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MQ2BerZerker

Plugin - MQ2BerZerker (19 Viewers) 3.1.52471.11

I have UseBloodFury unchecked and it's still using it with MQ2BerZerker. Is there something else I need to do to get it to stop using it since it's unchecked?

Thanks
 
I have UseBloodFury unchecked and it's still using it with MQ2BerZerker. Is there something else I need to do to get it to stop using it since it's unchecked?

Thanks
can you show me your plugin output where it shows that?
because the singular usage of bloodfury is dependent on usebloodfury

if you have usebloodfury turned off, you will use a health limiter instead of the alt ability "bloodfury"

yup, just checked all the code.

can you show me your mq2berzerker window saying it is using bloodfury, and your settings showing that it says it is off

here bloodfury is off, so we use stinging incisions "health limiter" instead

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can you show me your plugin output where it shows that?
because the singular usage of bloodfury is dependent on usebloodfury

if you have usebloodfury turned off, you will use a health limiter instead of the alt ability "bloodfury"

yup, just checked all the code.

can you show me your mq2berzerker window saying it is using bloodfury, and your settings showing that it says it is off

here bloodfury is off, so we use stinging incisions "health limiter" instead

View attachment 36887
View attachment 36888
You're right I'm an idiot! =/ I was doing /mac kissassist along with the mq2BerZerker. Forget I said anything it's working now! =)
 
I am going to post this just in this one thread while I do some more research. There seems to be a bug in EQ or a known thing where if you have breather on inside the guild hall (neighborhood for sure) it will shut off endurance gain completely. Click it off and it starts up immediately. I tested it on SK and BER. I am wondering if next update you strip and/or don't cast the buff while in NGH? Is this a known thing? New the last patch?
 
Yeah it's been a known issue that breather is capped to only gaining up to X amount of endurance based on the rank of the ability. Once it reaches that cap instead of it falling off, it just stops endurance gain and since you're in a zone where buff timers don't count, it persists forever. I'd argue that this should be something that DB should correct, as it's not technically something the plugin is doing wrong. But I can set it up to not be used in safe zones like we have the aura's limited to only outside of safe zones.
 
with current state of affairs it may not be best to point out to DPG issued found/caused by eager MQ options. Non MQ players may not have this issue or know about it because wouldn't think many would use the endurance regen in these safe zones. to cause said issues lol.

CWTN has given a good work around to avoid this issue and to look less automated :)
 
I don't think having Breather fixed in a way that it disappears on its own when reaching 25% would be desirable for general gameplay, after all when using breather while fighting you're using abilities and once at 25% and the remaining ticks continuing to regen that used endurance (you'd soon notice the hit I think if it dropped off "early").

But very much appreciate the change to stop using it in safe zone, thanks!
 
I don't think having Breather fixed in a way that it disappears on its own when reaching 25% would be desirable for general gameplay, after all when using breather while fighting you're using abilities and once at 25% and the remaining ticks continuing to regen that used endurance (you'd soon notice the hit I think if it dropped off "early").

But very much appreciate the change to stop using it in safe zone, thanks!
i think the better fix would just have the ability be one that counts down in a safezone instead of not (like how tradeskill potions count down still).

we still won't click off the ability while in a safezone or anything like that
 
Or, as a player, you just click it off yourself. Sometimes the simplest solution is the best.
 
When pulling/huntertanking on the zerker class using the MQzerker it will run to mob and just stand there till the mob moves and even sometimes then just detarget and no action from character or character will just continue chasing mob around endlessly. I tried to reinstall and deleting everything to fresh install as well.
 
When pulling/huntertanking on the zerker class using the MQzerker it will run to mob and just stand there till the mob moves and even sometimes then just detarget and no action from character or character will just continue chasing mob around endlessly. I tried to reinstall and deleting everything to fresh install as well.
Zekious,

please make sure you post in the correct location. I have moved your post to the mq2berzerker discussion thread (as mentioned in the PM we had)

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

Each plugin has a discussion thread for the plugin, posts should be made in them.

your post doesn't really have much to go by.

Please see > How to request help <

we're going to need more information about your settings, what/where/when/why, what mobs, etc.

I already provided a few things in PM which you don't appear to have taken into consideration - I definitely can't talk with you in two places at the same time. Please re-read what i posted in PM and the above stuff i mentioned here.

your descriptions in each of them are also at odds.

Please see that above how to request help thread.
 
Zekious,

please make sure you post in the correct location. I have moved your post to the mq2berzerker discussion thread (as mentioned in the PM we had)

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

Each plugin has a discussion thread for the plugin, posts should be made in them.

your post doesn't really have much to go by.

Please see > How to request help <

we're going to need more information about your settings, what/where/when/why, what mobs, etc.

I already provided a few things in PM which you don't appear to have taken into consideration - I definitely can't talk with you in two places at the same time. Please re-read what i posted in PM and the above stuff i mentioned here.

your descriptions in each of them are also at odds.

Please see that above how to request help thread.
I've seen all your vids been subbed to you for year or so now. So what is happening is the zerker is targeting corpse and staying locked on that to pull/kill and stay stuck on it and will not fight even if auto agro by another mob.. I don't see anything on that in your vids only commands to enter. maybe im not sure what command it is to enter to fix this.

