single version.

Q. I don't want the plugin to cast xyz buff on a toon.
A. Any buff you don't want cast upon someone, you would just have that character add it to their blocked buffs.

EQ Menu -> Character -> Blocked Buffs
EQ Menu -> Character -> Blocked Pet Buffs (to add to anyone's pet blocked spells)


hope that helps


Thanks Sic. That worked. Appreciate the prompt reply mate. Keep up the good work :D
 
Just something awkward. I tried to put my Unified Phoenix Feather and Miniature horn of unity in my clickies on my cleric and created an infinite loop of trying to click on the 2nd one.

Is there any special handling or techniques for getting these into clickies without looping?

Edit: Using MQNext for the record.
 
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Just something awkward. I tried to put my Unified Phoenix Feather and Miniature horn of unity in my clickies on my cleric and created an infinite loop of trying to click on the 2nd one.

Is there any special handling or techniques for getting these into clickies without looping?

Edit: Using MQNext for the record.
The items are similar and the feather "stacks" as in, will cast over the horn. so if you use both of them, it is going to say "i don't have the buff from this item, and it reports it can overwrite and stack" and then it will cast it.

you're likely going to want to have a mq2react with a condition against other specific spell names
 
Can someone point me to a link or explain how the healing thresholds work?

I know what each heal section is (quick heals, normal heals, etc). And i know you set a threshold for that heal to fire, but i don't know the order in which they fire.

For example, if i have a cleric set to do HealsHealsMA at 60, and QuickHealsMA at 50, and a mob smacks a guy to take him from 100 to 40 heal, which heal will kick in? Both heals pass the check, so which is fired? I run a crew with 6 clerics and I'm just trying to fan out when each one heals a little more, but am not quite certain the path i want to take until i know this info.

Thanks!
 
Can someone point me to a link or explain how the healing thresholds work?

I know what each heal section is (quick heals, normal heals, etc). And i know you set a threshold for that heal to fire, but i don't know the order in which they fire.

For example, if i have a cleric set to do HealsHealsMA at 60, and QuickHealsMA at 50, and a mob smacks a guy to take him from 100 to 40 heal, which heal will kick in? Both heals pass the check, so which is fired? I run a crew with 6 clerics and I'm just trying to fan out when each one heals a little more, but am not quite certain the path i want to take until i know this info.

Thanks!
howdy mb4xy3,

Here is the minute mark in the mq2cleric video where i go over heal values.
18:29 - Healing Value Settings




quickheal are for all your heal category and quickheal sub category
heal/quickheal
1633698282496.png
healsheals are for your single target heals that are heal category and heals subcategory
heals/heals
1633698292719.png

eq didn't really broaden the heal types until later on when you get things like:

intervention/contravention which are heals/misc
/clr MAIntervention # - Sets your MA Intervention heal threshold
/clr NonMaIntervention # - Sets your Non-MA Intervention heal threshold
if you are in battlemode you just use the contraventions as a dmg ability and don't wait for a healing threshold value

the dicho/dissi/composite line is heals/heals but we handle seperately
/clr MADissident # - Sets your MA Dissident/Undying Heal threshold
/clr NonMADissident # - Sets your Non-MA Dissident/Undying Heal threshold


promised line which are heals/delayed called PromHeal in settings
/clr MAPromise # - Sets your MA Promise heal threshold
/clr NonMAPormise # - Sets your Non-MA Promise heal threshold

the routine is very fast, it is checking everything faster than you can count

but it would check your seventeenth line first at their special thresholds (the spells are special), then checks your dissident line, then quick heals, then promised, then interventions, etc

it is always going to check your quick heals before your regular healsheals so if you don't want them to fire first, you would have their value higher than your healsheals, which is probably more like what you want in a lower lvl / tlp situation.

which would look like
casting a healsheals spell
healsheals spell is now on cooldown
casting quickheal

if i have a cleric set to do HealsHealsMA at 60, and QuickHealsMA at 50, and a mob smacks a guy to take him from 100 to 40 heal, which heal will kick in? Both heals pass the check, so which is fired?
it depends what it is checking when eq reports you are at 40. if it already checked quickheals and now you are at 40 health and it is checking healsheals, then it would cast the heals heals - this is pretty unlikely since everything goes fast, but possible.
in a vacuum, that scenario your quick heals would fire off as quick heals are checked before regular longer casting heals.
 
