Sorry you're correct my personal account is not updated I'm helping a friend with setting it up because this plugin is sweet and this is what they were getting.You're on 1695 live is on 1699. Please update.
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Sorry you're correct my personal account is not updated I'm helping a friend with setting it up because this plugin is sweet and this is what they were getting.You're on 1695 live is on 1699. Please update.
it is nearly impossible to "help a friend" especially by posting on their behalf.Sorry you're correct my personal account is not updated I'm helping a friend with setting it up because this plugin is sweet and this is what they were getting.
Roger that, sorry for making it more difficult. Just trying to help him set stuff up. I'll keep that in mind in the future. My apologies again for the troubles.it is nearly impossible to "help a friend" especially by posting on their behalf.
they're an RG member, they should post
I'll take a look and see if i can replicate, but almost always harder to try and help someone by proxy and someone who may or may not be up to date
all good - definitely appears to be an issue.Roger that, sorry for making it more difficult. Just trying to help him set stuff up. I'll keep that in mind in the future. My apologies again for the troubles.
That was quick thank you! You guys kick ass!all good - definitely appears to be an issue.
I sent an update, and as soon as VV is rebuilt, it'll be gtg
No, that information is not in spell dataIs there a way to simply request a "DS" from a druid or mage and they check your current level and cast the highest possible DS on you that will land? Or do you have to know the name of the exact DS spell that will land? Probably also applicable for "HP" and "Regen".
I think you're misunderstanding the range part here.I understand the range is currently 120. Is it possible to manually adjust this? Using multiple mages to go back and forth in a zone might be interesting.
Wasn't intended on doing that since coth isn't really a buff - but I'll think about it, but mq2mage does alreadyI read that as well. I guess I should have just asked if CoTH will ever be able to be used with this plugin?
Someone mentioned minimizing does that - I don't know why it does it but I'll look into itI didn't see this issue anywhere in the thread, so maybe its just me or my UI. Every time I load the temp UI it comes up. I cant close it with the X in the top right so I hit minimize. Poof, it disappears and I am unable to get it back using any method. It will flash its minimized version for a moment and then poof again.
Second this... I also am no longer able to bring the ui up anymore, and having someone queue up some spells via tells, the ui in its minimized state flashes super fast, but toon still buffs without issue.I didn't see this issue anywhere in the thread, so maybe its just me or my UI. Every time I load the temp UI it comes up. I cant close it with the X in the top right so I hit minimize. Poof, it disappears and I am unable to get it back using any method. It will flash its minimized version for a moment and then poof again.
- Corrected crash when dragging the window smaller than the table being displayed
- added the ability to use pcpets when /buffthem ex: "/buffthem boner all"
you didn't say which option you used - but looks like displayui (set to on) doesn'tI'm having the same earlier issue reported by another user:
View attachment 53653
Also, when I ask it to display the UI, it flashes quickly and disappears.
- corrected issue not allowing the window display on demand.
- corrected issue with help output
- fixed issue with correctly displaying/hiding the window when you expect it to
- fixed issue with correctly displaying/hiding the window when you expect it to
oope some debugging left on.When I try to pull up the UI, I'll see a window flash on the screen and then disappear. The MQ window will display TempDisplay; True and the line under it says Display; false.
that got it. I was using the wrong command. I was using just displayui. when I added true it came right up. Sorry.oope some debugging left on.
what are you trying to do? if you want to display it all the time do /buffme displayui true
all good , i'll get that debug stuff out of there, sorry about thatthat got it. I was using the wrong command. I was using just displayui. when I added true it came right up. Sorry.
- removed random debug stuff
- cleaned up an erroneous debug statement
-- erroneous we say!
there are not, i'll give it a think to add themI tried looking around but are there any TLO's we can use to see if spells are still qued? So if I use this as part of a script I can check to see when buffs are done if I used a /dgga /buffme Name all
mqconsole said:Plugin 'MQ2BuffMe' is already loaded.
> /buffme
[MQ2BuffMe]:: /buffme BuffMeOn
[MQ2BuffMe]:: /buffme PauseMacros
[MQ2BuffMe]:: /buffme BuffGuildOnly
[MQ2BuffMe]:: /buffme BuffMeSilent
[MQ2BuffMe]:: /buffme BuffRequestPhrase
[MQ2BuffMe]:: /buffme BuffSpellGem
[MQ2BuffMe]:: /buffme DebugBuffThem
[MQ2BuffMe]:: /buffme DisplayUI
[MQ2BuffMe]:: /buffme UI
[MQ2Druid]:: Casting ~~> Spirit of Wolf on CoolDruidOfNunyaBusiness
[MQ2Druid]:: Memorizing: Bloody Roar in slot: 8
there's nothing to "reset"Resetting things fixed it. Thanks
I reset my system which fixed the issue on my end...there's nothing to "reset"
No, not atmAre you able to request a mod rod from a mage?
/tell magename buffme summon modulation shard -- doesn't seem to work.
It is an AA skill... so that may be a factor.
Great plugin Sic!
you probably don't have displayui turned on.Just purchased 6 of the CWTN classes today. Very impressed with them. going through all the things i can do with it and having an issue with MQ2BuffMe UI window. It opens and then instantly closes. Any ideas?
- can now buff an npc example: '/buffthem bilbo cool buff of awesomeness'
- will now correctly output if you don't have a cwtn class plugin loaded
these changes will be available next successful RG build
