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MQ2BerZerker

Plugin - MQ2BerZerker 3.1.52471.11

My Bad. I accidentally pushed latest expansion stuff to the master build while working on stuff this morning.
I was -supposed- to wait until the checks for LS expansion went to VV expansion, but....yeah.
 
Wrong forum
like the title says, help PERMANENTLY shutting off Ritual Scarification , 90% of the time /ber UseFrenzied off DOES NOT work and i dont want it, wish i could delete the disc. using the paid for berserker program
 
you should post in the berzerker thread for the resource, and i bet there is information in the FAQ too, or more information in the thread
 
Uhh... you kinda have to keep your HP under 90% or you're not doing zerker right. And Frenzied is a good DPS boost. If you don't like how the CWTN plugin plays the class (designed for max efficiency) you'll have to use something that is more configurable to make your zerk suck more.
 
I'm just gonna say that it's probably not going to happen using the plugin to not use that disc. It will also use bloodfury AA (if/when you have it and its turned on). As for the command to not use frenzied, worked perfectly fine on my zerker. Maybe show the output of the window and/or ask in the CWTN zerker plugin thread. Coming in and making demands to disable things that are baked in because you don't want them isn't the best way to approach getting help.
 
like the title says, help PERMANENTLY shutting off Ritual Scarification , 90% of the time /ber UseFrenzied off DOES NOT work and i dont want it, wish i could delete the disc. using the paid for berserker program
Um learn to play the class then run it yourself. OR Learn to play the class then design a profile of what the berserker automation does and make it match what you want. However, if you understood the class you would also understand your demand is absurd.
 
turn on UseBloodFury /ber usebloodfury on
UseFrenzied has nothing to do with Ritual Scarification. Ritual Scarification is a limiter that prevents your health going over 90 (but does have a maximum which is why your health is so low), Frenzied Resolve is a Disc that roots you in place temporarily while you increase your damage for the sake killing things.
 
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turn on UseBloodFury /ber usebloodfury on
Yep.

A whole lot of wrong answers. Telling someone no authoritatively when you don't know hurts everyone. Telling someone to learn to play the class and do it yourself sucks.

This *is* answered in the faq

Just turn it off.

Each resource on RG has an Overview / Discussion Thread and either a link to their wiki or tabs with FAQ, Commands, Etc.
Please make sure to post in the respective discussion thread, and check the FAQ/Commands/Wiki for information before posting.
 
I'm having an issue I can't figure out, I primarily use berzerkers for my toons, and some of them will very quickly aggro the tanks target and start attacking. Others will sit there watching for awhile with the mob targeted before snapping on, sometimes not even until the mob is halfway dead. Pretty weird as they're using the exact same settings and are on the same PC and everything. Assist is set at 99 on all of them.

Any idea what might be happening? Not seeing any error messages or anything meaningful I can report.
 
I'm having an issue I can't figure out, I primarily use berzerkers for my toons, and some of them will very quickly aggro the tanks target and start attacking. Others will sit there watching for awhile with the mob targeted before snapping on, sometimes not even until the mob is halfway dead. Pretty weird as they're using the exact same settings and are on the same PC and everything. Assist is set at 99 on all of them.

Any idea what might be happening? Not seeing any error messages or anything meaningful I can report.
i use assistat 100 on all of my toons 24/7/365.

it sounds like the mob isn't in your camp.

I know you said "all settings are the same" but it sounds like the mob isn't in the toon's camp
 
I second Sic. It's very easy for boxed toons to be called to "camp" when they are varying distances away. Thus camp circles will not be in synch. Call all toons to yourself and make sure they are together before setting their modes to assist.
 
Question: Am I missing something?

Using Mq2Berzerk. It is not summoning Axe of Conqueror any longer which is utilized by Ecliptic Rage. I believe it still should be as I do not believe we got an upgrade to Ecliptic with the LS expac. Any ideas? Or am I missing something I should be doing or have done?


Here are my loadouts.
image.png

image.png


I removed all axes and hit a dummy with ecliptic just to confirm a message and axe.
image.png


So I did a run routine thru Dummy. I removed all axes and started Zerk. It summoned Evisc and Mangler axes but no Conq.
I then did a run thru on Dummy. It did not try and utilize any Rage disc. and no Mangler axes were consumed.
I manually summoned Conq axes and restarted routing on Dummy. It imediatley used Ecliptic and consumed a Conq axe. Shouldnt it sill be summong the Conq axes as well?