Thanks for the info Sic! That all makes sense to me and why i was a little confused on what was firing when.

I'd like my MA to receive healsheals first, and quick heals second.

So, for my MA, i'll set the threshold (on one cleric for example):
HealsHealsMA: 80
QuickHealMA: 50

That means when my tank drops to between 80 and 50, HealsHeals will kick in. When he is above 80, nothing.

Then, if he drops to 40, it will check HealsHeals first, if that is on CD, it will then fire the QuickHeal, that sound right?

If so, I know exactly how i want to tackle this then!
 
Thanks for the info Sic! That all makes sense to me and why i was a little confused on what was firing when.

I'd like my MA to receive healsheals first, and quick heals second.

So, for my MA, i'll set the threshold (on one cleric for example):
HealsHealsMA: 80
QuickHealMA: 50

That means when my tank drops to between 80 and 50, HealsHeals will kick in. When he is above 80, nothing.

Then, if he drops to 40, it will check HealsHeals first, if that is on CD, it will then fire the QuickHeal, that sound right?

If so, I know exactly how i want to tackle this then!
yup, sounds like you mostly got it

Then, if he drops to 40, it will check HealsHeals first, if that is on CD, it will then fire the QuickHeal, that sound right?
here since it checks quickheals before healsheals, and 40 is below your 50 threshold, it would check and fire quickheal first.

if it fired healsheals at 60/80/whatever before you dropped to 40, then healsheals would be on cooldown and it would fire quickheal

the order they are checked is always the same
 
Thanks Sic! Very helpful!

I set everyone very high on heal threshold and setup a react to cancel heal if the toon is already above 90% health. So, when my tank gets spanked to like 40, and 6 clerics start spamming heals, it is inevitable that one or two would be "overhealing". so, react makes em duck when one of the clerics already landed. I just needed to know the order as i had it backwards in my setup - all clerics were just spamming fast heals. I do want some spamming fast over normal, but not all!
 
For MQ class plugins... especially MQ2 cleric... what setting controls how far away the cleric will cast spells on something? Is that through campradius or do the class plugins not care? We are having some issues with zradius as well for heals and cleric not healing people who are above her well within spell casting range.
 
For MQ class plugins... especially MQ2 cleric... what setting controls how far away the cleric will cast spells on something? Is that through campradius or do the class plugins not care? We are having some issues with zradius as well for heals and cleric not healing people who are above her well within spell casting range.
well for heals they use their healing distance, for damage abilities they use their camp radius and their casting distance.

meaning, we don't care if you're in campradius or otherwise for healing.

we *DO* however, require line of sight
 
well for heals they use their healing distance, for damage abilities they use their camp radius and their casting distance.

meaning, we don't care if you're in campradius or otherwise for healing.

we *DO* however, require line of sight
line of sight for heals? why you can heal through walls and stuff manually
 
line of sight for heals?
yes

I remember talking with chat about this ages ago, but i don't remember if there was a specific reason why, but i'll add it to something to take a look at.

I don't think spell info inherently tells you if you can or can't cast without LOS, but we can just omit our heals from validating los unless chat had a specific reason not to.

it is probably related to not *all* you can, like squall i think still requires seeing your target even tho it will let you start casting it

but i'll take a look
 
line of sight for heals? why you can heal through walls and stuff manually
yes

I remember talking with chat about this ages ago, but i don't remember if there was a specific reason why, but i'll add it to something to take a look at.

I don't think spell info inherently tells you if you can or can't cast without LOS, but we can just omit our heals from validating los unless chat had a specific reason not to.

it is probably related to not *all* you can, like squall i think still requires seeing your target even tho it will let you start casting it

but i'll take a look
hah, so we actually don't check for LOS, must have been something we changed back when i said chat and i spoke about it ages ago.

just checked the code, then tested it

which actually means for shm we'll try and squall when we can't :( (tested that too, poo)
 
Fantastic plugin, A++. I have a question that might be a request, with cleric heals they seem to be healing line of sight, is there a way to turn this specific feature off for example if you have a cleric behind a wall to avoid aoe's and what not?
Thank you again for all your hard work!
 
Plugin - MQ2Cleric

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