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MQ2BerZerker

Plugin - MQ2BerZerker (26 Viewers) 3.1.52471.11

it's definitely a lev issue. Been able to reproduce it. Only happening in CoV zones. Using w/e meshes came on the mesh updater.
Well we only beep when you set your camp, if youre setting a camp off mesh youre not going to assist or autotank, which is why we beep when you try and set a camp off-mesh.

If its beeping it is because you have no nav path to yourself when you set your camp and it is advising you - because off-mesh you won't be able to assist and autotank stuff

Why are you trying to set a camp while flying in the air?
 
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Well we only beep when you set your camp, if youre setting a camp off mesh youre not going to assist or autotank, which is why we beep when you try and set a camp off-mesh.

If its beeping it is because you have no nav path to yourself when you set your camp and it is advising you - because off-mesh you won't be able to assist and autotank stuff

Why are you trying to set a camp while flying in the air?
actually, all the combat routines are going as normal. I have no idea why it's just started recently, because I usually have lev on while playing. I have set camp while floating above the surface in the past and never had the beeps, I didn't even know that was a feature until now. I will try to update my meshes. I have only updated 1 time since CoV release.
 
actually, all the combat routines are going as normal. I have no idea why it's just started recently, because I usually have lev on while playing. I have set camp while floating above the surface in the past and never had the beeps, I didn't even know that was a feature until now. I will try to update my meshes. I have only updated 1 time since CoV release.
krycek - can you double/triple check that you're not hearing the beeps from mq2groundspawns leaving active turned on - these beeps will happen any time you step off mesh --- with the mq2berzerker the beep would only happen the once, when you set camp off mesh, then it doesn't care as it already notified you.

Levitation shouldn't cause any issues if you are above a meshed area like i mentioned. its pretty easy to test - if you can find a spot let me know - because i'd be interested how it can simultaneously be that you set a camp off mesh that beeps AND you can still nav to stuff just fine.

hit me with a loc or screenie of a spot that you can replicate it on
 
krycek - can you double/triple check that you're not hearing the beeps from mq2groundspawns leaving active turned on - these beeps will happen any time you step off mesh --- with the mq2berzerker the beep would only happen the once, when you set camp off mesh, then it doesn't care as it already notified you.

Levitation shouldn't cause any issues if you are above a meshed area like i mentioned. its pretty easy to test - if you can find a spot let me know - because i'd be interested how it can simultaneously be that you set a camp off mesh that beeps AND you can still nav to stuff just fine.

hit me with a loc or screenie of a spot that you can replicate it on
I do not load mq2groundspawsn as part of my VV build. I'll get you more information when I can.
 
Just curious what is the sustained DPS if you are to fight mobs for 30 minutes straight (Non Stop)? Top tier zerker with raid ore gear on say mobs in WW? I want to try it out, but my zerk does pretty well as it is. Any chance of a trial?
 
Just curious what is the sustained DPS if you are to fight mobs for 30 minutes straight (Non Stop)? Top tier zerker with raid ore gear on say mobs in WW? I want to try it out, but my zerk does pretty well as it is. Any chance of a trial?
all my toons are group geared - but you can watch my mission vids for 2 group gear'd zerks goin ham
 
is there any way to add like Rabbit Punch to the lineup, to add even more dps?
Done, but I would argue the DPS is not "more".

Rabbit punch is a single hit, that does around 100-140k Damage or so. The use of rabbit punch prevents MQ2Berzerker from turning on attack while running up to a mob, which prevents other ranged combat abilities from firing, which overall would do more damage in the time it takes to cover the distance than rabbit punch provides.
It also shares a timer with War Cry line (Timer 9) which means once you use rabbit punch you can't use war cry for 2 minutes. Now, war cry has a 30 minute cooldown, so if you opt to use war cry then you wouldn't have rabbit punch available.