I see there is an FAQ about synergy maybe doing something? Trying to use an old composite? But when attacking GH Dummy it used ecliptic as well.

Let me know what I am missing. Thanks.
 
It looks like on dec 6th they changed component requirement for it


1703252152260.png



They didn't mention it in patch notes, so it wasn't updated.

will be in next update/build
 
Couple more questions, trying to maximize my use from this plugin...

My zerks sit at 100% hp, even though they all have UseBloodFury on. Is there an option to turn Ritual Scarification on? I am not seeing that one. I'm guessing I'm losing a bunch of DPS with them sitting at 100%.

Similar to my question above, I am also attempting to use a few zerks in Hunter Tank mode with a small camp area to run around smashing things, but I'm getting a little bit of weird behavior. Sometimes the zerks attack anything that shows up within the camp radius instantly, other times they will just sit there with the mob in camp not doing anything but medding. I have them set to med at 5%, which they never reach, but they will sit there medding and ignoring the mob sometimes. It seems random, I'm sure it's not, I'm just not kool enough to figure out what's going on.

I have group watch set to Self only, just in case that was messing with things. I'm outta ideas beyond that. I did ensure that the mobs are actually within the camp radius, so I know that isn't the problem. I also have all zerks start on top of each other so they all have the same camp radius.

Thanks and RedCents for any thoughts, appreciate y'all.

Edit: I think it has to do with the medding thing? It'll say the group needs rest due to the zerker's endurance, even though it's above 5, and that's when it's sluggish to engage anything that comes in the camp. Is there any way to have the plugin ignore the medding thing when something comes into camp? Aside from turning off medding altogether.
 
read the FAQ, very helpful, its just above this thread, very easy to find.
campradius is not your huntertank area, that would be the pull radius, campradius is your egnage shit and kill radius.
 
Sorry, I meant pull radius, not camp radius. I have their pull radius and camp radius set to the same settings.

I am fighting on flat ground, but I adjusted the z-radius anyways. Same issue.
 
My zerks sit at 100% hp, even though they all have UseBloodFury on. Is there an option to turn Ritual Scarification on? I am not seeing that one. I'm guessing I'm losing a bunch of DPS with them sitting at 100%.
UseBloodFury will only use BloodFury when an ability requires you need less than 90% health for it to fire. You won't just keep your hitpoints at <90 all the time using this method.
Ritual Scarification method is if UseBloodFury is off, it will use the alternate automatically. Ritual Scarification lines has a limit on the maximum your health can be after being applied. Using this method could result in your only having 30% health as your maximum.

Similar to my question above, I am also attempting to use a few zerks in Hunter Tank mode with a small camp area to run around smashing things, but I'm getting a little bit of weird behavior. Sometimes the zerks attack anything that shows up within the camp radius instantly, other times they will just sit there with the mob in camp not doing anything but medding. I have them set to med at 5%, which they never reach, but they will sit there medding and ignoring the mob sometimes. It seems random, I'm sure it's not, I'm just not kool enough to figure out what's going on.
Are they actually sitting or you mean they won't move to engage, but are actually standing? Frenzied will root you in place, so you may want to attack but not be able to reach them.
Are the mobs on XTarget? If you don't have them on XTarget you won't just engage anything that steps into the camp. Meaning if they aren't trying to kill you, then you'll ignore them while medding until you're ready to fight again.
 
UseBloodFury will only use BloodFury when an ability requires you need less than 90% health for it to fire. You won't just keep your hitpoints at <90 all the time using this method.
Ritual Scarification method is if UseBloodFury is off, it will use the alternate automatically. Ritual Scarification lines has a limit on the maximum your health can be after being applied. Using this method could result in your only having 30% health as your maximum.


Are they actually sitting or you mean they won't move to engage, but are actually standing? Frenzied will root you in place, so you may want to attack but not be able to reach them.
Are the mobs on XTarget? If you don't have them on XTarget you won't just engage anything that steps into the camp. Meaning if they aren't trying to kill you, then you'll ignore them while medding until you're ready to fight again.
Thank you CWTN! They are actually sitting there medding. The mobs are not on XTar, though they are sometimes KoS and killing other people in the camp.

Would there be anything I can adjust to get the mobs onto Xtar more consistently/quickly?
 
Some more info, if I leave the zerker ungrouped, it will aggro things much more consistently and quickly right when they come into the pull radius. Once the zerker is grouped, that's when it becomes weird and unpredictable in HunterTank mode. Even if the other toons in the group are just sitting there.

And another edit, when they're grouped they won't consistently attack even with the mob on xtar.
 