Thank you
 
I've seen all your vids been subbed to you for year or so now. So what is happening is the zerker is targeting corpse and staying locked on that to pull/kill and stay stuck on it and will not fight even if auto agro by another mob.. I don't see anything on that in your vids only commands to enter. maybe im not sure what command it is to enter to fix this.

Thank you
I would double-check that you are not running a conflicting macro or something.

we don't target corpses

but if you need to ignore a mob while in a pull mode you can use the ignore command /ber ignore or the ignore tab
 
Only micros i'm using are the one preinstalled from the redguides downloads and all the MQZerker,enchanter,war, .ect love them they all work AMAZING!!! accept for the zerker one that kicking my ass. I really do appreciate yalls work and the help here. really do! i would not be able to enjoy the game like i was 16 again :)
 

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also

> from the mq2berzerker FAQ <

Q. Why am I Not Pulling XYZ mob?
A. Not pulling a mob is almost always an issue either with your Navmesh or your pull settings. If you do a /zerk debugpull on once and it will cycle 1 time and spit out in your mq2 window all the mobs and why you are not pulling them. Compare the output with the mobs you think you should be pulling and it will tell you why. This will notify you if you have no nav path, or out of zradius, or regular radius, or on ignore, etc.


and also:

Please see > How to request help <

we're going to need more information about your settings, what/where/when/why, what mobs, etc.

a picture with 0 information other than that you're targeting something is unhelpful. we can't see if you're paused, or doing something, or have some output.

at this rate it might even be telling you, but you have everything minimized/closed so you can't even see.


but do a /zerk debugpull on once and the pulling debug will tell you why you're not pulling something.
 
also

> from the mq2berzerker FAQ <

Q. Why am I Not Pulling XYZ mob?
A. Not pulling a mob is almost always an issue either with your Navmesh or your pull settings. If you do a /zerk debugpull on once and it will cycle 1 time and spit out in your mq2 window all the mobs and why you are not pulling them. Compare the output with the mobs you think you should be pulling and it will tell you why. This will notify you if you have no nav path, or out of zradius, or regular radius, or on ignore, etc.


and also:

Please see > How to request help <

we're going to need more information about your settings, what/where/when/why, what mobs, etc.

a picture with 0 information other than that you're targeting something is unhelpful. we can't see if you're paused, or doing something, or have some output.

at this rate it might even be telling you, but you have everything minimized/closed so you can't even see.


but do a /zerk debugpull on once and the pulling debug will tell you why you're not pulling something.
Ok I'll try that if it starts bugging again.
 
The zone is Dawnshroud Peaks though its happen in every zone i played in on. The mobs are the Gorgan hunuters/ tribal gather's camp though it happen on any mobs i camp. Rats, bats, gobs, humans, and ect here are screen shots of everything that i think maybe useful. i notice ground on the debug when it got stuck on not pulling mob.
 

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The zone is Dawnshroud Peaks though its happen in every zone i played in on. The mobs are the Gorgan hunuters/ tribal gather's camp though it happen on any mobs i camp. Rats, bats, gobs, humans, and ect here are screen shots of everything that i think maybe useful. i notice ground on the debug when it got stuck on not pulling mob.
that means you did /zerk debugpull on and not the suggested /zerk debugpull on once

that output is going to spit out a lot of spawns.

so as mentioned in what i shared

Q. Why am I Not Pulling XYZ mob?
A. Not pulling a mob is almost always an issue either with your Navmesh or your pull settings. If you do a /zerk debugpull on once and it will cycle 1 time and spit out in your mq2 window all the mobs and why you are not pulling them. Compare the output with the mobs you think you should be pulling and it will tell you why. This will notify you if you have no nav path, or out of zradius, or regular radius, or on ignore, etc.


you will want to compare with the mob you think you should be pulling, and what the mob says in the window. so a 4 mob snip output is not really useful in just about any capacity.

you also have your zlow set to 25, which is pretty low

the debug output is going to give you direction on why you are not pulling mobs you think you should be pulling.
 
I recently switched over to mq2 next. I used to use the command /plugin mq2berserker to load/unload this plugin. Now, it appears the plugin won’t unload. Did something change?
 
I recently switched over to mq2 next. I used to use the command /plugin mq2berserker to load/unload this plugin. Now, it appears the plugin won’t unload. Did something change?
I don't think it has the toggle ..Pretty sure you got to type unload after to unload it now. Might be wrong
 
I recently switched over to mq2 next. I used to use the command /plugin mq2berserker to load/unload this plugin. Now, it appears the plugin won’t unload. Did something change?
This is all plugins. They brought back original behavior that plugin name will always load.

Use /plugin name toggle if I want to toggle the state

This isn't an mq2berzerker thing
 
@Sic maybe I’m not following you. /plugin mq2berserker toggle will load/unload the plugin?
 