In any case, there is a toggle "UseOpener" that was added to the window and text commands, the default is off. Goes out next update. use it if you find it useful. At upper levels rabbit punch is honestly a pile of poop :-)
 
Redbot updated MQ2BerZerker with a new update entry:

12/21/2020

- Added toggle for UseOpener.
-- If on will use CheapShot line (timer 9) to initiate combat, if you're not already in combat.
-- Does not apply to puller modes or manual mode.
-- Opener shares a timer with WarCry, only turn this on if you don't care about warcry
- Will use Blood Sustenance on burns.

Read the rest of this update entry...
 
Can you add an option to use bloodfury to trigger 90% abilities instead of using ritual ? If you have too much hp ritual actually caps you below 70% instead of 89%. Also bloodfury is actually better as it gives you a melee rune buff for 65k (the damage it does to get you below 90%)
 
Just curious what is the sustained DPS if you are to fight mobs for 30 minutes straight (Non Stop)? Top tier zerker with raid ore gear on say mobs in WW? I want to try it out, but my zerk does pretty well as it is. Any chance of a trial?

People differ on what sustained dps is. You see people claiming HUGE numbers but in fact they're under an always disc situation they clear a few mobs while burning and wait for respawns instead of constantly killing etc.

After 12 hrs of constant pulls no downtime 80 mobs an hr in WW Full T3 COV Zerker with TBL slot 5s with 2200 heroic dex im doing close to 600k in a bard,bst,shm group. Burn for over 2.5m on Zlandicar.
 
thank you all for this plugin it works great the only thing im wondering is at 86 is 150k-200k a normal dps range my 91 bard is out damaging by double most fights what i assume is since the mobs are rred to my new zerker the dps is naturally a bit lower and when she catches up in lvls it will pick up. thanks all! again thanks for the plugin
 
There's too many variables to know if it's doing typical damage.
Throughout the thread we go over many things that you can do to improve your DPS, obviously being within a reasonable level range of the mobs would benefit you, but additionally adding to your accuracy (HDEX) helps. Missing less = more DPS.
More AAs. Get at least one rank in all the active AA's if you don't have them.
Synergy - is important.
All your abilities are important - If you're leveling your toon to catch up to your group and it's not financially reasonable to purchase Discs/Combat abilities right now, don't expect berserkers to be the hard hitters you want if they're missing stuff. (/zerk missing)
Dichotomic (>= level 101) Dissident (>= Level 106) Composite (>= 111) - These are really important.
Intimidation AA - Doesn't sound important, but it is. Moar Ranks.
Battle Leap Warcry - Again, doesn't sound important but it is. Moar ranks.
Epic 2.0 - Go get it.

Etc etc. :-)
 
My ritual scarification is putting me at 73% instead of 89% like it used to. Anyone figure out what changes or is going on with this? It worked fine until the expansion.
 
People differ on what sustained dps is. You see people claiming HUGE numbers but in fact they're under an always disc situation they clear a few mobs while burning and wait for respawns instead of constantly killing etc.

After 12 hrs of constant pulls no downtime 80 mobs an hr in WW Full T3 COV Zerker with TBL slot 5s with 2200 heroic dex im doing close to 600k in a bard,bst,shm group. Burn for over 2.5m on Zlandicar.

That's nearly twice what I currently get. But I am frighteningly low on augs, no epic, and no bard. Curious to how big a gain the bard is giving you (as I can fix the other 2 issues).
 
That's nearly twice what I currently get. But I am frighteningly low on augs, no epic, and no bard. Curious to how big a gain the bard is giving you (as I can fix the other 2 issues).

Bard is over 50% increase in zerker dps. Epic is a huge increase also and don't underestimate how much a shaman adds.
 
Bard is over 50% increase in zerker dps. Epic is a huge increase also and don't underestimate how much a shaman adds.

I have a shaman. Druid also (I know, weird group), dunno if his adps helps/stacks or not. Will definitely go do epic after they lower the ore drop rates in CoV (silly to not farm them while i can). Still seems like my DPS is low. The bard is looking more tempting every day.
 
