they're bots - if you have them set to rez, they're going to rez the spawn that makes the most sense for them.Yea that makes sense as the clerics were probably all still stacked pretty tightly on top of each other from meleeing during the fight. Definitely would not expect clerics to communicate with each other to coordinate rezzes. There could be some value in randomizing that spawn selection slightly where it sees X corpses in a draggable radius, and rolls the dice to pick which one it is going to rez. That might also make it so in a single cleric situation, if one player isn't accepting a rez, there is a chance the cleric moves on to a different target before coming back to that one. I understand this scenario is outside the normal design for group play, so if that noticeably slows down the rez decision it might not be a good tradeoff.
We don't have plans on trying to change that.
they're not going to ignore or skip someone - they can't read minds, so they don't know if maybe the person accidentally declined, or pressed escape to clear their windows being open or something like that - so they're going to try and keep doing their job since they have userez turned on.
the shortcoming / failure here is another character not having their rez accepting on, while you're telling your clerics to rez folks
cleric is like "i gotta rez bill, he's dead, rez him, still dead, that's weird, rez him again! c'mon bill you can do it"
bill is like "*absolutely braindead*"