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Some more info, if I leave the zerker ungrouped, it will aggro things much more consistently and quickly right when they come into the pull radius. Once the zerker is grouped, that's when it becomes weird and unpredictable in HunterTank mode. Even if the other toons in the group are just sitting there.

And another edit, when they're grouped they won't consistently attack even with the mob on xtar.
None of that sounds like a way that the plugins act, if anything the plugins are actually one of the fastest reacting, and consistently performing when it comes to jumping into the fray. But, if you're going to group you should only have one character in huntertank mode. The rest should be set to an assist mode. Your group needs to have an MA assigned. You should not have anything on xtarget assigned to anything except autohater generally speaking. Berserker's don't do any xtargetbuffing or healing, so no reason to set them to anything else. I mean, I hear what you're saying, but a bit of this sounds like you're trying to do things in a way the plugins were not designed to do things. Out of group assisting isn't a thing, if spawns aren't on xtarget, the plugins don't know we have aggro, and thus won't do anything. The plugin doesn't manage what goes on XTarget, EQ Does. If EQ isn't putting things on xtarget, or you've got some weird xtarget stuff going on where you've somehow managed to assign it to show your target or someone elses target that you're wanting to help, then the plugins will just ignore that spawn, because we look for autohaters, not thing added to xtarget arbitrarily.
 
None of that sounds like a way that the plugins act, if anything the plugins are actually one of the fastest reacting, and consistently performing when it comes to jumping into the fray. But, if you're going to group you should only have one character in huntertank mode. The rest should be set to an assist mode. Your group needs to have an MA assigned. You should not have anything on xtarget assigned to anything except autohater generally speaking. Berserker's don't do any xtargetbuffing or healing, so no reason to set them to anything else. I mean, I hear what you're saying, but a bit of this sounds like you're trying to do things in a way the plugins were not designed to do things. Out of group assisting isn't a thing, if spawns aren't on xtarget, the plugins don't know we have aggro, and thus won't do anything. The plugin doesn't manage what goes on XTarget, EQ Does. If EQ isn't putting things on xtarget, or you've got some weird xtarget stuff going on where you've somehow managed to assign it to show your target or someone elses target that you're wanting to help, then the plugins will just ignore that spawn, because we look for autohaters, not thing added to xtarget arbitrarily.

Thanks Chat. Yea, I scrapped the idea and moved onto something that is working better. The plugins are extremely quick to react in almost every situation, not sure what was up with this one, but thank you.
 
I hope this hasn't also been answered elsewhere, I looked through as much as I could and didn't see anything listed about it. There's so much information everywhere it's hard to know what has been answered at this point.

When I have my zerks on Assist mode and they die and get rezzed, their new camp spot is where they get rezzed. Is there a way for them to retain their old camp spot from where they were originally put into assist mode instead?
 
I hope this hasn't also been answered elsewhere, I looked through as much as I could and didn't see anything listed about it. There's so much information everywhere it's hard to know what has been answered at this point.

When I have my zerks on Assist mode and they die and get rezzed, their new camp spot is where they get rezzed. Is there a way for them to retain their old camp spot from where they were originally put into assist mode instead?
no there isn't. this is intended behavior.

imagine getting rezzed and running back to where mobs just wiped your group because that is where your camp is
 
Is there a way to stop my zerker from using discs or AAs that cost health I missed? He keeps killing himself cus Im trying some groups without healers >.<
 
yea, thats true.. its not the abilities directly, he uses it, maybe gets hit a few times b4 tank has aggro and then he gets low healrh aggrio and dies.. lvl 85

but dont worry about it, ill add a healer again and its gonna be fine.. was just making sure I didnt miss anything.
 
yea, thats true.. its not the abilities directly, he uses it, maybe gets hit a few times b4 tank has aggro and then he gets low healrh aggrio and dies.. lvl 85

but dont worry about it, ill add a healer again and its gonna be fine.. was just making sure I didnt miss anything.
hrm - dying from punches to the face is a bit different
 
yea, thats true.. its not the abilities directly, he uses it, maybe gets hit a few times b4 tank has aggro and then he gets low healrh aggrio and dies.. lvl 85

but dont worry about it, ill add a healer again and its gonna be fine.. was just making sure I didnt miss anything.
Even without the healer the way you would want to combat this behavior is to set your assist at value lower so that the berzerker waits until the tank has aggro. But also, adding a healer is a good idea, because at that stage of the game it's really not an option to face tank with the zerker.
 
Plugin - MQ2BerZerker

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