There's too many variables to know if it's doing typical damage.
Throughout the thread we go over many things that you can do to improve your DPS, obviously being within a reasonable level range of the mobs would benefit you, but additionally adding to your accuracy (HDEX) helps. Missing less = more DPS.
More AAs. Get at least one rank in all the active AA's if you don't have them.
Synergy - is important.
All your abilities are important - If you're leveling your toon to catch up to your group and it's not financially reasonable to purchase Discs/Combat abilities right now, don't expect berserkers to be the hard hitters you want if they're missing stuff. (/zerk missing)
Dichotomic (>= level 101) Dissident (>= Level 106) Composite (>= 111) - These are really important.
Intimidation AA - Doesn't sound important, but it is. Moar Ranks.
Battle Leap Warcry - Again, doesn't sound important but it is. Moar ranks.
Epic 2.0 - Go get it.

Etc etc. :-)
yeah i understand i heroiced my zerk so i have some work to do i do however het the discs as i level i will go get my epic asap i have to get them on a few of them bard already has 2.0 shaman 1.5 ect ect i should be caught up later today or tomorrow with my main toons so that will help thanks for the info i will start working on it all appreciate the help
 
Im seeing an issue with the latest update where after combat my zerkers run in circles. Ive seen my buddys zerker do the same thing so two different machines. Just constant doughnuts till a mob comes into assist range. They are not returning home. Latest updates done were from yesterday.
 
Im seeing an issue with the latest update where after combat my zerkers run in circles. Ive seen my buddys zerker do the same thing so two different machines. Just constant doughnuts till a mob comes into assist range. They are not returning home. Latest updates done were from yesterday.

Are any of the other characters running my plugins experiencing the issue? I see that you have several CWTN Plugins. All the plugins are using the same logic to return to camp. Would need to know what is different on them than on the other characters that aren't doing it.
 
just the berserkers are doing this. If it was just one machine I could chalk it up to something on that. Ive watched other zerkers running the plugin doing the same thing on different computers. Ive checked for keyboard funkiness and reset those to default. Ive removed the ini file and let it rebuild. I see combat start, mob pulled to camp, he engages, mob dies, instead of returning to camp hell run in circles, next mob comes he engages, ... and so on. Ive used the plugin for a bit and just never seen it do this before.
 
just the berserkers are doing this. If it was just one machine I could chalk it up to something on that. Ive watched other zerkers running the plugin doing the same thing on different computers. Ive checked for keyboard funkiness and reset those to default. Ive removed the ini file and let it rebuild. I see combat start, mob pulled to camp, he engages, mob dies, instead of returning to camp hell run in circles, next mob comes he engages, ... and so on. Ive used the plugin for a bit and just never seen it do this before.

Are you levitating?
BG frames set to low?
and you're sure afollow isn't on - like with one of those hotkeys in the group window?
 
William,

Here is one of my parses at hDex at 2389. I think it shows 100% crit/cripple chance. I can't recall the ADPS (but i didn't have epic at the time), i have just run the same on a 2700 hDex Zerk , definitely no ADPS no epic click at it shows the same 100% crit/cripple breakdown.

I looked at this really hard, coz i really really didn't want to get my epic 2.0 and was looking for alot of reasons not to do the work.