@Sic maybe I’m not following you. /plugin mq2berserker toggle will load/unload the plugin?
/plugin pluginname toggle this will take a toggle the load/unload status of a plugin
/plugin pluginname this will attempt to load a plugin named pluginname regardless if it is already loaded or not
/plugin pluginname load this will load a plugin named pluginname
/plugin pluginname unload this will unload a plugin named pluginname
 
@Robban yeah it’s in a hotkey I created. So it’s spelled correctly in game. I’ll go back and test later tonight
 
Median Writ in the Combine: Sapping Strikes Rk. II
Greater Writ of the Combine: Disconcerting Discipline Rk. II
Greater Alaran Cantrip: Frenzied Resolve Rk. II

BerZerker type 3 Augments.

Items slots with Type 3 Augment Slots.
Left Ear
Right Ear
Face
Neck
Shoulder
Back
Waist
Charm
Left Ring
Right Ring
Ranged

11 Slots total


Found in "Void A" and up (requires progression)
View attachment 16416

Glowing Untempered Quartzite - Frenzy: 14 (Only one they had a link for) - Void G
https://items.eqresource.com/items.php?id=103154

Greater Untempered Quartzite - Frenzy: 12 - Void F
Major Untempered Quartzite - Frenzy: 10 - Void E
Lesser Untempered Quatzite - Frenzy: 8 - Void D
Minor Untempered Quartzite - Frenzy: 6 - Void A

Cost Total: 625 Chronobines
Totals - Frenzy: 50

Tempus Faycite Shard: Mangling Volley (This one is incorrectly linked to eqresource as a Durus instead of Tempus) - Reduced the reuse timer of Mangling Volley by 1 second.
https://items.eqresource.com/items.php?id=157769

Irae Faycite Shard: Mangling Axe Throw - Increases base dmg of Mangling Axe throw by 5%
https://items.eqresource.com/items.php?id=157767

The Tears of Alaris - Farmed Via Shard's Landing killing alaran to loot
https://items.eqresource.com/items.php?id=120399

Total Type 3's 8

Some LDoN Type 3's for consideration at your own discretion.

Enchanted Stone of Burning Rage: +4 HStr - LDoN Raid: Deepest Guk: Ritualist Of Hate
Jeweled Sentinel's Broken Aura: +30 Atk +3 HPRegen - LDoN Raid: Miragul's Menagerie: Folly of Miragul's Ambition
Frozen Gem of Strength: +20 Atk +2 HPRegen - LDoN Raid: Miragul's Menagerie: Frozen Nightmare
Shard of Shrunken Bone: +2 HStr - LDoN Raid: Miragul's Menagerie: Frozen Nightmare
Shard of Burning Ooze: +2 HStr - LDoN Raid: Deepest Guk: The Rescue
Sharp Gravestone Shard: +2 HStr - LDoN Raid: Mistmoore Catacombs: Scion Lair of Fury
Ruby of Bloody Vengeance: +20 Atk - LDoN Raid: Mistmoore Catacombs: Scion Lair of Fury
Shard of Guktan Hate: +20 Atk - LDoN Raid: Deepest Guk: The Rescue
Cold Slimestone of Fury: +20 Atk - South Ro - 1450 Adventure Points.
Gravestone Fragment of Battle Mastery: +10 Atk +2 HPRegen - Butcherblock Mountains - 1150 Adventure Points.
Pristine Limestone of Hatred: +20 Atk - South Ro - 1150 Adventure Points.
Gleaming Sandstone of Deflection: +2 HStr - North Ro - 760 Adventure Points.
Icy Prism of Avoidance: +8% Dodge - Everfrost Peaks - 760 Adventure Points.
Polished Sandstone of Ire: +15 Atk - Commonlands - 760 Adventure Points.
Translucent Ore of Courage: +10Atk +1 HP Regen - Commonlands - 760 Adventure Points.
Gravestone of Aggression: +15 Atk - Butcherblock Mountains - 510 Adventure Points.
Dull Sandstone of Ire: + 10 Atk - Nro - 510 Adventure Points.
Scarred Limestone of Vengeance: +5 Atk - Sro 220 Adventure Points.
Eternal Ice of Avoidance - Dodge 5% (23 Max) Everfrost Peaks 150 adventure points.
Hey Guys,

With new abilities at 120. What items are still good to get for a lvl 120 Berserker using you awesome plugin.

Thanks You,
 
Hey Guys,

With new abilities at 120. What items are still good to get for a lvl 120 Berserker using you awesome plugin.

Thanks You,
Well there are no type 3s for anyone at the moment.

Other than that, yes, get your rank 2s and 3s as you can.
 
Hello,
my MQ2Berz doesn't appear in the launcher anymore. In his place I have a MQ2Collectible to install.
 
But I'm still have it in game. What does it mean it is expired, the payment isn't automatic ?
no, renewals aren't automatic - you should get a notification like 30 days previously that it is going to expire.

it also doesn't delete your current file - you just can't download a new one until you resub
 
no, renewals aren't automatic - you should get a notification like 30 days previously that it is going to expire.

it also doesn't delete your current file - you just can't download a new one until you resub
It's weird, I thought I had bought all the plugins at the same time, they should all need resub.
Anyway thanks, and sorry for my bad english I'm tired.
 
Plugin - MQ2BerZerker

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