1609311547393.png

YMMV

Hylander
 
Combined: A restless chetari (289), Combined: A restless paebala (205), Combined: A carrion bat (167), Combined: An amorphous mass (121) on 12/29/2020 in 22101sec

Total

--- DMG: 27628833630 @ 1250116 sdps (1250116 dps in 22101s) [100%]
--- DMG to PC: 381532053 @102409dps

Berserker
--- DMG: 8164032875 @ 369396 sdps (369630 dps in 22087s) [29.55%]
--- DMG to PC: 6665067 @48762dps
--- Special: X

Warrior
--- DMG: 7414722811 @ 335492 sdps (335492 dps in 22101s) [26.84%]
--- DMG to PC: 316226459 @44210dps

Berserker
--- DMG: 5736692902 @ 259567 sdps (259719 dps in 22088s) [20.76%]
--- DMG to PC: 8844853 @48864dps
--- Special: X X

Paladin
--- DMG: 4733344667 @ 214168 sdps (214294 dps in 22088s) [17.13%]
--- DMG to PC: 14435110 @42795dps

Bard
--- DMG: 1307472514 @ 59158 sdps (59279 dps in 22056s) [4.73%]
--- DMG to PC: 23573331 @53222dps

Shaman
--- DMG: 264432861 @ 11964 sdps (11971 dps in 22088s) [0.96%]
--- DMG to PC: 11787233 @49054dps

Produced by GamParse v2.0.0.94 BETA

I find the cwtn plugins highly effective. This is an 8 hour parse, grinding in Zlandi instance (it has respawn on yellow trash).
zerk1= raid wep, partial raid gear hdex 2297
tov t1 war gear but with shield
group cov zerk2 hdex 1782
group pally/KS
bard/shm adps
plugins were set on minimal burns, probably didn't trigger burn conditions of 5 mobs.
of note, mq2shaman plugin rocks the healing spam.
 
Running 2 zerkers in my crew it seems like their group adps and dichos are going at same time there a way to change some settings to stagger it out everything is set up with most of the defaults not sure if some optimization would improve group dps or to leave it be.
 
Running 2 zerkers in my crew it seems like their group adps and dichos are going at same time there a way to change some settings to stagger it out everything is set up with most of the defaults not sure if some optimization would improve group dps or to leave it be.
well for things like alliance we do check if they have the buff on them

but if 2 zerkers happen to be firing the same ability at the same time there's nothing to tell the other one "hey hold up buddy i'm casting here".

for DRage the buff is secondary to the damage - I wouldn't want my 60 second awesomesauce dmg attack to now be a 72 second reuse instead (like 24 seconds with extensions making it a 84 second reuse) instead of 60. definitely not. tho i suspect those 10 melee rounds disappear rather quick anyhow, so pretty unlikley the buff is going to be up that lond anyhow, but I still wouldn't really want to delay the use of my big attack for a buff that goes away with regular melee attacks
 
Thanks again Sic not pulling your numbers but i am getting there still all this random big ae and ramp damage coming from missions so sometimes easy sometimes super hard.
Will be nice when new patch fixes the shaman bp to add ticks to roar instead of deflection :(.
 
Thanks again Sic not pulling your numbers but i am getting there still all this random big ae and ramp damage coming from missions so sometimes easy sometimes super hard.
Will be nice when new patch fixes the shaman bp to add ticks to roar instead of deflection :(.
yeah all the aes are borked, and the shaman bp issue is hilarious (and not many people have even noticed it which is even sadder).

there's a bunch of items that were copy/pasted with broken stuff
 
I had quick question regarding timer 16. I just finally realized there are 2 seperate abilities for different hate/targets on that timer. How does plugin choose? just always the vicious revolution or sometimes arcslash?
 
I had quick question regarding timer 16. I just finally realized there are 2 seperate abilities for different hate/targets on that timer. How does plugin choose? just always the vicious revolution or sometimes arcslash?
well the stupid thing about those is even tho one is a 60 second reuse and the other is a 30 second reuse, is the 30 second reuse one can't be used when the 60 second one is on cooldown. (the reason i say its stupid is because your hotbotton doesn't actually "go on cooldown")

the plugin uses timer 16 when you have useaoe turned on and your xtarget count is greater than or equal to you aoecount and it checks for AEViscious first and then AESlice

so tl;dr - vicious

it might be worth exploring to use the arc line if only there are 4 or less targets, and use the vicious if there are more than 4 targets
 
Plugin - MQ2BerZerker

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